Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Stravag
Jun 7, 2009

Depends on the position. For moving up to command a department you can choose for it to be in the relevant skills like who can fix a thing best or has better logistics ability or just go to the room meant for trials of position and beat the poo poo out of each other. Aerospace jocks would probably fly against each other instead just like mechwarriors on a planet and if one died then he sucked and deserved to lose anyway

Adbot
ADBOT LOVES YOU

Cease to Hope
Dec 12, 2011

Baron Porkface posted:

How do Clan Warship crew have a trial of position?

Theoretically, ASF dogfights. Trueborn Clan spacers are all bred to be ASF pilots. It's kind of inconsistent on whether this is a valued, prestigious position or a career dead-end. This doesn't seem like it would create a workable way to crew warships with crew who are experienced in their stations, but it also mostly doesn't matter.

Remember that space combat is vanishingly rare, and that basically all of the formalities of warfare in both the Clans and IS are working around the fact that nobody can afford to have spacecraft larger than a dropship ever fight each other or attack permanent settlements directly.

Rorahusky
Nov 12, 2012

Transform and waaauuuugh out!

Norton the First posted:

I have spent no less than nine million C-bills now buying up Griffin 2Ns on the black market just to strip out their double heat sinks. As a bonus I get to have mechs that work OK in the restricted tonnage missions. Overall, good value!

I did the same, and yes, they do an excellent job on Tonnage Restriction missions. Of all the Medium 'Mechs in the game, the 2N has the most room for weapons. If only it had a ballistic hardpoint, then it'd be /perfect/.

Taerkar
Dec 7, 2002

kind of into it, really

Cease to Hope posted:

Theoretically, ASF dogfights. Trueborn Clan spacers are all bred to be ASF pilots. It's kind of inconsistent on whether this is a valued, prestigious position or a career dead-end. This doesn't seem like it would create a workable way to crew warships with crew who are experienced in their stations, but it also mostly doesn't matter.

Remember that space combat is vanishingly rare, and that basically all of the formalities of warfare in both the Clans and IS are working around the fact that nobody can afford to have spacecraft larger than a dropship ever fight each other or attack permanent settlements directly.

I believe Snow Raven has specific naval bloodnames and is the only case where sim combat is allowed for trials.

Lawman 0
Aug 17, 2010

I was thinking why the successor states didn't try and build at least some babby corvettes to escort dropships but then I saw the tonnage of them and went :catstare:

Organ Fiend
May 21, 2007

custom title

Rorahusky posted:

If you want to Mega-cheese a Marauder, equip it with a -Tonnage Gauss Rifle and ER Medium Lasers, and then just always Called Shot the head. You'd be surprised at how many decapitations you can get.

The cheesiest Marauder doesn't use a GR. Its wasted on a platform with ERMLs. Take the GR tonnage and use it on a UAC5 or Damage+ UAC2s.

The trick with the Marauder is not to load up on weapons that headshot in one shot, but rather greater quantities of weapons that headshot in two shots. The maximum cheese Marauder carries 4xERML (or damage++ MLs), and 3x Damage++ UAC2s. It has an >80% chance to decapitate on a called headshot.

I have one with the 4 ERMLs you get from the campaign BSK, two damage+ SPLs, and a UAC5 (haven't found any damage+ UAC2s). I don't know the exact percentages, but that thing headcaps at range about 2 times out of 3. Its of course better up close with the SPLs. Also, since everything is doing 45 damage, it can do it in one layer of cover.

Voyager I
Jun 29, 2012

This is how your posting feels.
🐥🐥🐥🐥🐥

Cease to Hope posted:

Theoretically, ASF dogfights. Trueborn Clan spacers are all bred to be ASF pilots. It's kind of inconsistent on whether this is a valued, prestigious position or a career dead-end. This doesn't seem like it would create a workable way to crew warships with crew who are experienced in their stations, but it also mostly doesn't matter.

The prestige associated with non-Mechwarriors tends to depend on the individual clan. A lot of them will have a specific secondary caste that is regarded with favor. IE, for most clans vehicle crews are washouts whose primary duty is to unburden the clan from the disappointment of their genetics, but in the Hell's Horses it's a respectable warrior's profession (though still not on par with Mechwarriors).

