|
I was born the same year the OD&D box set was first published. I started playing somewhere around 1982 or 1983 with Moldvay Basic. Today I realized this means I've been running games for over 80% of the hobby's existence, and that just feels weird.
|
# ? Feb 10, 2020 17:55 |
|
|
# ? Jun 13, 2024 06:18 |
|
dwarf74 posted:I was born the same year the OD&D box set was first published. ... poo poo, this just made me realize I've been writing for nWoD/CofD for longer than owod was an active product line.* *Discounting the 20th Anniversary Editions and VtM 5e, that is.
|
# ? Feb 10, 2020 17:59 |
|
The first post makes me think "This is the weirdest way to admit the origin of Rock and Roll within the African-American community, and he should re-phrase it, but at least he's attributing it?" The second makes my innocence regarding the first a mockable folly.
|
# ? Feb 10, 2020 18:01 |
|
So, out of a flurry of enthusiasm and some not-insignificant weebness, a friend and I put together a Firebrands hack for running a Fate/Stay Night (or related Fate/ franchise story) style war for the Holy Grail/magical mcguffin, but which could be specialized reasonably easily for any team or solo Battle Royale. The other major mechanical influence was Zoofights from this very forum. There's a bunch of Fate/ specific genre stuff baked in, but I'm pretty proud of it (and the first, exceptionally stupidly large game of it is currently unfolding on a Discord community we're part of with eleven players besides us referees). Fate/Ignite Array: https://docs.google.com/document/d/1sDID5q9wmJL8EB5VAZsQNrqcIicDrXQEJ6y7AHefqeI/edit?usp=sharing I'm curious if it catches any of your interest, since it's an attempt to do Fate/ nonsense with a narrative bent rather than attempting to simulate the varied magical systems and rule violations and metaphysical hack jobs that is the Fate/ setting. It's more of a collaborative writing framework than a rigorous game.
|
# ? Feb 11, 2020 07:17 |
|
Joe Slowboat posted:So, out of a flurry of enthusiasm and some not-insignificant weebness, a friend and I put together a Firebrands hack for running a Fate/Stay Night (or related Fate/ franchise story) style war for the Holy Grail/magical mcguffin, but which could be specialized reasonably easily for any team or solo Battle Royale. The other major mechanical influence was Zoofights from this very forum. Nice, I'm certainly interested.
|
# ? Feb 11, 2020 07:27 |
|
MonsieurChoc posted:Nice, I'm certainly interested. Sweet! I'd love to know what you think. It's very explicitly not meant to produce canon-compliant stories, since it's a franchise and frankly the Fate/ related canon is huge and of variable quality/silliness.
|
# ? Feb 11, 2020 07:35 |
|
90s Cringe Rock posted:FOX SORD's going to grow up into KITSUNE KATANA if you're not careful. C'mon, Japanese names have the family name first. It'll clearly be KATANA KITSUNE.
|
# ? Feb 11, 2020 08:17 |
Joe Slowboat posted:Sweet! I'd love to know what you think. As someone who has recently been deep diving into Fate content, it seems to me that canon is a flexible and thing within itself, and that everyone cheats anyway.
|
|
# ? Feb 11, 2020 08:29 |
|
is Heroquest any good? I like the old school art on it but the ebay price is
|
# ? Feb 11, 2020 13:53 |
|
https://www.youtube.com/watch?v=KhNEH07U3KQ It's got its fans.
|
# ? Feb 11, 2020 13:56 |
|
Sadly, no Kids D&D this Thursday. I need a week off.
|
# ? Feb 11, 2020 15:10 |
|
Alan Smithee posted:is Heroquest any good? I like the old school art on it but the ebay price is It's a good game but it's also REALLY simple in nature, so might not be the best usage of your money
|
# ? Feb 11, 2020 15:37 |
|
Meinberg posted:As someone who has recently been deep diving into Fate content, it seems to me that canon is a flexible and thing within itself, and that everyone cheats anyway. Oh certainly, we just have a player that took a lot of effort to move away from ‘that’s not canon! According to canon you can’t have a heroic spirit that does that!’ Personally I think a core theme of Fate/ is precisely breaking the rules - magecraft is cheating at the universe and paying the price for it, Heroic Spirits are Great Men, Women, and Anime Teens of History who break chronology and historical determinism just by existing in the present, and in general core characters are those who are told ‘this is your place in the world’ and then overcome it. So canon isn’t just flexible in the series, it’s a target. This is the line of thought that led to ‘this cannot ever be simulated, so what other kind of game could run it and keep the genre going?’
