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Ok, thanks. I'm normally not a fan of helmet overlays but I have left it on. I scavenged a military helmet off a dead guy and went mutant hunting. It started pouring rain and droplets accumulated on my face. I was alternating wiping it clean and shooting mutant doggos. This mod is great.
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# ? Nov 30, 2019 20:37 |
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# ? Jun 8, 2024 08:43 |
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The helmet overlays aren't super annoying as long as the helmet is in good shape, otherwise it's going to be cracked and hard to see through.
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# ? Nov 30, 2019 21:17 |
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I started a new game yesterday and Hip appears to have died. It's kinda annoying that the military will randomly wipe out the rookie village while I'm not there. She's not in the debug spawner - am I screwed?
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# ? Dec 1, 2019 15:57 |
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https://www.pcgamer.com/after-nearly-a-decade-stalker-call-of-pripyats-gunslinger-mod-is-in-open-beta/ Gunslinger is in open beta as of last week!
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# ? Jan 8, 2020 12:12 |
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I think i'm just completely missing how the repairs work in Anomaly. is there any way to get it to work like misery where i field armor kits, rifle repair kits etc from my inventory?
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# ? Jan 10, 2020 04:10 |
You're probably not missing anything, it just sucks rear end. The full-on repair system is the video game equivalent of D&D grognards making a million little houserules to make the game more "realistic."
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# ? Jan 10, 2020 04:28 |
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I don't know how it worked it Misery but you don't have to engage with the grognardy side of the repair system unless you want to. You can find or buy various kits that will let you repair stuff as long as it's not too damaged and if something is too damaged then you can just pay one of the gun/armor modding dudes to repair it for you.
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# ? Jan 10, 2020 04:57 |
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Xenolalia posted:I think i'm just completely missing how the repairs work in Anomaly. is there any way to get it to work like misery where i field armor kits, rifle repair kits etc from my inventory? Theres two repair systems, one is using things like long bore rifle kits to repair things by swapping out parts which sucks unless youre broken in the brain like I am, and the other which uses oil and stuff which is a lot like Misery, where you just use oil and a magazine on a gun to top up its condition by 8% or whatever, but that requires the gun to be at a pretty high minimum condition The easy path is just having a repair guy repair your poo poo, then using glue and oil from that point forward
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# ? Jan 10, 2020 08:00 |
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For armour you pick up off a corpse, it's way too expensive to repair at a technician. You have to disassemble similar armors, repair the parts and use the relevant repair kit. Pain in the rear end and you're far better off buying a new armor and buying the small repair kits. One very early game armor that bypasses this is the military service outfit. Can be repaired from nothing using cheap field armor repair kits and two types of common cloth. Gives decent rupture protection for something in the extreme early game.
School Nickname fucked around with this message at 15:00 on Jan 10, 2020 |
# ? Jan 10, 2020 14:16 |
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Nails posted:https://www.pcgamer.com/after-nearly-a-decade-stalker-call-of-pripyats-gunslinger-mod-is-in-open-beta/ i couldn't make it through the entirety of it. it reduced the number of assault rifles to 4 models and there's a solid 1 shotgun. the ak74 and l85 replaces most guns but keeps the previous guns stats otherwise and so you can get a fairly bad ak74 or you can get a stupid good ak74 that has strelok's sg550 stats or the gp37 stats. don't think about sniping with a pso optic, the sight texture is broken. ai is weird as hell where it seems like they decreased the accuracy of the ai itself to where they're more base game accurate while your guns are laser accurate and have almost no recoil except for the 74u. it having the default drop rates means i was leaving hubs with 120 rounds for my AR along with 5 medpacks and 10 bandages then coming back with several times that. i put a -25% recoil mod on the ak74 streloks's sg550 version and my recoil made the gun have non-existent recoil to firing downwards. went through all the side stories in zaton and jupiter and there weren't really any fights that gave any good challenge except before i got a gun mounted flashlight because otherwise the fights are a one sided mess. the features this game does have are loving incredible (extremely fond of the pda during blowouts) but then anything that sucks at all is just loving miserable. I'm absolutely going to come back to this when it's further along in development but my god this mod just stopped being fun not long into reaching jupiter, and i always have more patience for these things than i should. would not recommend gunslinger as is. they cut a lot of stuff for the sake of pushing a beta out and there's a lot of it that is just a soupy mess until the dev actually has time to go over more of the game rather than just the gunporn aspects. then for having it be a gunporn mod, the absurd lack of weapons in the beta currently really pushes it down. it's going to be a lot more fun when it's released rather than in this absurdly weird state feels more like a tech demo than anything Literal Nazi Furry fucked around with this message at 06:59 on Jan 13, 2020 |
# ? Jan 13, 2020 06:32 |
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Any updates to Gunslinger?
