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deathbagel posted:I think there must be some other part to it as well, because I have 5 total pieces of Hunchbacks (3 different variants) and I can't build a Hunchback, maybe certain chassis aren't compatible. I do notice that the chassis are different colors (4 of the Hunchback pieces are a yellowish color and 1 is just the standard color, maybe I need to have 5 gold pieces or 5 regular color pieces, I think I have a purple one too?) You do have to have a majority of one variant type to assemble, typically, depending on how the mod is set up. As an example for a campaign with 4 parts per mech, if you have 2 pieces of variant 1, and one piece each of variant 2 and 3, then you can only build a complete mech of variant 1. In the typical Mech Assembly modded bay, green parts signify you have enough of those parts to build a complete mech of that variant. Yellow parts are highlighted to show you can build a mech with them (but it might be some other variant, and you might not have the majority needed to build), and teal parts are completely built mechs that you've stripped and stored. Here's an example from my current campaign: In this image, I can build a full version of either Commando, because I have 2 or more parts from each variant. But I can only build a full version of the Locust 1V, because I only have one part each of the Locust 3M or 4P. Gwaihir fucked around with this message at 23:16 on Apr 28, 2020 |
# ? Apr 28, 2020 22:59 |
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# ? May 31, 2024 00:13 |
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Chef Boyardeez Nuts posted:I legit recommend The Periphery is a Harsh Mistress. Three mission tonnage limited campaign (but in the more fun way where you can budget a heavy 75 ton) with some legit bonkers setups. Has anyone actually completed the Target Acquisition mission while actually destroying the OpFor? The tonnage limits pretty much force you into 'jump into the zones then GTFO and extract' mode.
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# ? Apr 29, 2020 02:46 |
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Where is the Draconis ally flashpoint? I allied with them but I don't see it on the map. Is it named something other than alliance flashpoint like the others?
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# ? Apr 29, 2020 02:56 |
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Does anyone have a list of the planets that have faction stores? I can't for the life of me find them anywhere.
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# ? Apr 29, 2020 14:56 |
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I'm pretty sure there is a map filter for faction stores.
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# ? Apr 29, 2020 15:11 |
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Demtor posted:Does anyone have a list of the planets that have faction stores? I can't for the life of me find them anywhere. Canopus - Early Dawn, Dunianshire Davion - Bromhead, Brockway Kurita - Antias Liao - Victoria, Principia Marik - Thurrock, Fagerholm Steiner - Merlin Taurians - Taurus, New Vandenburg
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# ? Apr 29, 2020 15:18 |
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Thank you, so so much!TotalLossBrain posted:I'm pretty sure there is a map filter for faction stores. Not from what I can tell. One would think that'd be a thing. It doesn't seem to be though.
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# ? Apr 29, 2020 15:30 |
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TotalLossBrain posted:I'm pretty sure there is a map filter for faction stores. There doesn't need to be, in theory. They show up permanently on the map once you ally with the faction like the Black Market does.
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# ? Apr 29, 2020 17:09 |
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PoptartsNinja posted:There doesn't need to be, in theory. They show up permanently on the map once you ally with the faction like the Black Market does. That's probably what I was thinking of, then.
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# ? Apr 29, 2020 17:29 |
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Chef Boyardeez Nuts posted:I blind downloaded a mod flashpoint called "It Came from The Rim" which involved helping dude smuggle a LostTech ECM suite off a planet which drew the attention of a criminal syndicate called the "the eye." A couple days later I got an event popup that homeboy sold me out gave me an option to interrogate him in the Zero-G pool. He wouldn't talk so I spaced him (didn't get a choice). That poo poo's wild, but I can't even bear the thought of Glitch potentially being a traitor.
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# ? Apr 29, 2020 17:53 |
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I think there's other ways that event can go, too. I don't remember executing anyone. I didn't finish the flashpoint though, idk if it did this for you but for me it ended up spawning lances of only cicadas.
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# ? Apr 29, 2020 19:00 |
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Gwaihir posted:You do have to have a majority of one variant type to assemble, typically, depending on how the mod is set up. As an example for a campaign with 4 parts per mech, if you have 2 pieces of variant 1, and one piece each of variant 2 and 3, then you can only build a complete mech of variant 1. What mod does that?
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# ? Apr 29, 2020 20:10 |
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Taerkar posted:What mod does that? RogueTech uses customsalvage, but the 1.9 compile is only in RT itself and depends on customcomponents. SalvageOperations is easier standalone, but doesn't do the coloring of parts.