Cease to Hope
Dec 12, 2011

Lawman 0 posted:

I was thinking why the successor states didn't try and build at least some babby corvettes to escort dropships but then I saw the tonnage of them and went :catstare:

the word of blake does build dropships with capital-class ship-to-ship weapons, confusingly called "pocket warships", but that isn't until the 3070s. it isn't like regular dropships are unarmed; they just don't have capital-class weapons because capital-class weapons are also weapons of mass destruction when you point them at a planet

warfare in the 31st century is defined by the fact that the three centuries leading up to it were full of interstellar nuclear warfare and strategic orbital bombing. the only thing that unites all of the houses and all of the clans is their willingness to gang up on anyone who attempts to go back to the bad old days.

Taerkar
Dec 7, 2002

kind of into it, really

Lawman 0 posted:

I was thinking why the successor states didn't try and build at least some babby corvettes to escort dropships but then I saw the tonnage of them and went :catstare:

Compact K-F drives are still hilariously big, just not as big as a regular K-F drive and they're also of course LosTech. As are capital-grade ship weapons.

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat

Cease to Hope posted:

warfare in the 31st century is defined by the fact that the three centuries leading up to it were full of interstellar nuclear warfare and strategic orbital bombing.

And House Kurita going nuts with katanas that one time.

Horace Kinch
Aug 15, 2007

Waiting for Kurita to steal Hachetman blueprints and make the Katanaman.

Ravenfood
Nov 4, 2011

Organ Fiend posted:

The cheesiest Marauder doesn't use a GR. Its wasted on a platform with ERMLs. Take the GR tonnage and use it on a UAC5 or Damage+ UAC2s.

The trick with the Marauder is not to load up on weapons that headshot in one shot, but rather greater quantities of weapons that headshot in two shots. The maximum cheese Marauder carries 4xERML (or damage++ MLs), and 3x Damage++ UAC2s. It has an >80% chance to decapitate on a called headshot.

I have one with the 4 ERMLs you get from the campaign BSK, two damage+ SPLs, and a UAC5 (haven't found any damage+ UAC2s). I don't know the exact percentages, but that thing headcaps at range about 2 times out of 3. Its of course better up close with the SPLs. Also, since everything is doing 45 damage, it can do it in one layer of cover.
This mech runs really, really hot though. I couldn't get it to have more than 3 turns of firing, including a coolant vent with just the UAC2s and ERMLs firing. I didn't try a heat exchanger but I suppose I could. To get that, I had to drop the jump jets too, which hurt.

Patrat
Feb 14, 2012

Taerkar posted:

Compact K-F drives are still hilariously big, just not as big as a regular K-F drive and they're also of course LosTech. As are capital-grade ship weapons.

Capital grade weapons being lostech always struck me as weird, you would think that there would still be some assault dropships with big guns on them left around, and/or planetary defences and similar given that far from every world was ever successfully attacked. You would think that Tharkad or somewhere would have monitors or defensive emplacements around the palace still intact and armed to shoot back at warships given that the guns would still do wonders against dropship raids.

Stravag
Jun 7, 2009

Patrat posted:

Capital grade weapons being lostech always struck me as weird, you would think that there would still be some assault dropships with big guns on them left around, and/or planetary defences and similar given that far from every world was ever successfully attacked. You would think that Tharkad or somewhere would have monitors or defensive emplacements around the palace still intact and armed to shoot back at warships given that the guns would still do wonders against dropship raids.

Fleet composition changed. Assault dropships before the succession wars were additional anti aerofighter/anti dripship weapons. Gauss rifles and erppcs sure but they werent needed to shoot capitals because thats what you had your cruisers and battleships for. Hell destroyers and frigates and corvettes were mainly focused around either the smallest capital scale weapons or standard scale weapons. Its like if somehow after ww2 with the fall of the battleship we just forgot how to build boats entirely. You have destroyers left over that have 127mm guns, but theyre not something you had 406mm guns mounted to before hand and after you wouldnt have something so hilariously upgunned unless you reallllly needed to.

Edit: 16 inch guns today are basically lostech as is anyways. We could maybe refigure them out if we needed to but basically all of the tooling has been scrapped outside of MAYBE the watervaliet arsenal in NY where last I knew they were in museum status so they may not even be functional if you wanted to roll out new guns.

Stravag fucked around with this message at 21:29 on Jan 21, 2020

Organ Fiend
May 21, 2007

custom title

Ravenfood posted:

This mech runs really, really hot though. I couldn't get it to have more than 3 turns of firing, including a coolant vent with just the UAC2s and ERMLs firing. I didn't try a heat exchanger but I suppose I could. To get that, I had to drop the jump jets too, which hurt.

