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XavierGenisi posted:Hey early fps thread, I got a weird niche question: Chocolate Doom.
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# ? Jan 16, 2020 23:52 |
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# ? Jun 7, 2024 21:54 |
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Crowetron posted:FEAR 2 shoulda been about karate kicking werewolves in bullet-time. You're very much not wrong. And I say that as someone who, for some reason, has FEAR 2 as one of their favourite games. I would have loved it if they took more cues from Nocturne. Barudak posted:The last game I remember with slow-mo and werewolves was The Order 1886 and that was not good I'm glad I don't have a PS4, because it meant I had to watch an LP of it instead of playing it myself and I realised I dodged a bullet. How was that game so boring? I wasn't even able to finish watching the LP.
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# ? Jan 17, 2020 00:12 |
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catlord posted:You're very much not wrong. And I say that as someone who, for some reason, has FEAR 2 as one of their favourite games. I would have loved it if they took more cues from Nocturne. im sad nocturne never got a fair shake
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# ? Jan 17, 2020 00:14 |
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site posted:im sad nocturne never got a fair shake nocturne loving owns and i want a remake of that
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# ? Jan 17, 2020 00:20 |
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XavierGenisi posted:Is there some good way of emulating PC speaker sound in doom these days on a modern computer?
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# ? Jan 17, 2020 00:53 |
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catlord posted:I'm glad I don't have a PS4, because it meant I had to watch an LP of it instead of playing it myself and I realised I dodged a bullet. How was that game so boring? I wasn't even able to finish watching the LP. The game is like 3-4 hours and I played 1 hour of it a year or so ago (got the game new for like 7€), I may some day just launch it and beat it because reasons but the game itself is bad. The world, the art and so is great but there's little gameplay and is bad and ignores the whole amazing werewolf poo poo for boring cover shooting.
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# ? Jan 17, 2020 01:00 |
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ETPC posted:every time someone gets mad that doom 2016 has a story/doom eternal will have a story i become more powerful Disgusting.
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# ? Jan 17, 2020 02:24 |
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I just finished Doom 2016 about an hour ago (after playing the first half several times) and I was happy with the pacing and amount of story for the most part. Getting forced to watch a cutscene for one minute at the end of a chapter is not a big deal. I'd get bored of an uninterrupted stream of battle without the opportunity to feel that anticipation for the next bit of fighting and the catharsis and moment of respite at the end of a long map. I assume it'll be similar in Doom Eternal. I can play Arcade Mode if I'm in the mood to just inject that poo poo directly into my veins and honestly it'll probably be the primary way I play going forward now that I've done the campaign, kind of like Diablo 3's adventure mode, but I doubt I'll sit and play it for hours at a time like I did while playing the campaign.
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# ? Jan 17, 2020 02:39 |
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The hosed up thing about getting locked in that room with Hayden is that they let you shoot him, but he doesn't react. Don't build me up as as this unstoppable force of destruction, and then I can't even put a dent in talky tinman over here? gently caress that. He should've been a hologram or something.
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# ? Jan 17, 2020 03:17 |
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anatomi posted:The hosed up thing about getting locked in that room with Hayden is that they let you shoot him, but he doesn't react. Don't build me up as as this unstoppable force of destruction, and then I can't even put a dent in talky tinman over here? gently caress that. He should've been a hologram or something. They should've done like wolf tnc where you can kill him, and you get an achievement for it, but it game overs
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# ? Jan 17, 2020 03:24 |
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What? I remember them specifically disabling your weapons during that. Like I remember Hayden specifically saying something about it. Am I crazy?
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# ? Jan 17, 2020 06:00 |
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doomguy doesnt need guns. rip and tear
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# ? Jan 17, 2020 06:28 |
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Glagha posted:What? I remember them specifically disabling your weapons during that. Like I remember Hayden specifically saying something about it. Am I crazy?
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# ? Jan 17, 2020 06:43 |
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Hayden must have access to some amazing rabbit resurrection technology for Doomguy to put up with his bullshit.
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# ? Jan 17, 2020 09:03 |
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The Kins posted:When you walk into his room your guns are disabled, but there's a brief window where you can shoot at him. If you do, your shots are absorbed by an energy shield and he says "Save your ammunition". why isn't hell using this slayer-proof shield technology?
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# ? Jan 17, 2020 11:14 |
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They could've played that scene in so many different ways. Like Hayden's body is built around an argent reactor and destroying him blows up Mars, or his body instantly rebuilds itself and at the end of the conversation he comments like "if you have the energy to destroy me 40 times in two minutes then Olivia Pierce should be running scared."
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# ? Jan 17, 2020 12:40 |
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Cat Mattress posted:why isn't hell using this slayer-proof shield technology? Only works for five seconds at a time and then needs a week to recharge, that's why he disables your weapons
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# ? Jan 17, 2020 12:56 |
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I just assume that the cutscenes in doom 2016 are some stupid poo poo bethesda forced into the game because they were terrified to make a straight up FPS. see also: the worthless and needlessly complicated upgrade systems and the halo clone multiplayer
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# ? Jan 17, 2020 13:58 |
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I just want there to be a AAA FPS that does it proper like Dusk does.
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# ? Jan 17, 2020 14:15 |
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I appreciate that there was more to Doom than just shooting because I need more of a hook. In 6 months I've gotten through one episode of Dusk and it's a great game but if I reached a point every session where I'm thinking "hmm, this level is running a little long do I really want to commit to another?". With an upgrade system, checklist of secrets, and arcade challenges there's something to look forward to in every level. I just don't have a binge-ing personality. Somehow people watch 12 one hour episodes of a new Netflix show the day it comes out and I'm over here planning the exact afternoon I'll attempt to watch the first episode.
