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I'm playing castlevania symphony of the night for the first time. in it you can have a bat friend that follows you around, and you can also turn into a bat yourself. the bat friend pops up a ❤️ when you do this, and then a ? when you transform back into a human. you rock, bat friend!
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# ? Apr 11, 2020 09:22 |
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# ? Jun 5, 2024 08:46 |
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It's really neat how FFXIV manages to get some remarkably relatable human emotions into the most bugfuck loopy situations. Like, in this latest quest to get your cool ultraweapon, Cid has a moment of talking about the day his dad made a terrible mistake that got a lot of people killed, and how he'd always been haunted by the thought that if he'd just had the perfect logic or said the right thing, he could have talked him out of it. It turns out the reason his dad did the terrible thing was he was being possessed by a furious dragon god an ancient empire imprisoned in the moon. But who hasn't felt that way some time in their life?
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# ? Apr 11, 2020 11:33 |
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FairyNuff posted:Epilepsy Warning (Should start at 23:38) Welp wishlisted.
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# ? Apr 11, 2020 12:56 |
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Thinky Whale posted:It's really neat how FFXIV manages to get some remarkably relatable human emotions into the most bugfuck loopy situations. Like, in this latest quest to get your cool ultraweapon, Cid has a moment of talking about the day his dad made a terrible mistake that got a lot of people killed, and how he'd always been haunted by the thought that if he'd just had the perfect logic or said the right thing, he could have talked him out of it. That quest very quickly became one of my favorite parts of the game, because it's essentially them going full 'Persona dungeon', but after they've had a whole game and several expansions to expand on the character central to it, rather than a Persona game usually only giving itself a couple hours to flesh out a character before their dungeon. I love that, when you break it down, the entire scenario is just you knocking back all of the excuses he's put up for himself to not have to confront these terrible memories of his father. First, you fight 'memory antibodies' which are basically just saying 'NO NO NO STOP'. Then a reflection of Bahamut, to represent how big what happened was and how it effectively eclipses any attempt to look into now-passed root causes. And then finally, a reflection of an Imperial officer who was a superior at the time as Cid had spent the whole time since this moment essentially excusing his dad's actions as the fault of higher-ups, and not himself. The thing that really puts it above and beyond for me is just that, under all of the crazy high fantasy stuff, you're just looking at these strikingly human responses to a terrible thing.
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# ? Apr 11, 2020 13:46 |
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Going back to Control for the new story DLC, and I'm once again remembering all the fine little touches they put in to really sell you on the game world. Currently I'm really appreciating how your dash move damages things in the environment, even if they're just near you and you're not physically slamming into them. Combined with the great feel and sound design, it does a great job at making you feel like you're barely harnessing big forces that could easily go out of, uh, control if you're not careful.
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# ? Apr 11, 2020 22:46 |
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FairyNuff posted:Epilepsy Warning (Should start at 23:38) can this and Star Fetchers both materialize in my library now please
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# ? Apr 12, 2020 01:06 |
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Cleretic posted:I love that, when you break it down, the entire scenario is just you knocking back all of the excuses he's put up for himself to not have to confront these terrible memories of his father. First, you fight 'memory antibodies' which are basically just saying 'NO NO NO STOP'. Then a reflection of Bahamut, to represent how big what happened was and how it effectively eclipses any attempt to look into now-passed root causes. And then finally, a reflection of an Imperial officer who was a superior at the time as Cid had spent the whole time since this moment essentially excusing his dad's actions as the fault of higher-ups, and not himself. The thing that really puts it above and beyond for me is just that, under all of the crazy high fantasy stuff, you're just looking at these strikingly human responses to a terrible thing. Woah, I hadn't even made the connection that that's why Varis is who Cid sees. That's ingenious.
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# ? Apr 12, 2020 02:08 |
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Thinky Whale posted:Woah, I hadn't even made the connection that that's why Varis is who Cid sees. That's ingenious. I thought it was fairly clear because of how the surrounding cutscenes frame it all, but I guess it is a little ambiguous. It actually starts as Solus, the at-the-time Emperor, before Cid realizes it can't have been, because he never met Solus. Then it goes to Varis--he wasn't Emperor at the time, but he was a figure of authority (hence why his outfit goes from the Emperor garb to something more military--the boss fight also has him using the same title as Zenos did in Stormblood, so he's around that rank) and Cid probably did meet him, if only in passing. So he clearly doesn't actually remember someone higher up was there, he's just convinced himself he does and has never really interrogated that. Cid actually had already been seen to use Imperial rulers as an excuse to not confront what his dad did, too, when Gaius brought up everything that comes out in that quest during the Praetorium. That layer of it only breaks down after you actually fight Varis, and Cid realizes he can't have been responsible, either; because his turmoil isn't just because of what his dad did with the project, it's also because his dad shot him, and when forced to confront all of this, only his father could've done that part. It's such a fantastically good quest, and I really hope what comes after it meets that standard. And as an aside, it is very clever to use Cid for this sort of story, because despite all that's happened to him he's a very logical sort of person who does value evidence and reason. He listens and pays attention in places where a lot of people would probably reject the alternatives to what they've decided.
