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nexus6
Sep 2, 2011

If only you could see what I've seen with your eyes
Ok, thanks.

I'm normally not a fan of helmet overlays but I have left it on. I scavenged a military helmet off a dead guy and went mutant hunting. It started pouring rain and droplets accumulated on my face. I was alternating wiping it clean and shooting mutant doggos. This mod is great.

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aniviron
Sep 11, 2014

The helmet overlays aren't super annoying as long as the helmet is in good shape, otherwise it's going to be cracked and hard to see through.

nexus6
Sep 2, 2011

If only you could see what I've seen with your eyes
I started a new game yesterday and Hip appears to have died. It's kinda annoying that the military will randomly wipe out the rookie village while I'm not there. She's not in the debug spawner - am I screwed?

Nails
Oct 29, 2004

MALIGNANTLY USELESS
https://www.pcgamer.com/after-nearly-a-decade-stalker-call-of-pripyats-gunslinger-mod-is-in-open-beta/

Gunslinger is in open beta as of last week!

Xenolalia
Feb 17, 2016



I think i'm just completely missing how the repairs work in Anomaly. is there any way to get it to work like misery where i field armor kits, rifle repair kits etc from my inventory?

Appoda
Oct 30, 2013

You're probably not missing anything, it just sucks rear end. The full-on repair system is the video game equivalent of D&D grognards making a million little houserules to make the game more "realistic."

Gobblecoque
Sep 6, 2011
I don't know how it worked it Misery but you don't have to engage with the grognardy side of the repair system unless you want to. You can find or buy various kits that will let you repair stuff as long as it's not too damaged and if something is too damaged then you can just pay one of the gun/armor modding dudes to repair it for you.

Control Volume
Dec 31, 2008

Xenolalia posted:

I think i'm just completely missing how the repairs work in Anomaly. is there any way to get it to work like misery where i field armor kits, rifle repair kits etc from my inventory?

Theres two repair systems, one is using things like long bore rifle kits to repair things by swapping out parts which sucks unless youre broken in the brain like I am, and the other which uses oil and stuff which is a lot like Misery, where you just use oil and a magazine on a gun to top up its condition by 8% or whatever, but that requires the gun to be at a pretty high minimum condition

The easy path is just having a repair guy repair your poo poo, then using glue and oil from that point forward

School Nickname
Apr 23, 2010

*fffffff-fffaaaaaaarrrtt*
:ussr:
For armour you pick up off a corpse, it's way too expensive to repair at a technician. You have to disassemble similar armors, repair the parts and use the relevant repair kit. Pain in the rear end and you're far better off buying a new armor and buying the small repair kits. One very early game armor that bypasses this is the military service outfit. Can be repaired from nothing using cheap field armor repair kits and two types of common cloth. Gives decent rupture protection for something in the extreme early game.

School Nickname fucked around with this message at 15:00 on Jan 10, 2020

Literal Nazi Furry
Jan 27, 2008

Swastika - Helvetica - Ikea
Last night I dreamt of Adolf searching for Anne.
I lay on my back
standing alone in the corner watching the girls dance.

I'm on crystal meth.
I piss in my pants.

i couldn't make it through the entirety of it. it reduced the number of assault rifles to 4 models and there's a solid 1 shotgun. the ak74 and l85 replaces most guns but keeps the previous guns stats otherwise and so you can get a fairly bad ak74 or you can get a stupid good ak74 that has strelok's sg550 stats or the gp37 stats. don't think about sniping with a pso optic, the sight texture is broken. ai is weird as hell where it seems like they decreased the accuracy of the ai itself to where they're more base game accurate while your guns are laser accurate and have almost no recoil except for the 74u. it having the default drop rates means i was leaving hubs with 120 rounds for my AR along with 5 medpacks and 10 bandages then coming back with several times that. i put a -25% recoil mod on the ak74 streloks's sg550 version and my recoil made the gun have non-existent recoil to firing downwards. went through all the side stories in zaton and jupiter and there weren't really any fights that gave any good challenge except before i got a gun mounted flashlight because otherwise the fights are a one sided mess.

the features this game does have are loving incredible (extremely fond of the pda during blowouts) but then anything that sucks at all is just loving miserable. I'm absolutely going to come back to this when it's further along in development but my god this mod just stopped being fun not long into reaching jupiter, and i always have more patience for these things than i should.

would not recommend gunslinger as is. they cut a lot of stuff for the sake of pushing a beta out and there's a lot of it that is just a soupy mess until the dev actually has time to go over more of the game rather than just the gunporn aspects. then for having it be a gunporn mod, the absurd lack of weapons in the beta currently really pushes it down. it's going to be a lot more fun when it's released rather than in this absurdly weird state

feels more like a tech demo than anything

Literal Nazi Furry fucked around with this message at 06:59 on Jan 13, 2020

MariusLecter
Sep 5, 2009

NI MUERTE NI MIEDO
Any updates to Gunslinger?

moot the hopple
Apr 26, 2008

dyslexic Bowie clone
I finished wringing out every bit of fun that I could get out of a casual free roam Call of Chernobyl run, now I'm thinking of digging into Anomaly. Is there a baked in option to turn off headbobbing in the mod? It's a feature that makes me feel physically nauseous in FPS for whatever weird reason.

