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Al-Saqr posted:Mario has never had good bosses, Galaxy 2 had great ones and Tiger-Bowser in 3D world was visually really cool but by and large mario has never ever been good with bosses. Bowser in 3D World was a good boss since he was basically just a level.
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# ? Apr 22, 2020 02:51 |
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# ? Jun 5, 2024 04:16 |
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Alright, I'm gonna give you guys until Monday to try out the new tools. Then we'll get down to business. And by business I mean Jams and stuff.
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# ? Apr 22, 2020 03:02 |
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The update is live!
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# ? Apr 22, 2020 03:04 |
I'm still immensely disappointed that Skipsqueaks can't trigger on/off blocks.
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# ? Apr 22, 2020 03:23 |
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SeANMcBAY posted:Bowser in 3D World was a good boss since he was basically just a level. And you can use him the sameway here.
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# ? Apr 22, 2020 03:35 |
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Maybe this is what finally gets me to put some levels out in the world. I’m super excited to play other people’s works tho!
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# ? Apr 22, 2020 03:42 |
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Put a roof on the arena and Roy + Morton is a challenging tag team to fight.
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# ? Apr 22, 2020 03:49 |
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It seems that with the new p-balloon power-up you can actually use the control stick to move in more than 8-directions as you would with the d-pad. https://twitter.com/SamFaustus/status/1252798206234071040?s=20
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# ? Apr 22, 2020 04:17 |
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Sam Faust posted:It seems that with the new p-balloon power-up you can actually use the control stick to move in more than 8-directions as you would with the d-pad. Looking forward to checking out the update once daughter is asleep! edit: SMB2 mushroom comes with super jump, not sure if I missed that from the previews! tonberi fucked around with this message at 04:37 on Apr 22, 2020 |
# ? Apr 22, 2020 04:19 |
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For those wondering: You can only have one "Super World" (aka. full game) of up to eight worlds uploaded at a time, and up to six downloaded to Worldbot (aka Coursebot for Super Worlds) EDIT: Powerups are not persistent between levels. The Kins fucked around with this message at 04:28 on Apr 22, 2020 |
# ? Apr 22, 2020 04:24 |
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The Kins posted:For those wondering: You can only have one "Super World" (aka. full game) of up to eight worlds uploaded at a time, and up to six downloaded to Worldbot (aka Coursebot for Super Worlds) Well that's really lovely. Personally I'd rather have the option to upload a lot of smaller worlds than one big one. Powerups not persisting through levels I guess is a consequence of being able to use multiple styles where powerups would conflict.
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# ? Apr 22, 2020 04:37 |
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Here's the official patch notes:quote:Course Maker
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# ? Apr 22, 2020 04:43 |
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The last level of each overworld map must be attached to the "castle" object on the map. The level itself doesn't have to be castle themed (you can attach whatever level to the castle square you want) but the square does have to look like a castle which kinda limits thematic creativity. Forcing every world to be about Mario journeying to a castle is fine when Nintendo does it but user-created content should be about weirdness and going off the rails of "standard" Mario design. All it would take would be to give players the option to change the castle icon to any of the other icons available for the other levels. GreatGreen fucked around with this message at 05:10 on Apr 22, 2020 |
# ? Apr 22, 2020 04:57 |
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Koopaling differences from experimenting with them. Larry is default. He jumps around a bit and shoots fireballs, shooting them faster as he takes hits. Giving him wings makes do big jumps. Iggy runs around back and forward making landing on him tricky, while shooting fireballs. His shell speed seems to be higher than the other koopalings. Giving him wings makes him short hop back and forth rather then run. Wendy shoots rings that bounce around while jumping adding more rings that last longer as she takes hits. Giving her wings makes her leap higher. Unlike Larry she tends to stay more or less in place with these jumps. Lemmy runs on his ball while launching balls that bounce you. He shoots more of them and faster as he takes damage. Giving him wings makes him bounce the ball he rides. Roy burrows and pops out either on the ground or on the roof of the area he is in. Creating a shock wave and shooting fireballs between burrowing. Giving him wings makes him jump out of his burrows and fake you out by not always coming out when he first appears Morton sends out fireballs that travel on the ground after doing a ground pound. Giving him wings causes him do to fake out ground pounds. Ludwig sends out three fireballs at once and flies around between shots on his last hit he sends out five at once. Giving him wings causes him to fly around shooting multiple bursts of fireballs
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# ? Apr 22, 2020 05:35 |
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I like the new SMW sprites for the Koopalings. I always thought they looked weird in the original game.
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# ? Apr 22, 2020 05:40 |
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Ugh, are the world maps only available in SMW-style? I was looking forward to having SMB3-style maps, but I can't find an option for them.
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# ? Apr 22, 2020 05:42 |
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Main Paineframe posted:Ugh, are the world maps only available in SMW-style? I was looking forward to having SMB3-style maps, but I can't find an option for them. Looks like it but some of them use assets from 3. I hope Nintendo puts up their own super worlds. I’ve enjoyed the levels they’ve made very much and would like more.
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# ? Apr 22, 2020 05:43 |
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I made my world, "Super Petrichor& World!" Okay, so it's not the best name in the world, but I really like the way it came together. It's a classic Super Mario Bros. 3 experience, with one world built from my existing levels, so give it a shot. I'd love any sort of feedback. I posted these levels in this thread a long while back, so you might see something familiar. Anyway, here's the code: 31J-H67-64G. Yeah, GreatGreen, it would be nice if the final level didn't have to be a castle icon, but that's fine. Getting to make a world is exactly what I wanted. I can't imagine someone making an 8 world game, though!
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# ? Apr 22, 2020 05:49 |
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So we tested a lot of things on tonight's stream. You can watch it here: https://www.twitch.tv/videos/598939265?t=00h39m57s (If the timestamp doesn't work, it's about 39 minutes in). Some notable finds:
Watch the video for more!
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# ? Apr 22, 2020 06:00 |
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Fun little intro level to Mario 2, can clear it pretty easy but getting to the bonus room is a lot tougher.
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# ? Apr 22, 2020 06:13 |
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DorianGravy posted:I made my world, "Super Petrichor& World!" Okay, so it's not the best name in the world, but I really like the way it came together. It's a classic Super Mario Bros. 3 experience, with one world built from my existing levels, so give it a shot. I'd love any sort of feedback. I posted these levels in this thread a long while back, so you might see something familiar. Anyway, here's the code: 31J-H67-64G. Fantastic world man! Just completed it and it was just the right amount of difficulty and nostalgia for me!
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# ? Apr 22, 2020 06:36 |
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What's with the Ninji that hang out on the maps?
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# ? Apr 22, 2020 06:50 |
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You can tell if someone has uploaded a world when looking at their Maker Profile, if there's a little blue square in the top left corner of their icon. I threw together a quick world with a single tough stage path or three easier stage path to the final challenge, you can find it at my maker ID! It uses the "Perfectly ____ Bridge" series of stages and a couple others that I have made before this update. 634-PNP-68G tonberi fucked around with this message at 07:39 on Apr 22, 2020 |
# ? Apr 22, 2020 06:52 |
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I made one more level trying to use all the masks. No sub area and pretty short, hope it's as fun to play as I thought it was when making it Also put my Starlight levels together into a world. Gave the player the default 30 lives given people thought it was hard .
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# ? Apr 22, 2020 07:26 |
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Little Mac posted:So we tested a lot of things on tonight's stream. You can watch it here: https://www.twitch.tv/videos/598939265?t=00h39m57s Surprised you only experimented with Wings for Larry it changes all Koopaling behavior.
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# ? Apr 22, 2020 07:32 |
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Can you edit published super worlds or do you have to start over?
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# ? Apr 22, 2020 07:49 |
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LIVE AMMO COSPLAY posted:What's with the Ninji that hang out on the maps?
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# ? Apr 22, 2020 07:58 |
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I assume the Ninji's are ghost data from people that cleared your level - or how many players are in the level right now.
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# ? Apr 22, 2020 08:26 |
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The Kins posted:For those wondering: You can only have one "Super World" (aka. full game) of up to eight worlds uploaded at a time, and up to six downloaded to Worldbot (aka Coursebot for Super Worlds) That's what I was worried would be the case. Classic Nintendo edit: The bullet bill costume flies for SUCH a short time. You're absolutely killing me here Nintendo Macaluso fucked around with this message at 08:44 on Apr 22, 2020 |
# ? Apr 22, 2020 08:27 |
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Macaluso posted:That's what I was worried would be the case. Classic Nintendo 7 seconds seems like a good amount of time to me.
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# ? Apr 22, 2020 09:04 |
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MonsterEnvy posted:7 seconds seems like a good amount of time to me. Okay well it's not
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# ? Apr 22, 2020 09:12 |
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Macaluso posted:Okay well it's not
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# ? Apr 22, 2020 09:23 |
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Amppelix posted:What do you want with it, a full flying level? That was clearly not its intended purpose and if it lasted that long you couldn't use it in lot of other ways where the flight limit is relevant. I do yes. I don't care about the second thing Alternatively let us choose the flight time. I would like less restrictions on the various course parts. I wish I could turn off the ability to turn the car around and turn off the invincibility too Macaluso fucked around with this message at 09:40 on Apr 22, 2020 |
# ? Apr 22, 2020 09:26 |
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If they didn't limit the flight the item will become OP and therefore useless to level creators who want some kind of challenge in their levels.
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# ? Apr 22, 2020 10:31 |
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So, to sum it up, not that this is necessarily a complaint... The world maker functions like Endless mode, except: - you get to choose the levels - obviously not actually endless - no limit of 1-ups earned each level - optional bonus stages available to be included - can start with however many lives the world creator set Other than that, that's how it is, right? Again, this is kind of what I was hoping for, though being able to lock in a style to keep the player's status consistent or carry over items between levels would've been awesome. This is still pretty great!
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# ? Apr 22, 2020 11:13 |
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Made a level to mess with the SMB2 stuff and Mechakoopas. Nothing impressive, but I thought it was fine. LPJ-G89-CWF
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# ? Apr 22, 2020 12:02 |
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SeANMcBAY posted:Bowser in 3D World was a good boss since he was basically just a level. Also final Bowser in 3D Land. That Bowser still remains my favorite Bowser to fight. Anyways, with this, I was thinking of finally trying to put together a Mario game of my dreams. The worlds would consist of three worlds themed around specific levels, 4 worlds themed around each of the 4 playable characters (mainly in the sense that you'd probably get the most out of it if you switched to that character) and the final world would be the difficult one and would be themed around Bowser.
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# ? Apr 22, 2020 12:35 |
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Macaluso posted:edit: The bullet bill costume flies for SUCH a short time. You're absolutely killing me here Nintendo It may be short, but the bullet bill helmet also floats in the air when placed, and will refuel an ongoing flight if picked up. Edit: as per GameXplain, touching a twister refuels it too. And these also work for the propeller block.
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# ? Apr 22, 2020 15:16 |
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totempoleman posted:Fantastic world man! Just completed it and it was just the right amount of difficulty and nostalgia for me! Thanks! I put quite a lot of time into it, and I'm pleased with how it turned out. I wish you could add a few sentences at the begining and end to give a bit more story, and it would be neat if you could pick a different person or item to get taken. (It's slightly disappointing how Peach always gets kidnapped.) Anyway, I'll definitely check out some levels and worlds from this thread this afternoon, so keep posting everyone! Rupert Buttermilk posted:So, to sum it up, not that this is necessarily a complaint... The world maker functions like Endless mode, except: Another benefit is that once you find a high-quality world, your can keep playing excellent levels without having to enter new codes. In endless, the quality fluctuates so much that it's harder to get into a good rhythm.
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# ? Apr 22, 2020 15:43 |
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# ? Jun 5, 2024 04:16 |
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Course World is actually making it easier for me to design courses. When making individual levels, I always felt like I had to make each one a showpiece, demonstrating a clever gimmick or cute concept, so that players would feel like trying my other levels. But with Course World around, I actually feel comfortable designing simpler levels--whereas before, I'd spend days coming up with and working around a unique central idea, now I feel like I've been freed up to make levels that slowly ramp up and focus around much more basic constructs, eg: "what if... conveyor belts... and there are enemies on them?"
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# ? Apr 22, 2020 16:29 |