The only time I've ever given much of a poo poo about being raided was when I had holdings in eastern Europe or west Asia, where you're much more prone to adventurer raids from nomads. Far more annoying than naval raids imo.
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# ? Mar 5, 2020 13:13 |
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# ? Jun 5, 2024 05:49 |
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I think they've already confirmed that they're doing away with the CK2 system of separate boats. Once you order an army onto a sea tiles, they get boats automatically but you start paying a healthy chunk of gold for it. The CK1 system, in other words.
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# ? Mar 5, 2020 13:21 |
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The most annoying raiding I've seen is in my New England game of After the End where I was getting hit by the occasional Rust Cultist, but also vikings all united and reformed and just kept sending troops to wreck my westernmost provinces, Occultists came down from the north, and loving pirates zoomed in from all the way down in the caribbean. The problem with diminishing return systems is that historically, there were significant raiding groups into the 18th century. Places where raiding trailed off was a cross between military advancements to defend and retaliate against raids, as well as the organization so that the raiding societies would be constrained by whatever central political authority stopping them from attacking at will. There's a famous thing where the Ottoman Sultan asked the Cossacks very nicely to stop raiding in the 17th century, and they had a very interesting response. https://www.youtube.com/watch?v=hQTlT8-qYUk
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# ? Mar 5, 2020 18:23 |
What the gently caress Merchant Republics are allowed to do matrilinear marriages now if they pass Full Status of Women??? When did that change? I had always assumed breeding in bloodlines was impossible for MRs because of the lack of matrilinear transfer, but now I can do it hot drat. Also it sucks that MRs can't pass Imperial Admin or any similar law that gives the big bonus to vassal limit. I want a huge-rear end MR empire without having to hand out kingdom titles all the drat time.
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# ? Mar 5, 2020 20:02 |
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SlothfulCobra posted:The most annoying raiding I've seen is in my New England game of After the End where I was getting hit by the occasional Rust Cultist, but also vikings all united and reformed and just kept sending troops to wreck my westernmost provinces, Occultists came down from the north, and loving pirates zoomed in from all the way down in the caribbean. ATE in particular is just lousy with raiding. When I did a Chicago run, I had to restart more than a few times because if a meaty raid stack showed up on my capital within the first few years, there was no dislodging them. Even after I got past the early game, I had to plan around my capital being raided all the time. (honestly the most annoying part was when raiders just waltz across my entire realm to my capital and only become hostile when they pause. Until they do, they have much smaller models, making them way harder to notice).
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# ? Mar 5, 2020 23:33 |
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https://store.steampowered.com/app/449980/Expansion__Crusader_Kings_II_The_Reapers_Due/ Reaper's Due is free
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# ? Mar 7, 2020 02:18 |
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Why does the game just arbitrarily decide that I can't raid certain realms? I've got no peace treaties or anything.
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# ? Mar 7, 2020 03:28 |
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SirPhoebos posted:Why does the game just arbitrarily decide that I can't raid certain realms? I've got no peace treaties or anything. If they've attacked your raiding group and won it gives you a temporary non-aggression pact where you can't raid them again for a period of time.
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# ? Mar 7, 2020 04:50 |
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The Cheshire Cat posted:If they've attacked your raiding group and won it gives you a temporary non-aggression pact where you can't raid them again for a period of time. How "temporary" are we talking? And do your vassal's raiders count against this as well?
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# ? Mar 7, 2020 06:15 |
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5 Years.
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# ? Mar 7, 2020 10:31 |
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It fuckin owns when the pope won’t crown me unless I depose the antipope set up by the Holy Roman Emperor.
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# ? Mar 8, 2020 22:49 |
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Alfred P. Pseudonym posted:It fuckin owns when the pope won’t crown me unless I depose the antipope set up by the Holy Roman Emperor. Declare your own antipope and make him crown you. The Holy Roman Emperor has the right idea.
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# ? Mar 8, 2020 22:53 |
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It'd be cool if you could go sign up with someone else's antipope, if you didn't like the pope in Rome but didn't want to set one up yourself.
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# ? Mar 8, 2020 23:15 |
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Alfred P. Pseudonym posted:It fuckin owns when the pope won’t crown me unless I depose the antipope set up by the Holy Roman Emperor. It's your fault for trying to subvert Imperio Transito.
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# ? Mar 9, 2020 13:23 |
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This is also the CK3 thread, right? Dev diary: https://forum.paradoxplaza.com/foru.../&sdpDevPosts=1 skipping the images: quote:Good afternoon, everyone. I’m Magne “Meneth” Skjæran. You might know me from the CK2 dev diaries or the Paradox Wikis, but for the last couple of years I’ve been working on CK3 as a programmer. Today we’re going to cover a number of topics closely related to government types: governments themselves, vassal management, laws, and raiding.
