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JawnV6 posted:I have one grapple and one drill arm. Do folks really hop out to pull the drill off just to pick up single materials? I usually go with one grab and one drill, and jumpjets. I swap grabber and grapple as I think I need.
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# ? Jan 13, 2020 22:50 |
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# ? May 30, 2024 05:52 |
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I pretty much always do grapple/drill. The aim on the grabber is really finnicky and awkward, and I only really use it for special cases like stocking up on sulfur from the bottom of the acid pools in the lost river. At least, that's what I used to do, now I just have a mod that gives the Seamoth a drill and a 1700 depth module.
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# ? Jan 13, 2020 23:08 |
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I didn't mod my game until, like, my fifth playthrough. I only use a half-dozen or so, and it's all cosmetic stuff, like lightswitches for my habs so I can dim the lights and enjoy my glowing plants and locker labels and stuff (or take a nap), and so forth. The one gameplay changing mod I use is the Slot Extender mod, which adds a bunch more slots for your seamoth and PRAWN...but I don't use them, I restrain myself and stick to a max of four at a time. Instead, I use the other feature of said mod, which is to slot vehicle components in and out...while inside the vehicle. Like, say, PRAWN arms. So I only leave my PRAWN when I dock it with my moonpools or my cyclops. As it should be. Or, you know, the rare occasions, I jumpjet/grapple my way up on shore on the Islands/the Aurora. It genuinely feels way more immersive just being able to press a couple of buttons and swap my PRAWN's arms via some Alterran nano-technology space bullshit, rather than climbing out and treading water while I fiddle with a side compartment.
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# ? Jan 13, 2020 23:28 |
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This should be a link & timestamp to the GDQ speedrun by salvner: https://twitch.tv/videos/533026710?t=32h32m24s I'm watching it now, he's got some awful luck in the first 10 minutes. The devs make a huge donation early on. I am a little confused, he seems to be getting 1 coral per hit, mine always break into 4 now? Wingnut Ninja posted:I pretty much always do grapple/drill. The aim on the grabber is really finnicky and awkward, and I only really use it for special cases like stocking up on sulfur from the bottom of the acid pools in the lost river. I'm going to beat this game. Made my second blue key, found a giant tunnel from the very bottom all the way back to the surface. Good times..
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# ? Jan 14, 2020 03:39 |
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JawnV6 posted:
Not watching, but if you hold a tool, it's always one hit. Speed runners also bind mouse wheel to interact so they can break fast
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# ? Jan 14, 2020 03:58 |
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Each piece of coral breaks into 4 table coral sample chunks on my game now. He's still getting 1 big chunk off of each in-game coral in the run. I sincerely doubt binding the mouse wheel to action button is related.
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# ? Jan 14, 2020 04:06 |
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JawnV6 posted:Each piece of coral breaks into 4 table coral sample chunks on my game now. He's still getting 1 big chunk off of each in-game coral in the run. I sincerely doubt binding the mouse wheel to action button is related. He was playing on an older patch of the game for some glitches, I believe. His runs are really good and well-explained though, very fun to watch.
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# ? Jan 14, 2020 04:10 |
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In Below Zero, do you start over from scratch? Is it complete enough to be worth buying at the moment?
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# ? Jan 15, 2020 15:58 |
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Howard Be Thy Name posted:In Below Zero, do you start over from scratch? Is it complete enough to be worth buying at the moment? You are playing a new character on a different part of the planet, so you start from scratch. The gameplay is probably more or less done, but they are completely redoing the story, and scrapping all the previous work they had done. I have enjoyed playing Below Zero, but I also enjoyed playing through the original game several times in early access, if you like early access games then go for it, if not then just wait.
