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tak posted:Was it the first smithing thing you did in the beta? They changed the skill level xp requirements, so the first time you get xp you'll jump to a higher skill level Yeah, and I've noticed it with athletics, riding etc. It also seems like it's not worth to break down items for materials to sale anymore. On the other hand javelins are crazy expensive once you unlock some better parts. Nothing like changing 3 pieces of fine steel, 2 wood, 1 charcoal and 1 steel into something worth 64k. I also get crashes after cleaning bandit hideouts, happens after kicking the bandit boss and taking items. alex314 fucked around with this message at 11:09 on Apr 13, 2020 |
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# ? Jun 10, 2024 18:59 |
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alex314 posted:Yeah, and I've noticed it with athletics, riding etc. It's a bug that happens if you have the Trade perks that give you trade rumors from your workshops/caravans. No idea how anyone figured that out, but you can use the Character Import/Export mod to export your character, remove the perk, and then re-import and it'll fix the bandit lair crashes.
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I do like the new leveling scale. The skills do go up to 300, So getting first 100-150 shouldnt take more than few tens of hours max.
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Judging from the mount and blade subreddit the Aserai was the wrong nation to label as thirsty. People really, really want to bang Rhagaea.
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In a game where marriage options are numerous, the few you can't have everyone wants.
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Getting really pissed off with the Aserai. I joined up for the cool hats and because they weren't getting stomped by the empire like most of the other factions, but it turns out they're just really annoying to play with. It's the chokepoints that do it, especially on the western end. Being miles away from most of your territory makes sustaining an army difficult, and because there's not a whole lot of room for moving around each other there's a lot of slamming doomstacks into each other and not a lot of capturing, and then if you do succeed in taking something on the other side it's really difficult to defend because most of the lords have hosed off back home to lick their wounds after clearing out that 1000 man army and are thus eight years travel away. Also they're doing this cool thing where the armies are determined to siege this castle on the peninsula right in the middle of the not-mediterranean, despite there being many more interesting locations between there and here. My guess is that they're just targetting whatever settlement is closest in a straight line rather than whatever is closest by road.
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Yeah, Calradia's NotMediterranean really needs some ships that let you cross from the port cities in the southern parts of the Empire to the port cities in the center of Aserai territory. Maybe make it so they can't be used by hostile factions if the owner of one of the ports is at war with user.![]() There is probably a few other ship routes that you could make too, such as Diathma to Varnapol (thought that isn't as huge a distance to walk) or some of the Vlandian cities on the coast; Ostican and Charas.
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It wasn't obvious to me at first, but the westernmost end has a land bridge just northwest of Quyaz you can cross to go north. I've never seen the AI use it.
Enigma fucked around with this message at 21:34 on Apr 13, 2020 |
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oops, stupid phone
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Galaga Galaxian posted:Yeah, Calradia's NotMediterranean really needs some ships that let you cross from the port cities in the southern parts of the Empire to the port cities in the center of Aserai territory. Maybe make it so they can't be used by hostile factions if the owner of one of the ports is at war with user. Siege boats
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Enigma posted:Levels in everything seem way faster in beta. Almost too fast in some cases. I hit lvl 70 riding (from like 40) just farming some looters for the first clan rank quest. If you ported your character there is a bank of XP from your earned xp vs the beta skill levels which are lower requirements. Eg if you port a character with 25 riding in the non beta patch it’s 25000 xp. In the beta patch your character ports over at 25 in riding and 25000 xp but 25 riding in the beta only costs 15000 so you have 10k that pays forward. Which is why your skills shoot up so fast. It’s the game coming back in line.
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Bakalakadaka posted:Siege boats Boarding actions. ![]() It'd probably suck because you'd keep falling off and drowning but dang I want it anyway.
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Oh no it seems they patched out the thicc.
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Some of the Warband side games had working ships and ship combat, so I wouldn't be surprised if that feature is eventually added on the road to full release.
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Enigma posted:It wasn't obvious to me at first, but the westernmost end has a land bridge just northwest of Quyaz you can cross to go north. I've never seen the AI use it. They do, in fact the only reason I noticed it was because I saw a caravan go across it.
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Yeah the not-strait-of-not-gibraltar is usually teeming with caravans.
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Valtonen posted:I do like the new leveling scale. The skills do go up to 300, So getting first 100-150 shouldnt take more than few tens of hours max. I'm not really sure how you're supposed to hit 275 or higher for the top perks, to be honest... Max you can have in a stat is 10 (for +90 to learning limit) and 5 focus points (for +150 learning limit). That gives you a learning limit of 240. How far past your learning limit can you expect to push until your skills get hard capped? The game doesn't exactly tell you, and it's hard to use companions as a judge since with 0 focus and a 0 in a stat they are incapable of learning at all. Quick googling and it seems like the learning limit formula for the hard cap is... (Stat * 14) + (Focus Points * 40) - 10, for a hard cap of 330 with max stats and all focus points.
