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Whatever you do, don't keep taking missions for the Planetary Government faction and blow up your rep with the great houses; I did that on my first campaign and it took me forever to dig out of that hole. The corollary to this is that you should never feel bad about dunking on the Planetary Government, because that faction never moves up or down. It's basically just free rep for whoever is hiring you to blow them up.
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# ? Jan 28, 2020 18:28 |
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# ? May 30, 2024 19:45 |
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Zarin posted:Whatever you do, don't keep taking missions for the Planetary Government faction and blow up your rep with the great houses; I did that on my first campaign and it took me forever to dig out of that hole. I'm on my first play through and am very much enjoying being a pirate king.
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# ? Jan 28, 2020 18:33 |
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And Tyler Too! posted:Which heavy was it? If it's a Dragon or Quickdraw sell it asap. It was a marauder. Speaking of reputation, I am in the red factionwise with the pirates. I found out that it may be a bad idea to be in the red with them since they have the black market. How do I make them like me if I can’t take any missions with them?
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# ? Jan 28, 2020 18:34 |
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It's hard. There are a few low-difficulty independent planets on the far south of the map, one of which has a tag labeled "Pirate Presence". Bounce around those systems for a while farming what contracts they will actually let you take for max rep. Just don't let it get to hated like I did before doing that, otherwise even most of those contracts won't let you take them.
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# ? Jan 28, 2020 18:44 |
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Just don't take contracts against pirates if you can help it if you want to keep in the black market
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# ? Jan 28, 2020 18:47 |
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RBA Starblade posted:Just don't take contracts against pirates if you can help it if you want to keep in the black market This, just keep going to neutral planets/one of the powers you don't care about fighting a lot and get boatloads of rep with them.
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# ? Jan 28, 2020 19:27 |
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Sky Shadowing posted:It's hard. There are a few low-difficulty independent planets on the far south of the map, one of which has a tag labeled "Pirate Presence". Bounce around those systems for a while farming what contracts they will actually let you take for max rep. I tanked my rep with them so badly in the campaign that I literally couldn't even FIND worlds with a low enough difficulty to take contracts with them. I ended up editing a text file so they would give me missions up to 4 skulls even though they hated my guts and the payout sucked. I headcannoned this by them being desperate for my services.
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# ? Jan 28, 2020 19:38 |
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So I'm encountering a bug where I'm loading a mission, and it's on the dropship screen, it suddenly dumps me to the desktop, with the game minimized, and the sound still playing. Any idea what to do?
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# ? Jan 28, 2020 19:39 |
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Zikan posted:It was a marauder. So first of all, you've got one of the best mechs in the game as your first heavy. Congrats. When you get a pilot up to tactics 9, you will have %35 chance to hit head on a called shot. This makes removing heads very easy, which also makes salvaging more mechs (for use or for money ) very easy. You'll be using this one for the rest of the game. As for pirate rep, if you have the Flashpoint DLC, there are two flashpoints that can boost your rep with the pirates. One spawns on Cluff's Stand, an unaffiliated planet near the CC/FWL border. Make sure you DON'T take the Davion spy's offer, when given a choice. There's another one called Criminal Minds that spawns on a CC world I can't remember the name of (its near the FS/CC border) that can boost your pirate rep. Make sure you choose to steal the mech (this will also give a solid medium with DHS you can either use on that mech or strip to put on another). If you have the Urban Warfare DLC, there's a flashpoint that spawns on Mendhem (FS world on the FS/CC border) that can boost your pirate rep. Make sure you take the Daughter's offer, not the Mother's offer.
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# ? Jan 28, 2020 19:42 |
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I'm pretty sure the Cluff's Stand flashpoint is Urban Warfare, it's the Tournament of Champions, isn't it?
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# ? Jan 28, 2020 19:47 |
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Koorisch posted:This, just keep going to neutral planets/one of the powers you don't care about fighting a lot and get boatloads of rep with them. Also remember that you can set the salvage/cash sliders to minimum to increase the amount of rep you get.
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# ? Jan 28, 2020 20:05 |
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Sky Shadowing posted:I'm pretty sure the Cluff's Stand flashpoint is Urban Warfare, it's the Tournament of Champions, isn't it? Yeah, you're right.
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# ? Jan 28, 2020 21:30 |
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I think in terms of the fiction the Koreans would be the ones to fight as Mets because they will try to capture Mets envoy in their perm side
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# ? Jan 28, 2020 22:05 |
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Was that a wrong thread post there Argle?
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# ? Jan 28, 2020 22:41 |
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Nope, the next expansion will include South Korea and the New York Mets as factions, the latter with a Mr. Met shaped circular mech with legs.
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# ? Jan 29, 2020 01:14 |
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nrook posted:Nope, the next expansion will include South Korea and the New York Mets as factions, the latter with a Mr. Met shaped circular mech with legs. Urbanmech IIC confirmed
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# ? Jan 29, 2020 01:15 |
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It took over 1000 years, but it is finally the Mets' time to shine.
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# ? Jan 29, 2020 02:00 |
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nrook posted:Nope, the next expansion will include South Korea and the New York Mets as factions, the latter with a Mr. Met shaped circular mech with legs.
