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Reading the planeswalkers’ guide honestly got me kind of annoyed with Vivien, because she spends a lot of time being judgmental of Ikoria’s humans for not living in harmony with the giant unpredictable monsters that frequently try to kill them.
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# ? Apr 3, 2020 20:07 |
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# ? Jun 8, 2024 08:15 |
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vivien's entire thing is preferring monsters over humans so I don't know why she'd change now
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# ? Apr 3, 2020 20:08 |
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flatluigi posted:vivien's entire thing is preferring monsters over humans so I don't know why she'd change now Oh, it’s definitely in-character for her, don’t get me wrong. Doesn’t stop me from thinking “Come on, Vivien, give the poor bastards who are stuck here a break”.
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# ? Apr 3, 2020 20:10 |
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The Lord of Hats posted:Reading the planeswalkers’ guide honestly got me kind of annoyed with Vivien, because she spends a lot of time being judgmental of Ikoria’s humans for not living in harmony with the giant unpredictable monsters that frequently try to kill them. i got real annoyed when she kept using exclamation points
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# ? Apr 3, 2020 20:12 |
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I really like the vibe of this plane but every time I think about the setting I go 'boy I can't wait until the next set we get on this plane so we can see the giant mechs the humans are building to combat the monsters'
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# ? Apr 3, 2020 20:12 |
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flatluigi posted:I really like the vibe of this plane but every time I think about the setting I go 'boy I can't wait until the next set we get on this plane so we can see the giant mechs the humans are building to combat the monsters' We're gonna return to Ikoria with gearhulks.
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# ? Apr 3, 2020 20:20 |
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PJOmega posted:Or awful, since the set's core mechanic is putting multiple eggs in one basket. On the flip side, it's cool that so many cards have multiple ways to play them (cycle vs cast / mutate vs cast). There will be lots of choices to be made during the game and deckbuilding. I like that in theros auras were good and viable, and I'm guessing mutate will be viable but not always the right choice.
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# ? Apr 3, 2020 20:28 |
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Elephant Ambush posted:I'm really struggling to understand this set. A lot of these creatures don't seem like great value for the mana costs and a lot of these mutate costs are kinda high and all the big huge creatures have enormous mana costs. I also have yet to see any basic creatures that you would want to use as a base for mutating. Cards from previous sets I guess?
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# ? Apr 3, 2020 20:45 |
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We’ve already seen 4-5 extremely aggressively costed 2 drops as well.
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# ? Apr 3, 2020 20:47 |
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Tainen posted:Here is another one from the cycle The color identity of this is Mardu, right? Not W?
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# ? Apr 3, 2020 21:07 |
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The Clowner posted:The color identity of this is Mardu, right? Not W? Correct you could only play this in Mardu Commander decks, but I do believe those restrictions do not apply to Brawl, but I’m not sure.
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# ? Apr 3, 2020 21:08 |
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Bust Rodd posted:Correct you could only play this in Mardu Commander decks, but I do believe those restrictions do not apply to Brawl, but I’m not sure. color identity rules are the same in commander and brawl
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# ? Apr 3, 2020 21:26 |
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Tainen posted:hey its cancel with the set mechanic buh roken
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# ? Apr 3, 2020 21:26 |
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Sampatrick posted:buh roken I think an argument could be made that if there's a top teir draw-go style hard control deck, between this and printing Literally Counterspell into standard this might be more powerful. Being able to hold it up and then flush it away at will is gonna end up way stronger than just any old "cancel with upside."
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# ? Apr 3, 2020 21:34 |
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Y'know how Archmage's Charm is a broken Magic card? This is a slightly worse version of that.
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# ? Apr 3, 2020 21:35 |
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breach the barrier instant exile up to three target enchantments cycling 2
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# ? Apr 3, 2020 21:35 |
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Sampatrick posted:buh roken Costs 3, can't be any higher than... format staple counterspell, it and Mystical Dispute are gonna be the big boys, with Negate on the side because you still need to threaten at 2. It ain't Miscalculation, but it has a lot more presence than Censor did.
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# ? Apr 3, 2020 21:36 |
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wtf why are they printing so many absurd enchantress hate cards. the deck isn't even good; you already printed cycling naturalize.
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# ? Apr 3, 2020 21:36 |
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Kurtofan posted:
drat. This goes in every green/x/x commander deck. This is also incredibly strong sideboard material right after an indestructible god-enchantment block.
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# ? Apr 3, 2020 21:45 |
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Sampatrick posted:wtf why are they printing so many absurd enchantress hate cards. the deck isn't even good; you already printed cycling naturalize. They clearly thought Theros cards like Setessan Champion and the Lion would be better than they are.
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# ? Apr 3, 2020 21:48 |
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Owlbear Camus posted:I think an argument could be made that if there's a top teir draw-go style hard control deck, between this and printing Literally Counterspell into standard this might be more powerful. Being able to hold it up and then flush it away at will is gonna end up way stronger than just any old "cancel with upside." Lol no. Countering anything for 2 is way more powerful - a large portion of the time what you're trying to draw into with draw-go control is the cheapest live counterspell. And if your counterspells are cheaper, you don't need to hit as many land drops. And if you can counter their turn 2/3 play, removal becomes a lot less important.