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# ? Mar 10, 2020 15:27 |
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quote:While in CK2 raiding was done on a county level, in CK3 it is on a barony level. RIP those of you who wanted less fiddly raiding. Maybe the other raiding changes will make up for it. Also I am 100% on board with making the game more transparent and approachable but it seems like a shame to replace primogeniture, gavelkind, etc. with "Oldest Child Succession", "Partition Succession", etc. Part of the fun was learning all those medieval terms.
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# ? Mar 10, 2020 16:38 |
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Yeah, the flavor is a significant part of CK. Seems like it'd be just as easy to keep it the flavorful name and then just start the tooltip with the descriptive name. It doesn't seem like there's anything major changing to differentiate government forms either, which was one of the big things I wanted from CK2.
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# ? Mar 10, 2020 16:42 |
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fuf posted:RIP those of you who wanted less fiddly raiding. Maybe the other raiding changes will make up for it. It would be nice if there was a localization option, like how cultural titles was an option in CK2. (An option I always picked because I love learning all those terms.)
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# ? Mar 10, 2020 16:42 |
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fuf posted:RIP those of you who wanted less fiddly raiding. Maybe the other raiding changes will make up for it. Agree. And just a tooltip explaining what those words means is enough to make it transparent
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# ? Mar 10, 2020 16:43 |
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Neurion posted:The only time I've ever given much of a poo poo about being raided was when I had holdings in eastern Europe or west Asia, where you're much more prone to adventurer raids from nomads. Far more annoying than naval raids imo. Raiding is annoying as poo poo in all my Alexiad starts. North African counts always like to drop a stack of 500 men on Constantinople, failing to tick away at the siege counter but reducing the county wealth nonetheless. Nomads also seem to show up there a poo poo ton, suddenly raiding Thrace with 5000 men. You can usually work against this by stationing retinues in those counties (to at least force battle and allow you to raise levies mid-fight), but it's annoying as poo poo to have it happen at least twice a year when all the steppe nomads have been beaten back to Siberia and I control the Middle East.
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# ? Mar 10, 2020 16:56 |
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DrPop posted:Raiding is annoying as poo poo in all my Alexiad starts. North African counts always like to drop a stack of 500 men on Constantinople, failing to tick away at the siege counter but reducing the county wealth nonetheless. Nomads also seem to show up there a poo poo ton, suddenly raiding Thrace with 5000 men. You can usually work against this by stationing retinues in those counties (to at least force battle and allow you to raise levies mid-fight), but it's annoying as poo poo to have it happen at least twice a year when all the steppe nomads have been beaten back to Siberia and I control the Middle East. well in CK3, only Norse can raid via sea. Because "put guys in boats and then burn their poo poo" is a one-in-a-billion fluke of an idea that couldn't crop up anywhere else
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# ? Mar 10, 2020 17:05 |
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DrPop posted:Raiding is annoying as poo poo in all my Alexiad starts. North African counts always like to drop a stack of 500 men on Constantinople, failing to tick away at the siege counter but reducing the county wealth nonetheless.
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# ? Mar 10, 2020 18:42 |
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Too much work I usually just let them bastards get their loot, is not like it makes that much of a difference. Unless is early game and Im still poor
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# ? Mar 10, 2020 18:50 |
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that is some next level ennui
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# ? Mar 10, 2020 19:28 |
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Kaza42 posted:well in CK3, only Norse can raid via sea. Because "put guys in boats and then burn their poo poo" is a one-in-a-billion fluke of an idea that couldn't crop up anywhere else weird to suddenly care about this one thing breaking immersion when there are roughly a million compromises for the sake of gameplay
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# ? Mar 10, 2020 19:35 |
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I really dig the dynamic of having more legal business to finagle your vassals with, and the ease of losing all your progress in tightening your grip sounds like a great way for large empires to be enfeebled under weak rulers and even create that wide vs. tall dynamic people keep clamoring about. Since manipulation of law is probably the biggest way to interact with subjects, it's real nice to have more control over that. More complex inheritance law is also good. I feel like I'd want ways as a vassal to cheat and underpay what I owe to my lord, possibly to my own peril. I'd also kinda like some way to centralize and deal with more vassals as a group, but that's sort of a thing that started happening after the time period of Crusader Kings, and even then Austria never managed it. Also low contrast text screenshots! Coolguye posted:that is some next level ennui Well technically the strategy for dealing with raiders used to be just giving all the border lands to one lord so he can deal with it instead of bothering the boss with it every time.
