|
Is Area 51 2007 worth a look?
|
# ? May 9, 2020 21:17 |
|
|
# ? May 14, 2024 16:34 |
|
2005, yes the sequel, 100% no
|
# ? May 9, 2020 21:52 |
|
At least Duke Nukem Forever has led to two great fan mods - the one made in build engine that has an absolutely fantastic version of Vegas to faff about in. There's also the DNF mod created in the Serious Sam engine that's also entirely too fun.
|
# ? May 9, 2020 21:56 |
|
someday, tools and methods will get to a point where a single person will be able to just make their own dnf 1998/2002/2003/2009
|
# ? May 9, 2020 22:47 |
|
DoombatINC posted:When early Dirty Bomb development looked like Brink: But We Fixed It And Made You Buy It Again Hahaha Suckers I dropped Splash Damage hard. ...er, wasn't Dirty Bomb F2P from the beginning?
|
# ? May 9, 2020 23:02 |
|
ETPC posted:someday, tools and methods will get to a point where a single person will be able to just make their own dnf 1998/2002/2003/2009 also I feel like this is already 100% possible with GZDoom letting you basically gently caress with everything it wouldn't be all that hard to make GZDoom act like basically SuperBUILD with ZScript/ACS and clever map design; nearly every feature it was missing compared to BUILD has been implemented at some point and then some, and stuff like Project Brutality makes it clear you can pull some serious fuckery on the engine if you want to
|
# ? May 9, 2020 23:03 |
|
there's something to be said for replicating the visuals of a 3d fps from 1997 though
|
# ? May 9, 2020 23:08 |
|
WeedlordGoku69 posted:...er, wasn't Dirty Bomb F2P from the beginning? I stopped paying attention long before release so maybe? I just remember a very early hype video where they were walking through what was basically a Brink game mode and explaining how this time they're going to revolutionize the FPS genre by balancing the game they were releasing and then supporting the game post-release with further updates.
|
# ? May 9, 2020 23:08 |
|
ETPC posted:there's something to be said for replicating the visuals of a 3d fps from 1997 though well, more specifically, i feel like a theoretical "good DNF" would basically be to Duke 3D what Sonic Mania is to the first three Sonic games: something that's basically in line with what the original did, but with numerous, noticeable straight-up upgrades from it. and the options there would be pretty much "use Ion Maiden's hacked up eDuke" or "use GZDoom and bash it into feeling like Duke with scripting" that said I feel like making it in the Q1 or Q2 engine is actually reasonably possible nowadays, those engines are open-source (and there's like a fuckjillion different enhanced versions of either) and scripting/making assets for them isn't that much harder than for doom
|
# ? May 9, 2020 23:25 |
|
DoombatINC posted:I stopped paying attention long before release so maybe? I just remember a very early hype video where they were walking through what was basically a Brink game mode and explaining how this time they're going to revolutionize the FPS genre by balancing the game they were releasing and then supporting the game post-release with further updates. on a further look, yeah, Dirty Bomb was always a F2P game and it seems like basically the genesis of it was that they wanted to fix Brink, but Bethesda didn't care about fixing Brink, so they just went "gently caress you we'll reskin it and find a new publisher and do it anyways" and made Dirty Bomb with Nexon (until 2017, when Splash Damage started their own publishing arm and took the game 100% in-house)
|
# ? May 9, 2020 23:28 |
|
Dirty Bomb was okay. It was Splash Damage still trying to bank off of the Enemy Territory formula, with all of the baggage that came along. It's a real solid gameplay system, but man it sucks to have those massacres that happen when objectives are right next to spawn zones.
|
# ? May 10, 2020 00:48 |
|
Strafe's procedurally generated levels start off pretty neat, but after maybe 3 runs it becomes incredibly samey. The same layouts, the same set pieces. The same few enemies in each area. It could NOT be proc gen and it would barely influence the playing experience.
|
# ? May 10, 2020 01:45 |
|
Wasn't there already a mod for Duke3D inspired by early builds and design documents of DNF that turned out to be very good?
|
# ? May 10, 2020 01:53 |
|
Mak0rz posted:Wasn't there already a mod for Duke3D inspired by early builds and design documents of DNF that turned out to be very good? There was, Duke Nukem Forever 2013, it got mentioned upthread a little bit. I personally thought the bike overstayed its welcome basically from the moment you got on it, and gently caress the bike level, but other than that it was pretty drat solid. It had a "DLC" pack with three more levels, but I personally thought it was pretty bad. Supposedly there's going to be a rework of it at some point, but I have no idea how that's progressing.