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# ? Jan 29, 2020 02:38 |
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I love it
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# ? Jan 29, 2020 02:40 |
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Someone please do this correctly, I have no graphic design skill. this is a profoundly stupid way to spend my time Arglebargle III fucked around with this message at 03:54 on Jan 29, 2020 |
# ? Jan 29, 2020 03:42 |
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Could be worse, you could be watching baseball
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# ? Jan 29, 2020 04:54 |
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The Milhouse of Mechs
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# ? Jan 29, 2020 06:02 |
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*Mechouse
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# ? Jan 29, 2020 06:24 |
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Organ Fiend posted:There's another one called Criminal Minds that spawns on a CC world I can't remember the name of (its near the FS/CC border) that can boost your pirate rep. Make sure you choose to steal the mech (this will also give a solid medium with DHS you can either use on that mech or strip to put on another). Oh hey, I don't have any DHS yet and guess which flashpoint I'm currently saved at the start of Also, where can I buy DHS? I have black market access but have yet to see any there. Haven't seen any in regular markets yet even on former star league worlds. I need to trick out my Atlas II to be even more disgustingly broken e: Jabor posted:The black market will have complete star league mechs for sale, you can buy those and strip the DHSes. cheers Wafflecopper fucked around with this message at 13:02 on Jan 29, 2020 |
# ? Jan 29, 2020 09:43 |
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The black market will have complete star league mechs for sale, you can buy those and strip the DHSes.
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# ? Jan 29, 2020 12:41 |
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Jabor posted:The black market will have complete star league mechs for sale, you can buy those and strip the DHSes. As a bonus they're also good mechs. Even a GRF-2N can still find good use in an end game lance because it has so much free tonnage and good hardpoints.
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# ? Jan 29, 2020 14:22 |
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what I meant was, the combine would be the natural enemy for mercenaries to piss off. Because the combine is notorious for trying to capture mercenaries, even ones in their employ.
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# ? Jan 29, 2020 14:25 |
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Yeah, all my DHS have come from buying Star League mechs (or pieces of them) from the Black Market. Buying pieces is far more economical; 3 pieces of an Atlas D-HT is like 1.2m per piece, but the whole thing assembled costs 23.5m Speaking of, what are the Star League chassis? I've probably missed some potential Star League mechs because I forgot about everything lighter than a Highlander lol. Is there a good list somewhere to keep for quick-reference?
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# ? Jan 29, 2020 16:51 |
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Zarin posted:Yeah, all my DHS have come from buying Star League mechs (or pieces of them) from the Black Market. GRF-2N (SLDF Griffin) BL-6B-KNT (SLDF Black Knight) HGN-732B (SLDF Highlander) AS7-D-HT (Atlas 2) BSK-MAZ (Bullshark from the mini-campaign) I haven't built the BSK-M3 yet so I'm not sure if it comes with Double Heatsinks or not, someone else can confirm that. Horace Kinch fucked around with this message at 17:03 on Jan 29, 2020 |
# ? Jan 29, 2020 17:00 |
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The Bull Shark is strongly hinted to be Clan tech, not SLDF
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# ? Jan 29, 2020 17:16 |
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Huh, if you play with the unkitted salvage setting, do you get the DHS when you reassemble the mechs? Or only if you buy them whole
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# ? Jan 29, 2020 17:20 |
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Only if you buy a whole complete chassis
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# ? Jan 29, 2020 17:25 |
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sean10mm posted:The Bull Shark is strongly hinted to be Clan tech, not SLDF The Clans are the SLDF, still counts.
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# ? Jan 29, 2020 17:30 |
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Wafflecopper posted:Oh hey, I don't have any DHS yet and guess which flashpoint I'm currently saved at the start of To add to what was already posted, you can also find DHS in normal stores on planets that the the Star League tag on them. I've actually found more DHS in these stores than in the black market.
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# ? Jan 29, 2020 17:32 |
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And Tyler Too! posted:GRF-2N (SLDF Griffin) The M3 does not. Its packing standard IS weapons, but the chassis itself has far more available tonnage than similarly sized mechs (its on par with the ANH and Atlas II). This is probably to simulate an endosteel skeleton and/or an XL engine. EDIT: Also, if you're trying to grind for cbills, slavaging an M3 is the best thing possible. You can sell 100 tonners for about 1 million. A BSK-M3 sells for 2.5 million.
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# ? Jan 29, 2020 17:34 |
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Organ Fiend posted:To add to what was already posted, you can also find DHS in normal stores on planets that the the Star League tag on them. I've actually found more DHS in these stores than in the black market. I found one on my starting planet for my last career
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# ? Jan 29, 2020 17:34 |
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TotalLossBrain posted:I found one on my starting planet for my last career Which one was it?
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# ? Jan 29, 2020 17:35 |
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BrotherJayne posted:Huh, if you play with the unkitted salvage setting, do you get the DHS when you reassemble the mechs? Or only if you buy them whole Only if you buy them whole.
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# ? Jan 29, 2020 17:36 |
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I don't remember honestly.
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# ? Jan 29, 2020 17:36 |
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# ? May 30, 2024 19:45 |
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RBA Starblade posted:I love it The Imp is actually really strong in tabletop (well in 3025 TT anyway. Don't know about later eras). Its a 100 tonner with 2xPPC, LRM15 and 5xML. Solid range power and solid up close firepower.
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# ? Jan 29, 2020 17:37 |