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There are some great NPCs in this game. I wish it had gotten more attention than it did, because I love it and want more.
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# ? Jan 28, 2020 14:26 |
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# ? Jun 6, 2024 00:30 |
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ys 8's plot and pacing takes a major hit once your goal moves from "explore the island, regain your crew and find a way to get off" to standard end-of-the-world jrpg fare. it's still serviceable, but that last act got really tedious and the stakes are raised to such a ludicrous extent that it kind of trivializes anything you do in the rest of the series and fair warning, once you notice how many lines begin with some variation of "hmhm" or "haha" or "gah ha" it may start driving you mad
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# ? Jan 28, 2020 15:03 |
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Zinkraptor posted:Once it became clear how poorly the game (and more specifically the main character) was received, one of the creators complained that gamers just didn't get it. You see, he wanted to create a story about a lovely guy who changes, which was too radical an idea for the audience to understand - in other words, he was under the impression that he had invented character development. You know you're in for a treat when someone talks about how they don't just wanna make games/music/tv, but ART -- as if nothing that came before could ever constitute as such, or they themselves are the first to conceive of the medium as one capable of possessing artistic merit. Edit: And y'know, I don't want to come across as elitist or gatekeeper-ish by implying that you require some level of nerdery to ride the rollercoaster of game design, but turning your nose up at everything but your childhood darlings is a quick and easy way to make sure you limit the knowledge-base and experiences that you can draw from for your own production. Edit2: Also, if we really wanna out-pretentious YiiK here, the idea of self-improvement and growth has been baked into the very mechanics of gaming since before we could present it narratively, and pretty much the go-to narrative justification for said mechanics ever since. The guy name-drops a bunch of RPGs in his own game and somehow completely missed how those much older games gave us more believable character development without the need for over-indulgent masturbatory inner thoughts. Sherry Bahm fucked around with this message at 15:58 on Jan 28, 2020 |
# ? Jan 28, 2020 15:30 |
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Barudak posted:Indivisible is wild in terms of pacing and Im having fun, but good lord someone please remove the second city in the game being hideous backer rewards people the town. The 2nd city? No no no, that'd be too nice. It's every NPC in the game save for some plot ones. Since you're playing the game and are a bit in, I wanna ask, how do you feel about Dhar and Ajna so far?
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# ? Jan 28, 2020 16:00 |
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HGH posted:The 2nd city? No no no, that'd be too nice. It's every NPC in the game save for some plot ones. Even flammable starter village? I thought those looked more cohesive than these later ones. Honestly the worst part is they aren't animated/drawn the same way as the narrative characters so they look like even more like "OC do not steal" than they already are. Ajna is fine with me, I like their voice actor, and she hits a good mix of shonen protagonist traits for the story. Dhar's plot is a weird combination of tropey and unsatisfying, probably because this game is traveling at approximately 12 million miles an hour narratively so hes not getting the time needed to breathe. Is there a particular bit you were curious about? My bigger issue is the cast of characters is so large that while Ive got several more to collect I already dont think shirtless muscle guy will ever get another line of dialog since collecting him. I feel like there are other ways Id have handled the central concept (which I quite like) but Im gonna wait to see how the story goes before I suggest changes but it already feels undercooked. The upgrade system is dumb and thats coming from someone who loves exploration platformers.
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# ? Jan 28, 2020 16:27 |
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Tin Can Hit Man posted:I have a friend who tried to convince me that this game had gotten a bad rap, but it took all of two hours for them to realize how wrong they were. The video is great at explaining everything. The protagonist is suppose to be a douche you aren't suppose to like who changes. But the problem is that he is way too much of an rear end in a top hat to the point of being a literal sociopath and telling people who have lost loved ones that "nobody cares about them". The entire premise of the game turns out to be learn to love yourself with your flaws. However, that doesn't seem to be a good outlook since the protagonist was such a dickwad. Said dickwad also constantly gets rewarded for his bad behavior. And people always apologize toward rightfully criticising him for being an rear end in a top hat, but his responses are literally "oh no! I get it! You hate me! I see your TRUE colors now!!!" Finally the entire game is built off of a super on the nose criticism about people who criticised the developers previous poorly received game. To the point where the protagonist of said game lectures the protagonist of this game about how people were wrong in criticising "them" and how they have to keep trying until people realize how great they actually are. Also the game contains A LOT of monologues, much of so is the protagonist being creepily obsessed with every woman he meets, similar from Joe in YOU. Zinkraptor posted:Once it became clear how poorly the game (and more specifically the main character) was received, one of the creators complained that gamers just didn't get it. You see, he wanted to create a story about a lovely guy who changes, which was too radical an idea for the audience to understand - in other words, he was under the impression that he had invented character development. To be fair, there aren't too many game protagonists, let alone JRRG protagonists who start as assholes but learn their flaws to become better people later on. I can only think of a few, which probably had no cultural impact. Such as Final Fantasy VII... kirbysuperstar posted:Uh, what You don't remember how Ys lets you link up with and collect various beings to do special attacks and party focused combos? Barudak posted:Indivisible is wild in terms of pacing and Im having fun, but good lord someone please remove the second city in the game being hideous backer rewards people the town. I see you've never played Skullgirls. punk rebel ecks fucked around with this message at 17:42 on Jan 28, 2020 |
# ? Jan 28, 2020 17:36 |
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Yiik cares only about the beats to the process of change, not change itself, because it literally does not understand the difference.
