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canyoneer posted:If you want to roll dice and build a city play Castles of Burgundy I think people particularly want the engine and combos which are scarce in Castles of Burgundy. Rather, it is a worker placement game where the workers are dice. (I was thinking of bringing it up too!)
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# ? Jan 15, 2020 23:02 |
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# ? May 28, 2024 16:13 |
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If you really want a slightly better Macho Koro, go with Valleria Card Kingdom. It has a Dominion style market at least. Note that for anyone who is not specifically looking for a slightly better Machine Koro, I do not recommend Valleria Card Kingdom.
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# ? Jan 15, 2020 23:06 |
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HampHamp posted:My boyfriend just had a new bunch of games arrive, one of them is a bundle of weird looking tiny boxes and they're all called Tokyo ______. One of them is called Tokyo Metro, looks quite interesting - about running and investing in train lines. The board appears to be a cloth mat, and the components in all these Tokyo games are really nice. Anyone heard of / played this? I’ve been lusting after Tokyo Metro but haven’t heard much chatter about it in this thread and so I wasn’t sure what the general consensus is. Please report back! There’s also very few tutorials or playthroughs on YouTube which didn’t seem like a good sign.
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# ? Jan 15, 2020 23:07 |
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I actually really like Machi Koro because it's simple enough you can teach it to literally anyone in minutes and have a game going over beers, it's never a brainburner or anything and you're always paying attention to what other people roll so it's easy to carry on a conversation while playing without anyone feeling particularly "out of it". I'm not going to bring it to a dedicated game night with my nerd crew or anything, but despite that I get it to the table surprisingly often.
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# ? Jan 15, 2020 23:16 |
food court bailiff posted:Isn't it just like.....Machi Koro with a bad market row? Machi Koro (with expansion) also has a bad market row though! That being said, if you want a game about building a tableau in pursuit of building up a city, might I recommend Food Chain Magnate?
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# ? Jan 15, 2020 23:20 |
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food court bailiff posted:I keep seeing this posited here and I am just kind of blown away. Isn't it just like.....Machi Koro with a bad market row? I've only played it once and I obliterated the others at the table (including the owner) because I didn't bother buying any nonsense 11 or 12 crap. I just bought a 4 or 5 when one was available and hosed around, it was at a party and I barely paid attention. The initial setup and dice allocation rules smooth out some of the bumps that can come from RNG, as does being able to move any slot to the side where you get benefits on other player's turns. I don't like either game but if it's a choice between the two I'll take Space Base every time.
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# ? Jan 15, 2020 23:23 |
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HampHamp posted:My boyfriend just had a new bunch of games arrive, one of them is a bundle of weird looking tiny boxes and they're all called Tokyo ______. One of them is called Tokyo Metro, looks quite interesting - about running and investing in train lines. The board appears to be a cloth mat, and the components in all these Tokyo games are really nice. Anyone heard of / played this? Jewmanji posted:Ive been lusting after Tokyo Metro but havent heard much chatter about it in this thread and so I wasnt sure what the general consensus is. Please report back! Tokyo Metro is a thread favorite. Personally, I like it well enough, it's fun to move around the city and pick out trains and stations to invest in. The worker placement aspect of the game, though, is undercooked in my opinion. The only inherently interesting actions are the investing ones, so once those actions are taken up the rest of the round is a little disengaging. The other Tokyo games are micro-game experiments, from what I understand.
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# ? Jan 15, 2020 23:45 |
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Don't Get Got arrived yesterday and good Lord this might be the worst packaging proportional to game weight ever.
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# ? Jan 15, 2020 23:58 |
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Rocko Bonaparte posted:I think people particularly want the engine and combos which are scarce in Castles of Burgundy. Rather, it is a worker placement game where the workers are dice. And yet pulling off combos in CoB can be extremely satisfying!
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# ? Jan 16, 2020 00:50 |
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Any chance anyone else is going to Dice Tower West? I wanna get some COIN games and Geld games in
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# ? Jan 16, 2020 00:56 |
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I'm getting materials together for a Food Chain Magnate PBP, using a bunch of the Ketchup Mechanics rules. Probably not all of them, because I'd like to keep some of my sanity, but I at least want to see how well 6 players goes. In the meantime, I'm doing a bit of an experiment - [Mansions of Madness 2e] Old One Folks Home
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# ? Jan 16, 2020 00:57 |
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Dr. Video Games 0069 posted:If you really want a slightly better Macho Koro, go with Valleria Card Kingdom. It has a Dominion style market at least. Note that for anyone who is not specifically looking for a slightly better Machine Koro, I do not recommend Valleria Card Kingdom. If you really want a slightly better Machi Koro then it has to be Colony. It has the Dominion style market, you draft the dice, and there's lots of luck mitigation if you play smart.