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# ? Apr 29, 2020 20:25 |
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Taerkar posted:What mod does that? I'm playing Battletech: Advanced 3062. I think it uses the same custom salvage mod. e: Yeah, it's Custom Salvage and Custom Components. You can find both on https://github.com/BattletechModders Gwaihir fucked around with this message at 21:31 on Apr 29, 2020 |
# ? Apr 29, 2020 21:12 |
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Klyith posted:RogueTech uses customsalvage, but the 1.9 compile is only in RT itself and depends on customcomponents. It's amazing how I don't even use RT and it still manages to annoy me. I saw Salvage Operations so I'll give that a try.
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# ? Apr 29, 2020 21:35 |
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Taerkar posted:It's amazing how I don't even use RT and it still manages to annoy me. I think the 1.9 only being in RT is the original modder not being active, not RT keeping stuff for themselves. You can download the files RT uses from RT's github if you want it. (But also I think just using Salvage Operations is better anyways -- when I removed customcomponents from my mod rota I feel like I saw less hitching during game events like mechs blowing up.)
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# ? Apr 29, 2020 22:15 |
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PunkBoy posted:That poo poo's wild, but I can't even bear the thought of Glitch potentially being a traitor. Nope. That's a game over condition.
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# ? Apr 30, 2020 03:34 |
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I'm done with the campaign, and I'm looking to install some light mods before I start a career. I'm perfectly fine with the variety of mechs in the unmodded game, but I'd like more well-written flashpoints, if there are any. Also a better challenge, ideally some way to reduce the disparity between the player and the AI, once ++/+++ and HM gear comes into play. Is there such a thing? I'd be happy with just a basic AI upgrade, but I have no idea if the goon-made AI mod even works with the latest patch, or if there are any alternatives. I've picked up a bunch of stuff that sounds interesting, but I have no idea if these work together. It Came From the Rim Jinxed The Periphery is a Harsh Mistress These are flashpoints from the Hyades Rim campaign modder. BetterAI-1.7 Real Hit Chance Panic System Pilot Health Popup These all seem to be older and I have no idea if they still work properly. Flashpoints Worthwhile Rewards Stores Restored Better rewards from flashpoints, but fewer stuff in stores. I hope I can combine them. Mission Control SLDF Incoming Again, I have no idea if there are comflicts between these, or how well MC works out of the box. Am I missing anything else that's recommended? Anything to make recovering from low reputation less of a hassle? I also seem to remember a way to make easier flashpoints appear earlier, but I don't remember if that was a mod or just some editing instructions.
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# ? May 3, 2020 01:18 |
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Is there anything more butthole clenching than having your best mech’s center torso left with single digit structure?
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# ? May 3, 2020 02:36 |
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gently caress the faction flashpoint with a 50 ton per Mech limit where it's an assassination mission against 3 Lances of heavies and assaults in particular. I got out of there with a main character pilot with full damage due to head destruction, and a bunch of other Mechs with missing torsos that used to be stuffed with lostech. Only reason I won is by jumping a severely damaged Phoenix Hawk into the pickup zone and ejecting everyone else in the same round.
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# ? May 3, 2020 02:48 |
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If you're playing with mech destruction enabled ejecting doesn't destroy the mech. Usually less devastating to do that than to replace a bunch of ++ gear. Edit: the flashpoint against 3 heavy lances owns and I want more like it, where victory isn't a sure or easy thing.
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# ? May 3, 2020 02:49 |
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Great Beer posted:If you're playing with mech destruction enabled ejecting doesn't destroy the mech. Usually less devastating to do that than to replace a bunch of ++ gear. Didn't get the chance, unfortunately, as a Lance of Assaults worth of direct fire and two other Lances of indirect fire knocked out 4 side torsos on 3 different Mechs in the first round of contact.
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# ? May 3, 2020 03:03 |
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PMush Perfect posted:Is there anything more butthole clenching than having your best mech’s center torso left with single digit structure? Having said 'Mech's head be left with single digit structure
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# ? May 3, 2020 04:09 |
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Technowolf posted:Having said 'Mech's head be left with single digit structure Bonus points if it's the single mercy point of structure that HBS added to the head to keep 'Mechs from getting headcapped by an AC-10.
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# ? May 3, 2020 04:49 |
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Hannibal Rex posted:Mission Control I haven't tested, but from a general look at how Mission Control works I think it should be compatible. MC has code comments indicating that additional lances are loaded from the standard lances set, which are what my mod modifies. MC doesn't change them either so load order shouldn't matter.