If not, I think I still have the a no headbob mod for CoC which should just be an .ltx file. Would dropping it into the Anomaly directory work out?

v1ld
Apr 16, 2012

moot the hopple posted:

If not, I think I still have the a no headbob mod for CoC which should just be an .ltx file. Would dropping it into the Anomaly directory work out?

It should, provided you put it under gamedata in the right folder - which should be the same folder as for CoC.

ThisIsJohnWayne
Feb 23, 2007
Ooo! Look at me! NO DON'T LOOK AT ME!



I actually really enjoy the Gunslinger beta. Shure it's a bit empty and falls back to vanilla CoP alot - but the that has the effect of making it smooth playing. Gunslinger is a lot like having Metro 2033 combat in Chernobyl.

moot the hopple
Apr 26, 2008

dyslexic Bowie clone
What are the basics to using Anomaly's crafting and repair systems? I'm still in Cordon, hoarding everything that I assume is a component, but can't use anything so far.

OwlFancier
Aug 22, 2013

There's two systems, guns and some outfits have parts you can swap out using tools and a workbench, which allows you to repair really hosed up guns, because even really hosed up guns might have one good part, if you get a full set of good parts, you can build a working gun out of them. It's an overly convoluted way of gluing guns together to make them better, ala fallout 3.

There's also repair tools, repair tools are things like oil, glue, repair kits etc, which can be used to repair specific weapons and outfits. These have a flat cost and restore a flat amount of damage, which can be extended by using components in the process (bits of textile, oil, other repair tools, probably most of the crap you're collecting) which means that they are generally much cheaper than paying the mechanic when you're dealing with fancy equipment. The only reason to use the mechanic at all, really, is if your equipment gets damaged below the level of your repair tools' ability to fix it, which varies depending on the tool. A tube of superglue can fight minor damage, but heavy damage requires a proper repair kit, and none of them can fix really hosed up poo poo so that's when you need to use either the parts system or pay the mechanic.

Put simply: if you find a big stack of the same gun, it might be worth disassembling them all (with a multitool you buy from the mechanic) to get a full set of decent parts which you can then stick into one of the guns to make it work, as guns are expensive as hell otherwise. You can then probably top it off by buying a cleaning kit and using it to fix up the rest of the damage. Generally you always want to use repair kits on any equipment worth repairing as it'll be cheaper than the mechanic, and try to use the simplest tool that works for your level of damage, a light sewing kit is better than a heavy one if the light one will work, because the light one is much cheaper but only repairs nearly-intact items.

School Nickname
Apr 23, 2010

*fffffff-fffaaaaaaarrrtt*
:ussr:

OwlFancier posted:

There's two systems, guns and some outfits have parts you can swap out using tools and a workbench, which allows you to repair really hosed up guns, because even really hosed up guns might have one good part, if you get a full set of good parts, you can build a working gun out of them. It's an overly convoluted way of gluing guns together to make them better, ala fallout 3.

There's also repair tools, repair tools are things like oil, glue, repair kits etc, which can be used to repair specific weapons and outfits. These have a flat cost and restore a flat amount of damage, which can be extended by using components in the process (bits of textile, oil, other repair tools, probably most of the crap you're collecting) which means that they are generally much cheaper than paying the mechanic when you're dealing with fancy equipment. The only reason to use the mechanic at all, really, is if your equipment gets damaged below the level of your repair tools' ability to fix it, which varies depending on the tool. A tube of superglue can fight minor damage, but heavy damage requires a proper repair kit, and none of them can fix really hosed up poo poo so that's when you need to use either the parts system or pay the mechanic.

Put simply: if you find a big stack of the same gun, it might be worth disassembling them all (with a multitool you buy from the mechanic) to get a full set of decent parts which you can then stick into one of the guns to make it work, as guns are expensive as hell otherwise. You can then probably top it off by buying a cleaning kit and using it to fix up the rest of the damage. Generally you always want to use repair kits on any equipment worth repairing as it'll be cheaper than the mechanic, and try to use the simplest tool that works for your level of damage, a light sewing kit is better than a heavy one if the light one will work, because the light one is much cheaper but only repairs nearly-intact items.