The config with the single UAC5 works great too. Before I got the UAC5, I was running with a single AC5, and a damage+ AC2 (the damage+ AC2 combines with anything else on the mech for a headshot. Two 35 damage AC2s would be better).

Two UAC2++s would also work just fine as well. You also don't really need JJs since the angle you hit from doesn't matter and your range is long enough. You could also drop the ERMLs down to +10 damage MLs. At this point, you might consider adding JJ's just to ensure you can get into range.

Arglebargle III
Feb 21, 2006

Capital class guns are practically lostech today. Nothing mounts them and nobody makes them.

MRC48B
Apr 2, 2012

And Tyler Too! posted:

Waiting for Kurita to steal Hachetman blueprints and make the Katanaman.

https://www.sarna.net/wiki/No-Dachi

Glimpse
Jun 5, 2011


First non-story mission in my campaign had Lady Arano asking me to drop some beacons so she could erase a base with huge fuckoff laser from her warship. Later on, a dropship with a few more guns than usual is a crisis.

Organ Fiend
May 21, 2007

custom title
You know, alot of people talk about Marauder headshot cheese, but really the ANH is even worse.

I have one ANH with 4xUAC5 and a UAC2 (one shot combos with any UAC5 hit for a headshot). I also used to run it with 4xML++ (minus the UAC2) for more heat and more reliable headshots. Two of the UAC5s are from the campaign BSK, rest of the weapons are vanilla. Even though it doesn't have the MAD's targeting computer, this thing headcaps like crazy, just because it has so many shots hitting the head. Unlike the marauder, it does ludicrous amounts of damage and can easily bore through a CT or side torso with a precision strike. Even with no precision strikes, it will just do absurd damage ... and it does it at extreme range.

I've got another one with 2xUAC10s and a 55 damage AC5. On an ANH, that's 5 headshots. This also reliably takes heads off and it runs pretty cool. There's space in there for a targeting comp to keep the UAC10 recoil down.

Four standard damage ++ AC10s do the same damage as 4 GRs. It doesn't headshot as often as the UAC10 version, but it headshots reliably, does tons of damage (at range!) and is cool enough to alpha for several rounds on lunar maps.

If I ever could get my hands on 5 damage+ UAC2s, I'd load them up with 4x ML++ or 4x ERML to really melt some heads.

Seriously, the ANH is busted. Its a 100 ton mech with more available tonnage than most mechs in the game and a 20% damage bonus to some of the most destructive weapons in the game. It turns some weapons into headshooters, and headshooters into headshooters in cover. If we were dealing pre-HM weapons, it might be limited by the fact that you can't tap out your base heat capacity with ballistic weapons, but UACs fixed that problem right up.

I just picked up a UAC20++ to match with a vanilla UAC20. Can't wait to load them both up on an ANH with a breaching shot pilot.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

An Annihilator with 2 AC10s and 2 UAC10s (++ variants each) runs relatively cool and will erase anything. Even if it fails to headshot the other mech is ruined. It's my new favorite assault, though the Bull Shark looks cool as hell

It's kind of cool how all the new lostech obsoleted the old stuff essentially - I could barely find a use for Gauss Rifles except as turret killers. I hope the new mech variants being added use them. I want the AI to gently caress me just as hard as I hosed it.

And Tyler Too! posted:

Waiting for Kurita to steal Hachetman blueprints and make the Katanaman.

Sadly the prototype is incapable of sighing before turning its arm into a katana and jumping 200 meters to dodge an ac5

RBA Starblade fucked around with this message at 21:48 on Jan 21, 2020

DeepThrobble
Sep 18, 2006
Oddly enough when restarting warship production the main sticking point for the Houses were the drive systems, resulting in Comstar giving technical assistance so they could produce enough ships to fight Clan fleets when the truce ended. Normal Jumpships only have basic maneuvering thrusters, and jumping out-of-system aside are sitting ducks in combat. Warship drives let million-ton vessels pull high-G maneuvers but also need some naval know-how beyond upscaling to prevent them from tearing a ship in half or turning a whole class of vessels into hangar shipyard queens.

lonelylikezoidberg
Dec 19, 2007
I’m playing career and i’ve got heavy metal - i’ve been going to the appropriate planets (i think) that have the mining or advance mining tag, but UAC ammo isn’t showing up anywhere. I’ve been trying to do black markets to but no luck so far. Am I looking in the wrong place or do i just need to keep grinding?