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# ? Feb 3, 2020 06:18 |
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I finished wringing out every bit of fun that I could get out of a casual free roam Call of Chernobyl run, now I'm thinking of digging into Anomaly. Is there a baked in option to turn off headbobbing in the mod? It's a feature that makes me feel physically nauseous in FPS for whatever weird reason. If not, I think I still have the a no headbob mod for CoC which should just be an .ltx file. Would dropping it into the Anomaly directory work out?
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# ? Feb 17, 2020 01:29 |
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moot the hopple posted:If not, I think I still have the a no headbob mod for CoC which should just be an .ltx file. Would dropping it into the Anomaly directory work out? It should, provided you put it under gamedata in the right folder - which should be the same folder as for CoC.
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# ? Feb 17, 2020 01:46 |
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I actually really enjoy the Gunslinger beta. Shure it's a bit empty and falls back to vanilla CoP alot - but the that has the effect of making it smooth playing. Gunslinger is a lot like having Metro 2033 combat in Chernobyl.
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# ? Feb 17, 2020 14:29 |
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What are the basics to using Anomaly's crafting and repair systems? I'm still in Cordon, hoarding everything that I assume is a component, but can't use anything so far.
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# ? Feb 22, 2020 15:52 |
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There's two systems, guns and some outfits have parts you can swap out using tools and a workbench, which allows you to repair really hosed up guns, because even really hosed up guns might have one good part, if you get a full set of good parts, you can build a working gun out of them. It's an overly convoluted way of gluing guns together to make them better, ala fallout 3. There's also repair tools, repair tools are things like oil, glue, repair kits etc, which can be used to repair specific weapons and outfits. These have a flat cost and restore a flat amount of damage, which can be extended by using components in the process (bits of textile, oil, other repair tools, probably most of the crap you're collecting) which means that they are generally much cheaper than paying the mechanic when you're dealing with fancy equipment. The only reason to use the mechanic at all, really, is if your equipment gets damaged below the level of your repair tools' ability to fix it, which varies depending on the tool. A tube of superglue can fight minor damage, but heavy damage requires a proper repair kit, and none of them can fix really hosed up poo poo so that's when you need to use either the parts system or pay the mechanic. Put simply: if you find a big stack of the same gun, it might be worth disassembling them all (with a multitool you buy from the mechanic) to get a full set of decent parts which you can then stick into one of the guns to make it work, as guns are expensive as hell otherwise. You can then probably top it off by buying a cleaning kit and using it to fix up the rest of the damage. Generally you always want to use repair kits on any equipment worth repairing as it'll be cheaper than the mechanic, and try to use the simplest tool that works for your level of damage, a light sewing kit is better than a heavy one if the light one will work, because the light one is much cheaper but only repairs nearly-intact items.