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# ? Apr 3, 2020 21:53 |
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Sampatrick posted:wtf why are they printing so many absurd enchantress hate cards. the deck isn't even good; you already printed cycling naturalize. Remember when everyone spent lots of time complaining that they didn't print enough answers to powerful set mechanics? It's not like they can tell how the meta is shaking out by the time they're deciding to lock these in.
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# ? Apr 3, 2020 21:54 |
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Tom Clancy is Dead posted:Lol no. Countering anything for 2 is way more powerful - a large portion of the time what you're trying to draw into with draw-go control is the cheapest live counterspell. And if your counterspells are cheaper, you don't need to hit as many land drops. And if you can counter their turn 2/3 play, removal becomes a lot less important. Quench counters their turn 2/3 play same as Counterspell, and then this in the suite after your turn 3 says "you can hold this up until their end step, then if you haven enough counters in hand dig for your wincon." I may have overstated (why I qualified with "an argument could be made" and not "I believe down to my skeleton"), but the card is still potentially Very Good in Standard.
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# ? Apr 3, 2020 22:00 |
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https://scryfall.com/card/iko/101/learning-social-distancing
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# ? Apr 3, 2020 22:03 |
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PJOmega posted:Or awful, since the set's core mechanic is putting multiple eggs in one basket. The only way to get a blowout with kill spells against mutate is to let them fully resolve then kill the big mutant, at which point their “whenever this mutates” trigger has already resolved. Therefore it seems like the most playable mutate creatures are the ones whose “whenever this mutates” triggers are worth a card, of which a bit more than half of them so far are.
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# ? Apr 3, 2020 22:07 |
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DAD LOST MY IPOD posted:The only way to get a blowout with kill spells against mutate is to let them fully resolve then kill the big mutant, at which point their “whenever this mutates” trigger has already resolved. Therefore it seems like the most playable mutate creatures are the ones whose “whenever this mutates” triggers are worth a card, of which a bit more than half of them so far are. I know you don't need this explained, but board presence can be as important as card advantage, so it's really not enough to say I already got a card's worth of effect.
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# ? Apr 3, 2020 22:10 |
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Rinkles posted:I know you don't need this explained, but board presence can be as important as card advantage, so it's really not enough to say I already got a card's worth of effect. Then you have the modality built in to widen your board presence if that's what you need at that moment instead of going for mutate value?
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# ? Apr 3, 2020 22:12 |
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Owlbear Camus posted:Then you have the modality built in to widen your board presence if that's what you need at that moment instead of going for mutate value? Yeah choices in limited are great, just wondering how often mutating will be worth it.
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# ? Apr 3, 2020 22:17 |
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Rinkles posted:Yeah choices in limited are great, just wondering how often mutating will be worth it. probably when you have a small dude being stonewalled by big blockers and a decent mutate trigger. dreamtail heron, for instance, is a four mana cantripping aura with “enchanted creature gains flying, and if its stats are smaller than 3/4, it becomes 3/4.” except 1) it can’t be blown out by removal in response, 2) its playable as a creature on its own, and 3) it triggers all your mutate triggers. that card is probably not great when you don’t have good mutate triggers but pretty excellent when you do.
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# ? Apr 3, 2020 22:28 |
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Legendary Creature - Helion Horror Companion - Each nonland card in your starting deck must have an odd converted mana cost. Whenever a source you control with an odd converted mana cost deals any damage, double that damage instead.
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# ? Apr 3, 2020 22:29 |
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Tom Clancy is Dead posted:Remember when everyone spent lots of time complaining that they didn't print enough answers to powerful set mechanics? It's not like they can tell how the meta is shaking out by the time they're deciding to lock these in. The only thing sadder is them thinking enchantments could be a powerful set mechanic.
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# ? Apr 3, 2020 22:41 |
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Rinkles posted:
Give us a Hearthstone card sleeve in Arena, Wizards.
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# ? Apr 3, 2020 22:43 |
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So what are the best mutate bases we've seen so far? The only hexproof one was like 6cmc.
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# ? Apr 3, 2020 22:43 |
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For constructed purposes probably Paradise Druid
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# ? Apr 3, 2020 22:50 |
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You're locked into dimir if you want to get it on curve but Neightveil Predator is a spicy option.
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# ? Apr 3, 2020 22:51 |
Fuzzy Mammal posted:So what are the best mutate bases we've seen so far? The only hexproof one was like 6cmc. creatures don't have to mention mutate to get mutated, they just have to be not human, so pick your favorite small hexproof/indestructible creature
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# ? Apr 3, 2020 22:53 |
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Putting Snapdax on a Rotting Regisaur sounds like a fun time to me.
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# ? Apr 3, 2020 22:53 |
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Rinkles posted:
Good god Luckily Cauldron familiar is life loss but Mayhem Devil triggers doing two damage and shocks doing 4... Ebon Legion hitting for 8 with a pump and Rotting Regi hitting for 14.
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# ? Apr 3, 2020 22:57 |
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im seeing a lot of good green cards and not a lot of cards that meaningfully interact with uro/krasis
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# ? Apr 3, 2020 23:00 |
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# ? Jun 8, 2024 08:15 |
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Sampatrick posted:im seeing a lot of good green cards and not a lot of cards that meaningfully interact with uro/krasis Oh yeah that's a good mutate body, whatever is blopped on top of Hydroid Krasis has the counters and flying+trample.
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# ? Apr 3, 2020 23:03 |