PJOmega
May 5, 2009

lonelylikezoidberg posted:

I’m playing career and i’ve got heavy metal - i’ve been going to the appropriate planets (i think) that have the mining or advance mining tag, but UAC ammo isn’t showing up anywhere. I’ve been trying to do black markets to but no luck so far. Am I looking in the wrong place or do i just need to keep grinding?

UACs use normal AC ammo.

Organ Fiend
May 21, 2007

custom title

RBA Starblade posted:

An Annihilator with 2 AC10s and 2 UAC10s (++ variants each) runs relatively cool and will erase anything. Even if it fails to headshot the other mech is ruined. It's my new favorite assault, though the Bull Shark looks cool as hell

It's kind of cool how all the new lostech obsoleted the old stuff essentially - I could barely find a use for Gauss Rifles except as turret killers. I hope the new mech variants being added use them. I want the AI to gently caress me just as hard as I hosed it.

There are just so many different ways to annihilate something with an annihilator. Think I'm going to take one and load it up with LBX and SNPPCs next.

The BSK is very cool. The best part about it, IMO, is that they really nailed the whole "clan mech" look. Its style is noticeably different than IS mechs, and this goes beyond just the leg design. The arms, armor shaping, cockpit. All of it looks different from the IS stuff.

And yeah, its beyond time for there to be missions where you fight "elite" lances (special house units, high level merc units) that have custom configs with lostech and/or higher quality weapons. The final HM campaign mission showed how cool this can be.

EDIT: GRs have a place, but you have to actually use their range and low heat as part of your config. Try going with an ANH with stripped down armor (range is your armor), 3xGR, and whatever else you want for extreme range. Run it on Lunar/Martian maps where theres little cover, long sight lines, and mechs run hot. Have it hang back and deliver devastation at range while everyone else overheats in melee. Give it a multi-target (Try MT + multi-target) pilot so it can pick off all of the turrets in only a few turns.

Organ Fiend fucked around with this message at 01:12 on Jan 22, 2020

Taerkar
Dec 7, 2002

kind of into it, really

Stravag posted:

Fleet composition changed. Assault dropships before the succession wars were additional anti aerofighter/anti dripship weapons. Gauss rifles and erppcs sure but they werent needed to shoot capitals because thats what you had your cruisers and battleships for. Hell destroyers and frigates and corvettes were mainly focused around either the smallest capital scale weapons or standard scale weapons. Its like if somehow after ww2 with the fall of the battleship we just forgot how to build boats entirely. You have destroyers left over that have 127mm guns, but theyre not something you had 406mm guns mounted to before hand and after you wouldnt have something so hilariously upgunned unless you reallllly needed to.

Edit: 16 inch guns today are basically lostech as is anyways. We could maybe refigure them out if we needed to but basically all of the tooling has been scrapped outside of MAYBE the watervaliet arsenal in NY where last I knew they were in museum status so they may not even be functional if you wanted to roll out new guns.

To be more specific to the battletech setting pocket warships didn't make much sense when there were hundreds if not more actual cap-ships everywhere. I think the only place you really saw anything close to them would be some of the Reagan SDS networks close to Terra itself. They're also not all that efficient in terms of size and heat vs damage, IIRC, compared to normal weapons and most pocket warships either carried capital missile launchers or sub-capital grade weapons.

Stravag
Jun 7, 2009

Yeah theres also that. Why use a dropship with a handful of capital class weapons when you have scores of corvettes and destroyers protecting dozens of cruisers that are around a handful of battleships with carriers thrown in there cuz why not

lonelylikezoidberg
Dec 19, 2007

PJOmega posted:

UACs use normal AC ammo.


GOD DAMMIT.



Thank you.

wargames
Mar 16, 2008

official yospos cat censor

Stravag posted:

Yeah theres also that. Why use a dropship with a handful of capital class weapons when you have scores of corvettes and destroyers protecting dozens of cruisers that are around a handful of battleships with carriers thrown in there cuz why not

battleships are lostech.

Taerkar
Dec 7, 2002

kind of into it, really

Stravag posted:

Yeah theres also that. Why use a dropship with a handful of capital class weapons when you have scores of corvettes and destroyers protecting dozens of cruisers that are around a handful of battleships with carriers thrown in there cuz why not

Pre-carriers actually. Many of the old SLDF era ships were notoriously light on anti-aerospace weapons.

Outside of the rare Achilles there wasn't really a true carrier dropship until the clan invasion, I believe.

Stravag
Jun 7, 2009

wargames posted:

battleships are lostech.

Not in the time frame were talking about where there wasnt a reason to make pocket warships because you had real warships

Taerkar posted:

Pre-carriers actually. Many of the old SLDF era ships were notoriously light on anti-aerospace weapons.

