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The seraphim and cannonness box are certain to both include inferno pistols. The character is going to be a £25 box to include all the options i reckon. Speaking of, stopping the sisters releases half way through is very annoying. Especially as the main HQ option for the army is currently only available in the big box.
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# ? Feb 4, 2020 21:58 |
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# ? Jun 5, 2024 09:20 |
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Canoness Veridyan is still available, but for some reason doesn't pop up if you filter for SoB HQ on the website.
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# ? Feb 4, 2020 22:04 |
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Gaussian posted:Some Sisters questions: 1. I'm not sure if there's a consensus on that yet. I know I haven't decided, but I'm leaning towards "They seem decent, but compete for heavy slots that are better" 2. No. If you look at the data sheet "Battle Sister" and "Sister Superior" are different entries for the models that compose the unit. Only an actual "Battle Sister" has the option to take a simulacrum (or a meltagun, for that matter) 3. The metal canoness model came with an inferno pistol. I know, that doesn't help much, but they have historically always had access to the weapons but no models despite them often being a good choice. I'm just glad they didn't get removed. Hopefully, they'll come with seraphim and the canoness but it might be worth noting that one did not come in the battle sister box despite it being a valid choice for a sister superior still. Perhaps the canoness will be a combo canoness/sister superior, since there's going to be a dearth of superiors with all the 5 woman squads being made from boxes of 10
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# ? Feb 4, 2020 22:19 |
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Mortifiers are absolutely worth it. One Morti with a pair of flails punts out 15 S:6 attacks alone, a max squad of four is capable of mincing anything short of a Knight. And that's before you factor in being able to strat them to run/charge and give them support. Between them and Exorcists, Spearheads are a viable option for SoBs.
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# ? Feb 4, 2020 23:12 |
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Are pulse pistols worth it on fire warriors? Is there ever a good reason to take fire warriors in a squad larger than 5?
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# ? Feb 4, 2020 23:20 |
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So quick question- Nobz with big choppas or two choppas? I think the extra attacks for the 2x choppas may outweigh the +2 str and AP -1 however I’d like other opinions
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# ? Feb 4, 2020 23:24 |
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OhDearGodNo posted:So quick question- Nobz with big choppas or two choppas? I think big choppas are going to be more useful honestly. Against a marine you're going to see better returns from wounding on 3 and forcing a 4+ save. Your other boys can poo poo out massed regular attacks.
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# ? Feb 4, 2020 23:28 |
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OhDearGodNo posted:So quick question- Nobz with big choppas or two choppas? I think power stabbas are the most point efficient, especially compared to big choppas. Less points, 1 better AP, and S5 is just as good at wounding marines as S7. If your goal is to go after armor then you'll want to go full can-opener with Power Klaws or Killsaws. JBP posted:I think big choppas are going to be more useful honestly. Against a marine you're going to see better returns from wounding on 3 and forcing a 4+ save. Your other boys can poo poo out massed regular attacks. Nobs are Strength 5.
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# ? Feb 4, 2020 23:34 |
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Thanks all, here’s the funky thing: Nobz being STR 5 that still puts them at 7, and so against T4 there’s no real difference. This is nuts: 2 choppas give more attacks but at standard. Big choppa gets AP -1 but 2 D Stabba gets AP -2 but only 1 D The 2 damage is almost winning out for the points only in that each unsaved wound erases a primaris right?
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# ? Feb 4, 2020 23:44 |
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goose willis posted:Are pulse pistols worth it on fire warriors? 1) no. 2) yes. Marginally harder to score kill more against, and 36 S5 shots on Overwatch hitting on 5s per squad can be surprisingly painful.
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# ? Feb 4, 2020 23:48 |
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OhDearGodNo posted:Thanks all, here’s the funky thing: Nobz being STR 5 that still puts them at 7, and so against T4 there’s no real difference. I'd say that would be a call based on your meta. If there's a ton of primaris you'll be going against the 2D attacks will be worth the extra points, but wasted against 1 wound targets. Regarding min vs max fire warriors: FTGG is a thing, so two min squads being near each other will get the same number of overwatch shots as a 10 squad. Fire warriors are also dirt cheap on points. So min squads help you get multiple battalions for minimal investment.
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# ? Feb 4, 2020 23:56 |
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FTGG also wipes any additional overwatch the squad could do for the rest of the phase if the first charge fails or the unit is destroyed. It's not a distinction that comes up every game but it's less black and white than min squads good/big squads bad.
