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Finally got to shoot some Combine in Alyx, which was okay. That train derailment sequence was rad. What I didn't realize is I'm only like 4 out of 11 chapters in, holy poo poo. How much of this is spooky pitch-black horror, and how much more of this is either shooting combine or enviromental exploration stuff?
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# ? Apr 5, 2020 22:16 |
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# ? Jun 6, 2024 06:21 |
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peter gabriel posted:I swear to god this thing: Uhhg that game is the worst. Oculus bundled that poo poo with CV1 and someone there actually thought it was a good idea. It's the first vr game I uninstalled to make room for content. Another one that made me feel pretty poo poo was Ground Runner Trials. No problems simracing, flying, hoverbikes etc but gently caress those 2 games in particular
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# ? Apr 5, 2020 22:16 |
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I'm playing through boneworks and if I play for longer than an hour it absolutely fucks me up and I need to take a nap or lie down for a bit to "reset" my senses. I can't tell if it's the dafault movement or turning but something is messing me up bad.
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# ? Apr 5, 2020 22:18 |
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Taintrunner posted:How much of this is spooky pitch-black horror, and how much more of this is either shooting combine or enviromental exploration stuff? 40/60 You've already been through the largest pitch black part, but not necessarily the scariest. Most of the tension is spaced out well by long easy exploration stretches.
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# ? Apr 5, 2020 22:42 |
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I remember playing a bit of that pong game when I first got my CV1 years ago. It wasn't super bad for me, but it did kind of make me feel weird. I think the one thing that really hosed me up the most was Obduction in VR because the framerate was so bad. I think trying to play through that game for a bit in VR made me susceptible to VR sickness. Because I had zero problems before then but my head gets kind of swimmy sometimes ever since then.
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# ? Apr 5, 2020 22:52 |
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Had 2 wierd things happen in Alyx today, first of all I managed to fumble throw my shotgun away. I didn't think you could do that? It disappeared from my weapon menu and everything. It thankfully came back after a bit of confused searching around. Then I managed to do the same thing with my left hand. Just whoops, lost my whole hand somwhere. I gather it got stuck in the geometry but I don't know where it went, I was in the middle of a fairly big room when both these things happened to me. Had to reset to get it back . I hope I'm nearly done with the spooky parts I feel like its been 80/20 spooky/shooty up until now.
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# ? Apr 5, 2020 23:46 |
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For real, I'm only up to chapter 5 but it feels like I'm playing Amnesia or some stupid bollocks
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# ? Apr 5, 2020 23:51 |
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Mr Phillby posted:Had 2 wierd things happen in Alyx today, first of all I managed to fumble throw my shotgun away. I didn't think you could do that? It disappeared from my weapon menu and everything. It thankfully came back after a bit of confused searching around. As far as I know, the only ways a gun leaves your hand is when you unequip it or put it in a fabricator. I did have the disappearing hand happen during my playthrough.
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# ? Apr 5, 2020 23:56 |
If Alyx has decent mod support, then somebody will 100% make fun Combine shooty maps, which will be nice. Alyx is super cool, but yeah it so far leans too far on "VR is good for spooky so let's make the whole game spooky."
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# ? Apr 6, 2020 00:05 |
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Eventually you'll get enough combine fights that you start to wish for the slower paced zombie fights.
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# ? Apr 6, 2020 00:09 |
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I'm loving Alyx but I'm suddenly having a weird issue where any time the two hands interact with something I get a massive amount of lag - cocking the guns, aiming, doing some of the puzzles, all cause these terrible jaggy motion where the hands wig out and refuse to track properly. When I aim with two hands there's this super odd drift to the left where the hands will just blink off center for no reason. No idea what the issue is there, hopefully an update fixes it
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# ? Apr 6, 2020 00:44 |
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Happy Noodle Boy posted:I'm playing through boneworks and if I play for longer than an hour it absolutely fucks me up and I need to take a nap or lie down for a bit to "reset" my senses. I can't tell if it's the dafault movement or turning but something is messing me up bad. So the weird thing I had to train my brain to get used to, and this is a bit tricky, is that they give you a full body and a pair of arms attached to your hands. Now in Alyx or most other VR games, those hands have a 1:1 movement ratio. In Boneworks, that doesn't make as much sense. Really, you have a set of hands and arms overlaid on top of your real body's position in realspace. Much like teaching your eyes that what you see in VR isn't real, you have to teach your brain that the fake arms you see in a game like Boneworks aren't your *real* arms. What you're doing, strangely enough, is dragging the body in the gamespace to get to where you wanna go. Like if you go the tutorial area, there's a heavy barbell to try and pick up, and you have to actually act as if you're trying to lift an actual 250lb barbell or whatever - so you have to hold your arms in place and move them rather slowly, instead of the weightless movement you might be used to from other VR games. When I finally wrapped my head around it, I found it to be a really neat way to do things and turn your body into the controller - kind of like mashing A in a quick-time event from flatscreen games. Jack Trades posted:For real, I'm only up to chapter 5 but it feels like I'm playing Amnesia or some stupid bollocks I found a thing on GitHub of all places that makes it really easy to cheat, if it becomes too much for you. Very easy to modify (it's just a textfile you can open in Notepad++) so you can adjust things to your liking: https://github.com/jamhamster/AlyxCheats
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# ? Apr 6, 2020 00:54 |
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Peewi posted:As far as I know, the only ways a gun leaves your hand is when you unequip it or put it in a fabricator. I had my left hand disappear at a part where I was in the dark. I did not like that!
