|
As others have said, while the renaissance was a thing, it was a thing in a very specific part of Italy, that wasn't in any way a clean break from the medieval period, and is rooted more in artistic developments then anything else. Everyone used it for so long because it turns out art works as extremely effective PR, and because the Italian city states did everything they could to popularize it. Later the Victorians (and most other European nations of it's era) were so embarrassed about themselves and what a mess they were that they invented all kinds of supposed horrors that happened in all three parts of the medieval period - calling it the "Dark Ages," another fake term - to make themselves look better in contrast, and the renaissance was an easy way to explain that transition, despite most of the horrors of the medieval period actually being even worse in that time. So, yeah. Renaissance isn't used in most actual historical contexts anymore, at least not in how it's used in some 4x games.
|
# ? Mar 20, 2020 22:32 |
|
|
# ? Jun 8, 2024 06:32 |
|
another video https://www.youtube.com/watch?v=CIpBX2RozJk (i've decided I hate William Dyce, he looks like he's been on a body-language-for-managers course) Summary:
Still can't wait to get my hands on this game, but these videos are testing me. The video did come with an intriguing frame:
|
# ? Apr 3, 2020 21:09 |
|
Finally some mechanics
|
# ? Apr 3, 2020 21:12 |
I still haven’t seen anything that tells me why Fame isn’t just the Score victory in Civ? I assume it’s how it’ll be earned/tuned or whatever.
|
|
# ? Apr 3, 2020 21:14 |
|
So yeah, the devs were lying and 'emblematic units' are totally just unique units from Civ.
|
# ? Apr 3, 2020 21:17 |
|
Cythereal posted:So yeah, the devs were lying and 'emblematic units' are totally just unique units from Civ. It's actually hilarious listening to them explain concepts in a way that tries to give the impression they're the first to come up with it, while carefully dancing around the terminology to make sure they don't use a word from the Civ series
|
# ? Apr 3, 2020 21:23 |
|
Anno posted:I still haven’t seen anything that tells me why Fame isn’t just the Score victory in Civ? I assume it’s how it’ll be earned/tuned or whatever. Score victory is set criteria, Fame is different criteria each era. Like in Civ you'll always get score from having a lot of population, no matter how much population you have. In Humankind you'll only get fame points from population if it's one of the goals for that era, and even then you only get points for hitting the goal, not points for every population unit. A score victory incentivises you to pick a strategy at the start of the game and stick to it (EG: Turtle and tech up) while a fame victory means you need more capabilities in your empire - if you don't do any fighting, you're not getting any fame for winning battles, for example. Though presumably just wiping out every other player wins you the game in any case.
|
# ? Apr 3, 2020 21:27 |
Gort posted:Score victory is set criteria, Fame is different criteria each era. Yeah I guess it’s more like if there was an Era Score victory in Civ VI. I still don’t know why it’s compelling, though. I keep hoping these games will do away with the concept of victories at all.
|
|
# ? Apr 3, 2020 21:31 |
|
Anno posted:Yeah I guess it’s more like if there was an Era Score victory in Civ VI. I still don’t know why it’s compelling, though. I keep hoping these games will do away with the concept of victories at all. How would you have no victory conditions in a game where you can just conquer all the other players? Or are we limiting military conquest somehow
|
# ? Apr 3, 2020 21:41 |
|
JeremoudCorbynejad posted:(i've decided I hate William Dyce, he looks like he's been on a body-language-for-managers course) He looks like he's auditioning for the part of the sexy betrayer, who convinces a college girl to hide drugs in her backpack for her trip to Malaysia.
|
# ? Apr 3, 2020 21:51 |
Gort posted:How would you have no victory conditions in a game where you can just conquer all the other players? Or are we limiting military conquest somehow I’m the furthest thing in the world from a game designer so I don’t really know the best ways to do it. I’ve just come to like not worrying about that stuff when playing EU4 or something. It’s much easier to focus on something specific I want to do and consider that my victory, then try something else. I realize that doesn’t as well in a traditional 4x game, I just hope someone is working on changing it more fundamentally.
