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Zurui
Apr 20, 2005
Even now...



Spookyelectric posted:

Is it okay to post about a Kickstarter that is about to launch, but hasn’t launched just yet?

My first solo-written tabletop roleplaying game is launching soon, and I’d love to post about it, if only to let everyone know it’s coming soon. Is it better to wait until it’s actually launched before posting about it in this thread?

:justpost:

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GrandpaPants
Feb 13, 2006


Free to roam the heavens in man's noble quest to investigate the weirdness of the universe!

People can even give you pointers on your KS page because we're all hopelessly addicted to consumption.

Bistromatic
Oct 3, 2004

And turn the inner eye
To see its path...
Excavation Earth launched yesterday and is almost funded right now: https://www.kickstarter.com/projects/mightyboards/excavation-earth/

You play a faction of alien archaeologists digging through the ruins of earth for precious and mysterious treasures like license plates and snowglobes. Aside from actually excavating the stuff you're also trying to drum up interest for your wares to sell them at the highest possible price and attempt to build as complete a collection as possible. All this is done by drafting multi-use action cards that can serve for excavations, market manipulation or fuel to move around.

I was able to play a prototype of this at last years SPIEL and it was easily my personal highlight of the show. There's a ton of stuff going on but it all meshes quite well and while there is no direct attacks or anything like that you can really mess with each other by exploiting the market mechanics to affect prospective buyers and prices.

On top of all that i'm a huge fan of the artwork:

dwarf74
Sep 2, 2012



Buglord

Spookyelectric posted:

Is it okay to post about a Kickstarter that is about to launch, but hasn’t launched just yet?

My first solo-written tabletop roleplaying game is launching soon, and I’d love to post about it, if only to let everyone know it’s coming soon. Is it better to wait until it’s actually launched before posting about it in this thread?
Post the preview, we love to help goons

Doctor Zero
Sep 21, 2002

Would you like a jelly baby?
It's been in my pocket through 4 regenerations,
but it's still good.

Hall or Nothing games just posted a new game - Veilwraith. It's a solo game that mechanically looks kinda neat but.... man, that art style just screams "I got kicked out of art school for tracing lingerie ads and romance novel covers, so now I sell prints at the Ren Faire."

:smith:

Am I being too harsh?

https://www.kickstarter.com/projects/tristanhall/veilwraith-a-solo-fantasy-quest-game?ref=nav_search&result=project&term=veilwraith

The_Doctor
Mar 29, 2007

"The entire history of this incarnation is one of temporal orbits, retcons, paradoxes, parallel time lines, reiterations, and divergences. How anyone can make head or tail of all this chaos, I don't know."

These look like some lovely small games.

Bieeanshee
Aug 21, 2000

Not keen on keening.


Grimey Drawer

Doctor Zero posted:

Am I being too harsh?

I don't think so, no. The art wanders from 'gothic decolletage' to 'suspiciously Lord of the Rings movie' to 'fun with naked people and Photoshop'.

Joe Slowboat
Nov 9, 2016

Higgledy-Piggledy Whale Statements



Hey, does anyone remember the name of a TTRPG that was I think Kickstarted a few years ago, in which the players are gods in the process of creating the world? It seemed relatively chill for that kind of god game and while it wasn’t up my alley, someone I know is interested in that space and I wanted to be able to point them that way.
TIA

GimpInBlack
Sep 27, 2012

That's right, kids, take lots of drugs, leave the universe behind, and pilot Enlightenment Voltron out into the cosmos to meet Alien Jesus.
Fria Ligan just launched a Tales From the Loop boardgame designed by some folks who worked on the Crusader Kings board game and the Alien and Forbidden Lands RPGs, with miniatures by Dust Studios. Can't say I'm familiar with CK, but Forbidden Lands and the Tales From the Loop RPGs are pretty great. Plus, at 1.5 million SEK (roughly $150,000 USD) there will be a dinosaur. Who doesn't love a dinosaur?

Memnaelar
Feb 21, 2013

WHO is the goodest girl?

Doctor Zero posted:

Hall or Nothing games just posted a new game - Veilwraith. It's a solo game that mechanically looks kinda neat but.... man, that art style just screams "I got kicked out of art school for tracing lingerie ads and romance novel covers, so now I sell prints at the Ren Faire."

