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Morpheus posted:Hahaha ohhhh man gently caress that. Swimming up to the edge of a cliff in Subnautica and staring down the dark abyss sent a chill racing up and down my spine every time, jesus. That's not even counting the descent back into the murky darkness every time I needed to swim to the surface for air.
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# ? Feb 11, 2020 17:28 |
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# ? Jun 5, 2024 04:36 |
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I think an immersive sim game (a la Prey) set in a facility that's been destroyed in many areas, forcing you to walk the open ocean floor often, would be pretty freaky. Though for me, it's not so much just being in the ocean - in fact, I find comfort in games like Subnautica with being close to the ground, regardless of how deep I am. There'd need to be an element of swimming to it, where you can be in this dark open abyss with little reference for size around you.
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# ? Feb 11, 2020 17:33 |
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Haunted PS1 Demo Disc is pretty good. Neko Yume was kinda rad (I like LSD: Dream Emulator which it's based on)
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# ? Feb 11, 2020 19:42 |
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Morpheus posted:What's the surprise? Can't find anything from googling it. A damned effective jumpscare that unlocks a new outfit. It was one of the earlier prototypes from itch.io
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# ? Feb 11, 2020 19:54 |
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Picked up TWD: Final Season since it repopped on Steam recently for completion's sake. It feels like the development issues surrounding it shone through, with things being very heavily concentrated in a few locations, but it was nice to get some sort of closure to Clem's story. RIP Walking Dead you were a decent series alongside your friends, shame your company blew the gently caress up
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# ? Feb 12, 2020 01:24 |
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Yeah, that series never quite reached the emotional heights of Lee & Clementine's relationship in the first season but it still had its moments every now and then. I was glad to see Clem's story through to the end.
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# ? Feb 12, 2020 04:29 |
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I only bothered with the first two seasons but 2 sucked so much I never bothered with the rest. Making Clem the viewpoint character and the rest of the cast adults was an awful move since they all have to act like incompetent children in order for you to have any agency at all.
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# ? Feb 12, 2020 07:58 |
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I wanna point out that if we're talking about underwater stuff, there's a horror game for the Sega saturn Called 'Deep Fear'. It's almost literally just resident evil 2 but on a budget and set in an underwater lab. With bonus portions where you walk a few areas in a suit. Of course we all can't forget how good Soma is at this stuff as well.
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# ? Feb 12, 2020 08:02 |
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Is this sea of solitude any good? Is it a horror game?
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# ? Feb 12, 2020 23:44 |
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What was the game set in an underwater lab where a terrible disaster has happened and you are possibly the sole survivor, collecting people's records as you try to get to the escape shuttle? I remember it had some good moments especially during the walk outside the lab
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# ? Feb 13, 2020 01:32 |
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The Saddest Rhino posted:What was the game set in an underwater lab where a terrible disaster has happened and you are possibly the sole survivor, collecting people's records as you try to get to the escape shuttle? I remember it had some good moments especially during the walk outside the lab That sort of sounds like SOMA.
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# ? Feb 13, 2020 01:57 |
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It was seaQuest DSV.
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# ? Feb 13, 2020 02:05 |
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it's neither of those, indie walking simulator type, narration dealing with PTSD, has a twist (major spoilers) E: Spoiler removed
The Saddest Rhino fucked around with this message at 03:13 on Feb 14, 2020 |
# ? Feb 13, 2020 02:54 |
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Narcosis?
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# ? Feb 13, 2020 02:54 |
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Thanks, that's the one!
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# ? Feb 13, 2020 02:58 |
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Narcosis was pretty great, I liked it a lot more than I thought I would.
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# ? Feb 13, 2020 03:53 |
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Also chiming in, narcosis is good. Don't read the spoiler above it basically ruins the game. It's a bit janky but I think it's worth a playthrough. Had some decent hallucination moments.
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# ? Feb 13, 2020 10:43 |
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Ineffiable posted:I wanna point out that if we're talking about underwater stuff, there's a horror game for the Sega saturn Called 'Deep Fear'.