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# ? Mar 10, 2020 19:49 |
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a fatguy baldspot posted:weird to suddenly care about this one thing breaking immersion when there are roughly a million compromises for the sake of gameplay Nah, I don't really care about immersion. Just seems funny to limit it everywhere but one spot
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# ? Mar 10, 2020 19:54 |
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Since it feels like a fair bit of my late games as any decently large empire is either fighting off raiders or deciding not to fight off raiders because I have an actual war to win, I am very hopeful that these raiding changes make it less annoying to deal with.
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# ? Mar 10, 2020 20:01 |
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Coolguye posted:that is some next level ennui I just never felt pressed to keep fighting then. They are annoying, for sure, but it wont take that much gold so let them have their fun. Raising levies to go after them every time makes it 300% more annoying Unless Im really low on gold, of course edit: it would be nice if in CK3 we could spend some money in coastal defenses or something like that to auto defend from raiders so we dont have to do it manually every time
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# ? Mar 10, 2020 20:02 |
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Kaza42 posted:Nah, I don't really care about immersion. Just seems funny to limit it everywhere but one spot I mean, I get what they're trying to do with the restriction (assuming some sort of principled reason rather than Paradox being a bunch of homers) but surely a better way to do it is to, say, vastly up the atrition for embarked armies/raiders either directly or through storm-like events (which really should happen anyway, naval transport in CK2 was way too safe) and then give Norse reduced effects from that somehow, instead of somehow pretending that only the Vikings were able to unlock the arcane secret of "climbing onto boats and going somewhere to take their stuff". Although I remember reading that embarking in CK3 is going to look more like CK1's "pay a bunch of gold and just go there" than CK2's boats? Was that just a nightmare?
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# ? Mar 10, 2020 20:21 |
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fuf posted:Also I am 100% on board with making the game more transparent and approachable but it seems like a shame to replace primogeniture, gavelkind, etc. with "Oldest Child Succession", "Partition Succession", etc. Part of the fun was learning all those medieval terms. Agnatic, cognatic, primogeniture- these aren't "mediaeval" terms, they're just... the terms. Gavelkind being "gavelkind" instead of "partible inheritance" or whatever was always a weird and ugly exception, to be honest. But congrats on Paradox for finding a way to make it uglier
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# ? Mar 10, 2020 20:30 |
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Dallan Invictus posted:Although I remember reading that embarking in CK3 is going to look more like CK1's "pay a bunch of gold and just go there" than CK2's boats? Was that just a nightmare? It's a mix. You still travel via boat, but you don't have separate Ship Levies anymore. You just move units onto sea zones and pay money to transform them into boats temporarily.
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# ? Mar 10, 2020 20:32 |
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do raiders actually steal your gold?
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# ? Mar 10, 2020 20:34 |
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If you made those events happen much more often on the atlantic and north sea than the mediterranean, you restore the ability of muslims to raid the hell out of Europe as well. Here's hoping for a Fraxinet.
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# ? Mar 10, 2020 20:35 |
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Azhais posted:Reddit has a few good things for new players Are these still the go-to guides for beginners?
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# ? Mar 10, 2020 20:40 |
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KOGAHAZAN!! posted:Agnatic, cognatic, primogeniture- these aren't "mediaeval" terms, they're just... the terms. Gavelkind being "gavelkind" instead of "partible inheritance" or whatever was always a weird and ugly exception, to be honest. That reminds me, CK1 had Salic vs semi-Salic succession. And consanguinity! Good times.
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# ? Mar 10, 2020 20:41 |
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KOGAHAZAN!! posted:That reminds me, CK1 had Salic vs semi-Salic succession. And consanguinity! Good times. yeah that ruled. still remember my confusion on booting that game up, it was already old as poo poo when i got into it lmao
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# ? Mar 10, 2020 21:00 |
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Look Sir Droids posted:Are these still the go-to guides for beginners? Some of the information might be a little outdated by more recent expansions and updates, but the information is still mostly relevant.
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# ? Mar 10, 2020 21:01 |
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KOGAHAZAN!! posted:That reminds me, CK1 had Salic vs semi-Salic succession. And consanguinity! Good times. Can I get some acetylsalic succession?
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# ? Mar 10, 2020 21:14 |
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# ? Jun 5, 2024 05:49 |
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SlothfulCobra posted:Can I get some acetylsalic succession? Sure, let me go get my flatulent goat. I'm okay with most of those changes. Agreed on the succession terminology issue, any game that actually teaches me vocabulary is a Good Game. High Partition succession actually looks fun, since I can never be bothered to try and control my dude's mating habits.
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# ? Mar 11, 2020 00:28 |