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The Gunslinger posted:I just got fed up with the water mechanic and modded it out. Didn't really seem to add anything to the game other than wasting some extra turns here and there. Isn't the mechanic all positive? If you have water you are immune to desert attrition. If you don't, you are a normal army.
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# ? Jan 11, 2020 21:28 |
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# ? Jun 7, 2024 20:33 |
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Theswarms posted:Isn't the mechanic all positive? haha i never tested to see the consequences on a non-desert terrain.l
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# ? Jan 11, 2020 21:47 |
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Theswarms posted:Isn't the mechanic all positive? Yes, this is definitely correct
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# ? Jan 11, 2020 22:37 |
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Sober up, Warhammer 2: Total War; you're drunk if you think that was a Close Victory
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# ? Jan 11, 2020 23:35 |
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I've had that happen because it counts ammo expended, but as VC what?
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# ? Jan 11, 2020 23:53 |
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Maybe it also counts total damage taken, since regeneration kicks in?
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# ? Jan 12, 2020 00:07 |
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Enigma posted:I've had that happen because it counts ammo expended, but as VC what? jokes posted:The water mechanic rules because theres zero situations where you should have an army waiting around without attacking in five turns. If you ever run the clock out on a siege, youre doing everything wrong. Theswarms posted:Isn't the mechanic all positive?
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# ? Jan 12, 2020 00:08 |
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Close Victories count if the balance of power for you gets close to 50% or less. A heroic victory is a victory where the balance of power dropped below, I think, 40%. E: I don’t know, but some goon said this a long time ago and it seems right. jokes fucked around with this message at 00:47 on Jan 12, 2020 |
# ? Jan 12, 2020 00:32 |
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jokes posted:Close Victories count if the balance of power for you gets close to 50% or less. A heroic victory is a victory where the balance of power dropped below, I think, 40%. Here's how it works : The game takes the cumulative health and damage dealt out by each side,and based on the ratio determines prryhic/close/decisive /heroic victory. There's also some other thresholds you have to cross as well--notice that crushing a tiny 1 man army doesn't give you a heroic victory, because the ratio of your army's health vs theirs can't be too lopsided. Because it's based on health /damage and not casualties, you do end up with weirdness where tanky armies have little to no casualties. This happens a lot with dwarfs where you get close victories even though none of your guys died. I'm not sure how regeneration or summons factor into things. Typically to get a 'Heroic' victory then, you need to win by a crazy upset. This usually happens by exploiting the AI, or getting a really favorable map where you can just funnel them into a choke point. Edit to add: the exp of the lord and heroes are based on the margin of victory too. Winning a lot of pyrrhic victories will level them up much slower than a decisive victory.
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# ? Jan 12, 2020 01:07 |
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How do vampire counts fight dwarves? Karak Kadrin just broke the non-aggression pact they signed with me 2 turns ago, and holy poo poo fighting them with remotely even odds sucks rear end.
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# ? Jan 12, 2020 02:22 |
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Well first off I'd say avoid even fights. The free upkeep for Skeletons can make maintaining extra armies cheap, so you might as well have back-up to your normal stacks. Otherwise I'd say anti-armour units, so great weapons versions. Can't use artillery which is good against dwarves, so probably use magic as an equivalent.
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# ? Jan 12, 2020 02:36 |
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Jeremor posted:How do vampire counts fight dwarves? Karak Kadrin just broke the non-aggression pact they signed with me 2 turns ago, and holy poo poo fighting them with remotely even odds sucks rear end. I have been told that Wind of Death still bowling balls them despite their innate magic resistance so I may attack the Karak near Kemmler once I have that.
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# ? Jan 12, 2020 02:36 |
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You either want a big monster like Vargulfs that the dwarves can't scratch while it bats them around, or to bring enough skeletons and graveguard that the dwarves hit their pre-set kill limit and run out of ammo and get fatigued for your lords to come in.
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# ? Jan 12, 2020 02:42 |
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Tie up their backline quarrellers with bats, use anti armor magic, try to surround their lines, and bring an extra stack of garbage skeletons and zombies to tar pit them.
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# ? Jan 12, 2020 02:47 |
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AAAAA! Real Muenster posted:I'm trying out a Kemmler campaign for the first time and I have the same question. I am guessing lots of Cairn Wraiths and Hexwraiths. Hexwraiths and cairn wraiths both do magic damage so will do a lot less than you think they should. Wind of death still murders them. It's been awhile since I did VC vs dwarves but I remember Vargulfs doing fairly well to disrupt things enough that Graveguard could close to melee. And I love Vargheists in general. The problem is those are all fairly high tier compared to hit bog standard dwarf warriors and quarellers, so wearing them all down with a stack of expendable skeletons might help keep costs down. Using anti-armor spells help your skeletons do something in that matchup too.
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# ? Jan 12, 2020 02:50 |
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I haven't played VC since game one but I remember cairn wraiths didn't seem very effective against targets they were supposed to be meant flour. I made an all ghost army and threw it against chaos warriors and lost handily. They might be better now, of course.