|
# ? Feb 11, 2020 16:11 |
|
I haven't looked at it and already I like it more than the fate unisystem hack
|
# ? Feb 11, 2020 16:23 |
|
Joe Slowboat posted:Personally I think a core theme of Fate/ is precisely breaking the rules - magecraft is cheating at the universe and paying the price for it, Heroic Spirits are Great Men, Women, and Anime Teens of History who break chronology and historical determinism just by existing in the present, and in general core characters are those who are told ‘this is your place in the world’ and then overcome it. You are absolutely right. Pretty much every major rule mentioned in a Fate/ is either going to be broken by someone or is totally irrelevant to the story. A character isn't a real Heroic Spirit unless they cause another character to call bullshit at least once.
|
# ? Feb 11, 2020 20:22 |
|
Alan Smithee posted:is Heroquest any good? I like the old school art on it but the ebay price is I think I posted about it a few months back? Let me check my post history real quick and then edit this post according Edit The awful app keeps closing when I open the 2019 chat thread. Short answer is I wouldn't pay eBay prices because it's not that great
|
# ? Feb 11, 2020 20:32 |
|
golden bubble posted:You are absolutely right. Pretty much every major rule mentioned in a Fate/ is either going to be broken by someone or is totally irrelevant to the story. A character isn't a real Heroic Spirit unless they cause another character to call bullshit at least once. It's a weird kind of humanism, where humans willing to push themselves past their limits can become anything... including horrible monsters. With laser swords.
|
# ? Feb 11, 2020 21:40 |
|
I just published Twilight Song on itch! It's a hack of The Quiet Year where you collectively play as an immortal narrator living among people in the peaceful twilight of humanity's current era, as the old world changes into something strange and new. Its main inspiration is the award-winning manga Yokohama Shopping Log* by Hitoshi Ashinano, and among its other inspirations are: their other works, numerous Ghibli films, Mushi-shi, BLAME!, the magical-realist short stories of Bruno Schulz, the illustrations and paintings of Jacek Yerka, and the music of Joe Hisaishi. Even if you haven't heard of most of these things, I recommend checking them out anyway - they're a mix of the weird, wonderful, and sublime and my game is an attempt to hold a candle to that. But back to Twilight Song - if you've played The Quiet Year or seen any of the whole raft of PbP games that've been run on the forums over the past few years (including the Twilight Song alpha playtest) then you'll have a bit of an idea of how Twilight Song works, except there's a bunch of pretty dramatic changes! First, you collectively play a single immortal narrator who lives with humans, but isn't one of them. Second, there's a greater focus on the weirdness of the world and everyday interactions with that weirdness. Third, it's not just one year - it's decades, it's generations! Between each in-game year there's an interval of anywhere from a single night (running straight into the next year) to an entire generation. That's where things start getting a lot weirder, and even if you're not hot on pastoral stories this might still interest you. In each interval you pick and choose prompts from a set of lists, and the longer it goes for, the more lists you pick from and the stranger they get:
Anyway, here's a link to the tweet where I launched the game if you have a twitter account and a moment to spare giving it a boost: https://twitter.com/SpeaktheSky/status/1227331054987554820 *if 'shopping log' sounds a bit too pastoral for you, it also has: gay robots, sunken cities, and a giant bird-like aircraft slowly orbiting the earth, among other things
|
# ? Feb 12, 2020 01:39 |
|
Hello thread. I am playing 5th edition again because I don't love myself enough.
|
# ? Feb 12, 2020 02:36 |
|
So this happened. https://www.drivethrurpg.com/product/303113/Hexpunk I think we have a new low for cover design.
|
# ? Feb 12, 2020 03:21 |
|
Reene posted:Hello thread. I am playing 5th edition again because I don't love myself enough. I was going to make a jokey insult but no that actually about says it.
|
# ? Feb 12, 2020 03:22 |
|
UnCO3 posted:I just published Twilight Song on itch! It's a hack of The Quiet Year https://twitter.com/lackingceremony/status/1227280022659977217 So if you grab it now you'll also be helping out a shelter in need.
|
# ? Feb 12, 2020 03:59 |
|
UnCO3 posted:[...] Bought! Thanks UnCO3, that gave me fuzzy feels, hope it does the same for my gaming group ^^
|
# ? Feb 12, 2020 11:37 |
|
I just realized, as of February 15th, I will have been running and playing these stupid-rear end games for 45 years. Jesus.
|
# ? Feb 12, 2020 15:41 |
|
Mr.Misfit posted:Bought!
|
# ? Feb 12, 2020 16:21 |
|
Humbug Scoolbus posted:I just realized, as of February 15th, I will have been running and playing these stupid-rear end games for 45 years. Jesus.
|
# ? Feb 12, 2020 18:17 |
|
Tibalt posted:What, you ran your first game as a valentine present in 1985? 1975.
|
# ? Feb 12, 2020 18:23 |
|
I sympathise. There are people in my regular pool of players who weren't born when I first sat down with a book of rules and some dice.