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# ? Jan 15, 2020 16:59 |
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Most definitely not complete enough. Right now it’s just proof that the foundation is there. If you know you’re going to want it though, the price will rise when it’s almost complete. Might as well get it cheaper while supporting development. I got it last year and played a couple hours just to get an idea of the direction they’re going. I’m optimistic but willing to wait for 1.0 at this point before opening again. Zesty fucked around with this message at 17:36 on Jan 15, 2020 |
# ? Jan 15, 2020 17:33 |
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Anyone have experience running this on a Mac? I’ve been playing on PS4, but the performance is really bad at times, I’ve had lots of issues falling through the floor... I noticed on Steam that my iMac meets most of the suggested specs, wondering if I should make the jump.
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# ? Jan 15, 2020 18:54 |
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Yarbald posted:Anyone have experience running this on a Mac? I’ve been playing on PS4, but the performance is really bad at times, I’ve had lots of issues falling through the floor... I noticed on Steam that my iMac meets most of the suggested specs, wondering if I should make the jump. it's pretty poorly optimized for PC. i haven't checked out a game on a Mac in years but the last time I did, they weren't really up to the task
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# ? Jan 15, 2020 18:59 |
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I played a lot on a ~2015 iMac under bootcamp. There was some pop-in, but I'm not in the habit of racing textures to get out of bounds so it didn't hamper me too much.
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# ? Jan 15, 2020 20:30 |
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Zesty posted:Most definitely not complete enough. Right now it’s just proof that the foundation is there. I've been waiting and waiting for a sale, but haven't seen one yet. Except for May EGS had a $10 price on it. But since i'd rather go Steam and you are right about the price going up, i'm thinking of getting it soon. Though, i'll likely wait until its done to play.
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# ? Jan 15, 2020 21:17 |
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Maybe it’s a couple bucks more than the sale price, but that’s going right into development.
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# ? Jan 15, 2020 21:21 |
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Did the release date get pushed back to accommodate all the story reworking?
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# ? Jan 16, 2020 14:51 |
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Yeah, last month they made a blog post about their head writer moving on to other things and coincidentally they want to rewrite everything.
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# ? Jan 16, 2020 16:01 |
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Everything I've watched about Below Zero is someone following the storyline. Can you just ignore it like in Subnautica and just go build bases for no reason other than exploration? I do hear that it is smaller.
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# ? Jan 16, 2020 19:11 |
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From what I played, the game doesn't play as a fully open world. You unlock sizable chunks as you progress the story. It's not bad or worse or anything, but it is different.
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# ? Jan 16, 2020 19:21 |
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Zesty posted:Yeah, last month they made a blog post about their head writer moving on to other things and coincidentally they want to rewrite everything. it never ceases to amaze me how much of a complete clusterfuck every project is for this studio just further evidence that subnautica's success was just sheer luck
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# ? Jan 17, 2020 03:35 |
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I thought they had planned to ~reset~ the story prior to the full release so people didn't spoil everything during the beta?enraged_camel posted:it never ceases to amaze me how much of a complete clusterfuck every project is for this studio Or just great marketing: they filled an unfilled niche in an interesting way. People are way more forgiving of bugs/jank when the game is unique.
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# ? Jan 17, 2020 03:56 |
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Toxic Fart Syndrome posted:Or just great marketing: they filled an unfilled niche in an interesting way. That's what I meant by luck. I seriously doubt there was any kind of serious market analysis conducted by the developers on whether this niche was viable and unfulfilled. Rather, they conceived of the idea (i.e. someone thought i'd be cool to create an underwater survival game in the same universe as their original flagship concept0, developed a game around it, and got super lucky with it.
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# ? Jan 17, 2020 04:09 |
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Toxic Fart Syndrome posted:I thought they had planned to ~reset~ the story prior to the full release so people didn't spoil everything during the beta? The devs may still make excuses for Giant monsters no-clip into buildings to eat my friends who bought this game later, but they also ignored their very loud fans demanding "A single crash fish instant killing a seamoth is REALISTIC!" every time that particular insane bug turned up. So that's why it's still the sort of game I'll warn people of the potential issues with one hand, and suggest they buy it on the next sale ASAP with the other. Even if trying to actually give bugs feedback for their first game was loving exhausting "You're just making that up because you hate the game! They clearly said they fixed that!" "No, the in engine realtime power readout proves the thermal buff was backwards or something, and it takes Extended Cut Lord of the rings time to refill ions." "Hey guys, Devs here. We heard you all wanted the realtime power readout replaced with icons of the cyclops mod modules!" (PS we actually fixed the thermal module this time)" RIP that power readout. It helped me fact check so many things before it was gone that the vague "Percent left" readout wouldn't cut it for.