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# ? Jan 12, 2020 03:04 |
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Ravenfood posted:Hexwraiths and cairn wraiths both do magic damage so will do a lot less than you think they should. Wind of death still murders them. It's been awhile since I did VC vs dwarves but I remember Vargulfs doing fairly well to disrupt things enough that Graveguard could close to melee. And I love Vargheists in general. The problem is those are all fairly high tier compared to hit bog standard dwarf warriors and quarellers, so wearing them all down with a stack of expendable skeletons might help keep costs down. Using anti-armor spells help your skeletons do something in that matchup too. So uh, I guess stiffening a line of skeletons with some Crypt Horrors are, since they have AP, Poison, and do not do magic damage. AAAAA! Real Muenster fucked around with this message at 03:14 on Jan 12, 2020 |
# ? Jan 12, 2020 03:08 |
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AAAAA! Real Muenster posted:Derp, yeah, should have realize that before. Thank you, you probably just saved me a bit of a headache. Cav is a big help, while it can be situational shock cav will do nasty damage to most dwarf units so Black Knights w/ Lances and Blood Knights are really really useful once you can afford / build them.
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# ? Jan 12, 2020 03:11 |
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varghulfs are your best unit as vampire counts, combined with vampire hero rush and 3 winds of death. the battles are really vicious and fun. crypt horrors die really fast, as do vargheists and terrorsnek
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# ? Jan 12, 2020 03:15 |
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A battle with 2,700 casualties caused a Grave Marker or whatever it is called that means VC (either type of VC ) can recruit more/better units there. Later, a battle with 3,500 casualties happened in the same settlement, but I do not see an update to the Grave marker - anyone know if it will contribute to the quality of units that will eventually show up?Ham Sandwiches posted:Cav is a big help, while it can be situational shock cav will do nasty damage to most dwarf units so Black Knights w/ Lances and Blood Knights are really really useful once you can afford / build them. Ammanas posted:crypt horrors die really fast, as do vargheists and terrorsnek edit: though I must admit both are squishy, yes, but if used right they are great additions to your army. AAAAA! Real Muenster fucked around with this message at 03:25 on Jan 12, 2020 |
# ? Jan 12, 2020 03:18 |
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It's boring, but GWGG with heals are a safe bet solely because the enemy usually doesn't bring as much AP as a human player.
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# ? Jan 12, 2020 03:19 |
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AAAAA! Real Muenster posted:I disagree because shock cav do not do much against normal enemies; charging Dwarfs, even in the rear when they are tarpitted, will not do much because no AP and Dwarf units have a high weight. Totally cool if your experience is different than mine, have you tried it though? Shock cav has AP and the weight thing is mainly for units getting tossed around, you can still slaughter them even if they don't ragdoll. Blood knights will delete anything short of ironbreakers and black knights with lances can flank around and wreck their arty / missile units while still doing just fine if they get caught by melee units. [edit]Also charge bonus gets added to melee attack and half of it gets added to normal damage and the other to AP. This lasts 13 seconds and ticks down linearly so you probably want to cycle every ~10 seconds. The J key can help there too. Ham Sandwiches fucked around with this message at 03:27 on Jan 12, 2020 |
# ? Jan 12, 2020 03:21 |
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AAAAA! Real Muenster posted:A battle with 2,700 casualties caused a Grave Marker or whatever it is called that means VC (either type of VC ) can recruit more/better units there. Later, a battle with 3,500 casualties happened in the same settlement, but I do not see an update to the Grave marker - anyone know if it will contribute to the quality of units that will eventually show up? I strongly disagree with your assessment of shock cav, but also the dwarves not getting knocked away will end up making them take more damage on the charge.
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# ? Jan 12, 2020 04:01 |
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Is there still an instant quest battles mod
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# ? Jan 12, 2020 04:22 |
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StashAugustine posted:Is there still an instant quest battles mod Yah. Two versions. One gives the item and one skips everything that isn't a battle.
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# ? Jan 12, 2020 04:40 |
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I didn't find the instant quest battle updated for the current build, just instant item. A bit of a shame but honestly I hate having to do the quest chains, especially if you're loving around with the start anywhere mod.
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# ? Jan 12, 2020 04:48 |
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Third World Reagan posted:Yah. Two versions. One gives the item and one skips everything that isn't a battle. Crysnos right? I have it but it bugged out and didn't give Repanse the quest for the sword afaik
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# ? Jan 12, 2020 04:48 |
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StashAugustine posted:Crysnos right? I have it but it bugged out and didn't give Repanse the quest for the sword afaik Those are them. And yah it looks like they haven't been updated for a bit.
