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Jazerus posted:forgive me for assuming that that's still an issue with the base game considering there have been a grand total of 3 DLCs since i stopped playing i mean, two of the last three DLC are event packs and the third one pops a bunch of random stuff associated with china if you're anywhere east of constantinople but eventually yes, you do end up exhausting all of the events and seeing repeats.
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# ? Apr 18, 2020 03:30 |
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# ? May 9, 2024 16:14 |
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I do understand the criticism of every character feeling the same. There are some random traits you can get that will make some characters feel unique, but like 90% of the time the only times your characters will feel different is when you feel like playing differently for whatever reason. At least they've acknowledged this as an issue and are addressing it for CK3 by rewarding players for roleplaying their characters based on their traits and such. ...That's a thing, right? I swear I read about that, but I can't find a dev diary for it or anything.
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# ? Apr 18, 2020 06:48 |
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Dr. Video Games 0031 posted:At least they've acknowledged this as an issue and are addressing it for CK3 by rewarding players for roleplaying their characters based on their traits and such. ...That's a thing, right? I swear I read about that, but I can't find a dev diary for it or anything. They've alluded to it a few times but it's always been a thing they're going to talk about in a future dev diary.
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# ? Apr 18, 2020 06:58 |
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They've talked a bit about a stress mechanic where your character suffers for making decisions that conflict with their personality.
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# ? Apr 18, 2020 07:31 |
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That's what I was thinking of. It's not the directly addressing the complaint about the event system making everyone feel samey, but depending on how it's implemented, it may force the player to make different decisions for each character which will hopefully make each character feel more unique.
Dr. Video Games 0031 fucked around with this message at 07:58 on Apr 18, 2020 |
# ? Apr 18, 2020 07:43 |
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I'm optimistic about that stress mechanic too. And that AI will use it. Right now you too have AI characters sort of following their nature, but when every character has 12 traits it's hard to know anything about them. This character is gluttonous but charitable but arbitrary but kind but Viking - will he be a problematic ally? I don't know. And as you've said in other Paradox games countries all over the world have unique situation due to their base stats (religion, culture, geography, neighbours, starting relationships) while in CK2 all of those things are fleeting. In your starting situation you care if your ruler has ambitious landed brother and some binary options like can he raid, is he of good religion or does he need to reform/adopt other religion etc. My ruler can be bad at war but you bet he will go to war. He may not be diplomatic but he will still make good marriages.
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# ? Apr 18, 2020 08:32 |
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VostokProgram posted:Does anyone remember the youtube video that looks like its meant to be a track from Victoria 2's music, but the track has a bunch of in-game sound effects like factories being built layered over it? I think it might have been A Day at the Court but I can't find it. I know exactly which one you mean but for the life of me I can't find it either...
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# ? Apr 18, 2020 09:21 |
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Various Meat Products posted:They've talked a bit about a stress mechanic where your character suffers for making decisions that conflict with their personality. This is the first thing I've heard about CK3 that makes me actually consider buying it
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# ? Apr 18, 2020 10:09 |
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RabidWeasel posted:This is the first thing I've heard about CK3 that makes me actually consider buying it
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# ? Apr 18, 2020 12:06 |
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I would say CK2 is a very complex game, but CK complexities arent on the mechanics it shares with EU (diplomacy, war), but on its unique mechanics (family, inheritances, marriages, court managing etc) And also, you do can ignore most of its complexity and play it like a sub-EU (fabricate claims, attack, repeat, see you color grown on the map), and then it is really a very simple, and boring, game. EU4 and CK2 are the paradox games I like, and I like them for different reasons. But I played a lot more of CK2 and had much more varied and interesting games on it. But maybe is because I suck at EU4 edit: I do agree about the events. The one thing I dont like about CK2 is how "event-driven" it is. Events are a lazy and boring mechanic. The fact events repeat so much and are pretty much always the same regardless of who your character is ends up making all character feel samey. The idea of events is (I believe) to make the "RPG" part of the game feel more interesting, but effect ends up being the opposite. And if the events itself are, sometimes, interesting or funny, that only works the first time you get them, anyway I wish they would move away from events on CK3 in favor of something more "organic", more dynamic. But I also dont know what could replace them Elias_Maluco fucked around with this message at 13:24 on Apr 21, 2020 |
# ? Apr 21, 2020 12:40 |
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Elias_Maluco posted:I wish they would move away from events on CK3 in favor of something more "organic", more dynamic. But I also dont know what could replace them yeah me too. I think it would be cool if you had petitioners that request things or ask you to make decisions, but only when you grant them an audience. It would basically be the same as events but you'd have a bit more control over when you address them. It would help avoid the problem of being in the middle of something (like a war) and getting an event popup about something totally unrelated that breaks your concentration. Some of the petitions could be urgent and the petitioner would get pissed if you ignore them, but a lot of them could be minor stuff like "hey I'm a character with better stats than your current commander, make me a commander". Stuff that the game thinks you might want to look at but no big deal if you're in the middle of something else.
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# ? Apr 21, 2020 14:48 |
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fuf posted:yeah me too. Yeah, thats annoying and it breaks "immersion" and roleplay too. Like, you might be literally commanding an army and on the middle of a battle and get some dumb event about your dog or some court flirting
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# ? Apr 21, 2020 15:36 |
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Your reminder that EU4 is weird AF.
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# ? Apr 22, 2020 03:17 |
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One of the other things they've said about CK3 events is that they're trying to reduce the level of "noise." They seem to plan on there being a lot fewer generic/filler events, and instead they want every event be more impactful. So I dunno, it all depends on execution, but they're at least recognizing the issue with all the generic events in CK2.
