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I loved RE1, 2, 3, and Code Veronica when they were new, but the door animation loading screens alone made never want to revisit them only a few years after the fact. One of these days I might check out the RE2 remake.
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# ? May 20, 2020 12:12 |
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# ? May 20, 2024 02:41 |
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food court bailiff posted:w101 is weird and fun so far and at first I thought I kinda hated it and then it weirdly clicked somewhere shortly after the prologue and I think I kinda love it Hold L1/LT to zoom out, R1/RT for zoom in
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# ? May 20, 2020 12:53 |
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d3lness posted:The unpopular part is that I think X is way better than the first game. I'm not just saying that because it involves robots that you can pilot and transform, but that's a part of it. I really hope X gets a release on the Switch. I would agree with you if mech combat wasn't so god drat one dimensional compared to ground combat. I loved everything else about that game and it definitely deserves a re-release with multi-player that is actually multi-player.
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# ? May 20, 2020 12:53 |
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internet celebrity posted:I would agree with you if mech combat wasn't so god drat one dimensional compared to ground combat. I loved everything else about that game and it definitely deserves a re-release with multi-player that is actually multi-player. As a giant mechaphile, I was to busy drooling to mind that the robots weren't the most interesting. I would kill for a solid multiplayer implementation. I really liked the story of that game. I sorta had a PSO but what if... Feel to it. P.s. Harriers for life.
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# ? May 20, 2020 15:28 |
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CAPTAIN CAPSLOCK posted:Hold L1/LT to zoom out, R1/RT for zoom in apparently i'm a moron, will have to try this later UVGO: someone should do a modern slightly rebalanced remake of TMNT 1 for the NES. yeah, the hard one with the top-down sections and the infamous dam bombs in level 2. that game was kinda ahead of its time but it was just slightly too rough anyway.
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# ? May 20, 2020 19:36 |
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Chapter 16 of FF7R is one of the worst segments in a game I've ever played. Totally erratic with all the worst elements of the game packed into one super long chapter. It's not all bad, it has some great stuff, but the bad is non-stop. It's basically a clinic on how to annoy your players.
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# ? May 20, 2020 20:58 |
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food court bailiff posted:UVGO: someone should do a modern slightly rebalanced remake of TMNT 1 for the NES. yeah, the hard one with the top-down sections and the infamous dam bombs in level 2. that game was kinda ahead of its time but it was just slightly too rough anyway. The swimming sections that everyone complains about weren’t hard at all.
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# ? May 20, 2020 21:20 |
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fixed mini map > rotating mini map
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# ? May 20, 2020 22:13 |
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is pepsi ok posted:fixed mini map > rotating mini map rotating minimaps are the worst
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# ? May 20, 2020 22:29 |
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There is like, four drat use cases for rotating minimaps, and four hundred games that published with it for no goddamn reason. The best use case for it was probably the 1999 Battlezone game, but it was less minimap there and more radar.
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# ? May 21, 2020 04:18 |
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I don't know how unpopular this opinion is, but I think Disco Elysium is the best isometric RPG ever made, and I've been super into that genre since Baldur's Gate 1. The writing is really good (just "really good." No videogame has ever had "incredible" writing.) and the different paths you can take your character really change things up a lot. The fact that there isn't any combat was an appropriate decision. Like, Planescape: Torment is generally considered to be an isometric RPG with good writing, but every time I had to go into a dungeon to kill things it was a slog. Other than that, I think Jeff Vogel's isometric RPGs are right below it. The Geneforge games are great with actually fun combat, and I can say the same for Nethergate. I'm really into ancient Rome so Nethergate hits a sweet spot for me. I haven't played much of the Avernum series yet. Obsidian is generally over rated, even in their glory days. They're good, but there are better iso RPGs out there. Here's my isometric RPG ratings 1. Disco Elysium 2. Geneforge series 3. Baldurs Gate 2 4. Planescape: Torment 5. Fallout 2 I don't like the Divinity series, and I don't know why. I dunno, just looking to talk isometric RPGs.
