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Wanna see a Project Aces Battletech game. I imagine it would basically be the openings of Mech Commander 1 and 2 the entire game.
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# ? Jan 23, 2020 20:58 |
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# ? May 30, 2024 09:18 |
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Warmachine posted:So wait... you're telling me flying an aerospace fighter in Battletech is like trying to dogfight in an SR-51? Nah, AeroSpace Fighters can effortlessly transition from space to atmosphere and back pretty much on whim. It's more like trying to dogfight in a Saturn 5 rocket.
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# ? Jan 23, 2020 20:59 |
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FYI, Steam has the base game on sale for $13.59
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# ? Jan 23, 2020 21:25 |
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Does the tabletop Battletech game have rules for air combat? I'm curious if all those "anti-air mech" designs like the Rifleman actually are what you'd want if you needed to shoot down planes.
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# ? Jan 23, 2020 21:36 |
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nrook posted:Does the tabletop Battletech game have rules for air combat? I'm curious if all those "anti-air mech" designs like the Rifleman actually are what you'd want if you needed to shoot down planes. Yes. It used to be a connected spinoff game, AeroTech, but the rules were folded into the main game book years ago. (Mostly because AeroTech is a hellaciously mediocre game that nobody much liked except as an air combat adjunct to Battletech.) Almost all of the "antiair" mechs are loving terrible at shooting down aerospace fighters, though, especially compared to the humble LRM carrier. The antiair mechs in Battletech are called that because they're mechs that were drawn to look like real-life flak batteries, not because they're actually good at shooting down aircraft.
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# ? Jan 23, 2020 22:41 |
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PoptartsNinja posted:My favorite in-universe boondoggle is the Banshee aerospace fighter from the BattleTech cartoon. The Lyrans were experimenting to try to make an aerospace fighter that was more stable in atmospheric flight. Their solution? You reminded me that the Battletech cartoon exists and that I absolutely love it. I had some of the huge mechs from the series too, and my love of the Bushwhacker came from the toy and Mechwarrior 3.
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# ? Jan 23, 2020 22:44 |
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Pyronic posted:You reminded me that the Battletech cartoon exists and that I absolutely love it. I had some of the huge mechs from the series too, and my love of the Bushwhacker came from the toy and Mechwarrior 3. I wanna say the Bushwacker was created specifically for the cartoon? I know the Mauler was.
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# ? Jan 23, 2020 22:45 |
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Pyronic posted:You reminded me that the Battletech cartoon exists and that I absolutely love it. I had some of the huge mechs from the series too, and my love of the Bushwhacker came from the toy and Mechwarrior 3. How can anyome forget about MY HOME PLANET?
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# ? Jan 24, 2020 01:33 |
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Purposefully
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# ? Jan 24, 2020 01:37 |
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I got the new version of mission control working
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# ? Jan 24, 2020 02:15 |
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Year of the rat sale going on Steam, if you wanted the DLC good time to get.
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# ? Jan 24, 2020 02:36 |
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What I love about this game is that with a few file tweaks you can do so much. Decided to replay the campaign with all the DLC and I’m like “gently caress a Blackjack, I’m starting the campaign with a Warhammer ”
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# ? Jan 24, 2020 04:01 |
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the yeti posted:That gauss seaplane at least /sounds/ neat, but a vstol could do just as well I guess. (Are there gauss armed vstols or ASFs?)
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# ? Jan 24, 2020 04:16 |
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If I could choose to field a SRM Carrier in place of a mech I totally would.
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# ? Jan 24, 2020 04:29 |
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And Tyler Too! posted:If I could choose to field a SRM Carrier in place of a mech I totally would. And then you deploy on to Polar Highlands!
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# ? Jan 24, 2020 04:46 |
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And Tyler Too! posted:If I could choose to field a SRM Carrier in place of a mech I totally would. 3 SRM carriers and a Demolisher How do I even cyclops
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# ? Jan 24, 2020 05:06 |
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I really wish you could not only use but custom design vehicles in this game, because the crazy poo poo you can do would break all semblance of balance over your knee. You can make a 25 ton VTOL that carries a ppc and moves at 180kmph without lostech. Wonder how many evasion pips that'd be.
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# ? Jan 24, 2020 05:20 |
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Cease to Hope posted:Yes. It used to be a connected spinoff game, AeroTech, but the rules were folded into the main game book years ago. (Mostly because AeroTech is a hellaciously mediocre game that nobody much liked except as an air combat adjunct to Battletech.) Ah, I don’t know why I expected anything else. Thanks!
