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GHOST_BUTT posted:Yes but the idea of walking your Quickdraw backwards into combat owns so Michael Stackpole burner account spotted.
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# ? Jan 17, 2020 18:06 |
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# ? May 31, 2024 20:55 |
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Taerkar posted:The base line Grand Dragon update is solidly mediocre. ER PPC, LRM-10, and THREE medium lasers (I believe one is rear facing) and thirteen DHS. That's what happens when you design a mech to take out Black Knights.
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# ? Jan 17, 2020 19:32 |
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Fuuuck I wish the camzoom mod still worked, or that the dev used github I am so sick of my camera getting jerked around when the AI is moving
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# ? Jan 17, 2020 20:11 |
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I modded my game at one point after Flashpoint came out, then only played for a session or two before getting distracted by other stuff. I'm considering getting Urban Warfare and Heavy Metal and getting back into it again, but I recall reading that a save file that was saved with mods active won't work unless those mods are present. Is there an easy way to uninstall mods? Or would I need to just move all my save files somewhere, nuke the install from orbit, start over from scratch, and then just try loading save files (from most recent on back) until one of them works correctly? Edit: Am I overthinking this?
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# ? Jan 17, 2020 22:35 |
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Is there a lore reason why mech torsos can't turn 360 degrees like a turret?
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# ? Jan 18, 2020 02:48 |
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GHOST_BUTT posted:Is there a purpose behind tabletop's hard-on for rear-mounted weaponry (in lieu of just, like, turning around or using jets to reposition) or is it more derived from WW2 bombers or something where it actually made sense? The penalty to firing rear-facing weapons guarantees that they're a complete waste of time on pretty much every mech. Even if there's some abstract situation where you could potentially use them, you're not very likely to hit anything with them. Communist Walrus posted:Is there a lore reason why mech torsos can't turn 360 degrees like a turret? Mechs are already pretty prone to falling down in tabletop as it is. Otherwise, not really.
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# ? Jan 18, 2020 02:54 |
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Communist Walrus posted:Is there a lore reason why mech torsos can't turn 360 degrees like a turret? Urbies can do this. I'm not actually sure if it's reflected in-game or not but they could in MWO.
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# ? Jan 18, 2020 03:04 |
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Communist Walrus posted:Is there a lore reason why mech torsos can't turn 360 degrees like a turret? All the feed lines from all the leg ammo.
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# ? Jan 18, 2020 03:04 |
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Communist Walrus posted:Is there a lore reason why mech torsos can't turn 360 degrees like a turret? As mentioned toroso twist range and speed are depending on what the manufacturer thought was a cool selling point or nevesary with the design. Stuff like the orion had to be careful because of hip cannon if memory serves
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# ? Jan 18, 2020 03:05 |
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I mean, given that mechs are lined with myomer bundles, unless the mech is shaped like a sphere (so, that Urbanmech that was mentioned) you would be tangling and twisting up your mechs innards if you were to try twisting 360 degrees. So like a person (sans spine) twisting up their muscles and organs until something broke. At least that's how I imagine it happening.
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# ? Jan 18, 2020 03:23 |
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Anyone have any hot tips on how to get the escorts to not bug out in the extracurricular activities flashpoint? Thanks to some visionary level design they have to get down two narrow ramps. When I tried running ahead of them I blocked the ramp which made them give me the "where the hell is our escort" line even when I was right in front of them, and then refused to move even once I cleared the way but was still near by. So I reloaded and was very careful not to block the ramps this time. Three of them made it down but one just bugged out for no apparent reason, giving me the "where the hell is our escort" line again, even though one of my mechs was still right next to him and the way was unblocked.
Wafflecopper fucked around with this message at 03:27 on Jan 18, 2020 |
# ? Jan 18, 2020 03:24 |
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PoptartsNinja posted:It's just unfortunately named. 60 tons is tied for 55 tons for being the optimal weigh for a 6/9 'Mech with an XL Engine. How does the Lancelot compare to the rifleman and jagermech? I remember reading offhand it was (in the lore past) being considered as a replacement AA role for them, and its a similiarly sized heavy.
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# ? Jan 18, 2020 03:50 |
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Wafflecopper posted:Anyone have any hot tips on how to get the escorts to not bug out in the extracurricular activities flashpoint? Thanks to some visionary level design they have to get down two narrow ramps. When I tried running ahead of them I blocked the ramp which made them give me the "where the hell is our escort" line even when I was right in front of them, and then refused to move even once I cleared the way but was still near by. So I reloaded and was very careful not to block the ramps this time. Three of them made it down but one just bugged out for no apparent reason, giving me the "where the hell is our escort" line again, even though one of my mechs was still right next to him and the way was unblocked. This exact same thing happened to me on the same flashpoint. Either restart the mission and pray that the escort AI doesn't go belly-up or open the debug console and force the mission to end (I picked this one because my patience expired in record time).