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# ? Apr 22, 2020 05:50 |
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Not sure if they handle it well. In an effort to improve Imperator devs doubled down on producing events because people want events. Then they saw that it's irritating to have so many events about things you don't care about so they moved those events to spam folder you can ignore. I hope they don't mean that Kafkaesque system.
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# ? Apr 22, 2020 08:08 |
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I like all the flavor events in CK2.
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# ? Apr 23, 2020 20:59 |
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OctaviusBeaver posted:I like all the flavor events in CK2. Not only that, I really wished there were more culture-specific events.
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# ? Apr 23, 2020 21:51 |
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Paradox seems to have a questionable grasp on what people want out of their games.
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# ? Apr 23, 2020 22:09 |
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TOOT BOOT posted:Paradox seems to have a questionable grasp on what people want out of their games. It’s vicky3
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# ? Apr 23, 2020 22:38 |
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Culture-specific events or interesting flavor events are not the problem. The problem is the wide swathe of super generic events that everyone everywhere gets all the time. It's easy to get tired of those pretty quickly.
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# ? Apr 23, 2020 22:38 |
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Raskolnikov38 posted:It’s vicky3
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# ? Apr 23, 2020 22:46 |
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Raskolnikov38 posted:It’s vicky3
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# ? Apr 23, 2020 22:46 |
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Raskolnikov38 posted:It’s vicky3 I want HoI5.
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# ? Apr 23, 2020 22:50 |
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Raskolnikov38 posted:It’s vicky3
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# ? Apr 23, 2020 22:53 |
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Hellioning posted:I want HoI5.
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# ? Apr 23, 2020 22:55 |
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Paradox players really want Stellaris. I mean they really want it. This much is obvious from observation. I want it to. I badly want Stellaris. Unfortunately, Paradox just says we have Stellaris at home. Then we get home.
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# ? Apr 23, 2020 22:55 |
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Hellioning posted:I want HoI5. I also want HoI5. In Vicky 3.
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# ? Apr 23, 2020 22:58 |
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Raskolnikov38 posted:It’s vicky3
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# ? Apr 23, 2020 23:10 |
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Raskolnikov38 posted:It’s vicky3
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# ? Apr 23, 2020 23:11 |
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Raskolnikov38 posted:It’s vicky3
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# ? Apr 23, 2020 23:11 |
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Am I the only one who wants EU5 with someone other than Johan as director
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# ? Apr 23, 2020 23:14 |
PittTheElder posted:Am I the only one who wants EU5 with someone other than Johan as director Outside of some sort of new fantasy IP that's what I want most out of PDS next. Hopefully that's what Wiz is off tinkering with.
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# ? Apr 23, 2020 23:23 |
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Did Vicky 3 get announced?
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# ? Apr 24, 2020 00:47 |
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CharlieFoxtrot posted:Did Vicky 3 get announced? Yes, in our hearts.
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# ? Apr 24, 2020 01:04 |
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They released it already, it's called Empress: London. It's also a sequel to Hellgate: London and Fallen London. I dunno, Victoria has always been my favorite Pdox franchise but I just haven't enjoyed any of the stuff they've released in the past few years much. I can't really look forward to a possible Vicky 3 all that much.
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# ? Apr 24, 2020 01:08 |
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Elias_Maluco posted:
A modder for Three Kingdoms Total War (a game with CK2 style events that occur with your characters based on traits ect.) created a good system for that game. You come up with the 'event' but have a large number of modifiers that influence details of how it plays out. For example an event where your main character decides that alcohol is bad and should be banned. If you have generals that like you they say "thats a great idea, we are gonna ban alcohol after victories". If you have generals that like you and are non-drinkers themselves they can ban alcohol in military camps at all times. If you have generals who dislike you they make fun of you for being a weenie, if they dislike you and are a drunk themselves they throw a party to spite you. I thought that is a pretty good idea to be able to generate a exponential number of variations on events, plus it brings in factors from not only your character but other characters as well. Captain Beans fucked around with this message at 01:18 on Apr 24, 2020 |
# ? Apr 24, 2020 01:16 |
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CK2 may be easier than EU4 but I don't know how you could call it less complex. Compare the simulation of royal marriages, PUs and vassals in each game. Combat mechanics. Disease mechanics (lol Influenza). Character stats and events. Religions. EU4 is probably harder largely because it's simpler; the hand-written AI has a slightly better chance of engaging with all the mechanics in a way that benefits itself. The big thing EU4 has over CK2 is aggressive expansion; it's a very interesting and engaging mechanic (maybe by accident, maybe not) while the CK2 equivalent is really dumb and straightforward.
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# ? Apr 24, 2020 02:52 |
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ck2 has more numbers on screens but it feels a lot more straight forward and simple in the way those actually operate, and with less things going on that you the player actually interact with. and maybe thats just being the wrong religion or something by playing as an islamic ruler, but can you elaborate on how the things you listed are more complex in ck2 other than disease (not complex but also just not really a mechanic in the same way at all in eu4) and character stats (same again).
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# ? Apr 24, 2020 03:13 |
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Anno posted:Outside of some sort of new fantasy IP that's what I want most out of PDS next. Hopefully that's what Wiz is off tinkering with. Raskolnikov38 posted:It’s vicky3
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# ? Apr 24, 2020 03:20 |
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# ? May 9, 2024 16:14 |
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I don't think taking an enumerated list of the mechanics stats and bars of CK2 and EU4 (and the other games of that ilk) and saying "ah, yes, CK2 has twice as many moving gears" is an interesting or useful analysis. Which parts of the games are more complex and more stripped down? Why? Should they be as complex as they are? Should they be more complex? Do they model the important themes of this period of history? Any of these questions is more interesting than just saying "well, you have more control over unit composition in eu4, ergo, it's more complex".
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# ? Apr 24, 2020 03:21 |