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# ? Jan 24, 2020 05:35 |
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the yeti posted:3 SRM carriers and a Demolisher I did this but with SRM6's. The Cyclops Q doesn't get enough love.
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# ? Jan 24, 2020 05:42 |
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the yeti posted:How do I even cyclops If its like any cyclops i've fought against, you can put whatever you want on, but you're gonna get headshot immediately.
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# ? Jan 24, 2020 06:21 |
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Been thinking of picking this up- how worth it are the DLCs? The game is on sale for $14, there's a bundle including deluxe edition, flashpoint, urban warfare, and heavy metal for $31.
Azuren fucked around with this message at 06:51 on Jan 24, 2020 |
# ? Jan 24, 2020 06:49 |
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Azuren posted:Been thinking of picking this up- how worth it are the DLCs? The game is on sale for $14, there's a bundle including deluxe edition, flashpoint, urban warfare, and heavy metal for $31. Very. Extremely. Entirely. Huge. Big. In other words, do it.
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# ? Jan 24, 2020 07:24 |
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Do we have any idea if HBS is actually planning Battletech 2 or is it all just rumors. I've spent all day watching the Battletech Cartoon on youtube and now I really want some Clan action in the Battletech engine.
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# ? Jan 24, 2020 07:52 |
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Is there a list of mods that are definitely recommended? You could say for either campaign or career.... I know there is BE 3025 for career, but what are some that work nicely with DLC? I've tried the Advanced 3062 mod a few times, but bugs always seem to creep up even if not constantly getting recent versions...It's a bit tiresome.
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# ? Jan 24, 2020 08:09 |
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And Tyler Too! posted:I did this but with SRM6's. The Cyclops Q doesn't get enough love. It's a worse 70 tonner.
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# ? Jan 24, 2020 09:28 |
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And Tyler Too! posted:I did this but with SRM6's. The Cyclops Q doesn't get enough love. I really want to take one and fill it with Infernos.
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# ? Jan 24, 2020 10:10 |
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Still in the very early game and I took a 1.5 skull mission that put a Zeus on the field. I headshot it with an AC/20 on the first shot and now it's mine. It doesn't seem like a great mech, but I still have a fully-loaded assault mech before Weldry. I only have enough time to play a few missions a week, but I really like this game.
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# ? Jan 24, 2020 13:27 |
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Comte de Saint-Germain posted:Still in the very early game and I took a 1.5 skull mission that put a Zeus on the field. I headshot it with an AC/20 on the first shot and now it's mine. It doesn't seem like a great mech, but I still have a fully-loaded assault mech before Weldry. It's fine. Relatively-fast 80t assaults are looked down upon not because they're particularly bad, but because they're only about as good as 70/75t heavy mechs. They're still fit for purpose, unlike the vast majority of 40/45t mediums or 60t heavies.
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# ? Jan 24, 2020 13:56 |
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Pyronic posted:Do we have any idea if HBS is actually planning Battletech 2 or is it all just rumors. I've spent all day watching the Battletech Cartoon on youtube and now I really want some Clan action in the Battletech engine. Just wishful thinking so far.
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# ? Jan 24, 2020 14:13 |
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A bad assault mech is still an assault mech.
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# ? Jan 24, 2020 14:16 |
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Lower-end assaults still wreck face if you're still facing primarily lights and a few mediums. Just make sure you protect your assault's flanks as the initiative advantage your opponents will have could allow them to gang up on it.
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# ? Jan 24, 2020 14:51 |
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Alchenar posted:A bad assault mech is still an assault mech. Unless its two of the three banshees in which case its a mediocre medium
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# ? Jan 24, 2020 16:22 |
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Stravag posted:Unless its two of the three banshees in which case its a mediocre medium One of them is a pretty good punchbot except for all the times some little piece of poo poo punched its head off instead
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# ? Jan 24, 2020 16:26 |
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Punchbot Banshee is legit fun as hell, especially if you can find some S Pulse++ for it.
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# ? Jan 24, 2020 16:33 |
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I think I went through four elite mechwarriors in my doomed banshee but that didn't stop me from continuing to use the fucker
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# ? Jan 24, 2020 16:36 |
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Oooo now I kinda want to try a career start with a Catapult, a Jenner, and some Locusts. It'll be like playing mama duck and the ducklings!