:smith:

Am I being too harsh?

https://www.kickstarter.com/projects/tristanhall/veilwraith-a-solo-fantasy-quest-game?ref=nav_search&result=project&term=veilwraith

Nah. You're being fair. TBH, it's the same art style (but black and white and in soft-focus) as in the various Kilforth games. I've always wanted to check them out but the art style, particularly the ladies, just leaves me... enh.

Liquid Communism
Mar 9, 2004

коммунизм хранится в яичках

potatocubed posted:

Leaving out the stuff I know will never be delivered, Cortex Prime is the oldest TTRPG I'm still waiting for and it's only 2 years past due. Since Pigsmoke was almost exactly a year late, I figure I can give anyone a year after the due date before I start complaining.

The one I'm frustrated with is Thousand Arrows. They're a year late now, and still not text-complete, much less any of the art. June last year they were talking a GenCon release, October at latest.

malkav11
Aug 7, 2009

Memnaelar posted:

Nah. You're being fair. TBH, it's the same art style (but black and white and in soft-focus) as in the various Kilforth games. I've always wanted to check them out but the art style, particularly the ladies, just leaves me... enh.

It's not just the same art style, it's at least partially the same art.

Jedit
Dec 10, 2011

Proudly supporting vanilla legends 1994-2014

Bieeanshee posted:

I don't think so, no. The art wanders from 'gothic decolletage' to 'suspiciously Lord of the Rings movie' to 'fun with naked people and Photoshop'.

Yeah, I would wager a small sum of money that that last picture was lightboxed from porn.

Spookyelectric
Jul 5, 2007

Who's there?
Thank you, guys! I'll link to a preview of the current page at the bottom.



Tiny Taverns is a roleplaying game about slice-of-life melodrama in a fantasy tavern. Players create proprietors of a tavern (or hotel, or pub, or resort, or anything hospitality-related) which they invent together. Each game focuses on their evolving relationships, dealing with guests (some who may be adventurers), doing chores, defending the tavern from monsters and other threats, and trying to figure out if this really is all you want out of life.

The game runs on a narrative-style hack of the minimalist TinyD6 system (like Tiny Dungeon, Tiny Supers, Beach Patrol, and many others). There are no stats or classes; characters are basically a collection of Traits and a few written statements for things like Proficiencies (skills), Relationships, Beliefs, and whatnot. Everything is resolved by rolling 2d6 (3d6 if you have advantage, 1d6 if you have disadvantage). Seeded throughout conflict resolution are explicit jumping points for story arcs and adventures. For instance, when you fail a chore, you tell us what kept you from completing it, and the GM uses your answer as the basis for a challenge everyone completes together. It is highly collaborative, with players inventing lore as the game goes along.

Also included is a "episode generator" to create plots on the fly, a cooking mini-game (that can be adapted to cooking battles), four "schools" of practical magic (cuz who wants to throw fireballs when you could instead magically clean windows or carbonate water?), a mixology system for beers, liquor, and potions, and a lot of optional plug-ins like randomizers, a hunting and gathering minigame, "complications" if you want more hijinks, and all that stuff.

We haven't launched quite yet, but we will soon. If the above sounds interesting to you, I hope you'll follow us and be notified when it launches.

We're being published through Gallant Knight Games as a part of their official TinyD6 line. The game is finished. The print layout is done. The digital version is nearly-done. We're already set up with Drive-Thru RPG. Basically we're ready to go.

Originally, the plan was to use Kickstarter to fund an offset print for the Gallant Knight Games retail store. But then the pandemic happened, and since then we've scaled back things. Now the goal is basically to pay me and hopefully help make up for some work I lost due to COVID-19.

For similar reasons there are no stretch goals currently offered, but that might change if events warrant it. One thing I'm toying with is a possible solo-mode as a PDF add-on, and maybe some expanded content in the form of a digital-only pdf (I wanted to include a cocktail minigame, but there was no room). But for now, we're keeping it simple. I can always add that stuff later.

Here is a preview of our page. We're still moving some stuff around, but I am open to feedback, especially if we're missing something important or if it looks like hot garbage or something. I might move the "Features" image to the top, that seems like an "above the fold" thing, but I'm not sure yet. Suggestions are definitely welcome!