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# ? Feb 5, 2020 00:05 |
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Are Tyranid armies dissolved and digested back into the acid vats after a battle? Like let’s say a tyranid army conquers world X, do all the bugs hop back onto the space ship and hop into the acid pools? Is there just a big pool of organic material waiting, and when enemies are encountered the bugs create a new customized army?
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# ? Feb 5, 2020 00:18 |
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TURGID TOMFOOLERY posted:Are Tyranid armies dissolved and digested back into the acid vats after a battle? Not after a battle, but after they've "won" and the entire planet's biomass has been consumed by Tyranids, yes, they all return to the acid vats to be dismantled down to raw elements to power the hive fleets and carry all that bio-mass to the next planet, to spawn new tyranids. Exactly.
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# ? Feb 5, 2020 00:20 |
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Zaphod42 posted:Not after a battle, but after they've "won" and the entire planet's biomass has been consumed by Tyranids, yes, they all return to the acid vats to be dismantled down to raw elements to power the hive fleets and carry all that bio-mass to the next planet, to spawn new tyranids. Further to this the latest fluff for the genestealer cults is that they don't actually know this. Maybe the magus does but even the hybrids think they are going to ascend or some poo poo, then they get melted in acid pools and sucked up to the hive ship lol
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# ? Feb 5, 2020 00:56 |
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Kitchner posted:Further to this the latest fluff for the genestealer cults is that they don't actually know this. Maybe the magus does but even the hybrids think they are going to ascend or some poo poo, then they get melted in acid pools and sucked up to the hive ship lol Some are cool with this but most are not and are driven to escape on ships to restart the cycle over generations.
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# ? Feb 5, 2020 00:58 |
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Kitchner posted:Further to this the latest fluff for the genestealer cults is that they don't actually know this. Maybe the magus does but even the hybrids think they are going to ascend or some poo poo, then they get melted in acid pools and sucked up to the hive ship lol The first GSC codex had a frankly disturbing bit of fluff about a cultist who goes to meet with his "beautiful child" (a genestealer) and is torn apart by them as the Hive Fleet is landing. PierreTheMime posted:Some are cool with this but most are not and are driven to escape on ships to restart the cycle over generations. And this is what makes the cult so effective and insidious. Zaphod42 fucked around with this message at 01:08 on Feb 5, 2020 |
# ? Feb 5, 2020 01:06 |
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Kitchner posted:Further to this the latest fluff for the genestealer cults is that they don't actually know this. Maybe the magus does but even the hybrids think they are going to ascend or some poo poo, then they get melted in acid pools and sucked up to the hive ship lol Joining a galaxy spanning psychic hive mind of infinite possibility is kinda ascending, even if the process is, uhm, unpleasant. I mean, it’s not the individualistic ego-apotheosis which our modern ultra narcissism says it should be; where we are the one individual god and everyone else has to worships us, but it is ascension none the less! E: I’m ready, take me star father
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# ? Feb 5, 2020 01:49 |
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Zaphod42 posted:Not after a battle, but after they've "won" and the entire planet's biomass has been consumed by Tyranids, yes, they all return to the acid vats to be dismantled down to raw elements to power the hive fleets and carry all that bio-mass to the next planet, to spawn new tyranids. To add to this, most tyranid special characters are just builds that the hive mind has found to be effective enough to warrant saving the template. Game balance is stopping it but there’s nothing fluffside to stop a hive mind from shutting out 20-30 Old One Eye’s to take a planet.
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# ? Feb 5, 2020 02:45 |
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I feel like the templates when spawned have enough awareness where if two drop next to each other they would immediately try to kill the other to be the apex form like two splinters meeting and duking it out till the strongest remains.
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# ? Feb 5, 2020 03:24 |
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For_Great_Justice posted:I feel like the templates when spawned have enough awareness where if two drop next to each other they would immediately try to kill the other to be the apex form like two splinters meeting and duking it out till the strongest remains. 'Nids that get names also get huuuuge egos and don't react well to seeing another one of themself
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# ? Feb 5, 2020 03:35 |
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Macdeo Lurjtux posted:To add to this, most tyranid special characters are just builds that the hive mind has found to be effective enough to warrant saving the template. Game balance is stopping it but there’s nothing fluffside to stop a hive mind from shutting out 20-30 Old One Eye’s to take a planet. This came up a few pages ago and I liked the explanation that situations for effective tyranid strategies end up perpetuating. There was only one Old One Eye so the hive mind just recreates one of them.
