|
Does anyone have any thoughts as to what to give a Beast with the Mammalian choice in a game vs. the Overlord? They get Protection, which only applies in a game with the Horizon, and Protection usually replaces a weakness for the Overlord. Would they then instead get access to a weakness?
|
# ? Nov 10, 2019 01:39 |
|
|
# ? Jun 8, 2024 20:35 |
|
Vulpes Vulpes posted:Does anyone have any thoughts as to what to give a Beast with the Mammalian choice in a game vs. the Overlord? They get Protection, which only applies in a game with the Horizon, and Protection usually replaces a weakness for the Overlord. Would they then instead get access to a weakness? If I remember right, characters who get Protection can choose an Overlord Stat that doesn't apply to them. Like they can touch a ghost, or aren't immediately destroyed by a juggernaut.
|
# ? Nov 10, 2019 21:27 |
|
Oh, that makes sense. Thanks!
|
# ? Nov 10, 2019 21:30 |
|
So, Fellowship in Rebellion can handle Noelle's She-Ra, yeah?
|
# ? Nov 13, 2019 17:25 |
|
Was looking through the Fellowship in Rebellion content available to backers, and I noticed that the playbooks pdf has a tinyurl link for the character sheets, which is neat because I was thinking about making use of them in a thing with friends. However, the link doesn't actually work. And also if you click it it actually takes you to a tinyurl for Inverse World stuff, but that one doesn't work either. I assume the latter thing is unintended, at least, but are the actual character sheets meant to be available yet or is the link there something that's planned to be used but not yet ready?
|
# ? Nov 27, 2019 01:17 |
|
Roland Jones posted:Was looking through the Fellowship in Rebellion content available to backers, and I noticed that the playbooks pdf has a tinyurl link for the character sheets, which is neat because I was thinking about making use of them in a thing with friends. However, the link doesn't actually work. And also if you click it it actually takes you to a tinyurl for Inverse World stuff, but that one doesn't work either. I assume the latter thing is unintended, at least, but are the actual character sheets meant to be available yet or is the link there something that's planned to be used but not yet ready? That last thing - it is a planned thing that I didn't set up yet. I really should have the IW one set up already, though, that one I just forgot to do. There's a lot of things to keep track of when you publish an expansion book. I'll go get that set up later tonight or tomorrow, its been a busy day for me.
|
# ? Nov 28, 2019 00:00 |
|
Book 3 is coming out soon, and as I am finishing stuff up, I am posting previews of some of it to twitter. Latest preview: The new and improved Horde. https://twitter.com/Veliministriari/status/1225555043937660929 https://twitter.com/Veliministriari/status/1225555373878398976
|
# ? Feb 7, 2020 00:21 |
|
gnome7 posted:Book 3 is coming out soon, and as I am finishing stuff up, I am posting previews of some of it to twitter. Latest preview: The new and improved Horde. That's a super-cool idea! I was kind of throwing around using Overlord Stats to beef up the Horde in my planning, but this seems like a better way to do that without making them too... over-bearing, I guess? Any ETA on Book 3's release, or just 'soon'?
|
# ? Feb 7, 2020 22:55 |
|
Before the end of February. I don't have an exact date because I am waiting on a couple things, but really soon.
|
# ? Feb 8, 2020 20:02 |
|
Book 3 is now available in PDF. https://twitter.com/Veliministriari/status/1228729644725231618 It is currently in the print proofing process, I'll have it up on DTRPG when I can.
|
# ? Feb 15, 2020 18:32 |
|
Congrats on getting book 3 finished and released, that's a huge accomplishment! I just downloaded my copy and am excited to give it a once-over! Crazy timing too because I just wrangled some coworkers to start a Fellowship game on the 25th - it'll be the first non-D&D game for all of them, except for one, for who it will be the first non-Exalted game(?????) so it should be fun getting to show them another side of the hobby. Even just explaining how Spout Lore worked was enough to get one person from "oof, sorry all, RPGs are fun and all but I'm kinda busy...", to "that's cool I'm in". I haven't really had a chance to look through the Inverse rules yet, are there any specific rules governing using Playbooks from each of the different campaign settings together? I see that there's a "banned playbooks" note for the Empire, but a lot of the books tend to mention that setting's specific adversary and I wasn't sure how well it worked to just cross out "Empire" and scribble in "Overlord" for the Nemesis or what have you. Or just general advice if not concrete rules. It's entirely possible this is already in the books and I just haven't seen it yet and if so, my bad!