To expand on this, a few rules if you want max efficiency for your autism simulator:

  • ONLY use steel wool for crafting the "X-weapon type" repair kits, NOT the smaller ones that only repair guns 75% or above. NEVER use steel wool to help repair knives, etc.
  • Once you create an "X-weapon type" repair kit (4 uses) for a type of weapon, only use it enough to get it to 65%, so you can repair using one universal cleaning kit, then one weapon-specific cleaning kit, then the gun oils/sprays. One crafted repair kit should be good enough to get two weapons up to spec for a universal cleaning kit.
  • To disassemble anything that isn't a weapon, drag a grooming kit/swiss knife over it. This saves you Multitool uses.
  • Never use grooming kits/swiss knives to the point they disappear. If they even have a single use left, they can be used in a crafting recipe, or a fetch quest to grind standings. When using these busted up ones to craft, throw the good ones into a temp stash beforehand so they aren't used.
  • You can use the multitool itself to repair certain gun parts, but it takes a ton of its uses. If the part is in bad enough condition, use industrial grease so it repairs in one go.
  • Item bloat can suck my dick. You'll need 5+ stashes in your main crafting area so your eyes don't bleed.
    • Gun/Armor parts (damaged + new). You can separate this out if you want.
    • Ammo (old/damaged)
    • Upgrade kits. I keep them all in here.
    • Fully repaired weapons/armor + ones you want to repair. Sometimes I throw in clean parts I know I will use to repair a certain weapon.
    • Your main stash. All major crafting components (don't need to repair these), repair kits (big and small), stuff to assist repairs, grooming kits/swiss knives with 1-2 uses left.
    • I keep meds medical crafting parts in the main stash but you can make another.

Crafting in anomaly is the biggest pain in the rear end since you need to acquire recipes to craft the good stuff, and in 20 hours of gameplay you might only end up with 50% of available recipes. Like, running through the Limansk gauntlet as a merc ~8-10 times only got me three recipes. Even with recipes, you need tools to craft and I've gone 10+ hours without finding any tools, or five advanced tools. Steel wool is the most important crafting component in the game for the hobo/no-money phase and it's loving ridiculously rare.

If you don't want to deal with that poo poo, just up the rewards in the options and pay up front. If Anomaly had a modifier for the number of items you needed to craft, to a minimum of one, or reduced the number of gun parts per weapon to three or even four, I'd be all over that poo poo.

School Nickname fucked around with this message at 23:31 on Feb 27, 2020

Control Volume
Dec 31, 2008

The real trick to crafting is disassemble exoskeletons until you can use the wonky part swap system to repair a nosorog over 50%, then use the repair kit as normal to repair it up to glue level. And then you buy everything else.

side_burned
Nov 3, 2004

My mother is a fish.
Is The Zone Reclamation Project still the recommended mod for a first time play through Shadow of Chernobyl?

moot the hopple
Apr 26, 2008

dyslexic Bowie clone

School Nickname posted:


If you don't want to deal with that poo poo, just up the rewards in the options and pay up front. If Anomaly had a modifier for the number of items you needed to craft, to a minimum of one, or reduced the number of gun parts per weapon to three or even four, I'd be all over that poo poo.

Thanks for the tips. I agree that the crafting is too granular. I actually like playing as a hobo and enjoy collecting and crafting but this veers way into tedium.

I'm still digging Anomaly though.

v1ld
Apr 16, 2012

side_burned posted:

Is The Zone Reclamation Project still the recommended mod for a first time play through Shadow of Chernobyl?

Yes. Add Cromm Cruac's texture mods from http://www.absolute.crommcruac.com/shadow-of-chernobyl/ and Shaders Max and you're all set for a great first run.

Mordja
Apr 26, 2014

Hell Gem
I still haven't played Anomaly, is it possible to just completely ignore its crafting stuff and just buy/find high quality guns and upgrade them at settlements?

OwlFancier
Aug 22, 2013

Yes of course, but money is quite hard to come by and you have a lot of ongoing expenses like healing/ammo/food etc. They're all hard to come by.

The crafting system is nice mostly in that you can find some parts/repair kits in the world, and that can let you pick some bits to fix up and get some good kit really early. Of particular note is that helmet repair kits can fix really busted helmets, which means you can often repair a Sphere helmet or something really early on if you kill a military guy, and that's easily gonna carry you for the rest of the game. Also disassembling exosuits sometimes lets you keep the helmet in pretty good condition.

Otherwise you don't have to do anything, other than, I would suggest, buying the basic repair tools for you guns/gear to save money in the long run, but that's just a matter of "buy a tube of glue and then glue rags to your suit to fix damage every now and then" which is pretty easy.