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# ? Jan 17, 2020 04:20 |
The fell into the early access hole where they listened to their player base way too much with their limited funds and skill.
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# ? Jan 17, 2020 04:27 |
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Invalid Validation posted:The fell into the early access hole where they listened to their player base way too much with their limited funds and skill. Starbound also was fond of the eternal loop of experimental/roadmap goalposts shifting, yeah. Though Subnautica came together with way more of it's original pitch and intent, and it's a game I'd actually want to replay "Hey why isn't X fixed?" "EXCUSE ME! It's fixed in experimental! Stop complaining about stable and play experimental." "Hey experimental is buggy as gently caress." "EXCUSE ME! It's called experimental! Stop complaining and play stable!" "Hey what happened to Feature/launch dates?" "EXCUSE me! It's CLEARLY listed on the roadmap! Read the roadmap instead of asking stupid questions!" "Hey the roadmap shoved Feature/Launch dates up again at the last second." "EXCUSE me! Roadmaps are not written in stone!" These days it at least feels like more developments seem to be trying to consciously avoid that, at least. You just know when Outworlder steps into the public for alpha/beta testing, it's gonna be taking poo poo seriously. Section Z fucked around with this message at 04:39 on Jan 17, 2020 |
# ? Jan 17, 2020 04:35 |
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enraged_camel posted:That's what I meant by luck. I seriously doubt there was any kind of serious market analysis conducted by the developers on whether this niche was viable and unfulfilled. No, according to their CEO's GDC talk, subnautica wasn't concieved of as an underwater survival game. It was originally concieved of as a cooperative modular submarine simulation game, then the found the only part that kept players having fun with their first model was the fear of drowning. Subnautica was a series of terrible decisions refined into something fun by throwing out the worst of each bad decision. It's history is an essay on the value of second drafts.
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# ? Jan 17, 2020 04:40 |
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enraged_camel posted:That's what I meant by luck. I seriously doubt there was any kind of serious market analysis conducted by the developers on whether this niche was viable and unfulfilled. Hindsight is always 20/20, but they seem to think it was (somewhat) intentional: https://www.youtube.com/watch?v=6S6bgQnlP1w
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# ? Jan 17, 2020 06:32 |
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Had one last tricky save. I'd saved inside the Prawn suit, next to the ion cube generator. When I loaded up the generator's animation would launch me through the wall. Tried grappling a few times, managed to get lodged into a wall. Was able to safely load by jamming on E as it loaded, the suit got stuck in a wall once but on the second try it worked. I got the big plot blueprint, did the fetch quest. I was tooling around in the Seamoth trying to find the last one, stumbled on a base I'd forgotten I made. I hopped out to repair a little later and the last plant was right in front of me. ikanreed posted:Subnautica was a series of terrible decisions refined into something fun by throwing out the worst of each bad decision. It's history is an essay on the value of second drafts. Here's the specific GDC talk, mentions the no-gun tentpole as well https://www.youtube.com/watch?v=fkjY_R7zQsM
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# ? Jan 17, 2020 18:42 |
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ikanreed posted:No, according to their CEO's GDC talk, subnautica wasn't concieved of as an underwater survival game. That's true of most games though.
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# ? Jan 17, 2020 20:15 |
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Voyager I posted:That's true of most games though. Probably true, but Fallout 76 happened somehow.