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# ? Jan 16, 2020 02:29 |
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I wanted to try Colony. Is it actually good or just a better Machi Koro?
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# ? Jan 16, 2020 03:11 |
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The Narrator posted:Don't Get Got arrived yesterday and good Lord this might be the worst packaging proportional to game weight ever. Seriously. It's even worse than I thought it's be based on the Shut Up Sit Down review. The entire thing could fit in a deckbox (with space to spare) yet there got this cube thats, what, six inches to a side? Ridiculous. And you open it up and, in our copy at least, there are just three small slots for the objectives and one slightly larger one for the wallets.
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# ? Jan 16, 2020 05:28 |
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Morpheus posted:The entire thing could fit in a deckbox (with space to spare) yet there got this cube thats, what, six inches to a side? Llyranor posted:And yet pulling off combos in CoB can be extremely satisfying! Totally agree there.
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# ? Jan 16, 2020 06:28 |
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Played Nemesis for the third time today. One player got away on an escape pod, but they died when their chestburster hatched. I got mauled to death by an alien. Then an event card caused fire to spread too far through the ship, blowing it up and killing the rest of the players. Nobody won. I love that game so much.
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# ? Jan 16, 2020 06:35 |
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Rocko Bonaparte posted:Whenever I see something like this, I think that somebody is getting really ambitious about releasing expansions. It's certainly a good candidate for that. But the box's insert doesn't predict expansions! Seriously, most of the volume of the box is just insert with 4 little slots for the components. It strikes me as being very cheeky about getting a spot on a shelf and broadcasting its (attractive) box art.
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# ? Jan 16, 2020 07:20 |
I've only had the one game of Nemesis and enjoyed it, but I swear that jumping into an escape pod felt like the end of Talisman for how random it is.
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# ? Jan 16, 2020 08:12 |
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Bottom Liner posted:I wanted to try Colony. Is it actually good or just a better Machi Koro? It won't set the earth on fire, but I own it and I don't regret the fact. Played it on Sunday, as it happens. It's definitely the best of the tableau building dice chuckers.
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# ? Jan 16, 2020 12:22 |
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HampHamp posted:My boyfriend just had a new bunch of games arrive, one of them is a bundle of weird looking tiny boxes and they're all called Tokyo ______. One of them is called Tokyo Metro, looks quite interesting - about running and investing in train lines. The board appears to be a cloth mat, and the components in all these Tokyo games are really nice. Anyone heard of / played this? Since nobody's mentioned his name, I'll add that this is the latest (but one) Kickstarter by Jordan Draper, an American in Japan who seems thrilled to be there. His games are a mixture of neat little economic titles (Tokyo Metro is a sort of stocks and shares train game) and just a bunch of components he thinks are cute with a collection of rules suggested by friends. He specialises in cool production and small boxes.
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# ? Jan 16, 2020 12:23 |
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Bottom Liner posted:I wanted to try Colony. Is it actually good or just a better Machi Koro? I like it a lot but it never seems to elicit any excitement from the rest of our group. I think they see it as a little shallow?
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# ? Jan 16, 2020 12:59 |
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Vending machine game has some nice abstracts in the ruleset. I love Tokyo metro but pro tip you want to iron the stock market and roll it up afterwards. Import/export is still my favorite game of his, but metro is up there. I like the setup for the action selection, especially coupled with the bidding for turn order. It’s technically worker placement ij the extremely broad sense everything is WP (with a twist!) nowadays but there’s more than enough spots for everyone to do interesting actions. The only bit about the game that I don’t like as much is the counting up of routes, but we’ve since streamlined it by having one player move the train marker and another player counting the payout. I think a friend got the fish market. I already had similar enough games between container and my other economic pricing games and I wasn’t really interested in an intersection of them. But I do look forward to trying it out.
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# ? Jan 16, 2020 13:05 |
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Anyone PAX Southing it this weekend primarily for board games?