|
|
# ? Apr 3, 2020 21:54 |
|
fame being the only metric for victory brings it about as close as you can get to no victory conditions for a traditional 4x game like, part of what drags thing down for me when it comes to victory conditions is that it all feels very baked in from turn 1 'oh i'm doing a [x] victory this time, i gotta do [x] thing no matter what'. there's no real reactivity or changing of plans (outside of 'oh this civ is getting too close to a victory, better blow them up'). between fame being the main win condition and stuff like era civs being first come first serve, it feels like things'll be more flexible and you won't necessarily have one gameplan to follow from start to finish
|
# ? Apr 3, 2020 22:01 |
Brother Entropy posted:fame being the only metric for victory brings it about as close as you can get to no victory conditions for a traditional 4x game Yeah I guess I’ll just have to get some hands on time and see how it plays out. Hopefully it works something like that.
|
|
# ? Apr 3, 2020 22:20 |
|
Seven Wonders (board game) has a decent way of doing military that could be adapted to prevent conquest being the default victory type of any Civ-like game. In Seven Wonders you build up your military through buildings, and at the end of each era you get points for having more military than the neighbouring players to you. In a Civ-like game you could do something similar for the three branches of the military - better army means these bonuses, better navy means these, better airforce means these. None of the bonuses would be "You eliminate the player from the game", so military would be a route to victory, but not the default one. It might be a welcome rest from shuffling military units around, too.
|
# ? Apr 3, 2020 22:23 |
|
they should have stuck to sci fi games
|
# ? Apr 3, 2020 22:31 |
|
It seems that, in addition to their unique science bonuses, having the "Scientist" trait means the Babylonians get extra fame if they achieve the sciencey fame condition.
|
# ? Apr 4, 2020 02:51 |
|
Why are they so hesitant on giving us any useful information on how the game actually plays? Even if it was just one sentence saying "it's literally Endless Legend but irl" that still provides more clarity than what we've seen so far.
|
# ? Apr 4, 2020 06:12 |
|
Super Jay Mann posted:Why are they so hesitant on giving us any useful information on how the game actually plays? I have a feeling that it's because they know it's a convoluted mess. So just like EndlessLegend but irl.
|
# ? Apr 4, 2020 07:59 |
|
Fame could be cool if done right or if era victories weren't static. Maybe one game the Ancient era victory is highest population, but the next it would be the most ancient boats, or the most map explored or something. You could even have all the victory conditions set up so that the same 7 conditions would exist across all games, but they would be in a random order. Or maybe there are 20 total conditions and each game you can look at your "history tab" and see which era would have which conditions, along with the rewards for each so that a good player could start planning their game strategy from turn 1, but it wouldn't necessarily be the same strategy each game. Lots of possibilities there. As for combat I just hope we don't have tactical combat cause that poo poo is boring and is the primary reason I never played any of the Endless games.
|
# ? Apr 5, 2020 08:48 |
Another preview, this time about audio. Also they posted the title music track for the game. I like it, as I generally have with Amplitude’s games. Actually all the big name strategy publishers routinely put out my favorite video game OSTs.
|
|
# ? Apr 23, 2020 18:13 |
I really, really dig FlyByNo's soundtracks. I have listened to the Endless Space soundtracks far, far longer than I have played any of those games.
|
|
# ? Apr 23, 2020 18:51 |
|
Remaining Classical Era civilizations: - Merchant Aksumites, with the Shotelai and the Great Obelisk - Militarist Huns, with the Hunnic Horde and the Ordu - Aesthete Mauryans, with the Samnahya and the Stupa - Builder Maya, with the Noble Javelineers and the K'uh Nah - Expansionist Persians, with the Immortals and the Satrap Palace - Expansionist Romans (kinda expected, tbh), with the Praetorian Guards and the Triumphal Arch - Agrarian Celts, with the Gaesati and the Nematon
|
# ? Apr 24, 2020 02:10 |
|
Nothing really interesting on their twitter over the past month, medieval civs aside, and whether that's interesting is subjective. Medieval civilisations so far: - Merchant Byzantines, with Varangian Guards and the Hippódromos - Agrarian English, with Longbowmen and the Stronghold - Expansionist Franks, with Franci Milites and the Scriptorium - Merchant Ghanaians, with Meharists and the Luxuries Market
|
# ? May 25, 2020 12:24 |
|
Do we have any gameplay videos of this? I'm still really unknown on how it actually plays.