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# ? Jan 18, 2020 04:40 |
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There are also some canon mech designs with reversible arms that can point backwards, which I always thought was a way cooler mechanic than just rotating your torso 180 degrees. The Quickdraw can actually do this in tabletop (and makes its always backwards-pointing lasers even dumber, which is why there is a variant of a variant that changes nothing about the 5K variant except point them forward, the 5K2). Edit: though both the 5K and 5K2 use double heat sinks and aren't around yet. Double edit: can the Quickdraw do this in-game? I've never tried to use one but I assumed it couldn't. Prism fucked around with this message at 05:10 on Jan 18, 2020 |
# ? Jan 18, 2020 05:07 |
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No you can't flippy arms in hbstech
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# ? Jan 18, 2020 05:21 |
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TheParadigm posted:How does the Lancelot compare to the rifleman and jagermech? I remember reading offhand it was (in the lore past) being considered as a replacement AA role for them, and its a similiarly sized heavy. The Lancelot is better in every way, especially the SLDF variant that didn't survive the Star League's fall. The version that was downgraded from a 6/9 XL engine to a 4/6 standard for the succession wars is a different story, but as an energy boat it was still safer for its pilots. The Lancelot is considered to have "weak armor" but it's got 50% more armor than the JagerMech and a ton more than the Rifleman. None of them compare favorably to the 60 ton Ostsol, but that's a fast heavy done just about as perfectly as 3025 tech gets. Prism posted:which is why there is a variant of a variant that changes nothing about the 5K variant except point them forward, the 5K2 I mentioned this. It mounds the medium lasers forward at the expense of rear-mounting the SRM-4, which is an even dumber choice. All the Quickdraws that front mount their lasers decided farting missiles was a great idea. It's still not quite as stupid as the Von Luckner heavy tank's rear-mounted LRMs, but
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# ? Jan 18, 2020 05:33 |
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IIRC the Von Luckner art and model have the LRM-10 mounted on the back of the tank but firing forward over the turret. See also the 'side' SSRM-2s of the Challenger X MBT that aim forward.
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# ? Jan 18, 2020 06:12 |
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Sadly, that's not the case. Rear */1/1 is only possible with an LRM. VVV It's a quirk of the rules. The Von Luckner's LRM was mounted on the rear of the tank in the art, so when they did the stats the launcher wound up on the "rear" of the tank, which RAW means it fires backwards. Later model Von Luckners fix this by front-mounting the launcher again, but the gently caress-up was attributed to a manufacturer defect. Enough Von Luckners were produced to the faulty spec that it's the de-facto stock model for most of the succession wars. PoptartsNinja fucked around with this message at 06:43 on Jan 18, 2020 |
# ? Jan 18, 2020 06:17 |
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I feel like either someone writing stats up for some of these or the artists didn't 'get' what rear-mounted meant.
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# ? Jan 18, 2020 06:27 |
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The artwork is often only vaguely related to the actual stats. Other examples are the Goliath which is often depicted aiming it's guns around like it has a turret on its back but doesn't have a turret in the rules, and the Cicada which is often shown with guns mounted in the arms instead of the inner torsos.
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# ? Jan 18, 2020 07:58 |
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Oh man. Speaking of bad tabletop mechs, I forgot about the Fireball, a 20t mech designed to fight elementals, armed with an SSRM2 and a MG. It doesn't even outgun a single elemental, let alone a typical unit of five of them.
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# ? Jan 18, 2020 08:10 |
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There are a lot of bad 'Mech and tank designs out there, but I kind of enjoy it precisely for that fact. Much like a real military, there are a lot of Design By Committee and Multi-Billion Dollar Boondoggles that get forced through anyway because of Politics and bribery.
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# ? Jan 18, 2020 09:25 |
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Cease to Hope posted:Oh man. Speaking of bad tabletop mechs, I forgot about the Fireball, a 20t mech designed to fight elementals, armed with an SSRM2 and a MG. It doesn't even outgun a single elemental, let alone a typical unit of five of them. I do like the one custom variant of it, that has a max speed of 400 km/h, and a blurb about it being used in illegal street races. You'd think it would be kinda hard to use an easily identifiable stompy mech on busy streets (where you are just as likely to trip and fall, not to mention break your xxl engine as you speed into a building). Edit: ∆∆ Yeah, those are my absolute favourites. Their flavour texts are always amazing and fun.