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# ? Jan 24, 2020 16:36 |
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Yeah, Banshee 3M punchbot is just fun and has a role in target acquisition missions when you just want someone to sprint to a spot and eat enemy fire without dying because its max armor is hilariously high. It's also good for training up noob pilots with poor gunnery. Just run at it and punch, rear end in a top hat! I won't argue that it's as good as, you know, SHOOTING THE ENEMY, but I always end up keeping one in my mech bay. e: Did a new campaign with increased enemy force strength. First couple missions were suspiciously easy and I was afraid I hadn't actually picked that option... then I did a 2 skull and a 100% condition Grasshopper showed up. Yup, it's working! sean10mm fucked around with this message at 16:45 on Jan 24, 2020 |
# ? Jan 24, 2020 16:42 |
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sean10mm posted:Yeah, Banshee 3M punchbot is just fun and has a role in target acquisition missions when you just want someone to sprint to a spot and eat enemy fire without dying because its max armor is hilariously high. My FP target crew is a banshee/battlemaster, a Thunderbolt SE, a Grasshopper, and a medium. It works really well if you don't intend to actually kill anything.
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# ? Jan 24, 2020 16:45 |
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the yeti posted:How do I even cyclops As others have pointed out, the cyclops is at a disadvantage, as it is an overengined assault. You can use them, but you have to play to their advantages over 75/70 ton mechs that have the same speed and more available tonnage. The main advantages the cyclops has over heavies, by virtue of being an assault, are higher maximum armor and higher melee damage. These two things suggest a brawler/infighter build. The other thing you'll want to do is make sure your build runs hot, and then use a pilot with coolant flush. The best way to squeeze maximum firepower out of limited tonnage is to use low tonnage, high heat weapons, so MLs, SRMs, and snPPCs. The fact that you're running hot also synergizes well with melee attacks. You'll want to skip JJs, as they're two tons each, and the Cyclops is already low on tonnage. I usually go with a brawler (coolant flush/evasive movement) pilot for the cyclops. Also, getting piloting 7 (where you get 20% more sprint) is really important, since you won't be carrying JJs. An evasive/bulwark pilot with piloting 7 can sprint into cover, building up a huge amount of evasion, and also getting the damage reduction, which is great for getting in close. Beyond those general guidelines, you have to play to the strengths of each of the two Cyclopses. For the Q, you have to use the fact that it has so many more missile hardpoints than any other mech. I ran 30 SRMs on mine (4xSRM6, 3xSRM2, all +++, SRM2 in CT for gyro space) with 3 tons of ammo (10 alphas). It does incredible amounts of shotgun damage. With Heavy Metal, I might drop one of the SRM2s and add a Narc beacon for maximum damage. Armor is near maximum, of course. If you feel like running hotter, this config has 3 HS that you could drop to add 3xML or to upgrade the SRM2s to SRM4s. Another possibility I've never tried is to run an LRM build with a focus on LRM5s. Hardpoint space aside, LRM5s are the best LRM launcher in the game, as they have the lowest base tonnage to missile ratio of any LRM launcher. Take your LRM15x3 build. You're currently spending 3x7=21 tons on launchers. You have 4 hardpoints free, so you could turn two of those LRM15s into 3xLRM5. With six LRM5s and one LRM15 you are spending (6x2)+7 = 19 tons on launchers. You have two more tons to spend on ammo, or whatever else. Personally, I'm not a fan, as there are other mechs that do LRMs better. For the Z, you have to build your lance around its battle computer. Basically, team it up with assaults that use/need coolant flush pilots. This makes your entire lance go at initiative 2 without using MT. For weapons I go with 6xML, SRM4, SRM6 and 1 ton of ammo. When you get ML++s and SRM+++s, this thing can easily core out mechs through the back, take off side torsos and legs, and in general is a great infighter. I build this mech in every single career I've run since the Cyclops came out. Its that good. You could even drop HS (and maybe two MLs, one in each arm) to add punch mods, but I've never tried this. I've been experimenting with snPPCs, but don't have a winning config yet.
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# ? Jan 24, 2020 18:23 |
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# ? May 30, 2024 09:18 |
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I keep trying to fit a UAC20 into the Z and I just can't do it without it being a too hot piece of poo poo or just a piece of poo poo
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# ? Jan 24, 2020 18:27 |