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# ? Jan 16, 2020 14:26 |
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The Narrator posted:It's certainly a good candidate for that. But the box's insert doesn't predict expansions! Seriously, most of the volume of the box is just insert with 4 little slots for the components. It strikes me as being very cheeky about getting a spot on a shelf and broadcasting its (attractive) box art. I suspect they know that their primary market will be places like Walmart or other non-hobby stores, so they want to get as much possible shelf space as they can.
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# ? Jan 16, 2020 14:47 |
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Mr. Squishy posted:Since nobody's mentioned his name, I'll add that this is the latest (but one) Kickstarter by Jordan Draper, an American in Japan who seems thrilled to be there. His games are a mixture of neat little economic titles (Tokyo Metro is a sort of stocks and shares train game) and just a bunch of components he thinks are cute with a collection of rules suggested by friends. He specialises in cool production and small boxes. I've been waiting for what seems like forever for him to deliver the Tokyo Market game, really looking forward to it.
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# ? Jan 16, 2020 15:17 |
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GrandpaPants posted:I've only had the one game of Nemesis and enjoyed it, but I swear that jumping into an escape pod felt like the end of Talisman for how random it is. I've never played the game, but "escape pod win" sounds like the devs made the game too hard and just threw something extra to give a chance of victory; I've never seen a Nemesis recap that didn't include everyone rushing to flee the ship.
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# ? Jan 16, 2020 18:12 |
Bloody Pancreas posted:I've never played the game, but "escape pod win" sounds like the devs made the game too hard and just threw something extra to give a chance of victory; I've never seen a Nemesis recap that didn't include everyone rushing to flee the ship. Someone's victory condition was to escape on an escape pod, and he opened the escape pod access by initiating the self destruct mechanism. This conflicted with my otherwise easy condition of "get the ship back to earth", so I had to go for my secondary condition of "be the only survivor". What ensued was an admittedly hilarious scramble for the escape pods, multiple characters loving it up by making too much noise and attracting aliens, followed by me strolling behind them and making my 40 percent roll to be the only one to escape. Good story that I'm sure will be remembered in the group, but it still felt very Talismany to have so much riding on a single die roll.
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# ? Jan 16, 2020 18:23 |
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Morpheus posted:Seriously. It's even worse than I thought it's be based on the Shut Up Sit Down review. The entire thing could fit in a deckbox (with space to spare) yet there got this cube thats, what, six inches to a side? Ridiculous. And you open it up and, in our copy at least, there are just three small slots for the objectives and one slightly larger one for the wallets. This reminds me of The Estates, where it was really clear they wanted to hit a $60 price point and had a $20 game, and thus made up the difference by printing high-quality components. Like even the box is the nicest board game box I own.
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# ? Jan 16, 2020 18:28 |
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GrandpaPants posted:Someone's victory condition was to escape on an escape pod, and he opened the escape pod access by initiating the self destruct mechanism. This conflicted with my otherwise easy condition of "get the ship back to earth", so I had to go for my secondary condition of "be the only survivor". What ensued was an admittedly hilarious scramble for the escape pods, multiple characters loving it up by making too much noise and attracting aliens, followed by me strolling behind them and making my 40 percent roll to be the only one to escape. Nemesis sounds like a hilarious experience generator (with the right group I imagine). How awkward would you say the semi-cooperative aspect is? I was originally super interested in throwing money at the game, but the "we're all friends...but are we ??" description gave me serious Dead of Winter vibes.
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# ? Jan 16, 2020 18:45 |
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Bloody Pancreas posted:Nemesis sounds like a hilarious experience generator (with the right group I imagine). How awkward would you say the semi-cooperative aspect is? I was originally super interested in throwing money at the game, but the "we're all friends...but are we ??" description gave me serious Dead of Winter vibes. Unlike DoW, there’s no explicit Group Objective that everyone is (ostensibly) supposed to be working towards. There are just individual, secret objective cards, each of which can potentially be complementary to those of some or all the other players, and potentially completely opposed to some or all the other players (all players also have an implied objective of “don’t die”, and some of the cards are, “get Player X killed”, for example). Players navigate the ship, usually in small groups of like-minded players with compatible objectives. Where the game shines is in where those relationships are tested and potentially collapse, sometimes because of dishonesty but usually because, when the heat is really on, your objectives maybe just aren’t quite as compatible as you thought they were. And now Eric’s stranded in a slime pit with no gun and one spare t-shirt and you’re living it up on sunny Mars. And it’s no-one’s fault, that’s just how it had to go down.