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# ? Jan 28, 2020 17:41 |
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Didn't the YIIK developer also suddenly swerve to "It doesn't actually take place in 1999!" when people called out how the timeline doesn't make sense with what people say about themselves and their childhood interests, and how the MC looks more like the stereotypical 00-10s hipster.
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# ? Jan 28, 2020 17:45 |
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punk rebel ecks posted:The video is great at explaining everything. It takes a special kind of dense to make a game about change and self-improvement and create a character who is both a self-insert and incapable of being likeable or becoming a better person. Loving yourself and your flaws works when your flaws are a) harmless things that don't really hurt anyone, and b) things you are actively working on to improve. Being a self-centered man-baby who only thinks of themselves doesn't need to love themselves any more than they already do. If anything they need to love themselves a little bit less.
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# ? Jan 28, 2020 17:54 |
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Barudak posted:Even flammable starter village? I thought those looked more cohesive than these later ones. Honestly the worst part is they aren't animated/drawn the same way as the narrative characters so they look like even more like "OC do not steal" than they already are. Oh you're right, those weren't OCs. They're kinda omnipresent in every area so I honestly forgot some of the normal NPCs. Not asking about anything specific, just curious about opinions. And yeah the pacing of the game is absolutely bonkers. Any optional party members basically don't exist as far as the plot cares, and some aren't even voiced outside battle other than a single endgame scene.
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# ? Jan 28, 2020 17:57 |
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the funny thing about his "people weren't used to character development" is that i'm more surprised these days when a game *doesn't* do it for any character who isn't a cypher/stand-in silent protagonist, mainly because the Don Giovanni/Scarlett o'Hara "character who spends the entire story not learning a goddamn thing" thing is hard to pull off well.
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# ? Jan 28, 2020 18:10 |
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jokes about ys game titles being unpronounceable are weird to me cause it's not like the name ys isn't literally pulled from existing mythology with a common pronunciation you can look up and even at the weirdest of the series' subtitles "lacrimosa" is just an actual word pulled from latin now i don't really know what the "nox" of monstrum nox is supposed to mean but nox is an easy word and it sounds cool
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# ? Jan 28, 2020 18:17 |
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Feels Villeneuve posted:the funny thing about his "people weren't used to character development" is that i'm more surprised these days when a game *doesn't* do it for any character who isn't a cypher/stand-in silent protagonist, mainly because the Don Giovanni/Scarlett o'Hara "character who spends the entire story not learning a goddamn thing" thing is hard to pull off well. Scarlett learns her lessons...when the story is over and it's too late. Quite frankly, I'd be shocked to see a heroine like Scarlett in a JRPG. It would be just as revolutionary now as it was back then, a lady protagonist who is fiercely independent to the point of selfishness.She's a bad person but it's an intentional, incredibly believable type of badness. NikkolasKing fucked around with this message at 18:21 on Jan 28, 2020 |
# ? Jan 28, 2020 18:18 |
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that's kinda garian in the first parallel of dark savior? not a lady but the part where he doesn't learn his lesson until everything is hosed up beyond repair
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# ? Jan 28, 2020 18:20 |
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The Colonel posted:now i don't really know what the "nox" of monstrum nox is supposed to mean but nox is an easy word and it sounds cool adol's on the lookout for the devil's nitrous so he can do sick burnouts on his adventures
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# ? Jan 28, 2020 18:22 |
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The Colonel posted:now i don't really know what the "nox" of monstrum nox is supposed to mean but nox is an easy word and it sounds cool Nox is latin for night. e: Some googling implies it can also mean dream, which I didn't know.
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# ? Jan 28, 2020 18:22 |
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CottonWolf posted:Nox is latin for night. ah, thanks
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# ? Jan 28, 2020 18:22 |
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Maybe the game could have worked as a satire of "you are fine the way you are" end message like A Clockwork Orange did.
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# ? Jan 28, 2020 18:23 |
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yiik wouldn't have worked as anything because the devs are weirdos whose most interesting accomplishment is utterly failing to grasp any basic element of storytelling or game design without creating something horrible it would be one thing if yiik was just a poorly made game but everything surrounding the devs and its own development is so weird and gross that it actively feels discomforting to look at, let alone play. actually playing the drat game feels like you're immersing yourself in a vat of slime The Colonel fucked around with this message at 18:31 on Jan 28, 2020 |
# ? Jan 28, 2020 18:26 |
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NikkolasKing posted:Scarlett learns her lessons...when the story is over and it's too late. I think some examples exist, but I don't think that was a central focus or element of any JRPG that immediately comes to mind. And if I'm absolutely honest, I'm not sure how well-received a game that tried to make that the central focus would be appreciated, or that people would get the (un?)subtle nuance of how women being selfish can be a revolutionary act, whereas men being selfish can't. Not in the same way, anyhow. That YIIK got made -- and be as absolutely tone deaf about it's content as it was -- could only happen in the kind of culture where guys like that genuinely believe that their unlikeable inner self-fellatio is not just something relatable, but something to be celebrated and put on a pedestal to be appreciated by all.