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# ? Apr 6, 2020 01:27 |
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Was playing some more Alyx today, then turned it off, sat down, and started messing with my IPad. A curious thing happened...I didn’t feel my hands were real and had a hard time touching the IPad, like my brain was still registering my own hands as virtual hands. That’s a first for me. Am I dying?
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# ? Apr 6, 2020 01:30 |
Virtually dead already.
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# ? Apr 6, 2020 01:31 |
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chaosapiant posted:Was playing some more Alyx today, then turned it off, sat down, and started messing with my IPad. A curious thing happened...I didn’t feel my hands were real and had a hard time touching the IPad, like my brain was still registering my own hands as virtual hands. That’s a first for me. Am I dying? Alyx is real and you trying to use an iPad is the game.
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# ? Apr 6, 2020 01:33 |
Since getting into VR, I occasionally get the effect when I look at a device with text on a monochrome background (such as the black background and white text in the awful app I’m staring at right now) where the background seems to go distant, as if the text is floating and the device has its own volume behind, like it often is in a VR menu. Not an issue, just a curious perceptive blip once in a while. I dunno. Matrix poo poo or something, who cares.
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# ? Apr 6, 2020 01:36 |
Windlands 2: yes or no? It's currently on sale for half off ($15) on steam.
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# ? Apr 6, 2020 02:47 |
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So, there's a VR mod for X-Wing Alliance. Hell yes.
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# ? Apr 6, 2020 04:14 |
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Just out of curiosity with HL: Alyx, did anyone else find the Antlions the most fun enemy type to engage with? The Combine are just a shade too meaty with their health on the standard grunts, though popping the gas tank's always fun, and the headcrabs just feel a little too chunky as well with four pistol bullets to kill apiece. Having the Antlions losing a leg per pistol bullet, and gratuitously popping from one more to their belly, was a nice change of pace.
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# ? Apr 6, 2020 05:57 |
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Doom 3 is an average to okay game in flatscreen but it's incredible in VR
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# ? Apr 6, 2020 06:02 |
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HerpicleOmnicron5 posted:So, there's a VR mod for X-Wing Alliance. I think I posted this in here once and someone said it only had like 2/3DOF? So like, it was super weird moving your head forward or back. On the other hand, there's always DCS... https://www.youtube.com/watch?v=fAKSfxM8wCw Or you could play the Trench Run mission from Rogue Squadron 2 via DolphinVR, I dunno if they ever fixed that up, but the FOV pop-in was ridiculous. Speaking of which, did anyone else encounter fuckin' enemy pop-in on Half Life Alyx? Once or twice I've had enemies basically spawn in out of nowhere right on top of me. Super loving weird.
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# ? Apr 6, 2020 06:20 |
The Doom 3 VR mod is basically a perfect conversion of Doom 3 to VR, held back by Doom 3's weapons feeling like lovely toys. Gimme the shotgun from FEAR.
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# ? Apr 6, 2020 10:31 |
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Taintrunner posted:I think I posted this in here once and someone said it only had like 2/3DOF? So like, it was super weird moving your head forward or back. XWA VR looks like it's come a long way https://www.youtube.com/watch?v=V11IIj4L6OM https://www.youtube.com/watch?v=UY93UgHgbcU It looks like it's had 6dof worked in, at least to some degree.
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# ? Apr 6, 2020 11:32 |
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Oh my gently caress the dream is real. This is all in service of a game released literally 20 loving years ago. My brain hurts just thinking about it.
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# ? Apr 6, 2020 11:51 |
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chaosapiant posted:Was playing some more Alyx today, then turned it off, sat down, and started messing with my IPad. A curious thing happened...I didn’t feel my hands were real and had a hard time touching the IPad, like my brain was still registering my own hands as virtual hands. That’s a first for me. Am I dying? Did you die in the game? Because if you did, I think I have some bad news for you.
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# ? Apr 6, 2020 16:15 |
Played SUPERHOT last night, that was pretty cool, will definitely be chasing some of the challenges there. Refunded Elite Dangerous. It was pretty drat cool sitting in a little space skiff and zipping around, but it seems there's no way to actually use the VR controllers as VR controllers, only seems you can treat them as a pseudo gamepad. Which means using an actual gamepad (there's always going to be a shortage of inputs) or a mouse and keyboard, which sucks in VR, and is impossible in my setup because my desk isn't even in my play area. Beyond that, a full HOTAS setup is required, which I would be absolutely cool with if I already had it, but I don't, so I'm not. Bummer, because sitting in the cockpit and looking around in the ship and flying about was pretty cool, but I realized there was going to be a problem when it told me to do hyperspace or whatever to the next training stage and the only on-screen guide is "press j on the keyboard" and I check the controller bindings and realize there's way more than I could ever bind. I guess there's some voice attack software that lets you bind controls to voice commands? Which I'd consider, but I'm looking for lower barriers to entry right now. Maybe I'll come back to it some day.