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# ? Jan 16, 2020 19:32 |
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It's fun because you start out just exploring the ship and collecting items, and it ends with everything on fire and you being hunted down by horrible murderous monsters. also there are aliens
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# ? Jan 16, 2020 20:13 |
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At one point in the past I had chosen between LIFEFORM and NEMESIS. I chose Lifeform which is to say I chose poorly. Both are overflowing with rules and special cases, and both are clearly labours of love (in their own ways) but Nemesis manages to be more than the sum of its parts and Lifeform is mainly just a 40+ page beast of a rulebook overflowing with special cases and poor organization and iffy writing plus a dev that would burn my house down for even hinting it's anything less than a shining jewel of perfection in every way
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# ? Jan 16, 2020 20:23 |
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Phelddagrif posted:It's fun because you start out just exploring the ship and collecting items, and it ends with everything on fire and you being hunted down by horrible murderous monsters. This sounds a lot like Betrayal
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# ? Jan 16, 2020 20:25 |
Redundant posted:It's time for today's deliberate misrepresentation: Unlike Betrayal there is something you're working towards from the start, even if you don't necessarily know how to achieve it. There are also short term goals in the form of the unique character specific items. I never felt like I was pointlessly meandering like I do in the first part of Betrayal. There is also no real trigger point like the haunt, just a steady escalation. From my one play, the semi co op element could be variable from game to game. My objective card was either get the ship back to earth or be the lone survivor. The first one doesn't really incentivize me to dick anyone over, but the second obviously does. When the first no longer became an option, because the ship was about to blow up, the second meant that I had to care about what other people were doing. You can also have a game where everyone's objectives conflict with everyone else's, so it's gonna be a lot of people looking at the dude who's in the airlock room.
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# ? Jan 16, 2020 20:58 |
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Thought Nemesis sounded neat, looked it up. Nope. Fuckin KS companies.
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# ? Jan 16, 2020 21:03 |
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I know FFG is kind of hemorrhaging people but are they also just...not printing their flagships? The only copy of TI 4th on Amazon right now is a used copy for $700. I might grab a copy if I see it in a brick n' mortar just in case. Unrelated, but which were the worst Tiny Epic games? I know there was one in particular that was apparently almost unplayable - Quest maybe?
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# ? Jan 16, 2020 21:14 |
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food court bailiff posted:I know FFG is kind of hemorrhaging people but are they also just...not printing their flagships? The only copy of TI 4th on Amazon right now is a used copy for $700. I might grab a copy if I see it in a brick n' mortar just in case. I wouldn’t be shocked if TI4 is soft-OOP. It only exists because FFG’s founder wanted to do it before he left the company, and Asmodee only cares about $$$.
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# ? Jan 16, 2020 21:21 |
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food court bailiff posted:Unrelated, but which were the worst Tiny Epic games? I know there was one in particular that was apparently almost unplayable - Quest maybe? Quest has a terrible rulebook, but it's OK once you understand how it works. It's still the weakest of the Itemeeple games, though. The only truly bad Tiny Epic is Defenders. Kingdoms is limp without its expansion, Western is just sort of there, and Zombies, Mechs and Tactics are all quite entertaining in their own ways.
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# ? Jan 16, 2020 21:21 |
Crackbone posted:I wouldn’t be shocked if TI4 is soft-OOP. It only exists because FFG’s founder wanted to do it before he left the company, and Asmodee only cares about $$$. It's been way too long without an expansion for TI4, which is a game that feels like it should be pretty easy to expand. Like even just more races seems like a simple enough expansion. Has Arkham Horror even gotten an expansion? Is it too soon to say RIP FFG?
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# ? Jan 16, 2020 21:31 |
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# ? May 28, 2024 16:13 |
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GrandpaPants posted:It's been way too long without an expansion for TI4, which is a game that feels like it should be pretty easy to expand. Like even just more races seems like a simple enough expansion. I don't believe AH 3rd has, no. I don't know, generally I'm pretty anti-expansion in the board game space for things like this (because I'm sick of chasing new boxes of junk and cluttering my shelves when they inevitably don't fit in the base game) but it's still pretty worrying.
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# ? Jan 16, 2020 21:33 |