|
# ? May 10, 2020 02:29 |
|
dmitri posted:I also remember being disappointed with Brink, but not really the reason for it. What was people's biggest issue with the game? Didn't function on my card
|
# ? May 10, 2020 02:37 |
|
catlord posted:There was, Duke Nukem Forever 2013, it got mentioned upthread a little bit. I personally thought the bike overstayed its welcome basically from the moment you got on it, and gently caress the bike level, but other than that it was pretty drat solid. It had a "DLC" pack with three more levels, but I personally thought it was pretty bad. looks like it's still being worked on
|
# ? May 10, 2020 03:18 |
|
ETPC posted:looks like it's still being worked on When confirmation that a mod is still being worked on comes from a comment on ModDB, there is a 0% chance the mod is still being worked on.
|
# ? May 10, 2020 03:39 |
|
dirty bomb was pretty fun but it felt like a weird compromise between fun messy imbalanced early 2000s HL1-mod-derived shooters and weird overdesigned poo poo like overwatch. it felt a little like BC2 style shooting on wolf:ET maps but with a huge roster of stupid premium hero characters that you never knew how to react to because pretty much nobody spent any money on it. i still liked it way more than overwatch
Farm Frenzy fucked around with this message at 03:47 on May 10, 2020 |
# ? May 10, 2020 03:43 |
|
Splash Damage started as the mod team for Quake 3 Fortress. Q3F is where my teenage obsession with first person shooters and online gaming all began. I then moved on to RTCW, which was one of the first popular multiplayer FPS games with a class system and objectives. Then naturally moved to Enemy Territory... bringing me back to Splash Damage game. Then a team then ported Q3F over to Enemy Territory too - all comes full circle. Everything they've made since then has seemed to be ambitious but commercial flops?
|
# ? May 10, 2020 04:05 |
|
What mods are good for doing a replay of Deus Ex? I'm just looking for quality of life stuff and polishing the edges. Pretty vanilla.
|
# ? May 10, 2020 04:06 |
|
Windmill Hut posted:Everything they've made since then has seemed to be ambitious but commercial flops? Welp, Gears Tactics seems to be doing ok.
|
# ? May 10, 2020 04:22 |
|
Windmill Hut posted:Splash Damage started as the mod team for Quake 3 Fortress. Q3F is where my teenage obsession with first person shooters and online gaming all began. It's really too bad that Quake Wars kind of sucked, it was a cool idea.
|
# ? May 10, 2020 04:24 |
|
Yeah, Gears Tactics seems to be Splash Damage's first well-received title in quite a long time. For a long period they were primarily work-for-hire development of forgettable tacked-on multiplayer modes for AAA games, with the occasional ambitious flop punctuating the list. Hopefully this is a turned corner rather than just a blip on the radar! seriously they made a quake game without gibs, wtf? it had a t rating fer chrissake
|
# ? May 10, 2020 10:43 |
|
Every time I try a new Deus Ex mod that seems to have some cool sounding tweaks or QoL improvements it always ends up loving with the enemy AI and wrecks the balance of the game. Yeah no I get it, the NPCs in DX aren't the brightest tools in the medicine cabinet....and that's fine. It allows the player room to be flexible in playstyle and experimentation but everything from Shifter to Biomod to GMDX to Vanilla Matters all feel like upping the AI's sight, hearing, and ability to communicate your position to others. It makes the experience more, siiiiigh, "realistic" but significantly less fun and it pisses me off.
|
# ? May 10, 2020 11:15 |
|
Weird, I don't recall BioMod messing with the AI pretty much at all.
|
# ? May 10, 2020 11:49 |
|
DoombatINC posted:Brink stuff Oh wow, that sounds like a mess, thanks for the writeup.
|
# ? May 10, 2020 13:04 |
|
John Murdoch posted:Weird, I don't recall BioMod messing with the AI pretty much at all. Neither Shifter nor Biomod make the AI better at detecting the player, yeah.