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# ? Jan 12, 2020 05:11 |
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tiqtaqto is very fun but it does feel kind of like cheating that the AI is too dumb to move their guys out from under your skink airforce. it's nice not to have to do sieges the hard way though
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# ? Jan 12, 2020 07:18 |
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StashAugustine posted:Crysnos right? I have it but it bugged out and didn't give Repanse the quest for the sword afaik They work fine for any of the lords who were released before its last update, so Repanse, Malus and Sniktch are out of luck for now.
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# ? Jan 12, 2020 07:23 |
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Azran posted:They work fine for any of the lords who were released before its last update, so Repanse, Malus and Sniktch are out of luck for now. Fortunately, quest requirements have gotten easier and less annoying as time has gone on.
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# ? Jan 12, 2020 07:34 |
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You know, despite being the most overpowered faction in single-player, it still feels great being able to dunk on these loving Wood Elves as Skryre. Eat lead, tree-huggers.
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# ? Jan 12, 2020 08:07 |
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The Vamps are all about magic, lore of vampires is the best lore of magic and it's not close, lean heavily into that. You want to set your army up (real tight formations, like real tight, overlapping is ugly but best, going wide is bad) so that any enemy has to bunch and blob as much as possible for awesome Winds of Death shenanigans. Vargheists and Terrorgeists are your friends in the sky that are needed for sieges, both destroy mobs on walls easily, Varghulfs and Blood Knights are fun, but not really necessary. Grave Guard if you have the luxury but skeleton lines are absolutely fine and free and easily replaceable.
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# ? Jan 12, 2020 08:33 |
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toasterwarrior posted:You know, despite being the most overpowered faction in single-player, it still feels great being able to dunk on these loving Wood Elves as Skryre. Eat lead, tree-huggers. honestly i am glad they are overpowered in singleplayer. it would suck to have a faction with post-ww2 technology be shittier than guys with bows.
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# ? Jan 12, 2020 09:19 |
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That's kinda like saying Skaven uses slings though. Also something something dragons
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# ? Jan 12, 2020 09:22 |
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AAAAA! Real Muenster posted:A battle with 2,700 casualties caused a Grave Marker or whatever it is called that means VC (either type of VC ) can recruit more/better units there. Later, a battle with 3,500 casualties happened in the same settlement, but I do not see an update to the Grave marker - anyone know if it will contribute to the quality of units that will eventually show up? Battle markers don't appear based on total casualties alone. There are some other conditions that need to be met. I can't remember them exactly, but it's something like each side needs to have a certain number of units and each side needs to have a certain amount of casualties, and iirc this is based on the main stacks alone and not reinforcing stacks. So deliberately sending 4k skeletons on a suicide mission doesn't guarantee a battle marker if the opposing side doesn't also meet the requirements. If you do meet the requirements, you can add on to a previous marker in the region though.
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# ? Jan 12, 2020 09:53 |
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In the end it turns out that the most powerful weapon in this mixer world is the simple Boulder, dropped by the humble, noble pterodactyl. Same with the flame Phoenix. I don’t know what kind of stupid poo poo the ice phoenix gets, but the fire Phoenix is like a B2 bomber.
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# ? Jan 12, 2020 10:00 |
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jokes posted:In the end it turns out that the most powerful weapon in this mixer world is the simple Boulder, dropped by the humble, noble pterodactyl. The ice phoenix passively debuffs enemies around it and is roughly 100x more durable than the fire one. They're both good units with different roles.
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# ? Jan 12, 2020 11:29 |
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Theswarms posted:Isn't the mechanic all positive? Haha jesus, I never actually tested it and just assumed it was a silly nag mechanic. Thanks for pointing this out. quote:Crysnos right? I have it but it bugged out and didn't give Repanse the quest for the sword afaik The author is deep into Anno 1800 right now, no clue when or if it will get updated. I'm going to download the Assembly Kit this week and see how difficult it would be to update it. Some of the quest requirements for older factions are just nuts.
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# ? Jan 12, 2020 15:16 |
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# ? Jun 7, 2024 20:33 |
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Ham Sandwiches posted:Totally cool if your experience is different than mine, have you tried it though? Shock cav has AP and the weight thing is mainly for units getting tossed around, you can still slaughter them even if they don't ragdoll. Blood knights will delete anything short of ironbreakers and black knights with lances can flank around and wreck their arty / missile units while still doing just fine if they get caught by melee units. yikes! posted:I strongly disagree with your assessment of shock cav, but also the dwarves not getting knocked away will end up making them take more damage on the charge. Regarding your second point - ps I dont actually hate it when you are right Vargs posted:Battle markers don't appear based on total casualties alone. There are some other conditions that need to be met. I can't remember them exactly, but it's something like each side needs to have a certain number of units and each side needs to have a certain amount of casualties, and iirc this is based on the main stacks alone and not reinforcing stacks. So deliberately sending 4k skeletons on a suicide mission doesn't guarantee a battle marker if the opposing side doesn't also meet the requirements. If you do meet the requirements, you can add on to a previous marker in the region though.
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# ? Jan 12, 2020 15:17 |