|
# ? Feb 15, 2020 18:55 |
|
I mention it in a few places, but yes you can use any fellowship playbook with any framework. The banned playbooks are all Destinies - The End of Days and The Ascended need the Overlord, the Hot Shot needs the Ship, and you can't use the Rebellion against the Horizon (can't rebel when there is nothing to rebel against). Just substitute Overlord, Empire, or Horizon for whichever framework you're actually up against. You can even use the Nemesis with any framework - they're built around serving the Empire, but can also serve the Overlord or be an antagonistic rival in the Horizon. You can find official rules on this in the Introduction and Character Creation sections of book 2 and 3. It is perfectly cool to have a fellowship with an Elf, an Angel, and a Dragon, and this will not cause any problems.
|
# ? Feb 15, 2020 19:23 |
|
Congrats on finishing another book! I also read the update on book 4, it sounds like that'll make it super useful to have but also gigantic.
|
# ? Feb 15, 2020 19:29 |
|
I'm really excited to see what threats everyone else came up with for book 4, not to mention the backer set pieces! As for In Rebellion, I was reading through the new and improved Dragon playbook when I noticed something odd. The Fire and Ice custom move lets you add Lightning, Ice, or Poison alongside your Fire ranged weapon, but I'm not really sure what the difference between Ice and Poison is. Poison is necrotic, so any enemies hurt by it are in despair and cannot try to harm the fellowship. Ice inflicts the Drunk tag on anything it hits, which...uh, may or may not work exactly like necrotic? Normally Drunk would make the player roll with despair for their next roll, but enemies don't roll and can't harm you while in despair, so I have no idea how long Drunk would last. However, necrotic lasts until it's healed, so it feels like in most cases Poison is better than ice?
|
# ? Feb 15, 2020 22:15 |
|
I just looked over the survey posted for book 4 and realized my threat may be a little too vague. Is this an acceptable threat, or should I add more detail?quote:The Support Unit: This machine links up with other threats, making them more dangerous in a variety of ways.
|
# ? Feb 16, 2020 04:34 |
|
I’m also curious how drunk applies to NPC‘s.
|
# ? Feb 16, 2020 09:19 |
|
Agent Rush posted:I just looked over the survey posted for book 4 and realized my threat may be a little too vague. Is this an acceptable threat, or should I add more detail? That's fine, I can work with that. Astus posted:I'm really excited to see what threats everyone else came up with for book 4, not to mention the backer set pieces! Golden Bee posted:Im also curious how drunk applies to NPCs. Hmm. This was the result of me going "I dont want to make a freeze tag for literally one move in the entire game so lets re-use something" but I didn't think through how drunk and necrotic do basically the same thing. The intention is the freezing tag temporarily immobilizes or disables them, and drunk is Stronger Despair, so I figured that would be fine. But you're right, there is no meaningful difference there. Necrotic is better because it lingers while Drunk does not. I'd recommend giving Hope to anyone acting against the Drunk threats. Its easy to defeat frost-bitten foes who move slowly, and that gives it a meaningful difference to the poison. Poison is still mostly better, but this adjustment to frost lets you pile on against more dangerous things that don't get Despair. EDIT: I have now fixed this in the book. Icing foes gives you Hope to Finish Them, Keep Them Busy, or Get Away from them. gnome7 fucked around with this message at 19:28 on Mar 14, 2020 |
# ? Feb 16, 2020 10:18 |
|
I'm not sure if this is the thread to ask, but I remember seeing gnome7 make some tweet threads about game design but can't find them now. One of them was about how +2 modifiers are boring, if anyone else knows what I'm talking about?