Thank you for looking!

Agrias120
Jun 27, 2002

I will burn my dread.

Spookyelectric posted:

Tiny Taverns is a roleplaying game about slice-of-life melodrama in a fantasy tavern. Players create proprietors of a tavern (or hotel, or pub, or resort, or anything hospitality-related) which they invent together. Each game focuses on their evolving relationships, dealing with guests (some who may be adventurers), doing chores, defending the tavern from monsters and other threats, and trying to figure out if this really is all you want out of life.

Here is a preview of our page.

Thank you for looking!

This seems really awesome. I've had a very hard time getting my group to be more into slice of life/roleplay heavy environments, but this looks like everything they'd be interested in. Definitely followed, and I'm anxious for the project to launch, thanks!

Golden Bee
Dec 24, 2009

I came here to chew bubblegum and quote 'They Live', and I'm... at an impasse.
That sounds awesome. Let us know again when it’s visible.

potatocubed
Jul 26, 2012

*rathian noises*
Thirded. I'm into slice of life at the moment, and 'Cheers but in a fantasy tavern and also not unspeakably dull' sounds amazing.

silvergoose
Mar 18, 2006

IT IS SAID THE TEARS OF THE BWEENIX CAN HEAL ALL WOUNDS




potatocubed posted:

Thirded. I'm into slice of life at the moment, and 'Cheers but in a fantasy tavern and also not unspeakably dull' sounds amazing.

Are you suggesting cheers is dull?

Lord_Hambrose
Nov 21, 2008

*a foul hooting fills the air*



silvergoose posted:

Are you suggesting cheers is dull?

It is a hot rear end take, for sure.

GrandpaPants
Feb 13, 2006


Free to roam the heavens in man's noble quest to investigate the weirdness of the universe!

Bistromatic posted:

Excavation Earth launched yesterday and is almost funded right now: https://www.kickstarter.com/projects/mightyboards/excavation-earth/

I'd be more interested in hearing more about this. I like the art and theme, but somehow the gameplay sounds pretty dull on paper, so I'd like to hear more about what really made it sing.

Jedit
Dec 10, 2011

Proudly supporting vanilla legends 1994-2014

GrandpaPants posted:

I'd be more interested in hearing more about this. I like the art and theme, but somehow the gameplay sounds pretty dull on paper, so I'd like to hear more about what really made it sing.

Especially since it's from the studio that gave us the mindbogglingly poo poo Posthuman and the tedious but oh so edgy Vengeance.

DigitalRaven
Oct 9, 2012




Jedit posted:

Especially since it's from the studio that gave us the mindbogglingly poo poo Posthuman and the tedious but oh so edgy Vengeance.

Oh? I missed those. I have no doubts as to your assessment, but could you go into what made those games so bad? Especially Posthuman, I love a good trainwreck.

Jedit
Dec 10, 2011

Proudly supporting vanilla legends 1994-2014

DigitalRaven posted:

Oh? I missed those. I have no doubts as to your assessment, but could you go into what made those games so bad? Especially Posthuman, I love a good trainwreck.

Posthuman is a survival race game where players try to be the first to reach the last sanctuary in a post-apocalyptic world. Along the way they face the usual obstacles and gather equipment and skills - nothing I need to detail, it's all pretty standard.

As you go, you acquire various injuries and ailments. Acquire too many and rather than be eliminated, you become a mutant and get a new set of stuff to use in hunting down and stopping the other players. If all players are prevented from reaching the sanctuary, all mutants win together.

Do you see the problem here? There is no elimination, so every player including the last becomes a mutant. And the more mutants there are the easier it becomes to make more. Thus, once one player becomes a mutant the optimal strategy is for everyone else to become a mutant as fast as they can. And the last player standing literally cannot lose because he either wins alone or wins with the mutant team. Which means every game of Posthuman should end with everybody winning.

We figured all this out halfway through our one and only play. There is no way that Posthuman was playtested as a whole game experience at any point.

GimpInBlack
Sep 27, 2012

That's right, kids, take lots of drugs, leave the universe behind, and pilot Enlightenment Voltron out into the cosmos to meet Alien Jesus.