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Bigger problem is that you only gain 40 potential skill gains per level, which means you'll level cap long before your character can do much. I think leveling still needs a lot of work. It should slow down a bit as it goes, but I should always feel like either developing my existing character in a new direction or rolling a new one are both viable choices. e - bothered to do the quick math and the level cap is 25, maybe 26 if you get a couple of the +attribute perks. After that you won't be able to get any more skillups with which to level. K8.0 fucked around with this message at 00:54 on Apr 14, 2020 |
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So in Captains mode , as Vlandians you can get 16 arbalests , vs 9 Fians archers that the batts have. Arbalest wins
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Are they a mp-only troop type? Never seen Vlandian arbalest in campaign.
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Actually there are two types of crossbows, what I meant was the cheaper, peasant type. There are arbalest that use a paivse shield and legit arbalest. Peasant spam however works in multiplayer sometimes in swarming knights
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K8.0 posted:Bigger problem is that you only gain 40 potential skill gains per level, which means you'll level cap long before your character can do much. I think leveling still needs a lot of work. It should slow down a bit as it goes, but I should always feel like either developing my existing character in a new direction or rolling a new one are both viable choices. I think it would be better if the floor for xp gain was x1 instead of x0, that way focus points and attributes just boost your rate of learning instead of having a hard cap.
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TheTrend posted:If you ported your character there is a bank of XP from your earned xp vs the beta skill levels which are lower requirements. Eg if you port a character with 25 riding in the non beta patch it’s 25000 xp. In the beta patch your character ports over at 25 in riding and 25000 xp but 25 riding in the beta only costs 15000 so you have 10k that pays forward. Which is why your skills shoot up so fast. It’s the game coming back in line. Nah, new character. I have commitment issues and can’t stick with a character past clan lvl 2. What cultures is everyone teaming up with? I keep going back to the not-Khergits cause I can’t quit horses.
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Battanian because shooting people with arrows before chopping their heads off with two handed swords owns.
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Archers are probably a bit too good in captains right now, especially fians. 2h polearms are sick powerful but as long as archers are good the lackingness of shields is painful. I tried using shielded javelineers against enemy archers but javelins are just too weak to compete with what archers can do.
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archers can absolutely murder but the fact that nearly every used unit other then archers has a shield makes them a bit difficult and people in general know to immediately shieldwall at the start if you can sneak your archer gaggle behind though you can wipe the opposing team and, really, that should be your goal in life.
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Enigma posted:What cultures is everyone teaming up with? Enigma posted:I keep going back to the not-Khergits cause I can’t quit horses.
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You weren't kidding when saying glaive used 2h is ridiculous! Nothing more satisfying than killing 2 riders in one pass. And if the cowards take out my horse I can just unseat someone in one swing. I'm just going to need Guan Yu character preset for maximum accuracy..
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Where can I buy a glaive? I've never seen one for trade.
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wilderthanmild posted:Where can I buy a glaive? I've never seen one for trade. Check out not-Khergit towns.
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wilderthanmild posted:Where can I buy a glaive? I've never seen one for trade. You can find them in Khuzait cities. There's also a handful of other polearms that functions pretty much the same, any of them with a cutting attack and good length will do. The rhomphalia, menavlion, eastern polesword, and war razor (be aware there's also a two-handed sword with the same name) are the ones I remember.
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wilderthanmild posted:Where can I buy a glaive? I've never seen one for trade. Very few are called a glaive, but any polearm with a cutting damage type swings and is a glaive.
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Tried out a menavlion during my lunch break today. I'm literally harvesting souls with this thing and it's awesome. I thought it would be worse against cavalry than a lance, but side swiping cavalry going in the opposite direction seems to do the same damage.
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The cheap-as-hell one titled just "glaive" is loving brutal. Nothing survives past one swing so long as my horse is moving.
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My firstborn just popped out. My wife has literally been on the field since I bought her for 5 mules and 4500 denars, first in my army scaling walls then commanding her own party on my army. Celebrated the occasion by crafting her a 2-handed tier 6 Axe named “love” from steel smelted from looted vlandian lances. The same evening got a message she’s expecting again. Best.game.ever. How long does it take ingame until babies are old enough to draft into companions?
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Valtonen posted:My firstborn just popped out. My wife has literally been on the field since I bought her for 5 mules and 4500 denars, first in my army scaling walls then commanding her own party on my army. This shouldn't surprise you, but 18 years.
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Olesh posted:This shouldn't surprise you, but 18 years. drat. So 18x300 ingame days?
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I would just like to note the best units in the game, a surprise to many, is from the Aserai; The mounted Mamluk The reason being they (the camels)make the best noises. They honk when you ride them, burp when they get hit, and gargle when they die
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# ? Jun 10, 2024 18:59 |
I feel like a child reaching 18 will never happen to me in this game. I tend to just start over and over in all the M&B games I've ever played and I don't see that changing. I have gotten deeper in these than I used to get in Warband. I think it's because sieges, fief management, and other late game content seem much more manageable now.
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