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# ? Jan 28, 2020 18:33 |
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# ? Jan 28, 2020 18:36 |
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Tin Can Hit Man posted:I think some examples exist, but I don't think that was a central focus or element of any JRPG that immediately comes to mind. And if I'm absolutely honest, I'm not sure how well-received a game that tried to make that the central focus would be appreciated, or that people would get the subtle nuance of how women being selfish can be a revolutionary act, whereas men being selfish can't. There's Shon from Xenosaga although her selfishness is the kind born from trauma and fear more than anything. Her arc isn't about being independent, kind of the opposite. Still, Shion definitely stands out among JRPG heroines in my experience. A leading lady who is abrasive and highly flawed is a welcome change of pace in general.
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# ? Jan 28, 2020 18:38 |
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i think we should all play drakengard 3
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# ? Jan 28, 2020 18:39 |
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i tried that already when it came out and no
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# ? Jan 28, 2020 18:43 |
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it's a good game wish they'd rerelease it on a newer system with a more stable framerate tho when it can actually run decently its combat isn't great but it's serviceable enough for the game to be kinda fun
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# ? Jan 28, 2020 18:44 |
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The Colonel posted:i think we should all play drakengard 3 I will happily play it again, sure
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# ? Jan 28, 2020 18:55 |
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Wonder if the PS3 emulator makes it work better. And speaking of Taro, I forget Kaine as I was reflecting on the JRPG ladies I know and liked. I like a lot of them, just many would not qualify as all that flawed and antagonistic. Ashe from FFXII or Lightning from FFXIII could qualify and that's obviously as mainstream as JRPGs can get. Still, more male healers would be nice. FFXIII strikes again since Hope is a Sage and is equal parts good at healing and attack magic.
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# ? Jan 28, 2020 18:59 |
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https://www.youtube.com/watch?v=49gLC9yiGOg
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# ? Jan 28, 2020 19:00 |
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Squall is probably the best example I can think of of actually doing the "unlikable to the point of being hostile to a player" thing well, but FF8 will always remain a cult game for (several) reasons.
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# ? Jan 28, 2020 19:01 |
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Luke Tales of Abyss
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# ? Jan 28, 2020 19:06 |
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Luke from Tales of the Abyss. Velvet from Berseria is also kind of a selfish leading lady as mentioned, but I think the way it plays out is quite different from what we've been discussing.
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# ? Jan 28, 2020 19:06 |
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Mine would be Luke but his whole thing was being literally 5 or so, and also extremely sheltered which kinda justifies being whiny.
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# ? Jan 28, 2020 19:07 |
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lmao
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# ? Jan 28, 2020 19:07 |
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Feels Villeneuve posted:Squall is probably the best example I can think of of actually doing the "unlikable to the point of being hostile to a player" thing well, but FF8 will always remain a cult game for (several) reasons. Even Cloud fits the bill well. He starts off pretty mercenary about his part in Avalanche. Finding out he wasn't even second banana to Sephiroth, but just another assorted nut, pulls the rug out from under him really effectively. Which makes his attempts to live up to those standards his very heroes couldn't live up to all the more endearing.
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# ? Jan 28, 2020 19:09 |
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Feels Villeneuve posted:Squall is probably the best example I can think of of actually doing the "unlikable to the point of being hostile to a player" thing well, but FF8 will always remain a cult game for (several) reasons. tbh a lot of that is just. the english translation. he's not supposed to come off so strongly in the jp text iirc Samuringa posted:Mine would be Luke but his whole thing was being literally 5 or so, and also extremely sheltered which kinda justifies being whiny. he's not quite supposed to literally be mentally 5, the fact that he's super sheltered and treated weirdly by his family has more to do with why he is the way he is
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# ? Jan 28, 2020 19:10 |
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yeah squall is less standoffish and more apologetic in jp..or it comes across better at times that he's uncomfortable and just wants out. waaah...stop teasing me...
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# ? Jan 28, 2020 19:15 |
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GulagDolls posted:yeah squall is less standoffish and more apologetic in jp..or it comes across better at times that he's uncomfortable and just wants out. waaah...stop teasing me... I dunno I think I prefer the English there, you can usually still tell that's what's going on underneath but Squall hiding that under abrasive prickly teenagerdom seems more interesting to me?
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# ? Jan 28, 2020 19:27 |
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he's still prickly. just more 'leave me alone.' the constant 'whatever'ing in eng can come off as really harsh.
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# ? Jan 28, 2020 19:30 |
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Squall's story is weakened a bit imho on account of the whole he and his friends were all a part of the plan all along and whatnot. But hell if that sequence where he struggles to find his way back to his friends doesn't get me every time.
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# ? Jan 28, 2020 19:46 |
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# ? Jun 6, 2024 00:30 |
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I'm glad that Rinoa is initially attracted to Squall just because he's hot.
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# ? Jan 28, 2020 21:51 |