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# ? Apr 12, 2020 04:13 |
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Yeah! The slow, meandering search for the truth was real good. For content, I've been replaying FFXII and it's one of those games where non-human enemies don't drop cash, but thematically appropriate loot. The good little thing is that every bit of loot has its own flavour text about how it's usually used in the world. I love learning that trade in bone fragments is forbidden in some countries for fear of necromancy, or that this lightning-elemental rock can be used as an airship power source.
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# ? Apr 12, 2020 07:18 |
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Captain Hygiene posted:Going back to Control for the new story DLC, and I'm once again remembering all the fine little touches they put in to really sell you on the game world. Currently I'm really appreciating how your dash move damages things in the environment, even if they're just near you and you're not physically slamming into them. Combined with the great feel and sound design, it does a great job at making you feel like you're barely harnessing big forces that could easily go out of, uh, control if you're not careful. I like that if you dash near wood panelled walls, you'll zoom by, then like half a second later the panelling rips off, like a shockwave was catching up to you. Probably has this effect on other stuff but I really noticed it on the walls
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# ? Apr 12, 2020 07:19 |
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Control's physics really take me back to the early 2000s where GEO-MOD TECHNOLOGY and fully interactible environments were going to be the future of gaming.
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# ? Apr 12, 2020 09:25 |
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I like the animal behaviours in Breath of the Wild, like Wolves will attack you, but if you kill one of them the rest freak out and run away because it turns out you aren't such easy prey after all.
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# ? Apr 12, 2020 09:43 |
BioEnchanted posted:I like the animal behaviours in Breath of the Wild, like Wolves will attack you, but if you kill one of them the rest freak out and run away because it turns out you aren't such easy prey after all. I really like it when enemies react to your behavior. Like sometimes in FO3 raiders will surrender because they realize that they can't win.
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# ? Apr 12, 2020 11:05 |
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Alhazred posted:I really like it when enemies react to your behavior. Like sometimes in FO3 raiders will surrender because they realize that they can't win.
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# ? Apr 12, 2020 11:09 |
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Doc M posted:Don't they just sit there for two seconds and then start attacking you again, or is that only in Skyrim? That annoyed me all the way back in Rise of the Triad. The fact that it's still a thing in multiple games 25 years later is just rubbing salt in the wound.
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# ? Apr 12, 2020 11:35 |
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The enemy AI being intelligent enough to surrender when losing was an advertised feature in Skyrim's marketing too. I think in FO3 they just try to run away?
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# ? Apr 12, 2020 12:06 |
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In the otherwise abysmal Titus Robocop game enemies will surrender if you deal enough damage to them. Whats amusing is it doesnt really seem tied to like, anything you do, and seemingly just overrides whatever else is going on and is random so you'll occasionally shoot someone in the head and instead of dying they surrender no worse for wear.
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# ? Apr 12, 2020 12:13 |
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Kanfy posted:The enemy AI being intelligent enough to surrender when losing was an advertised feature in Skyrim's marketing too. I think in FO3 they just try to run away?
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# ? Apr 12, 2020 16:05 |
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Lunchmeat Larry posted:It was even supposed to be in Oblivion. Enemies were supposed to surrender, I think they sometimes do for a couple of seconds and then their AI resets. You're supposed to be able to yield and they talked a lot about how honourable enemies like guards would accept your surrender but in practice I don't think it worked ever I believe that guards actually did yield if you did a specific input (I want to say it was like, block and whatever spacebar was bound to) so that they could instead get you to pay the fine or serve your sentence, but basically nobody else did, and it wasn't even that useful for guards, given chances were pretty low you were fighting them accidentally. As usual, it's a little hard to tell the difference between 'working as intended', 'emergent behavior neither expected nor unwanted', and 'actual buggy behavior' on most of this. Cleretic has a new favorite as of 17:38 on Apr 12, 2020 |
# ? Apr 12, 2020 17:35 |
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Zelda's Monster Fan Kilton is adorable, just bought the masks from him.
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# ? Apr 12, 2020 17:45 |
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I'm playing Dead Space 2 for the first time. So far I'm most of the way through the 3rd chapter and although stuff screams and leaps out of random places a lot (especially that scene by the school, was not anticipating that), one thing that has really played with my expectations is not once has something burst out of a lift. Every time I call one my cutter is aimed squarely between those doors just in case, but I think it's cool that they haven't gone for an obvious one. The sound design/dynamic range is top notch too, the thing that startled me most so was when randomly all the sprinklers came on, crushingly loudly in comparison to the quiet ambience. Nothing attacked afterwards either.
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# ? Apr 12, 2020 17:48 |
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Dead Space 2 is really a masterclass game in most regards, yeah. I wish I wasn’t such a big baby and could enjoy crushingly scary games like it
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# ? Apr 12, 2020 17:57 |
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Then the final elevator actually Jumpscares NonzeroCircle and he comes back with "OK Never mind, it couldn't help itself ". I haven't played the game myself so it's not a spoiler, just a joke.