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# ? Feb 5, 2020 04:59 |
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moths posted:Canoness Veridyan is still available, but for some reason doesn't pop up if you filter for SoB HQ on the website. Isn’t she finecast?
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# ? Feb 5, 2020 04:59 |
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Revelation 2-13 posted:Joining a galaxy spanning psychic hive mind of infinite possibility is kinda ascending, even if the process is, uhm, unpleasant. I mean, it’s not the individualistic ego-apotheosis which our modern ultra narcissism says it should be; where we are the one individual god and everyone else has to worships us, but it is ascension none the less! If you want to become one with a galaxy-spanning psychic mind of infinite possibility, the Emperor is right there and doesn't require you to make out with any Xenos, citizen.
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# ? Feb 5, 2020 05:46 |
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JackMann posted:Missed this when you posted it. Thank you! I'm hoping it keeps everything entertaining enough to go through when the actual gameplay isn't too exciting. Would you mind sharing a closer picture of the captain's sword? I'm having a hell of a time getting an effect that I like on mine and I think I might like to steal that, albeit in more of a blue/teal to compliment my salamanders (which are eventually going to get finished).
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# ? Feb 5, 2020 06:13 |
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JackMann posted:I have faith in you. You will get that head painted. If not tomorrow, then soon. You've got this. I didn't quite finish today but I made progress I need to layer/highlight the skin on the face, paint a lens on the eyepiece, and paint the feather. But those are just a couple finishing touches and basically done! Definitely the best model I've painted yet.
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# ? Feb 5, 2020 06:28 |
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I have been lurking in the wh40k lore for a long while now and want to get my hands dirty with the the tabletop game and i want to try giving kill team or 1k games a shot, I have been leaning towards admech but also want to try thousand sons and death guard. I wanted to see if anyone plays on tabletop simulator and would be will to teach a newbie, I have a general understanding from watching youtube games and some reading but outside of a very one sided game (which i was trying to shoot one big dude the hole time that never died) which I had 100% zero idea what I was doing but out side of that I'm still fairly lost. p.s. sorry for my terrible grammar I am a lurker more than a poster. Jay-Roden fucked around with this message at 07:18 on Feb 5, 2020 |
# ? Feb 5, 2020 06:29 |
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Hellburger99 posted:Would you mind sharing a closer picture of the captain's sword? I'm having a hell of a time getting an effect that I like on mine and I think I might like to steal that, albeit in more of a blue/teal to compliment my salamanders (which are eventually going to get finished). No problem! Here's the guide I followed.
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# ? Feb 5, 2020 08:04 |
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JackMann posted:No problem! I have to say the shading/glazing with a medium to create that sort of faded effect is something I'm really struggling with, so if anyone has any tips I'd be really grateful. I've been trying to use the GW tutorial for power swords which is essentially: Stegadon Scale Green base, and then you sort of just shade into quarters using sotek green, thunder hawk blue, another blue, and then ulthan grey I think. I can actually do the sotek green so it looks like it fades in, but I find as soon as I've done that one the other colours either take a million years to build up, or I put one layer on and it ruins the effect by being too strong. I guess I'm having trouble get the right consistency.
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# ? Feb 5, 2020 09:32 |
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Revelation 2-13 posted:Joining a galaxy spanning psychic hive mind of infinite possibility is kinda ascending, even if the process is, uhm, unpleasant. I mean, it’s not the individualistic ego-apotheosis which our modern ultra narcissism says it should be; where we are the one individual god and everyone else has to worships us, but it is ascension none the less! Hivefleet Evangelion looking good
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# ? Feb 5, 2020 09:55 |
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Jay-Roden posted:I have been lurking in the wh40k lore for a long while now and want to get my hands dirty with the the tabletop game and i want to try giving kill team or 1k games a shot, I have been leaning towards admech but also want to try thousand sons and death guard. I wanted to see if anyone plays on tabletop simulator and would be will to teach a newbie, I have a general understanding from watching youtube games and some reading but outside of a very one sided game (which i was trying to shoot one big dude the hole time that never died) which I had 100% zero idea what I was doing but out side of that I'm still fairly lost. I would strongly recommend Thousand Sons as a starter. Their Start Collecting box is a fantastic value (it includes Ahriman!) and with their new rules they have some really interesting/fun/powerful tricks, whereas AdMech are a very static gun line. They can be good, but they’re the Imperial Tau equivalent and might not be terribly interesting to start.