Gobblecoque
Sep 6, 2011
One of the nice things with Anomaly is that you can configure a whole lot of stuff with ingame menus so a lot of it is up to you what mechanics you want to subject yourself to and how tedious they are or aren't.

turn off the TV
Aug 4, 2010

moderately annoying

One of the things which I didn't like about anomaly's economy is that once you can afford to buy ecologist suits and better detectors it sort of goes out the window. The basic suit repair items that restore above 85-90% durability are really cheap, easy to come by and also work with stuff like exo skeletons and seva suits. You can wind up having next to no repair costs on equipment that's supposed to be prohibitively expensive to use while making tons of money from selling artifacts.

School Nickname
Apr 23, 2010

*fffffff-fffaaaaaaarrrtt*
:ussr:
Starting to get into Azazel mode, because it makes multiple stashes actually useful for your next life should you die (and you will). Loot a busted up sunrise suit, helmet, shotgun and AK? In story mode after a certain point they would be immediately disassembled, maybe just the ammo stripped. Now if you take the time to repair them and stash it with some ammo, your next hobo phase might be made a lot shorter depending on where you spawn. Crafting recipes carry over into your next life as well, so the best phase in the whole game (hobo phase) is immensely less ball breaking. You might not even get a hobo phase. My current spawn (bandit) came with a 75% exoskeleton and an AKS, with tools nearby for the bandit base technician.

School Nickname fucked around with this message at 23:46 on Mar 6, 2020

Shrimp or Shrimps
Feb 14, 2012


Is Anomaly just a sand box with a couple of quests m, or are you working toward something / an end?

Control Volume
Dec 31, 2008

It has a main questline called "Living Legend" thats the first of a chain of handmade story missions. The character creation screen has some info about it and which factions can start it. I havent played through it myself but reportedly the ending actually feels like an ending even though it leaves you in sandbox mode

Blistex
Oct 30, 2003

Macho Business
Donkey Wrestler
Replaying Call of Chernobyl for the hundredth time with character spawns set to 1.5. I move north into the army warehouse to pick up some supplies and find the entire duty camp dead. Like all 8 guys. I loot them and walk to the Army warehouse entrance. There are like another 8 dead guys, this time Freedom. I notice during my looting that one of the bodies is actually military. As I explored the base I found around ten dead military guys and just as many Freedom. There were five guys left, luckily the trader and weapons repair guy survived.

The only thing I have seen that came close was when the army almost managed to kill everyone in the bar when playing Vanilla S:SOC years ago.

School Nickname
Apr 23, 2010

*fffffff-fffaaaaaaarrrtt*
:ussr:
Christ I wish there was an Anomaly mod that made most mutants a little more audible. I get that chimeras and even dogs should be silent at times, but loving boars? They legit hit like a mack truck right up until you get a nosrog and they're completely loving silent until their lunge like chimeras. Was in a an exoskeleton and they loving shredded through it as if I was wearing a jacket. I wouldn't mind if they hit that hard as long as you could hear them a mile away like lurkers.

School Nickname fucked around with this message at 01:57 on Mar 14, 2020

turn off the TV
Aug 4, 2010

moderately annoying

School Nickname posted:

Christ I wish there was an Anomaly mod that made most mutants a little more audible. I get that chimeras and even dogs should be silent at times, but loving boars? They legit hit like a mack truck right up until you get a nosrog and they're completely loving silent until their lunge like chimeras. Was in a an exoskeleton and they loving shredded through it as if I was wearing a jacket. I wouldn't mind if they hit that hard as long as you could hear them a mile away like lurkers.

https://www.moddb.com/mods/stalker-anomaly/addons/soundscape-overhaul-2

the last signal...
Apr 16, 2009
https://mobile.twitter.com/stalker_thegame/status/1242085646694600704/photo/1

Killswitch
Feb 25, 2009

gently caress gently caress gently caress gently caress gently caress
:vince:

slow_twitch
Sep 21, 2005

Killswitch posted:

gently caress gently caress gently caress gently caress gently caress
:vince:

Shrimp or Shrimps
Feb 14, 2012


Killswitch posted:

gently caress gently caress gently caress gently caress gently caress
:vince:

Inexplicable Humblebrag
Sep 20, 2003

Stalk Harder

Monolith.
Jan 28, 2011

To save the world from the expanding Zone.
Is the engine not going to be a janky piece of Euro trash this time?

Gobblecoque
Sep 6, 2011

Monolith. posted:

Is the engine not going to be a janky piece of Euro trash this time?

I'll be disappointed if it's not.

MariusLecter
Sep 5, 2009

NI MUERTE NI MIEDO
New Z-Ray engine, two better than X.

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v1ld
Apr 16, 2012


Love that the vehicles look much like in SoC.

Bes is probably looking for a barrel to set up a comfy fire in somewhere behind those vehicles.

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