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# ? Apr 12, 2020 17:59 |
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Kanfy posted:The enemy AI being intelligent enough to surrender when losing was an advertised feature in Skyrim's marketing too. I think in FO3 they just try to run away? I don't know about 3,but one of my favorite NV moments was during a neutral one when my character was reasonably far along and a very powered up badass. One of the random mugging encounters pop up and the guy was just "ok give me all your-ho ho holy poo poo it's you! Sorry never mind!" and gave me some corn and ran off
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# ? Apr 12, 2020 18:19 |
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BioEnchanted posted:Then the final elevator actually Jumpscares NonzeroCircle and he comes back with "OK Never mind, it couldn't help itself ". I haven't played the game myself so it's not a spoiler, just a joke. I really hope at the end it reveals that Isaac was just having a mad daydream whilst waiting for a lift to take him back to the dayroom in his space asylum. Then the lift eats him.
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# ? Apr 12, 2020 18:23 |
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Not so little thing about FFVII Remake is that it is an amazing looking game.
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# ? Apr 12, 2020 18:24 |
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I never played any of the sequels, but I really enjoyed the original Dead Space. I remember early on, when entering a part of the ship that had been damaged and exposed to open space, there was no sound. All you hear is Issac's breathing, and muffled thumps of his boots against the floor. That was such an amazing game to play with headphones.
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# ? Apr 12, 2020 18:35 |
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NonzeroCircle posted:The sound design/dynamic range is top notch too, the thing that startled me most so was when randomly all the sprinklers came on, crushingly loudly in comparison to the quiet ambience. Nothing attacked afterwards either. Reminds me of Teleglitch, a survival horror roguelike game where audio cues are super important for warning you if enemies are nearby. Some rooms have heavy machinery running in them, and the hum from the machines overwhelms any of the cues. It's amazing how anxious that makes me feel; I can't wait to get away from those rooms so I know if I'm being snuck up on!
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# ? Apr 12, 2020 18:38 |
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The Zombie Guy posted:I never played any of the sequels, but I really enjoyed the original Dead Space. You should definitely try to play 2, it's everything good about the first game only more so.
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# ? Apr 12, 2020 18:48 |
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The Zombie Guy posted:I never played any of the sequels, but I really enjoyed the original Dead Space. Dead Space 2 is an excellent sequel and just a plain grest sci-fi horror game. Dead Space 3 is more action-oriented, and some didn't like it as much, but I quite enjoyed it as it's framed as Isaac very much being done with this bullshit and cleaning house on another Marker infestation on his terms for once.
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# ? Apr 12, 2020 18:49 |
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Think of it this way Dead Space 2 is Starship Troopers, an unquestionable classic. Dead Space 3 is The Fifth Element, hot garbage.
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# ? Apr 12, 2020 18:51 |
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oldpainless posted:Think of it this way :thatsbait.gif:
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# ? Apr 12, 2020 18:59 |
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Materia physically appears on your weapons in VIImake. Even Tifa's gloves will have little glowing orbs on them.
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# ? Apr 12, 2020 19:02 |
Doc M posted:Don't they just sit there for two seconds and then start attacking you again, or is that only in Skyrim? When I played it they dropped their guns and sat down,. They only started attacking if I began attacking them
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# ? Apr 12, 2020 20:22 |
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Prophecy fulfilled: One came crashing through the ceiling whilst I was in a lift Loving it.
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# ? Apr 12, 2020 20:48 |
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Dead Space 1 is Alien Dead Space 2 is Aliens Dead Space 3 is Alien vs Predator
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# ? Apr 12, 2020 21:01 |
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Morpheus posted:I like that if you dash near wood panelled walls, you'll zoom by, then like half a second later the panelling rips off, like a shockwave was catching up to you. I don't care if the game bogs down in overly-busy rooms, the "paper/shards exploding alongside you" modeling is just
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# ? Apr 12, 2020 21:45 |
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No Man's Sky recently patched in "living ships", which are exactly what they sound like: ships made of biological components instead of mechanical parts and which the lore says have their own minds. They have their own tech tree, too, made of different specialized organs that function identically to the normal hyperdrive, laser cannon, etc. The cockpit interior is all gross and gooey and instead of a joystick you grab a sort of fleshy protrusion and wiggle it around to control them. Anyway, the clever bit is in the text you get when you mouse over one of the installed organs. In the mechanical ships, you get basic instructions like "press X to activate hyperdrive". But in the living ships, going back to the "mind of their own" thing, you get instructions along the lines of "press X to request that the ship please consider activating the hyperdrive".
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# ? Apr 13, 2020 01:14 |
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Having beat 2016 Doom I want to go on record saying the Gauss Cannon is one of the most satisfying weapons I’ve ever used in a video game. Getting the charge up stance and landing a shot to instagib some of the largest enemies never got old.
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# ? Apr 14, 2020 01:42 |
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# ? Jun 5, 2024 08:46 |
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Leal posted:Materia physically appears on your weapons in VIImake. Even Tifa's gloves will have little glowing orbs on them. Not only that, but the linked materia slots are reflected in the weapon designs.
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# ? Apr 14, 2020 02:19 |