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# ? Feb 22, 2020 16:22 |
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OwlFancier posted:There's two systems, guns and some outfits have parts you can swap out using tools and a workbench, which allows you to repair really hosed up guns, because even really hosed up guns might have one good part, if you get a full set of good parts, you can build a working gun out of them. It's an overly convoluted way of gluing guns together to make them better, ala fallout 3. To expand on this, a few rules if you want max efficiency for your autism simulator:
Crafting in anomaly is the biggest pain in the rear end since you need to acquire recipes to craft the good stuff, and in 20 hours of gameplay you might only end up with 50% of available recipes. Like, running through the Limansk gauntlet as a merc ~8-10 times only got me three recipes. Even with recipes, you need tools to craft and I've gone 10+ hours without finding any tools, or five advanced tools. Steel wool is the most important crafting component in the game for the hobo/no-money phase and it's loving ridiculously rare. If you don't want to deal with that poo poo, just up the rewards in the options and pay up front. If Anomaly had a modifier for the number of items you needed to craft, to a minimum of one, or reduced the number of gun parts per weapon to three or even four, I'd be all over that poo poo. School Nickname fucked around with this message at 23:31 on Feb 27, 2020 |
# ? Feb 27, 2020 23:16 |
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The real trick to crafting is disassemble exoskeletons until you can use the wonky part swap system to repair a nosorog over 50%, then use the repair kit as normal to repair it up to glue level. And then you buy everything else.
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# ? Feb 28, 2020 04:41 |
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Is The Zone Reclamation Project still the recommended mod for a first time play through Shadow of Chernobyl?
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# ? Feb 28, 2020 04:45 |
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School Nickname posted:
Thanks for the tips. I agree that the crafting is too granular. I actually like playing as a hobo and enjoy collecting and crafting but this veers way into tedium. I'm still digging Anomaly though.
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# ? Feb 28, 2020 05:34 |
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side_burned posted:Is The Zone Reclamation Project still the recommended mod for a first time play through Shadow of Chernobyl? Yes. Add Cromm Cruac's texture mods from http://www.absolute.crommcruac.com/shadow-of-chernobyl/ and Shaders Max and you're all set for a great first run.
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# ? Feb 28, 2020 05:50 |
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I still haven't played Anomaly, is it possible to just completely ignore its crafting stuff and just buy/find high quality guns and upgrade them at settlements?
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# ? Feb 28, 2020 15:24 |
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Yes of course, but money is quite hard to come by and you have a lot of ongoing expenses like healing/ammo/food etc. They're all hard to come by. The crafting system is nice mostly in that you can find some parts/repair kits in the world, and that can let you pick some bits to fix up and get some good kit really early. Of particular note is that helmet repair kits can fix really busted helmets, which means you can often repair a Sphere helmet or something really early on if you kill a military guy, and that's easily gonna carry you for the rest of the game. Also disassembling exosuits sometimes lets you keep the helmet in pretty good condition. Otherwise you don't have to do anything, other than, I would suggest, buying the basic repair tools for you guns/gear to save money in the long run, but that's just a matter of "buy a tube of glue and then glue rags to your suit to fix damage every now and then" which is pretty easy.
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# ? Feb 28, 2020 15:35 |
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One of the nice things with Anomaly is that you can configure a whole lot of stuff with ingame menus so a lot of it is up to you what mechanics you want to subject yourself to and how tedious they are or aren't.
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# ? Feb 29, 2020 05:23 |
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One of the things which I didn't like about anomaly's economy is that once you can afford to buy ecologist suits and better detectors it sort of goes out the window. The basic suit repair items that restore above 85-90% durability are really cheap, easy to come by and also work with stuff like exo skeletons and seva suits. You can wind up having next to no repair costs on equipment that's supposed to be prohibitively expensive to use while making tons of money from selling artifacts.
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# ? Feb 29, 2020 19:28 |
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Starting to get into Azazel mode, because it makes multiple stashes actually useful for your next life should you die (and you will). Loot a busted up sunrise suit, helmet, shotgun and AK? In story mode after a certain point they would be immediately disassembled, maybe just the ammo stripped. Now if you take the time to repair them and stash it with some ammo, your next hobo phase might be made a lot shorter depending on where you spawn. Crafting recipes carry over into your next life as well, so the best phase in the whole game (hobo phase) is immensely less ball breaking. You might not even get a hobo phase. My current spawn (bandit) came with a 75% exoskeleton and an AKS, with tools nearby for the bandit base technician.