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# ? Jan 17, 2020 23:44 |
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My latest (& prob. last) hardcore run ended when a reaper leviathan ate me in the giant moonpool at the quarantine enforcement platform. I jumped in to the water, thinking it was safe in there, and opened my inventory & suddenly was dying in it’s jaws. Instagibbed because I didn’t have full health. I have no idea how it got in there but poo poo was terrifying. Such a great game, went in completely blind & it’s one of the most immersive experiences ever. can’t wait for Below Zero.
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# ? Jan 18, 2020 09:27 |
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Can't wait for Below Zero to be structured. I've been playing for awhile and have no idea what I am supposed to be doing. I have had no story progression since the start even though I have found multiple things like a mine, a sunken space ship and an underground base that I cant get in.
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# ? Jan 21, 2020 17:10 |
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Finally beat the game over the long weekend. Clocked in around 27 hours total. Wrapped up the story, had to take one last deep dive to get enough kyanite & sulfur for the rocket. After opening up the portals, I just left the Cyclops in the Lost River, no need to tool around in it any more. The prawn suit can handle it all, with the zip right up to the surface to boot. I was sad that the big alien died??? There's no super metroid style "save the animals" post-endgame where me & some sea emperors bust open the cage? She seemed alright with it I guess. The end animation was alright, I was expecting something to come from the "propulsion with ion cubes is janky" rather than "lol space capitalism $1T you'll orbit until death" but w/e.
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# ? Jan 21, 2020 19:29 |
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In regards to the finale, she was basically willing herself to stay alive far longer than she should have been able to, to see her young hatch, and once they did and she ushered them away, she allowed herself to die it was sweet and also made me big sad.
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# ? Jan 22, 2020 10:31 |
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Bought Below Zero on an impulse but lol the steam forums seem to hate it. nothing but complaints about lack of biomes, the sea truck sucking, the storyline being inscrutable, things being too deep, the game not being deep enough even if some items are too deep, etc etc. I bought and enjoyed the first one in EA so hopefully that's just how the forums are and it isn't as bad as they imply
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# ? Jan 22, 2020 20:34 |
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If the steam forums are anything like the unban forums, you're safe.
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# ? Jan 22, 2020 20:43 |
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Frog Act posted:Bought Below Zero on an impulse but lol the steam forums seem to hate it. nothing but complaints about lack of biomes, the sea truck sucking, the storyline being inscrutable, things being too deep, the game not being deep enough even if some items are too deep, etc etc. While I can say that all of those points are accurate, I am still enjoying it. Just bought it a few days ago also and i've felt a little lost here and there. But as a big fan of Subnautica, I would say this is a decent continuation of it. Knowing that the story is going to be reworked is a good thing. The Seatruck is not even comparable to the Seamoth and the Snowcat is near useless as the area you can use it in, you are just banging off the walls constantly. But its still a decent game.
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# ? Jan 22, 2020 21:12 |
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OgNar posted:While I can say that all of those points are accurate, I am still enjoying it. I guess if the prawn is still there it’s okay, but I really loved my cyclops and I hope the final implementation of the sea truck is a closer equivalent
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# ? Jan 22, 2020 21:16 |
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Is the sea truck not good? I've been waiting for completion before booting up BZ, but I have a hard time imagining the sea truck not being amazing.
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# ? Jan 22, 2020 22:01 |
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# ? May 30, 2024 05:52 |
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SnakesRevenge posted:Is the sea truck not good? I've been waiting for completion before booting up BZ, but I have a hard time imagining the sea truck not being amazing. The Sea Truck is a transport/utility vehicle, and it runs like one. The basic configuration (just the cabin) is a bit like the Seamoth, but somewhat slower and not as agile. For every module you add, it becomes more cumbersome and drains more power. I like it, but it does require some planning when preparing longer trips, since keeping 2+ modules on at all times drains the power fast. I’m sure a lot of people are upset that they don’t get to zoom around in their super-fast insanely agile underwater jet fighter, but personally I’m glad they replaced it. The Seamoth was way too good in Subnautica and should probably have had a hard, non-modifiable depth limit of 200m or so.
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# ? Jan 22, 2020 22:18 |