|
# ? Mar 15, 2020 02:24 |
|
Agent Rush posted:I'm not sure if this is the thread to ask, but I remember seeing gnome7 make some tweet threads about game design but can't find them now. One of them was about how +2 modifiers are boring, if anyone else knows what I'm talking about? Funnily enough, this literally just came up in the chat thread: https://twitter.com/Veliministriari/status/1145957463914663936?s=20
|
# ? Mar 15, 2020 09:03 |
|
GimpInBlack posted:Funnily enough, this literally just came up in the chat thread: https://twitter.com/Veliministriari/status/1145957463914663936?s=20 Yeah, I had asked about it in both threads just in case gnome7 wanted this one to stay focused on her games. Thank you! I think another one was about how the various playbooks in Fellowship can be "the evil one" if played that way? Agent Rush fucked around with this message at 20:47 on Jun 5, 2021 |
# ? Mar 15, 2020 14:29 |
|
While we're raiding Gnome's Twitter for content, he posted a set piece for book 4 that looks really neat- https://twitter.com/Veliministriari/status/1235346311454568449?s=19
|
# ? Mar 15, 2020 14:32 |
|
Hey folks, announcement time! I'm prepping up to launch a new tabletop game kickstarter next month, Skull Diggers. I will happily answer any questions you have about it at this time. https://twitter.com/Veliministriari/status/1243949674911932417 https://twitter.com/Veliministriari/status/1243951017257046017 https://twitter.com/Veliministriari/status/1243957469971451904
|
# ? Mar 28, 2020 18:51 |
|
That looks great, I'm really excited!
|
# ? Mar 28, 2020 20:36 |
|
Would love to see the next version.
|
# ? Mar 28, 2020 23:42 |
|
I think i'm gonna start a Panic at the Dojo game on roll20. I'm a little worried my players will be absolutely staggered by the amount of character options, but I can't wait to see what they come up with. Anyone tried this on roll20 before?
|
# ? Mar 29, 2020 01:31 |
|
Ignite Memories posted:I think i'm gonna start a Panic at the Dojo game on roll20. I'm a little worried my players will be absolutely staggered by the amount of character options, but I can't wait to see what they come up with. Yeah I have. The main issue will be tracking who goes and what's on who, but you can just use a Discord channel or a google doc where everyone can edit it, so it's not that much of a detriment, it's just an extra step. And for the actual handling of combat you'll want to use Discord voice chat, or really, any voice chat at all. It speeds things up a lot.
|
# ? Mar 29, 2020 01:34 |
|
Ignite Memories posted:I think i'm gonna start a Panic at the Dojo game on roll20. I'm a little worried my players will be absolutely staggered by the amount of character options, but I can't wait to see what they come up with. What days are you thinking? I’ve always wanted to play it!
|
# ? Mar 29, 2020 01:41 |
|
NachtSieger posted:Yeah I have. The main issue will be tracking who goes and what's on who, but you can just use a Discord channel or a google doc where everyone can edit it, so it's not that much of a detriment, it's just an extra step. And for the actual handling of combat you'll want to use Discord voice chat, or really, any voice chat at all. It speeds things up a lot. I was thinking i might make extra 'initiative track' tokens for each character that they'd be able to put on whatever track i draw when it's their turn.
|
# ? Mar 29, 2020 18:00 |
|
After kickstarting the original Fellowship all those years ago, I finally got the opportunity to run a session. It uh, didn't go well. In our world building the world had been previously "saved" from an all-consuming cloud monster by the Overlord. They lifted the very continents until they were floating, and 500 years later, life had gone on. But the Overlord, unable to die and forlorn with their failure at stopping the threat (merely delaying it), has been seeking more and more power to try and re-write their wrongdoings. That power has begun corrupting the earth wherever they go. We had: A giant: Giants were born at the birth of the universe, and live in 'the space between spaces'. The youngest giant is the only one to concern himself with other races (rather than watching), and has urged to stop the Overlord to save the land. A spider- From a fascist society who live underground (below the cloud monster itself, so very few around). A construct- A typical robot butler used by the horrible spider people, made of ancient technology. An orc- Rugged individuals whose kind only band together when it proves profitable. Hate to be called a group (and hates to be part of 'a party'). So, that leaves 3 of the 4 players' People living in a drastically different place to the rest of the campaign. They don't feel like a cohesive group, either (and I'm never a fan of murder hobos). As a result, our first session felt really disparate, and I'm not sure where to go from here. The Overlord has an army of people who worship her as a hero, but are squeezing the land and its peoples, whilst she carelessly searches for more power. As a result, she doesn't feel like a threat. I intended in later sessions to challenge the lands of the players' People, but that feels like half the campaign is set in a drastically different place to the rest of it. I'm thinking, now we know the system, we restart. How would you recommend beginning World and character generation? Should I have a very brief tone for the world already set, and an Overlord already created?