Jedit posted:

Posthuman is a survival race game where players try to be the first to reach the last sanctuary in a post-apocalyptic world. Along the way they face the usual obstacles and gather equipment and skills - nothing I need to detail, it's all pretty standard.

As you go, you acquire various injuries and ailments. Acquire too many and rather than be eliminated, you become a mutant and get a new set of stuff to use in hunting down and stopping the other players. If all players are prevented from reaching the sanctuary, all mutants win together.

Do you see the problem here? There is no elimination, so every player including the last becomes a mutant. And the more mutants there are the easier it becomes to make more. Thus, once one player becomes a mutant the optimal strategy is for everyone else to become a mutant as fast as they can. And the last player standing literally cannot lose because he either wins alone or wins with the mutant team. Which means every game of Posthuman should end with everybody winning.

We figured all this out halfway through our one and only play. There is no way that Posthuman was playtested as a whole game experience at any point.

That... sounds like 2/3 of the win conditions of The Shab al-Hiri Roach, where you can win the game either by remaining unpossessed by the roach at the end, or by getting all the other players possessed. Notably, however, that's not an everybody wins end scenario. If everyone is possessed by the roads when the game ends, the winner is whoever the table agrees was the most Craven and servile servant of the roach's will. Sounds like this game really needed a way to determine a single winner if everyone becomes a mutant.

StarkRavingMad
Sep 27, 2001


Yams Fan

malkav11 posted:

It's not just the same art style, it's at least partially the same art.

Yeah several of those cards are just Shadows/Gloom of Kilforth cards in black and white. Which leads me to believe it’s probably just placeholder. But keep in mind that even with the Kilforth games, they sold an additional “darker” card pack for each that was basically just “Here’s more boobs.” They don’t mind leaning into all that.

With all that said, questionable art aside I really enjoy the gameplay of the Kilforth games and I’ll probably end up backing it.

Bistromatic
Oct 3, 2004

And turn the inner eye
To see its path...

GrandpaPants posted:

I'd be more interested in hearing more about this. I like the art and theme, but somehow the gameplay sounds pretty dull on paper, so I'd like to hear more about what really made it sing.

I have no previous experience with the studio or the designer but David Turczis big claim to fame seems to be Anachrony. Additionally my main impression comes from playing a prototype half a year ago so keep that in mind.

While i do think the game has a strong theme i’d absolutely say it’s more distanced and less intimate than some other games.

What I found appealing about the game is the multi-layered planning and juggling the trade-offs between the different systems you have to make as well as how everything meshes together.

Per turn you get a relatively limited number of action cards so you got a pretty tight action economy. You need to dig up artefacts, generate interest, set up traders and trigger the actual sales as well as move around between locations.

A lot of information is public and you have a rough idea what options are available due to drafting the actions cards. The game rewards big plays but because of how you need to set them up you telegraph your intentions, giving others the opportunity to mess with your plans. I really liked the dynamic in particular, trying to set up a good sale without making it too obvious or appealing to other players while trying to capitalise on others setups, kicking over their sandcastles in the process.

BattleMaster
Aug 14, 2000

GimpInBlack posted:

That... sounds like 2/3 of the win conditions of The Shab al-Hiri Roach, where you can win the game either by remaining unpossessed by the roach at the end, or by getting all the other players possessed. Notably, however, that's not an everybody wins end scenario. If everyone is possessed by the roads when the game ends, the winner is whoever the table agrees was the most Craven and servile servant of the roach's will. Sounds like this game really needed a way to determine a single winner if everyone becomes a mutant.

What about :

Human win condition - be the first to get to the sanctuary

Mutant win condition - be the one who kills the last human

That way if you are the last human your only choice is to keep going. Though maybe that opens up some weird optimization cases like if you are one of two humans left the best choice is to become a mutant because winning as the last human is hard due to having maximum mutants? Idk

grassy gnoll
Aug 27, 2006

The pawsting business is tough work.
My print copy of Shinobigami came in.

It's basically hardbound newsprint. After the really excellent TBZ and Ryuutama books, I'm a little disappointed, honestly. But it finally got here, and I suppose that's the most important part of any kickstarter project.

Memnaelar
Feb 21, 2013

WHO is the goodest girl?

grassy gnoll posted:

My print copy of Shinobigami came in.