Outside of the rare Achilles there wasn't really a true carrier dropship until the clan invasion, I believe.

I meant warship carriers such as the kittyhawks and Riga IIs

Stravag fucked around with this message at 05:45 on Jan 22, 2020

socialsecurity
Aug 30, 2003

Just remember everything about Battletech is a series of nonsense strung together to justify 2 legged mechs being end all be all of combat.

Taerkar
Dec 7, 2002

kind of into it, really

Stravag posted:

Not in the time frame were talking about where there wasnt a reason to make pocket warships because you had real warships


I meant warship carriers such as the kittyhawks and Riga IIs

Those were all later additions after the core naval vessels of Battlespace/TRO 3057

Rorahusky
Nov 12, 2012

Transform and waaauuuugh out!

Organ Fiend posted:

There are just so many different ways to annihilate something with an annihilator. Think I'm going to take one and load it up with LBX and SNPPCs next.

My favorite version of the Annihilator uses five +damage LBX-2s and a pair of +damage -tonnage ERPPCs with jumpjets and DHS. Even with the absurd heat generated by the ERPPCs, I can still alpha strike 2-3 turns in a row, depending on the biome, and cooling off is as simple as not firing the ERPPCs for a round since LBX-2s generate so little heat.

Stravag
Jun 7, 2009

Ahhh ok i thought you meant in timeline cuz i was looking ar there 2600 production dates

InAndOutBrennan
Dec 11, 2008

PJOmega posted:

UACs use normal AC ammo.

Took me way too long to figure this out as well..

Jedit
Dec 10, 2011

Proudly supporting vanilla legends 1994-2014

Organ Fiend posted:

You know, alot of people talk about Marauder headshot cheese, but really the ANH is even worse.

I have one ANH with 4xUAC5 and a UAC2 (one shot combos with any UAC5 hit for a headshot).

Why the UAC/2? Annies can fit five /5s.

In my current campaign I have three ANHs; the one I bought has four AC/10s to function as a backup headlopper but the two I got from salvage are both packing a full set of UAC/5++ from the Davion store and close to full armour. I don't run all three at the same time - except in lunar or Martian biomes I'll run a 70-tube Highlander LRM-boat instead of one of the 5x5s - but they're savage as hell.

Organ Fiend
May 21, 2007

custom title

Jedit posted:

Why the UAC/2? Annies can fit five /5s.

In my current campaign I have three ANHs; the one I bought has four AC/10s to function as a backup headlopper but the two I got from salvage are both packing a full set of UAC/5++ from the Davion store and close to full armour. I don't run all three at the same time - except in lunar or Martian biomes I'll run a 70-tube Highlander LRM-boat instead of one of the 5x5s - but they're savage as hell.

I don't have another UAC5 available, a UAC2 hit combos with a UAC5 hit for a headshot, and its not like it really needs more damage anyway.

In my current campaign, I'm trying to maximize the score. This means grinding all the 3.5+ skull planets for salvage/cbills, and in order to do this, I need to keep 80+ rep with all of the great houses. This means I can't ally with Davion or anyone else until late in the game, so no Davion UAC++ store for me.

Ravenfood
Nov 4, 2011

Jedit posted:

Why the UAC/2? Annies can fit five /5s.

In my current campaign I have three ANHs; the one I bought has four AC/10s to function as a backup headlopper but the two I got from salvage are both packing a full set of UAC/5++ from the Davion store and close to full armour. I don't run all three at the same time - except in lunar or Martian biomes I'll run a 70-tube Highlander LRM-boat instead of one of the 5x5s - but they're savage as hell.

The can fit four 5s and a 20, for that matter.

sean10mm
Jun 29, 2005

It's a Mad, Mad, Mad, MAD-2R World
Goddamnit am I going to play this again? :psylon:

Probably with campaign mode + unlocked flashpoints just so there's the most stuff to do.

Random thought from my last playthrough, I can't recommend changing PPC heat from 35 to 28 enough. It feels perfect. Doesn't make them OP, but suddenly the Awesome 8Q is a pain in the rear end when the enemy has it instead of just being a Schreck that shoots you less.

Adbot
ADBOT LOVES YOU

Jedit
Dec 10, 2011

Proudly supporting vanilla legends 1994-2014

Ravenfood posted:

The can fit four 5s and a 20, for that matter.

That fucks with your ranges, though. I'd never go more than one step apart on the ballistic weapon size.

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply