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Recently I've just been leaving the completed products in place and building hypertubes between my production areas. Less efficient but also less work
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# ? Apr 11, 2020 07:37 |
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# ? Jun 1, 2024 15:07 |
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Ciaphas posted:I finally got heavy modular frames and computers automated just enough to get fuel generators unlocked and one built. Free, free from the tyranny of coalgens and their liquid+solid input Personally, I wouldn't start over. You're going to be throwing out 100 hours of progress, and you'll likely hit a point down the road wherein your factory becomes inefficient/unwieldy yet again. Just embrace the chaos, you can always tear down parts of your factory without having to wipe everything. Long conveyor belt lines/pipes solve the rest of your issues. You should see the length of some of my secondary crude oil pipe.
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# ? Apr 11, 2020 16:02 |
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I'm starting to really dislike the foundation/path building, you really should be able to make long stretches of path ahead all at once, or area build. I know mods can do this, but I don't want to mod my game yet. Ultimately all games are busy work, but some stuff in this game seem purposefully tedious and unsatisfying. Building down ramps from my long rear end walkways is just stupid, have to build side spurs to get a view point then slowly build down.
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# ? Apr 11, 2020 16:09 |
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Hipster Occultist posted:Personally, I wouldn't start over. You're going to be throwing out 100 hours of progress, and you'll likely hit a point down the road wherein your factory becomes inefficient/unwieldy yet again. Just embrace the chaos, you can always tear down parts of your factory without having to wipe everything. Yeah I'm over it now; blame brainworm-y perfectionist urges. Chaos aside though aaaa belts longer than about 500m are so ugly but trucks suck so much, trains pls come soon
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# ? Apr 11, 2020 16:45 |
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Literally Kermit posted:Intriguing, but I really do sound like Kermit the Frog, so I’m out by default i'd watch this
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# ? Apr 11, 2020 17:34 |
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Literally Kermit posted:Intriguing, but I really do sound like Kermit the Frog, so I’m out by default I dunno, that sounds like the perfect channel gimmick right there.
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# ? Apr 11, 2020 18:32 |
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Chev posted:I dunno, that sounds like the perfect channel gimmick right there. add a Kermit face-rig camera and it's even good for streaming
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# ? Apr 11, 2020 20:23 |
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Kermit leaves out that he once got voluntold to be the main diplomat for the Elite: Dangerous goon org. There's a recording floating around somewhere with a bunch of very pissy super-serious hardcore-RP pubbie org representatives trying to deal with 'Kermit LaFreug' and it's absolutely loving hilarious listening to them trying to not pop a vein right then and there. We used to play Space Engineers and poo poo on the same server and I've never heard him not in full-Kermit voice. I tell you, it's a loving surreal experience to log in in the wee hours of the morning only to be greeted by the dulcet tones of Kermit the loving Frog.
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# ? Apr 12, 2020 01:58 |
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Drake_263 posted:Kermit leaves out that he once got voluntold to be the main diplomat for the Elite: Dangerous goon org. There's a recording floating around somewhere with a bunch of very pissy super-serious hardcore-RP pubbie org representatives trying to deal with 'Kermit LaFreug' and it's absolutely loving hilarious listening to them trying to not pop a vein right then and there. If you see that recording floating by, I would be delighted to listen to it.
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# ? Apr 12, 2020 05:04 |
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LifeSunDeath posted:I'm starting to really dislike the foundation/path building, you really should be able to make long stretches of path ahead all at once, or area build. I know mods can do this, but I don't want to mod my game yet. Ultimately all games are busy work, but some stuff in this game seem purposefully tedious and unsatisfying. Building down ramps from my long rear end walkways is just stupid, have to build side spurs to get a view point then slowly build down. The double-ramps in the awesome store are a godsend. Ramps that attach directly to each other without needing to build blocks under! I'm about 20 hours in and my main gripe is I want Water on the resource scanner. All my coal plants are fed from the same pond right now, even if they're on the other side of my factory.
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# ? Apr 12, 2020 10:26 |
Drake_263 posted:Kermit leaves out that he once got voluntold to be the main diplomat for the Elite: Dangerous goon org. There's a recording floating around somewhere with a bunch of very pissy super-serious hardcore-RP pubbie org representatives trying to deal with 'Kermit LaFreug' and it's absolutely loving hilarious listening to them trying to not pop a vein right then and there. lmfao gently caress yeah
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# ? Apr 12, 2020 11:24 |
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"Okay boys, so if you get interdicted, just remember the Second Tao of Kermit: First, you check your pockets to see if you have any fucks in them. If you do.. make sure to not give them any." "What's the first tao of Kermit?" "gently caress it, dumbfires EVERYWHERE."
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# ? Apr 12, 2020 12:33 |
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Drake_263 posted:"Okay boys, so if you get interdicted, just remember the Second Tao of Kermit: First, you check your pockets to see if you have any fucks in them. If you do.. make sure to not give them any." "Fire more dumbfires? Seems to me we have enough dumbfires around here already! OHHH HO HO HO" (apologies to Literally Kermit for banging on about this. But imagine those two curmudgeons as Elite pilots )
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# ? Apr 12, 2020 14:41 |
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oh right this is a satisfactory thread isn't it, here have a gif of me yeeting myself to pick up crystal oscillators instead of conveyoring them https://i.imgur.com/JyiOvPN.mp4
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# ? Apr 12, 2020 14:47 |
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Elfface posted:The double-ramps in the awesome store are a godsend. Ramps that attach directly to each other without needing to build blocks under! Oh drat, haven't unlocked them, didn't realize they would help do this. Thanks! Ciaphas posted:oh right this is a satisfactory thread isn't it, here have a gif of me yeeting myself to pick up crystal oscillators instead of conveyoring them That's the stuff! Born freeeeeee!
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# ? Apr 12, 2020 19:41 |
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For anyone about to enter nuclear power, I'd recommend checking out the swamp on the eastern side of the map. - The key resources, uranium and sulfur are right next to each other. This is pretty rare - There are 5 geyser's near by, which gives you enough juice to perpetually power fuel rod production on a standalone grid - You need every resource but quartz & oil to build the rods and these are all available in easy belting distance - It all centers around a pretty awesome waterfall and rock structure, so you get a great view
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# ? Apr 12, 2020 21:07 |
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Jesus you guys drive a hard bargain. Tell you what, I have face rig and a decent webcam, if someone can find me a serviceable kermit rig I’ll stream some poo poo Only reason I stopped was going back to college full time and that is over in may Edit: there’s also audio of me singing “in the arms of an angel” or whatever, also elite dangerous related commercials and training animations
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# ? Apr 13, 2020 06:32 |
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I like to check into reddit to see people's builds, it's mostly people asking extremely basic questions, but then you get these gems: 268.8 GW Ultra mega turbo fuel setup, with super clean subfloor piping...no way in the world I would bother building this clean, but it's nice to look at.
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# ? Apr 13, 2020 16:33 |
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Thing of loving beauty I like my complexes to develop organically which turns them into nightmares that only I know how to navigate. I could do that for a test stream, once I knock this project out of the way
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# ? Apr 13, 2020 18:31 |
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I wanted to make nice buildings at first, but I didn't know the game contents (parts, recipes, etc) well enough yet to know in advance what buildings or complexes would look like I know that better now but I still have no real ideas on the aesthetic front anyways, so Chaos Reigns
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# ? Apr 13, 2020 20:24 |
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Ciaphas posted:I wanted to make nice buildings at first, but I didn't know the game contents (parts, recipes, etc) well enough yet to know in advance what buildings or complexes would look like When I get back to playing this game, I want to build a giant building with like 3 floors and sub floors for future piping and stuff, then just build in there in the lazy insanely cluttered way I normally do
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# ? Apr 13, 2020 20:40 |
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Placing foundation takes time, while crazy belt flyovers solve most problems with unoptimal placement angle and terrain height with a minimal cost. Therefore my factory that looks like a kid spilled a toy chest on the ground is actually more time efficient. But seriously even when I build on foundations and should grid things i still mess up an order or place something in a weird way and solve it with a flyover.
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# ? Apr 13, 2020 20:55 |
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LifeSunDeath posted:When I get back to playing this game, I want to build a giant building with like 3 floors and sub floors for future piping and stuff, then just build in there in the lazy insanely cluttered way I normally do Three is about as much as I do, is what I said to myself at first, before i started enclosing in multi-stacked train stations.
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# ? Apr 13, 2020 22:03 |
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LifeSunDeath posted:When I get back to playing this game, I want to build a giant building with like 3 floors and sub floors for future piping and stuff, then just build in there in the lazy insanely cluttered way I normally do My solution to nice clean buildings is a simple-to-follow algorithm: 1) dehumanize and face to bloodshed (spaghetti nightmare on a flat floor) 2) once it's been a content update and you no longer remember how a production floor area fits together, but have located the inputs and outputs, wall that off, roof it, and start another production floor area. 3) dehumanize and face to bloodshed (spaghetti nightmare on a flat floor) e: VVVV cheetah7071 posted:I've come up with a design I'm pretty happy with that's 99% spaghetti-free and fully extensible as long as all the inputs are spaghetti free. I have unfortunately yet to come up with a spaghetti-free way to move items from one end of a factory to another so any time I need assemblers that take two inputs from different sources the spaghetti creeps back in Discussion > Games > Satisfactory: dehumanize yourself and face to bloodshed LonsomeSon fucked around with this message at 00:16 on Apr 14, 2020 |
# ? Apr 13, 2020 23:16 |
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I've come up with a design I'm pretty happy with that's 99% spaghetti-free and fully extensible as long as all the inputs are spaghetti free. I have unfortunately yet to come up with a spaghetti-free way to move items from one end of a factory to another so any time I need assemblers that take two inputs from different sources the spaghetti creeps back in
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# ? Apr 13, 2020 23:32 |
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If you start with a spahetti nightmare, you don't have to panic about it ending up that way. Though at 30 hours into my first factory, I was starting to build neatly. Like these power plants. So tidy! They power my oil processing base, where rubber and plastic are trucked back to the hub. The new hypertube is faster than the truck, but automation ho! Even accounting for me getting a little lost when laying the tube... And I wasn't above using some shortcuts... But now we're back at the main base! Look at that neat row of coal plants... Admittedly, it doesn't look quite as neat from the other side... But it all works. Things get where they need to go. Like crystals! They arrive here, and take a cargo elevator up... Get split between my oscillator factory and shiny new Crystal Computer factory which would really have saved me a lot of time if I'd had the recipie BEFORE Oil Processing... It's important to properly socialise your crystals. They'll get combined with ither parts, which also forked off to some projects at some point, or a convenient crate to hold excess so my machines weren't idle... I had trouble finding water at first, which meant some of it had a lot of travelling to do... And finally, if you can come up with a better way to get that purple slug, I'm all ears!
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# ? Apr 14, 2020 01:00 |
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This game owns, though the netcode for multiplayer seems to be a nightmare and makes plants often barely work to be harvested and vehicles just, be evil, crashes frequently, ect... but also i don't have enough focus to play it alone and I love being able to gently caress about and go on slug adventures by myself or whatever while knowing other folks are doing the real work... So it goes. Having said that, if anyone has solutions to 'the netcode seems to be a nightmare' please give me immediately. Also, what's a good second starting area if i'd been doing grasslands with my friends but want to do a solo game? Ideally one I don't have to clearcut, I like the forest, but.
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# ? Apr 14, 2020 07:50 |
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Neopie posted:This game owns, though the netcode for multiplayer seems to be a nightmare and makes plants often barely work to be harvested and vehicles just, be evil, crashes frequently, ect... but also i don't have enough focus to play it alone and I love being able to gently caress about and go on slug adventures by myself or whatever while knowing other folks are doing the real work... Well the two that aren't grasslands or jungle are both deserts. The NW one is intended to be easier than the NE one. Honestly the NW desert start kinda owns. It's a little tough at first due to low nearby biomass when you're still stuck shoving fuel into biofuel burners but after that, the resources are plentiful and there's not a lot of crap in the way of building.
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# ? Apr 14, 2020 14:45 |
The rocky desert in the NW is the best start. Very open, but with lots of clumps of biomass when you need it. Plenty of iron, copper, and limestone. An easy drive to the north-east for coal and quartz in one place. Lots of easy to access wrecks for hard drives.
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# ? Apr 16, 2020 06:32 |
Experimental just added hotbar pages, and it's great
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# ? Apr 16, 2020 07:00 |
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Naylenas posted:Experimental just added hotbar pages, and it's great How are they controlled/can you scroll through them? The scrollwheel being on equipment instead of the hotbar annoys the hell out of me.
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# ? Apr 16, 2020 17:17 |
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Ciaphas posted:How are they controlled/can you scroll through them? The scrollwheel being on equipment instead of the hotbar annoys the hell out of me. It looks like it's the up/down buttons, not sure if you can rebind that. It should be ctrl+scroll wheel.
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# ? Apr 16, 2020 17:41 |
You can rebind the keys. I use my mouse back and forward buttons
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# ? Apr 16, 2020 22:52 |
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LifeSunDeath posted:It looks like it's the up/down buttons, not sure if you can rebind that. It should be ctrl+scroll wheel. You can rebind them and I rebound them to CTRL-MWheelUp and CTRL-MWheelDown no problem.
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# ? Apr 17, 2020 01:23 |
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Beats having nothing at all, for sure, but scrolling intra-hotbar would still be nice IMO. Hope the devs expose that keybind I'm just about done with elevator P3 but I find I'm not too keen on what's currently available after that - looks like just MK5 logistics (I've yet to max a MK4), mk3 miners (see previous), and nukes - and I don't care for solving the Storage Problem. Maybe it's time for that fresh start - or perhaps instead of a new file, I take some supplies on my current file and yeet myself to the opposite end of the map, and start afresh. Maybe with a train connection in case I need to cheat... Ciaphas fucked around with this message at 16:05 on Apr 19, 2020 |
# ? Apr 19, 2020 16:02 |
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Ciaphas posted:Beats having nothing at all, for sure, but scrolling intra-hotbar would still be nice IMO. Hope the devs expose that keybind Do at least build the aluminium line and get Turbo Motors produced. Even if you don't need them for anything, they're kind of the most complex production challenge at the moment.
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# ? Apr 19, 2020 16:08 |
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Do most people play the stable or the experimental? How fully-baked are the experimental releases generally? Is losing a save game or introducing gamebreaking bugs a danger, or do the experimental releases tend to be pretty robust?
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# ? Apr 19, 2020 16:10 |
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Tenebrais posted:Do at least build the aluminium line and get Turbo Motors produced. Even if you don't need them for anything, they're kind of the most complex production challenge at the moment. Now that you say that I bet turbo motors are great items for the AWESOME sink. I still have blueprints unbought, and of course there's statues and the Golden Nut
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# ? Apr 19, 2020 16:25 |
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esquilax posted:Do most people play the stable or the experimental? EX3 seemed to be pretty robust when I was trying it out, but then I generally haven't gotten anywhere near the endgame. I feel the distinction is to mainly cover the devs' asses and cover edge cases like moving resource deposits around between updates.
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# ? Apr 19, 2020 16:42 |
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# ? Jun 1, 2024 15:07 |
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Ciaphas posted:Now that you say that I bet turbo motors are great items for the AWESOME sink. I still have blueprints unbought, and of course there's statues and the Golden Nut Turbomotors are the highest value item for the sink. I was experimenting with mods and generated a stack of them, fed them into the machine and got like 100 tickets.
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# ? Apr 19, 2020 16:57 |