|
# ? Mar 30, 2020 17:10 |
|
Having a basic idea for both the world and the Overlord that you present to the players before they start making up their characters and people is better than just starting with a blank canvas in my experience.
|
# ? Mar 30, 2020 17:48 |
|
It sounds like you had a great idea with the wrong Framework; Fellowship in Rebellion has the Empire instead of the Overlord which sounds more like what you were going for. The Overlord is meant to be on the offensive: attacking, overwhelming, or converting communities that are dear to the Fellowship. I find it's best to come to the first session with a bit of reference; I usually go with a map for my players to draw all over and an index card for them to Command Lore on. Starting from scratch can go well if you have a solid thematic reference but otherwise it'll go pear-shaped very easily.
|
# ? Mar 30, 2020 18:00 |
|
Having people travel around the world in meeting their communities is a core part of the game. Make sure the player characters societies have something the overlord wants in there you’ll have your adventure. But agreed, it sounds like you have the empire instead of the overlord.
|
# ? Mar 30, 2020 19:39 |
|
No one in your party sounds particularly heroic and that's a core part of the game, it's literally one of the rules. There's wiggle room for what that means but you might need to be more firm that the Fellowship are heroes and that not everyone should be from an isolated community who only begrudgingly is trying to save the world.
|
# ? Mar 30, 2020 21:46 |
|
Thank you for the advice guys , really appreciated We're going to start again with something a bit more lighthearted (and with basic playbooks). In our character gen session, I'll try and set the tone. The Overlord is a jerky wizard from another dimension who wants to flood the world so that he can turn it into his private holiday home, complete with some elemental Titans who can terraform the land. I've got a map that can be edited, and we'll look to set up borders. I'll push for some more heroic characters too! The book suggests that the party have been together for a while (rather than meeting in session one). Last time we tried I askedn for how they came together, but with the nature of the characters it was a bit..blank. I might ask instead to tell of the first act of heroism they did together. Who did they save? etc. Skeletome fucked around with this message at 22:50 on Mar 30, 2020 |
# ? Mar 30, 2020 22:48 |
|
Integrating new characters is often a lot of fun. We had an orc join last week who was giving a guest lecture in hell-of-wrath. (Our heir is a prince of hell.) previously, we had an Angel join who is one of the characters guardian angel. No more explanation asked for or given. I think the werewolf owed someone a favor and the prince joined because he was at the Embassy of hell in lizard city. That’s how the whole bureaucracy of hell started becoming part of the game.
|
# ? Mar 30, 2020 23:50 |
|
Ignite Memories posted:I was thinking i might make extra 'initiative track' tokens for each character that they'd be able to put on whatever track i draw when it's their turn. Yo, that's a really good idea and I'm laughing that I didn't consider it at all. You could even set up separate tokens for the various tokens you can get and just require people to move the entire row of tokens.
|
# ? Apr 1, 2020 08:57 |
|
I've downloaded 2E from DTRPG but the basic playbooks aren't form fillable (the powerful ones seem to be). Are there any available? Happy to just use Roll20 but it's nice having all the moves available to you on one sheet.
|
# ? Apr 1, 2020 09:00 |
|
The person I hired to make the form-fillable versions of the PDFs never came through with making any of the second edition ones. I should probably sit down and learn how to do that myself at some point.
|
# ? Apr 1, 2020 14:43 |
|
Skeletome posted:In our character gen session, I'll try and set the tone. The Overlord is a jerky wizard from another dimension who wants to flood the world so that he can turn it into his private holiday home, complete with some elemental Titans who can terraform the land. I think you're on the right path with the rest of this, but I just wanna say that I love this idea so much.
|
# ? Apr 1, 2020 18:20 |
|
|
# ? Jun 8, 2024 20:35 |
|
I'd say the number one biggest issues I've had with both Fellowship and another PBTA in Masks, is that both rely on the players wanting to Do Good And Be Heroic, where everyone I've ever introduced to them seem to be obsessed with being the edgy one. Fellowship especially just does not work as well if multiple people want to be the edgy anti-hero. But for some reason a lot of people seem to think being a Heroic Hero is lame.
|
# ? Apr 1, 2020 20:12 |