|
# ? May 10, 2020 13:08 |
|
John Murdoch posted:Weird, I don't recall BioMod messing with the AI pretty much at all. Mr Murdoch yesss?? (sorry love that movie) Hrmm I wonder why it feels different then. Maybe I'm secretly a
|
# ? May 10, 2020 13:20 |
|
Al Cu Ad Solte posted:Mr Murdoch yesss?? (sorry love that movie) I don't get people recognizing the name too often. I was bored and actually still had a copy of BioMod sitting around on my desktop so I looked at the readmes and there are a few minor balance changes listed that affect sneaking: You don't turn invisible while using a computer anymore and power legs are noisy even if you're crouched.
|
# ? May 10, 2020 13:59 |
|
https://twitter.com/conkface/status/1259300727081615366?s=19
|
# ? May 10, 2020 18:28 |
|
I didn't think GMDX change enemy AI too bad, but that might be because I had played another mod just before where enemy vision ranges were so large that stealth was literally impossible.
|
# ? May 10, 2020 19:09 |
|
what port is the best for multiplayer quake 2?
|
# ? May 10, 2020 21:29 |
|
Q2pro. Check out the starter pack at tastyspleen.net.
|
# ? May 10, 2020 21:33 |
|
ah, ok. i thought so. the fov and mouse input feels......off in that
|
# ? May 10, 2020 22:36 |
|
Playing MW2 Remastered and man this game really gives me the creeps in a bad way due to how bad a lot of these scenarios have aged. At least they actually show the CIA as scum in this, as opposed to freedom-fighting martyrs in MW 2019
|
# ? May 10, 2020 23:45 |
|
The Kins posted:Yeah, Gears Tactics seems to be Splash Damage's first well-received title in quite a long time. For a long period they were primarily work-for-hire development of forgettable tacked-on multiplayer modes for AAA games, with the occasional ambitious flop punctuating the list. Hopefully this is a turned corner rather than just a blip on the radar! Having a Roger Corman-like niche in the game industry is probably a better business model than going all-or-nothing on a AAA title every year until your studio goes belly up creatively and you get rats leaving the sinking ship before a large publisher devours you for your assets and remaining talent.
|
# ? May 10, 2020 23:55 |
|
Plan Z posted:Playing MW2 Remastered and man this game really gives me the creeps in a bad way due to how bad a lot of these scenarios have aged. At least they actually show the CIA as scum in this, as opposed to freedom-fighting martyrs in MW 2019 IIRC Infinity Ward really weren't interested in doing a second MW but got forced into it by Activision so just went crazy with set pieces and then strung it all together with sub-clancy nonsense that even an AI bot trained entirely on Steven Seagal movies would reject in shame. It was a fun ride though, the prison escape level is great fun and I also liked the snowmobile bit.
|
# ? May 10, 2020 23:55 |
|
Convex posted:IIRC Infinity Ward really weren't interested in doing a second MW but got forced into it by Activision so just went crazy with set pieces and then strung it all together with sub-clancy nonsense that even an AI bot trained entirely on Steven Seagal movies would reject in shame. It was a fun ride though, the prison escape level is great fun and I also liked the snowmobile bit. Oh yeah, I bought it because I played through it a ton years ago. Also, I like that they toned down the accessibility messages like "You Are Hurt. Get to Cover!", but I wish CoD would let me turn off that distracting RELOAD graphic every time you fire more than two bullets out of your gun. Plan Z fucked around with this message at 03:23 on May 11, 2020 |
# ? May 11, 2020 03:08 |
|
BaconCopter posted:Strafe's procedurally generated levels start off pretty neat, but after maybe 3 runs it becomes incredibly samey. The same layouts, the same set pieces. The same few enemies in each area. It could NOT be proc gen and it would barely influence the playing experience. The music is way repetitive too. The art is neat though. I would play it more if there was a map but it's just kind of tedious.
|
# ? May 11, 2020 03:33 |
|
|
# ? May 14, 2024 16:34 |
Speaking of Strafe again they just released the final patch and put it on discount. They added mirror chunks for the levels and dropped it down to 2 levels per zone to speed it up, but it's a game where you have to enjoy running through the same piece of environment multiple times getting better and better/ knowing where secrets are. It has a kind of hump that they might of patched out where you get stuck in the first or second level set until you learn the enemies and weapons. MW2 also had the best co-op mode in a long time, just a whole bunch of hard missions with good variety. https://www.youtube.com/watch?v=GMulS3Er7Os Flannelette fucked around with this message at 05:30 on May 11, 2020 |
|
# ? May 11, 2020 05:23 |