|
# ? May 25, 2020 13:40 |
|
I don't know what their social media team is doing. I remember the leadup to Civ 5 and 6 being released, and the drip feed of info on how the games played was great fun. It's hard to care that a faction is Expansionist or Agrarian when we don't know what any of that stuff actually means- give us clues to piece together, guys!
|
# ? May 26, 2020 06:48 |
|
They're usually a really good company at communicating. It's clear that they are way behind on this game, and I don't know what force it is that is preventing them from just telling us that.
|
# ? May 26, 2020 15:36 |
|
The Human Crouton posted:They're usually a really good company at communicating. It's clear that they are way behind on this game, and I don't know what force it is that is preventing them from just telling us that. That and they seem to be trying really hard to find ways to say it's not a Civilization clone when all the hard details we actually know say yeah, it's a Civilization clone.
|
# ? May 26, 2020 15:37 |
|
They're reading this thread and every time someone posts something negative they have to go back and change a bunch if things.
|
# ? May 26, 2020 16:12 |
|
Flavius Aetass posted:They're reading this thread and every time someone posts something negative they have to go back and change a bunch if things. Game will never be finished, goons are insatiable
|
# ? May 27, 2020 03:07 |
|
Aerdan posted:Nothing really interesting on their twitter over the past month, medieval civs aside, and whether that's interesting is subjective. https://twitter.com/humankindgame/status/1265311813366951936
|
# ? May 27, 2020 04:39 |
|
Well, something resembling progress: IGN's expo has June 9th for "exclusive hands-on impressions" and June 11th for an "exclusive gampeplay interview"
|
# ? May 27, 2020 11:21 |
|
Super Jay Mann posted:You pretty much described Europa Universalis's combat system almost down to a T. EU4's system is opaque as hell, though. To understand it at all you have to go outside of the game to read a bunch of wiki articles. Is my stack likely to win against his stack? I have no idea! I have to go digging around in nation info to see what idea sets he has and then reverse-engineer stats to figure it out.
|
# ? May 29, 2020 00:51 |
|
Roadie posted:EU4's system is opaque as hell, though. To understand it at all you have to go outside of the game to read a bunch of wiki articles. Is my stack likely to win against his stack? I have no idea! I have to go digging around in nation info to see what idea sets he has and then reverse-engineer stats to figure it out. The really authentic leader-of-a-nation simulator
|
# ? May 29, 2020 07:14 |
|
Roadie posted:EU4's system is opaque as hell, though. To understand it at all you have to go outside of the game to read a bunch of wiki articles. Is my stack likely to win against his stack? I have no idea! I have to go digging around in nation info to see what idea sets he has and then reverse-engineer stats to figure it out. In practice you never do this though. You just take the ideas that buff your army the most, don't fight anyone who has better military tech and numbers than you, and try to avoid dumb battles like attacking across a river into mountains.
|
# ? May 29, 2020 10:20 |
|
Gort posted:In practice you never do this though. You just take the ideas that buff your army the most, don't fight anyone who has better military tech and numbers than you, and try to avoid dumb battles like attacking across a river into mountains. Why are you saying something so demonstrably wrong
|
# ? May 29, 2020 10:28 |
|
Ash Crimson posted:Why are you saying something so demonstrably wrong What's wrong about it?
|
# ? May 29, 2020 10:34 |
|
Ash Crimson posted:Why are you saying something so demonstrably wrong uh what Gord said is exactly how I manage armies in EU4
|
# ? May 29, 2020 12:46 |
|
Gort posted:What's wrong about it? except if you haven't put any research into it you could easily screw yourself over
|
# ? May 29, 2020 15:46 |
|
Tree Bucket posted:The really authentic leader-of-a-nation simulator I was just thinking that when I read his complaint. Rulers in real life were basically presented with that problem.
|
# ? Jun 2, 2020 13:19 |
|
|
# ? Jun 8, 2024 06:32 |
|
Finally. Humankind has got a little bit Genghis Khan https://twitter.com/humankindgame/status/1270392774601433088
|
# ? Jun 9, 2020 18:31 |