|
# ? Feb 12, 2020 18:56 |
|
dwarf74 posted:That's 30 years. I still have my first printing Brown Box set and Greyhawk, Blackmoor, Eldritch Wizardry, Gods, Demigods, and Heroes, and Chainmail.
|
# ? Feb 12, 2020 19:47 |
|
dwarf74 posted:That's 30 years.
|
# ? Feb 12, 2020 19:55 |
|
Humbug Scoolbus posted:I still have my first printing Brown Box set and Greyhawk, Blackmoor, Eldritch Wizardry, Gods, Demigods, and Heroes, and Chainmail. Would you like a down payment on a house instead?
|
# ? Feb 12, 2020 19:56 |
|
Froghammer posted:Nonsense, the 90s were like 10 years ago It makes sense, given the 80's were only 20 years ago. (also dangit, Humbug Scoolbus has 7 or 8 years of gaming on me.)
|
# ? Feb 12, 2020 20:07 |
Hello everyone, I wrote another blog post that is likely to get me a redtext. In this case I introduce the concept of designing TTRPGs for gamefeel. I have the next article in the series written already and the next two in outlines, so this series is going to be an actual series!
|
|
# ? Feb 12, 2020 20:59 |
|
Meinberg posted:Hello everyone, I wrote another blog post that is likely to get me a redtext. In this case I introduce the concept of designing TTRPGs for gamefeel. I have the next article in the series written already and the next two in outlines, so this series is going to be an actual series! Yes. I am excited for this topic.
|
# ? Feb 13, 2020 18:55 |
DalaranJ posted:Yes. I am excited for this topic. Nice! Next three posts are going up weekly, then after that I'm moving to a monthly schedule as I tackle specific genres and types of scenes. Those will be taking longer because I intend to also a publish game that demonstrates the mechanics I devise in each of those blogs posts.
|
|
# ? Feb 13, 2020 23:10 |
|
Meinberg posted:Hello everyone, I wrote another blog post that is likely to get me a redtext. In this case I introduce the concept of designing TTRPGs for gamefeel. I have the next article in the series written already and the next two in outlines, so this series is going to be an actual series! I think I know what you meant, but because I am an rear end in a top hat, this bit: quote:it is much more important for a game to be engaging, that is, that the participants desire to see the end of a session. actually made me think of bad games in which I thought, "I cannot wait for this session to be over."
|
# ? Feb 13, 2020 23:10 |
|
Zorak of Michigan posted:I think I know what you meant, but because I am an rear end in a top hat, this bit: yes but that's not very obviously not what's meant. In your scenario you would like to see an immediate end to a game, in meinberg's they would like to see a game through to completion
|
# ? Feb 14, 2020 06:17 |
|
Meinberg posted:Hello everyone, I wrote another blog post that is likely to get me a redtext. In this case I introduce the concept of designing TTRPGs for gamefeel. I have the next article in the series written already and the next two in outlines, so this series is going to be an actual series! Probably the first time I've read an article of yours and not only agreed with everything, but beyond that, nothing you say here should be even remotely controversial.
|
# ? Feb 14, 2020 06:35 |
|
Tuxedo Catfish posted:Probably the first time I've read an article of yours and not only agreed with everything, but beyond that, nothing you say here should be even remotely controversial. There is one thing I wasn’t sure about, but it’s more an extra concern than a disagreement. Rolling a d20 and adding modifiers doesn’t create the feel of a raucous battle, but that’s assuming the player actually wants the feel of a raucous battle in a mechanical sense. They might want to imagine the scene that way, but what they usually want as the feeling of play is a controlled and tactical battle where choices can be intelligently made and matter. Not an actual chaotic ruck where they have no idea what’s going on and any choice could be randomly wrong because it only takes one person to be holding a sword at just the right angle for it to go through your kidney when you move. This dissociation of player desire causes plenty of problems. It’s even worse for gun fighting.
|
# ? Feb 14, 2020 16:12 |
|
|
# ? Jun 13, 2024 06:18 |
Zorak of Michigan posted:I think I know what you meant, but because I am an rear end in a top hat, this bit: Definitely not the intent of my statement, but I can see how it could be read that way. Tuxedo Catfish posted:Probably the first time I've read an article of yours and not only agreed with everything, but beyond that, nothing you say here should be even remotely controversial. I'm saving some of my hotter takes for later in the series! The next one should be extra spicy, I think. hyphz posted:There is one thing I wasnt sure about, but its more an extra concern than a disagreement. As for this, well, there's a difference between something feeling like a frantic and chaotic fight and the mechanics being frantic and chaotic. And it's not the only way to represent a fight, that is also true. A fight can also be represented by something quieter, more like a duel or a gunfight, where there's a lot of stillness followed by sudden action. But generally, that's not what being portrayed in D&D. D&D is a melee, a wild clash of forces, and it needs something faster paced to represent that.
|
|
# ? Feb 14, 2020 16:56 |