School Nickname fucked around with this message at 23:46 on Mar 6, 2020 |
# ? Mar 3, 2020 23:15 |
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Is Anomaly just a sand box with a couple of quests m, or are you working toward something / an end?
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# ? Mar 5, 2020 15:39 |
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It has a main questline called "Living Legend" thats the first of a chain of handmade story missions. The character creation screen has some info about it and which factions can start it. I havent played through it myself but reportedly the ending actually feels like an ending even though it leaves you in sandbox mode
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# ? Mar 6, 2020 00:08 |
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Replaying Call of Chernobyl for the hundredth time with character spawns set to 1.5. I move north into the army warehouse to pick up some supplies and find the entire duty camp dead. Like all 8 guys. I loot them and walk to the Army warehouse entrance. There are like another 8 dead guys, this time Freedom. I notice during my looting that one of the bodies is actually military. As I explored the base I found around ten dead military guys and just as many Freedom. There were five guys left, luckily the trader and weapons repair guy survived. The only thing I have seen that came close was when the army almost managed to kill everyone in the bar when playing Vanilla S:SOC years ago.
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# ? Mar 13, 2020 05:59 |
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Christ I wish there was an Anomaly mod that made most mutants a little more audible. I get that chimeras and even dogs should be silent at times, but loving boars? They legit hit like a mack truck right up until you get a nosrog and they're completely loving silent until their lunge like chimeras. Was in a an exoskeleton and they loving shredded through it as if I was wearing a jacket. I wouldn't mind if they hit that hard as long as you could hear them a mile away like lurkers.
School Nickname fucked around with this message at 01:57 on Mar 14, 2020 |
# ? Mar 14, 2020 01:31 |
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School Nickname posted:Christ I wish there was an Anomaly mod that made most mutants a little more audible. I get that chimeras and even dogs should be silent at times, but loving boars? They legit hit like a mack truck right up until you get a nosrog and they're completely loving silent until their lunge like chimeras. Was in a an exoskeleton and they loving shredded through it as if I was wearing a jacket. I wouldn't mind if they hit that hard as long as you could hear them a mile away like lurkers. https://www.moddb.com/mods/stalker-anomaly/addons/soundscape-overhaul-2
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# ? Mar 16, 2020 17:11 |
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https://mobile.twitter.com/stalker_thegame/status/1242085646694600704/photo/1
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# ? Mar 23, 2020 15:13 |
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the last signal... posted:https://mobile.twitter.com/stalker_thegame/status/1242085646694600704/photo/1 gently caress gently caress gently caress gently caress gently caress
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# ? Mar 23, 2020 15:47 |
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Killswitch posted:gently caress gently caress gently caress gently caress gently caress
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# ? Mar 23, 2020 15:50 |
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Killswitch posted:gently caress gently caress gently caress gently caress gently caress
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# ? Mar 23, 2020 15:52 |
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Stalk Harder
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# ? Mar 23, 2020 16:02 |
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Is the engine not going to be a janky piece of Euro trash this time?
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# ? Mar 23, 2020 16:22 |
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Monolith. posted:Is the engine not going to be a janky piece of Euro trash this time? I'll be disappointed if it's not.
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# ? Mar 23, 2020 16:26 |
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New Z-Ray engine, two better than X.
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# ? Mar 23, 2020 16:29 |
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# ? Jun 8, 2024 08:43 |
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the last signal... posted:https://mobile.twitter.com/stalker_thegame/status/1242085646694600704/photo/1 Love that the vehicles look much like in SoC. Bes is probably looking for a barrel to set up a comfy fire in somewhere behind those vehicles.
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# ? Mar 23, 2020 16:54 |