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# ? May 21, 2020 04:36 |
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I can't play anything from SpiderwebSoftware that uses his Geneforge Engine. It's just so fugly, and the mandatory mouse usage makes it exhausting to play. It was only slightly jarring seeing Exile-scale stuff pop up in the Nethergate engine, but seeing Nethergate/Avernum assets pop up in Geneforge (in addition to Exile assets!!) made it twice as drat ugly, the perspective is totally off. Seriously, all he had to do was make the Nethergate Engine handle a bigger FoV, but instead...
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# ? May 21, 2020 05:01 |
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I liked Disco Elysium a lot but also thought it was super overrated. The level of hype people had for it, you’d think it was delivered to your hard drive by a chorus of angels. Not to mention a bunch of goons deciding that this good game not having a combat system=no RPG needs a combat system was pretty . It’s a great game, but holy hell that hype train was insane.
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# ? May 21, 2020 05:15 |
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Ugly In The Morning posted:I liked Disco Elysium a lot but also thought it was super overrated. The level of hype people had for it, you’d think it was delivered to your hard drive by a chorus of angels. Not to mention a bunch of goons deciding that this good game not having a combat system=no RPG needs a combat system was pretty . It’s a great game, but holy hell that hype train was insane. That's fair to say, but I haven't heard anyone talk about it since the first week it came out and the hype died really quick. I've played it as a sadbrains schizo drunk commie (me irl) and as an aggressive jacked up methhead fascist supercop prick and it was a totally different game both times. And both times you end up as a complex and well developed character with interesting relationships between yourself and the people you run into. It's a game worth playing more than once. When you know the general path of things it doesn't take long on a second playthrough but it's just as interesting. Worth noting again that I think the writing is "very good" and no videogame has ever had amazing, incredible writing.
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# ? May 21, 2020 05:24 |
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Fallout 2 might have the worst combat of any of the isometric rpgs. It takes forever for anything to happen, and for the first third of the game its like five dumb bandits shooting and missing and it takes like 4 minutes for them all to finish. All turn based isometric rpgs should try to have the AI turns go by as quickly as possible while still being legible. Divinity Original Sin 2 is even still pretty slow.
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# ? May 21, 2020 05:35 |
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Caesar Saladin posted:Fallout 2 might have the worst combat of any of the isometric rpgs. It takes forever for anything to happen, and for the first third of the game its like five dumb bandits shooting and missing and it takes like 4 minutes for them all to finish. I like original Fallout’s combat on a conceptual level but holy poo poo it’s unplayably slow now. It gets really bad if you get in a fight in a town and every NPC has to shuffle around at the speed of slow individually. Even just having all neutral NPCs take a turn at once would go a long way in those games. I beat them both ages ago but can’t replay them now.
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# ? May 21, 2020 05:54 |
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Ugly In The Morning posted:I liked Disco Elysium a lot but also thought it was super overrated. The level of hype people had for it, you’d think it was delivered to your hard drive by a chorus of angels. Not to mention a bunch of goons deciding that this good game not having a combat system=no RPG needs a combat system was pretty . It’s a great game, but holy hell that hype train was insane. I'm a big fan of Disco Elysium, but it doesn't have to be more than a very good game to also be one of the best isometric RPG games ever made - that genre has soooo many lovely games and a couple of decent ones.
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# ? May 21, 2020 05:58 |
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Caesar Saladin posted:Fallout 2 might have the worst combat of any of the isometric rpgs. It takes forever for anything to happen, and for the first third of the game its like five dumb bandits shooting and missing and it takes like 4 minutes for them all to finish. Fallout 2 is on my list mostly because you can shoot people in the balls and you can gently caress that mob boss' wife and then shoot the boss in the balls Shooting everyone in the balls makes it a lot of fun
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# ? May 21, 2020 06:04 |
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Except for a few nice menu upgrades, Fallout 2 was vastly inferior to number 1. The writing took a serious nosedive in quality to the point where the "humour" was Monty Python references. Oh and invisible kids. So dumb.