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# ? Apr 6, 2020 16:34 |
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I saw a vid of someone using a mod that adds a vr overlay for the cockpit that is vr controlled. Never used it so I can't comment on quality
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# ? Apr 6, 2020 18:09 |
Twibbit posted:I saw a vid of someone using a mod that adds a vr overlay for the cockpit that is vr controlled. Never used it so I can't comment on quality That'd certainly help, if the hands tracked, which it seems they don't, but maybe the mod in question adds that too, or something similar. I'll have to search around. In any event, it'll have to be a slow burn, as I have plenty of other VR poo poo to try out before I get into the long haul of something like that game.
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# ? Apr 6, 2020 18:30 |
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We just need some holographic controls like what they have in that new Picard show. Put your hand near a control and it attaches to your hand and you fly space ship or whatever.
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# ? Apr 6, 2020 18:41 |
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Neddy Seagoon posted:Just out of curiosity with HL: Alyx, did anyone else find the Antlions the most fun enemy type to engage with? The ease with which their limbs popped off reminded me of fighting loaders in Borderlands 2. Just something so innately satisfying about it.
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# ? Apr 6, 2020 18:42 |
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Using the Touch controllers to try and pilot a vehicle, especially in a simulation when you need precise handling, is really loving frustrating.
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# ? Apr 6, 2020 18:46 |
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Bad Munki posted:That'd certainly help, if the hands tracked, which it seems they don't, but maybe the mod in question adds that too, or something similar. I'll have to search around. In any event, it'll have to be a slow burn, as I have plenty of other VR poo poo to try out before I get into the long haul of something like that game. https://github.com/dantman/elite-vr-cockpit/blob/master/GETTING-STARTED.md I've never used it, i have no idea how janky it is, or anything, but theres the link to the mod in question.
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# ? Apr 6, 2020 19:06 |
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A user is asking me to let her install Jackbox on her laptop so she can... Jackbox.tv with her teammates at the end of the day? Beyond the dubious team-building merit of charging your crystals together, are those games going to generate an HR complaint? I can't remember if they're like Cards Against Humanity level of raunchiness or generally more politically correct. We're not a super uptight org but I don't want this coming back to bite me. edit: I clicked to a random moment in a video and we already got rape jokes.... this is feeling like it might get kinda unwoke: Zero VGS fucked around with this message at 20:06 on Apr 6, 2020 |
# ? Apr 6, 2020 20:02 |
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Not really the thread for it, but it depends on which one she installs. There are games you can play with kids, and some games that you can make really raunchy. Especially that game where you can make up answers that describe another player. If there is someone in her group that likes to be a snitch, there could be HR issues, otherwise people just need to be cool with each other.
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# ? Apr 6, 2020 20:06 |
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Neddy Seagoon posted:Something I think people are missing is that this almost certainly is a 2016 game; Games do not spring up into existence fully-formed circa their release date, and the reason HL Alyx is designed the way it is would've been laid down when the project started. Most likely somewhere around 2016-2017. Smooth movement is far more immersive than teleportation, because you can make subtle movements. Especially when you're in a firefight and have to physically MOVE to get to cover and not just zip on over with a flick of a thumbstick/touchpad. A bunch of people just bought $300 replacement headset cables, essentially
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# ? Apr 6, 2020 20:12 |
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Zero VGS posted:A user is asking me to let her install Jackbox on her laptop so she can... Jackbox.tv with her teammates at the end of the day? As noted this is the wrong thread for this, but Jackbox games could be fine. There are safety features that can turn off NSFW questions, and both the answers pictured here are user submitted, not built into the game. You can also set it up so that someone gets to look through the answers and filter out ones that are inappropriate. One of the games is basically just pictionary so that one should be fairly safe.
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# ? Apr 6, 2020 20:42 |
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Zero VGS posted:A user is asking me to let her install Jackbox on her laptop so she can... Jackbox.tv with her teammates at the end of the day? jackbox only gets as bad as the players want it to.
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# ? Apr 6, 2020 20:46 |
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https://www.youtube.com/watch?v=TX58AbJq-xo I'm watching it now I'm ready to pointlessly cry Edit: nm, boring Lemming fucked around with this message at 21:28 on Apr 6, 2020 |
# ? Apr 6, 2020 21:17 |
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# ? Jun 6, 2024 06:21 |
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That video really shoots that "they made the teleport system back in 2016 and then never looked at it ever again" theory in the foot.
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# ? Apr 6, 2020 22:16 |