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# ? Feb 5, 2020 13:09 |
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PierreTheMime posted:I would strongly recommend Thousand Sons as a starter. Their Start Collecting box is a fantastic value (it includes Ahriman!) and with their new rules they have some really interesting/fun/powerful tricks, whereas AdMech are a very static gun line. They can be good, but they’re the Imperial Tau equivalent and might not be terribly interesting to start. Thousand Sons are a pretty tricky army compared to admech and I think admech are fun to play, however the Thousand Sons box is super value and comes with nothing but good poo poo so I agree. I'm really tempted to get a Thousand Sons box I need to stop myself regularly.
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# ? Feb 5, 2020 13:26 |
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JBP posted:Thousand Sons are a pretty tricky army compared to admech and I think admech are fun to play, however the Thousand Sons box is super value and comes with nothing but good poo poo so I agree. To be fair the Start Collecting AdMech box is fantastic as well. A Dominus, 2x5 Skitarii, and an Onager is viable right out of the box. As much as I love AdMech I find them dry tactically. They’re great to combine into other Imperial forces though.
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# ? Feb 5, 2020 13:31 |
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PierreTheMime posted:To be fair the Start Collecting AdMech box is fantastic as well. A Dominus, 2x5 Skitarii, and an Onager is viable right out of the box. As much as I love AdMech I find them dry tactically. They’re great to combine into other Imperial forces though. Probably also only fair to assume AdMech will likely no longer be 'tactically dry' come April, if that affects decisions at all.....
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# ? Feb 5, 2020 13:44 |
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PierreTheMime posted:To be fair the Start Collecting AdMech box is fantastic as well. A Dominus, 2x5 Skitarii, and an Onager is viable right out of the box. As much as I love AdMech I find them dry tactically. They’re great to combine into other Imperial forces though. Yeah I agree, only downside is the admech box is maybe 300pts at a push versus ~500 for the Thousand Sons which is a very cost friendly starter. I'm going to get a Night Lords FW transfer sheet for my 40k Not Lords marines because chapter customiser absolutely hosed me out of my money and time. I hope people don't bag me for making loyal literal night lords but whatever the alternate pads and poo poo I wanted aren't gettable.
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# ? Feb 5, 2020 13:44 |
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JBP posted:Yeah I agree, only downside is the admech box is maybe 300pts at a push versus ~500 for the Thousand Sons which is a very cost friendly starter. 'loyal' Nightlords often weren't too visually distinct from traitor Nightlords (save but for ones that accepted chaos boons, which was even still looked down upon in some remaining Nightlords circles in 40k). ADB's books paint the circumstances for the Nightlords in 40k as one more of salvaged armor, so mix-match pieces they could find for themselves off scavenged enemies/brothers.
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# ? Feb 5, 2020 13:47 |
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DandyLion posted:'loyal' Nightlords often weren't too visually distinct from traitor Nightlords (save but for ones that accepted chaos boons, which was even still looked down upon in some remaining Nightlords circles in 40k). ADB's books paint the circumstances for the Nightlords in 40k as one more of salvaged armor, so mix-match pieces they could find for themselves off scavenged enemies/brothers. They're primaris. Basically using the whole thing where Cawl was like "haha um of course I didn't use traitor geneseed". Who gives a poo poo their brains don't work and they're travelling to the ghoul stars led by a primaris chapter master that has incurable nightmares while they burn perfectly fine imperial settlements just on the off chance there's a chaos incursion, all the while spoofing traitor comms for reasons of camouflage or disinformation. They can wear the skull and batwings if they like basically.
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# ? Feb 5, 2020 13:54 |
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Gameko posted:Isn’t she finecast? She is, but she's also in scale with the new sisters and was sculpted for finecast rather than adapted from an old metal figure.
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# ? Feb 5, 2020 13:54 |
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That is true, i forgot about Veridyan even though I've painted one in the lead up to the sisters hype. I like to think they made the relic pistol good for her sake.
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# ? Feb 5, 2020 14:27 |
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# ? Jun 5, 2024 09:20 |
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moths posted:She is, but she's also in scale with the new sisters and was sculpted for finecast rather than adapted from an old metal figure. This is good to know. I think I'll pick one up. I'd avoided it because I worried it would really clash with plastic sisters.
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# ? Feb 5, 2020 15:50 |