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# ? Feb 13, 2020 12:03 |
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is it possible to fruitfully combine horror and a platformer without relying on jump scares or "whoa, you thought this was whimsical but now it's sinister" style twists part of me feels the mobility and freedom of movement inherent to a platformer style game takes away any sense of powerlessness you'd probably need to execute proper horror, but that runs counter to my belief that you don't need to be a useless lump of a protagonist to evoke horror and I'm struggling to square the two
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# ? Feb 14, 2020 00:12 |
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Metroidvania games maybe? Metroid relies on isolation and crazy monsters, and Castlevania is about literal gothic vampires.
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# ? Feb 14, 2020 00:18 |
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Limbo and Inside are the gold standards of horror platformers for me and they both have solid movement. You don't have to limit the player to make them feel helpless, you just have to introduce greater forces to threaten them. Little Nightmares does that really well, too. Other platformers have really great moments that hint at how horror can work in the style. Hollow Knight has a few parts that are as ominous and threatening as anything I've seen in full horror games.
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# ? Feb 14, 2020 01:50 |
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limbo, inside, little nightmares in a loud jerry seinfeld voice, and what's with all the child protagonists in horror platformers hollow knight is basically what I've been picturing when I try to brain my way through the idea of a horror platformer, it's close but it's just missing some key spice
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# ? Feb 14, 2020 02:57 |
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The Swapper? Not out and out horror, more... existential I guess?
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# ? Feb 14, 2020 03:04 |
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Yeah, I feel that for horror, a platformer demonstrably has a better shot at achieving an effect if it goes for full surrealism. Little Nightmares is fantastic in that way, it's distressing and unnerving and occasionally gross in a way that does a good job of building a feeling of unease. Limbo and Inside similarly use minimalist design to obfuscate otherwise goofy contrivances in the environment which helps you to ignore goofity videogame platforming in favor of the off-putting visual elements. Eversion and the many tiny indie platformers of its ilk (ie, Burd, or Birdgut, or...An Untitled Story...why is my mind stuck on bird games?) can occasionally succeed at creating an atmosphere of unease, but it's tricky to turn toony graphics into horror without relying on really trite efforts to squick the audience via gore or body horror or references to sexual violence, and without just relying on jumpscares, so not many real horror success stories in that genre, I think. I'm sure there's exceptions though. Axiom Verge might kinda count, but it's mostly just a game with very surreal imagery. It's annoying me slightly that I'm sure I've played tons of halfway interesting small, free games that would be worth mentioning here at least for academic discussion's sake, and yet I can't remember a single one of them at the moment.
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# ? Feb 14, 2020 03:06 |
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Xenomrph posted:Metroidvania games maybe? Metroid relies on isolation and crazy monsters, and Castlevania is about literal gothic vampires. And honestly, no, I don't think they combine very well. That kind of super-active climbing and jumping based gameplay coupled with the high degree of abstraction that being a 2D sidescroller entails just makes it ineffective as a horror. Horror as a genre depends too heavily on atmosphere and presentation - there's a reason why so many horror games are made in first person, it just works better when they are. There are ways to make them tense and even scary at times, of course, but in my experience that kind of thing tends to hinge more on adrenaline (like forced chase scenes) than on anything. It's just not the same thing.
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# ? Feb 14, 2020 07:18 |
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Deadlight, although it's a princeofpersialike, so 'freedom and good controls' is the last thing that comes to mind.
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# ? Feb 14, 2020 07:54 |
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Was Abuse horror? https://www.youtube.com/watch?v=0Q0SbdDfnFI
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# ? Feb 14, 2020 08:18 |
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Metroid Fusion is legitimately creepy in spots, probably the best example I can think of. And not just because of the SA-X but also the whole Nightmare sequence.
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# ? Feb 14, 2020 10:53 |
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Dying Light has a lot of parkour and is tense and scary until you unlock enough abilities to turn it into a farcical zombie-wrasslin’ simulator.