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# ? Jan 17, 2020 14:30 |
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What would AAA entail in this context?
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# ? Jan 17, 2020 14:32 |
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al-azad posted:I appreciate that there was more to Doom than just shooting because I need more of a hook. In 6 months I've gotten through one episode of Dusk and it's a great game but if I reached a point every session where I'm thinking "hmm, this level is running a little long do I really want to commit to another?". With an upgrade system, checklist of secrets, and arcade challenges there's something to look forward to in every level. It's more that cutscenes are a super lazy form of storytelling and video games in general should move away from them. I don't know if it has much to do with binging you can stop playing Dusk after a couple levels just like you can Doom after a level or what have you. anatomi posted:What would AAA entail in this context? The same thing it always does - big budget top tier developer/publisher. Groovelord Neato fucked around with this message at 15:07 on Jan 17, 2020 |
# ? Jan 17, 2020 15:04 |
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Groovelord Neato posted:It's more that cutscenes are a super lazy form of storytelling and video games in general should move away from them. Except the cutscenes in Doom 2016 do an amazing job of story telling. Every time Doomslayer interacts with Hayden or anything else and the player isn't in control, it's 100% pure personality.
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# ? Jan 17, 2020 15:12 |
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Groovelord Neato posted:It's more that cutscenes are a super lazy form of storytelling and video games in general should move away from them.
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# ? Jan 17, 2020 15:15 |
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Groovelord Neato posted:It's more that cutscenes are a super lazy form of storytelling and video games in general should move away from them. The reward for Dusk is more Dusk which is ostensibly great, Dusk is a good game, and I would've blown through it if I was 12 but instead of looking forward to the next level I'm just thinking about the next activity I want to engage with. Dusk doesn't need to be more than it is but I bring it up in this argument because if Doom 4 was anything less I wouldn't have played it past the first few maps.
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# ? Jan 17, 2020 15:20 |
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Dusk dude could make Dusk an AAA easily. It's not too late, he could start right now. Just add multiplayer and spend eight digits on ads and streamers.
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# ? Jan 17, 2020 15:57 |
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Dusk has multiplayer!
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# ? Jan 17, 2020 16:13 |
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Karasu Tengu posted:Dusk has multiplayer!
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# ? Jan 17, 2020 16:15 |
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https://www.youtube.com/watch?v=bIZncEjZoig I think someone wanted Kingpin?
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# ? Jan 17, 2020 16:38 |
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Subtitles would be great, when I played it back in the 90's, I could barely understand a thing because of the awful sound mixing.
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# ? Jan 17, 2020 16:43 |
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Volte posted:Between this and the oft-stated opinion that Disco Elysium proves that games should be moving away from action and combat, I think people are just slowly realizing they want to read books instead of playing a video game. in my ideal utopia all action games are doom and all narrative games are disco elysium. and theres immersive sims too i guess theyre alright
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# ? Jan 17, 2020 16:44 |
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Volte posted:Between this and the oft-stated opinion that Disco Elysium proves that games should be moving away from action and combat, I think people are just slowly realizing they want to read books instead of playing a video game. I must not be understanding you because my statement is the opposite. I see cutscenes in games as the equivalent of a movie stopping and having a text scroll to explain something to you every so often.
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# ? Jan 17, 2020 16:54 |
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Turin Turambar posted:https://www.youtube.com/watch?v=bIZncEjZoig I like how it looks like the random texture warping is still in there and they are hiding it with the gritty filter.
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# ? Jan 17, 2020 16:59 |
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carmack's whole "story in a game is like story in a porno" ideology really fuckin poisoned the well imho
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# ? Jan 17, 2020 17:10 |
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Kingpin is the spiritual sequel to SiN and I’m totally ready to run through it again. Volte posted:Between this and the oft-stated opinion that Disco Elysium proves that games should be moving away from action and combat, I think people are just slowly realizing they want to read books instead of playing a video game. Video games should use whatever tools they need to get their point across. Disco Elysium isn’t an argument against action, it’s an argument that you don’t need action to create drama. I can’t count how often I’ve read “planescape torment is the best written video game it’s a shame the combat sucks” so some people made Planescape minus combat and it rightfully blew up.
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# ? Jan 17, 2020 17:11 |
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Volte posted:Between this and the oft-stated opinion that Disco Elysium proves that games should be moving away from action and combat, I think people are just slowly realizing they want to read books instead of playing a video game. Kind of funny in light of what DE's writer has been saying about text: https://twitter.com/GameSpot/status/1216419572464541697
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# ? Jan 17, 2020 17:12 |
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Groovelord Neato posted:I must not be understanding you because my statement is the opposite. I see cutscenes in games as the equivalent of a movie stopping and having a text scroll to explain something to you every so often.
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# ? Jan 17, 2020 17:15 |
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ETPC posted:carmack's whole "story in a game is like story in a porno" ideology really fuckin poisoned the well imho Story is fine in games it's that games are their own medium and they have unique ways to deliver it.
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# ? Jan 17, 2020 17:17 |
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Considering the genre I always return to and actually binge are visual novels I totally just want to play books. Any enterprising designers turn the Doom books or comics into a VN you have my $60. The cyber demon levels its rocket launcher. What do you do? A) rip and tear B) rip and tear C) rip and tear D) rip and tear
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# ? Jan 17, 2020 17:20 |
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# ? Jun 7, 2024 21:54 |
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I think I dislike elevators in video games more than I dislike cutscenes. At least in a cutscene I can see something happening.
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# ? Jan 17, 2020 17:26 |