It's basically hardbound newsprint. After the really excellent TBZ and Ryuutama books, I'm a little disappointed, honestly. But it finally got here, and I suppose that's the most important part of any kickstarter project.

Yeah... Andy seems like a nice enough guy and he's delivered three Kickstarters (still waiting on Shinobigami) but, frankly, Tensha Banro Zero was by far the best of the lot, things slipped a bit with Ryuutama (which is still, I believe, delivering stretch goals), and now I've gotten to the point where I'm not even looking forward to Shinobigami arriving. I think I'm done supporting his work unless he really puts together a showing that he's got the bandwidth to deliver again. The lack of communication for huge stretches over the course of Shinobigami was problematic.

Echophonic
Sep 16, 2005

ha;lp
Gun Saliva
I ended up scrapping my pledge for Starlight, it didn't really do anything for me over the course of the campaign and I don't honestly need another huge campaign game taking up space in a year.

djfooboo
Oct 16, 2004




Me too, the Vic Vipers alone weren’t enough.

GrandpaPants
Feb 13, 2006


Free to roam the heavens in man's noble quest to investigate the weirdness of the universe!

My condolences if you pledged to a recent CMON project: https://icv2.com/articles/news/view/45581/annual-report-delayed-trading-suspended-cmon

Ankh was set for April 14th on KS, so uh.

The_Doctor
Mar 29, 2007

"The entire history of this incarnation is one of temporal orbits, retcons, paradoxes, parallel time lines, reiterations, and divergences. How anyone can make head or tail of all this chaos, I don't know."

Their campaigns have always been on the edge of too expensive for me, thankfully.

JazzFlight
Apr 29, 2006

Oooooooooooh!

Geez, I've got Project Elite, Bloodborne, Trudvang Legends, Zombicide 2nd Ed., and Marvel United all tied up in the air now. I think I'll avoid backing Ankh.

PLEEEEEASE deliver, please deliver...

Jedit
Dec 10, 2011

Proudly supporting vanilla legends 1994-2014

GrandpaPants posted:

My condolences if you pledged to a recent CMON project: https://icv2.com/articles/news/view/45581/annual-report-delayed-trading-suspended-cmon

Ankh was set for April 14th on KS, so uh.

Couldn't happen soon enough.

The Moon Monster
Dec 30, 2005

Jedit posted:

Couldn't happen soon enough.

This is such a weird take, I get not liking them but why is them dying a good thing?

theironjef
Aug 11, 2009

The archmage of unexpected stinks.

Hey neat I just did that! The Marvel thing. simple or whatever I liked the idea of having a ton of little Marvel figs around. They sent out an update with some pictures of the starter box this morning, too.

Memnaelar
Feb 21, 2013

WHO is the goodest girl?

The Moon Monster posted:

This is such a weird take, I get not liking them but why is them dying a good thing?

Forget it, Monster. It's Jedit-town.

Seriously though, it's not a good thing by most objective measures, regardless of anything you think about their product and practices. But there have been warning signs along the way, including that disastrous promo campaign that I tossed a buck into and then never actually dug into because of their questionable business choices and tech follow-up.

gnome7
Oct 21, 2010

Who's this Little
Spaghetti?? ??
I'll be launching a kickstarter for my next game, Skull Diggers, in two weeks. It is a dungeon horror game about dungeons that rise up from the ground as the bones of dead gods, and bleed monsters all over the land. The only way to stop these monsters from overrunning your city is to enter the bones and burn their marrow to ash.

Main mechanical thing this game has going on is the actual successful implementation of DnD Next's promised Three Pillars of game design, where each character is equally good at Exploration, Combat, and Diplomacy. I did this by making skull diggers three games in one - a worker placement Society Game, a dice gambling Combat Game, and a card flipping Exploration Game. Each character has a Citizen Role, an Explorer Role, and a Warrior Role defining how they approach each game, and which ones your pick from each category have no bearing on what you pick from other categories. Being the Assassin in combat does not stop you from being a Nurse or Priest in society.

More info about the game is in the announcement thread:

https://twitter.com/Veliministriari/status/1248735666063790081

gnome7 fucked around with this message at 23:47 on Apr 10, 2020

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djfooboo
Oct 16, 2004




Don’t worry Asmodee will swoop in and buy CMON pennies on the HKD :v:

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