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# ? Feb 14, 2020 16:29 |
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Hakkesshu posted:Metroid Fusion is legitimately creepy in spots, probably the best example I can think of. And not just because of the SA-X but also the whole Nightmare sequence. Came to post this, the environmental story telling does an amazing job (which the game could have done with more with). I'm still holding out hope for Ghost Song
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# ? Feb 14, 2020 19:50 |
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Rain World can be a pretty effective horror game. It has a world made up of big, interconnected zones like a metroidvania but doesn't really hand out powerups like those games usually do. Some very unsettling many-legged creatures in that game.
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# ? Feb 14, 2020 21:05 |
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I know there was a side-scrolling indie called Tamashii that came out lately that got some good reviews - lots of Giger-inspired aliens and body imagery. Haven't played it myself yet though. Here's the trailer: https://youtu.be/fJqBk32CENM
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# ? Feb 14, 2020 21:50 |
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Speaking of giger body horror and poo poo, is Scorn ever coming out?
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# ? Feb 15, 2020 01:59 |
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SkeletonHero posted:Dying Light has a lot of parkour and is tense and scary until you unlock enough abilities to turn it into a farcical zombie-wrasslin’ simulator. As soon as you unlock the abilities to just shove zombies aside violently the game becomes not scary and in fact very funny.
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# ? Feb 15, 2020 02:03 |
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Xenomrph posted:Speaking of giger body horror and poo poo, is Scorn ever coming out? I haven’t heard any news from it. Getting Routine vibes.
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# ? Feb 15, 2020 02:05 |
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Let's see. Twitter hasn't updated since 2018 (fake edit: no, it updated yesterday, but only in a reply to someone), Kickstarter since August 2019... Apparently someone's still working on it, but hoo boy.
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# ? Feb 15, 2020 02:24 |
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Hakkesshu posted:Metroid Fusion is legitimately creepy in spots, probably the best example I can think of. And not just because of the SA-X but also the whole Nightmare sequence. The end of the Crocomire fight in Super Metroid was legit terrifying playing as a kid in the dark while staying up too late.
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# ? Feb 16, 2020 04:43 |
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FirstAidKite posted:Hell yeah. Like, basically I'm imagining something like the Demon's Souls Shrine of Storms with all of the flying stingrays and skeletons but with a more blatant underwater aesthetic, or like Dark Souls 2's No Man's Wharf but like...bigger and more indepth and more akin to the concept art for that area (the Fishing Hamlet from Bloodborne really knocked this out of the park, especially with stuff like you being "under" it for a good bit of that DLC and finding things like people talking about being able to hear the water or one of the Fishing Hamlet enemies falling and landing in the underwater dry areas below it) Those are some good ideas Lunatic Sledge posted:is it possible to fruitfully combine horror and a platformer without relying on jump scares or "whoa, you thought this was whimsical but now it's sinister" style twists I mean Bloodborne is a game where you can kill 99% of the spooky things you can encounter but it still manages to be very spooky overall, I imagine it's quite possible to convey the same thing in basically any genre of game if handled properly Cardiovorax posted:That doesn't really make them horror, though. You obviously never played through the SA-X segments of Metroid Fusion, cause those were loving terrifying SelenicMartian posted:Was Abuse horror? I'd say yeah Also started playing Doki Doki Literature Club tonight and while I'm nowhere near done with it, it's honestly spooked me more than almost anything in a good long while especially once I noticed the stuff it does outside of the game...
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# ? Feb 16, 2020 12:30 |
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Bloodborne is scarier than 99% of the horror games where you have to run and/or hide away. The monsters are still creepy as hell in their designs and movements even if you can (theoretically) wipe the floor with them.
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# ? Feb 16, 2020 12:35 |
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# ? Jun 5, 2024 04:36 |
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drrockso20 posted:You obviously never played through the SA-X segments of Metroid Fusion, cause those were loving terrifying
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# ? Feb 16, 2020 12:37 |