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# ? Jan 18, 2020 09:26 |
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I have a bad reputation with pirates so I have a 1000% markup. Is there an easy way to fix that relationship ingame? Alternately, is there a file I can change for a simple workaround? Thanks for any suggestions.
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# ? Jan 18, 2020 10:12 |
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lonelylikezoidberg posted:I have a bad reputation with pirates so I have a 1000% markup. Do pirate missions, ideally vs planetary government. Or use the save editor.
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# ? Jan 18, 2020 12:08 |
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I have never played the tabletop game and am completely lost on this conversation. I also seem to be fond of the JagerMech.
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# ? Jan 18, 2020 12:46 |
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lonelylikezoidberg posted:I have a bad reputation with pirates so I have a 1000% markup. Go to any planet with a local government (the empty area between Canopus and Arano) and accept pirate missions that target them. You'll only be able to accept half-skull missions at first, set the cash/salvage to as low as possible for max rep gains. Or use a save editor. Horace Kinch fucked around with this message at 14:23 on Jan 18, 2020 |
# ? Jan 18, 2020 14:08 |
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Star Man posted:I have never played the tabletop game and am completely lost on this conversation. Jagermech can be customized to be a solid heavy, it just lacks armor stock. But that's easily fixed.
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# ? Jan 18, 2020 14:40 |
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sean10mm posted:Jagermech can be customized to be a solid heavy, it just lacks armor stock. But that's easily fixed. Yeah, the fact that it has so many ballistic and laser hardpoints means you can play round with its loadout and allow it to maintain its damage output with less tonnage devoted to weapons and more to armor.
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# ? Jan 18, 2020 15:07 |
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Returned for the DLC, just got my first regular Bullshark. Hello 700+ alpha with 20 heat delta.
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# ? Jan 18, 2020 15:12 |
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My Jaeger is loaded with UAC's and is a stability inducing beast.
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# ? Jan 18, 2020 16:37 |
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Star Man posted:I have never played the tabletop game and am completely lost on this conversation. I've never cared much for tabletop games in general, but if you go over to the LP subforum PoptartsNinja has an excellent long-running thread wherein forums members pilot individual mechs. I'm shamelessly advertising for him because he's too humble to do it himself. I had to restart a mission after my player character ate a stray shot AC20 to the face at a range where an AC10 hit would have been impressive. I wish I had taken a screenshot to convey just how ridiculous the range of the shot alone was, nevermind the loving headcap.
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# ? Jan 18, 2020 16:58 |
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Holy poo poo RACs are overpowered in the Battletech Advanced 3062. A light mech can do 120 damage a round with a RAC 2
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# ? Jan 18, 2020 17:04 |
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Rorahusky posted:There are a lot of bad 'Mech and tank designs out there, but I kind of enjoy it precisely for that fact. Much like a real military, there are a lot of Design By Committee and Multi-Billion Dollar Boondoggles that get forced through anyway because of Politics and bribery. In the grim griftness of the future there is only defense contractors getting paid
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# ? Jan 18, 2020 17:10 |
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lonelylikezoidberg posted:I have a bad reputation with pirates so I have a 1000% markup. Download the save editor from mod nexus, set your rep to +100
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# ? Jan 18, 2020 17:16 |
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Arglebargle III posted:Holy poo poo RACs are overpowered in the Battletech Advanced 3062. A light mech can do 120 damage a round with a RAC 2 True, but they're also pretty hard to get a hold of so it kinda evens out.
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# ? Jan 18, 2020 17:18 |
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evilmiera posted:True, but they're also pretty hard to get a hold of so it kinda evens out. Eve wanted me to tell you that this way of balancing a game breaks down HARD unless there is some sort of hard limit put on the item being balanced this way
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# ? Jan 18, 2020 17:21 |
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This sort of balance issue probably matters more in a multiplayer context and not a singleplayer modded career run.
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# ? Jan 18, 2020 17:39 |
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Maybe but if you just accrue a bunch of rac2 rolling scouts the point in even playing will fall apart when a single scout can shred an assault from outside its view range
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# ? Jan 18, 2020 17:54 |
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# ? May 31, 2024 20:55 |
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Stravag posted:Eve wanted me to tell you that this way of balancing a game breaks down HARD unless there is some sort of hard limit put on the item being balanced this way Well, for me it took the better part of a career to find the guns, let alone enough ammo to use them properly.
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# ? Jan 19, 2020 01:09 |