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# ? May 3, 2020 05:16 |
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Just popping in to tell that the BSK-M3 is the ultimate LRM boat. You have ammo for days and still room for heat sinks, TTS and 10+ tons of armor. I still have to try it in LRM70 + mortar configuration. Theoretically you could fit LRM80 + mortar to HGN-733 but then you would really be lacking in ammo and/or completely without armor.
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# ? May 4, 2020 11:28 |
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Is there any region where the black market is more likely to have TTSes? The computer was inconsiderate enough to blow the TTS out of my Annihilator, and I might just cross the stars to get a new one.
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# ? May 5, 2020 03:48 |
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Hannibal Rex posted:Flashpoints Worthwhile Rewards Without really looking at them, it's a safe bet that they work together. Stores and flashpoint rewards don't have any overlap that I'm aware of.
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# ? May 5, 2020 03:55 |
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So the game let's you mount 4 hatchets on a Griffin
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# ? May 5, 2020 09:05 |
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Chef Boyardeez Nuts posted:So the game let's you mount 4 hatchets on a Griffin You can mount several vectored thrust kits on your mediums, making all those phoenixes worth the salvage
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# ? May 5, 2020 10:27 |
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Chef Boyardeez Nuts posted:So the game let's you mount 4 hatchets on a Griffin I still don't understand how to do this. I know it involves mech destruction, but do you just suicide your own mechs using bad pilots?
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# ? May 5, 2020 11:35 |
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Yesterday, Darius was surprised by some bad intel from our local government agent - the pirates we were supposed to defeat were backed up by pirates, in colors that weren't black and red! The enemy pirate mechs, which definitely weren't black or red, and the enemy pirate mechs which definitely were, were in a joint operation. Luckily, the pirates and the pirates were outflanked and I won, and Darius went off to yell at the agent because they didn't say anything about the pirates, only the pirates.
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# ? May 5, 2020 14:00 |
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Dyz posted:I still don't understand how to do this. I know it involves mech destruction, but do you just suicide your own mechs using bad pilots? You have to play with Center Torso mech destruction and develop a short term paid internship program.
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# ? May 5, 2020 15:15 |
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Name each one "suicide sled" and promote anybody who survives
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# ? May 5, 2020 21:43 |
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Like if you're gonna intentionally exploit to get the zero-weight items, just grab CustomComponents so they drop like all other equipment from enemy mechs.
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# ? May 5, 2020 21:51 |
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I'm working on a little mod that duplicates the effects of the custom Heavy Metal equipment that can be purchased from stores on Star League planets and in the Black Market, cost a small amount of tonnage, and can be mounted on all 'Mechs. I haven't published it because I'm still trying to figure out a way to make the parts unique (since there's stack limits on the effect), but I'm starting to suspect it's not actually possible to do that.
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# ? May 6, 2020 00:07 |
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PoptartsNinja posted:I haven't published it because I'm still trying to figure out a way to make the parts unique (since there's stack limits on the effect), but I'm starting to suspect it's not actually possible to do that. How do you mean? Stack limits are matched by the Id tag in the effect, and you can re-use the same Id tag on two different pieces of equipment. (That's how PPCs were for most of the game's history: they all had the same sensors impaired effect Id, and it had stacklimit 1.) So using the same Id as the original equipment will mean you can't double-stack the annihilator damage bonus for example.
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# ? May 6, 2020 01:25 |
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Yeah, the stack limit is easy. The effects don't stack. It doesn't stop you from throwing three "recoil compensators" into a 'Mech even though two of them do nothing.
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# ? May 6, 2020 01:34 |
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PoptartsNinja posted:Yeah, the stack limit is easy. The effects don't stack. It doesn't stop you from throwing three "recoil compensators" into a 'Mech even though two of them do nothing. Oh, that type of limit. No, you can't do that without code mods. CustomComponents can do it with MaxEquiped tags, and other things like disallow two different tags on things from being used at the same time. But honestly I just wouldn't bother. The people using mods are deep enough into the game to understand stacking limits. You could mention it in the description if you wanted. edit: also I'm pretty meh on CustomComponents these days. I noticed a big performance change when I moved from 1.8 using CC to 1.9 and not using it. Not a constant thing, just the amount of hitch when mechs got parts blown off or totally killed. My guess is the game has to re-calculate a mech when stuff is destroyed, and CC slows that down. Klyith fucked around with this message at 02:02 on May 6, 2020 |
# ? May 6, 2020 01:57 |
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# ? May 31, 2024 00:13 |
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I'll have to try a vanilla install to compare. I do notice a serious amount of hitching if I use stuff like 6 LBX10s and just absolutely sandblast something to death, but if I kill something with my 12 laser Blackhawk it's totally smooth.
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# ? May 6, 2020 02:26 |