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# ? May 21, 2020 08:17 |
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Serephina posted:There is like, four drat use cases for rotating minimaps, and four hundred games that published with it for no goddamn reason. My brain can't follow static minimaps. I've considered quitting some games because they don't have the option to rotate
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# ? May 21, 2020 08:24 |
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Pokedad posted:Except for a few nice menu upgrades, Fallout 2 was vastly inferior to number 1. The writing took a serious nosedive in quality to the point where the "humour" was Monty Python references. The invis kids things was also in Fallout1. Which is the dumbest thing ever, I played with the pickpocketing kids and cackled when I let them pickpocket some live dynamite. It wasn't exactly graphic, or sadistic indepth, or anything. It's such a strange corporate hill to die on 20 years later, when there's untold amounts of pearl-clutching childkilling in other games.
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# ? May 21, 2020 08:46 |
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Rutibex posted:rotating minimaps are the worst rotating your map should be illegal in real life
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# ? May 21, 2020 09:23 |
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If my GPS didn't rotate I'd probably end up dead in a ditch if video games are any indication.
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# ? May 21, 2020 09:59 |
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veni veni veni posted:If my GPS didn't rotate I'd probably end up dead in a ditch if video games are any indication. What is Latin for I went?
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# ? May 21, 2020 10:07 |
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veni veni veni posted:If my GPS didn't rotate I'd probably end up dead in a ditch if video games are any indication. that's pretty sad, I hope you eventually get that brain tumor removed without incident
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# ? May 21, 2020 10:08 |
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Waltzing Along posted:What is Latin for I went? meio
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# ? May 21, 2020 10:09 |
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I still remember that magical day I realised a smartphone with Google Maps was basically a video game HUD for real life. It didn't make my navigational skills decay, because they were already complete garbage.
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# ? May 21, 2020 10:10 |
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QuarkJets posted:meio Google says ivi. Ivi Ivi Ivi. Hmm..
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# ? May 21, 2020 10:13 |
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QuarkJets posted:that's pretty sad, I hope you eventually get that brain tumor removed without incident I used an atlas at a driving job for many years before internet poo poo. You can still spin it around when you need to. The idea of preferring static maps is absolutely bonkers.
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# ? May 21, 2020 10:17 |
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Ghost Leviathan posted:I still remember that magical day I realised a smartphone with Google Maps was basically a video game HUD for real life. i never use google maps navigation because the one time i did try to do that it would rotate the map and i was insulted by this
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# ? May 21, 2020 10:27 |
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The only thing that will make me jump to an options screen quicker than a hosed up camera axis alignment is a rotating mini map
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# ? May 21, 2020 10:57 |
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WILDTURKEY101 posted:Fallout 2 is on my list mostly because you can shoot people in the balls Back in the day, I showed Fallout 2 to my best friend and he was really not feelin it, but then in the den one of the little pianos stole from me and I'm like wait the gently caress up then I shot that kid in the nuts and it caused a panic and I killed everyone in the town and my buddy was like wait you can do WHAT? The freedom to handle problems as you please really stuck and he fell in love with that game
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# ? May 21, 2020 11:12 |
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JollyBoyJohn posted:The only thing that will make me jump to an options screen quicker than a hosed up camera axis alignment is a rotating mini map There were some games in the PS2/Xbox 1 era that inverted the x-axis by default and I will sunder those devs worlds
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# ? May 21, 2020 11:28 |
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The White Dragon posted:yea sorry any game where you have to drive the loving backlash is a badgame by default sorry you're bad at video games
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# ? May 21, 2020 11:40 |
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The Fallout demo was so incredibly good, it's almost unfair. There's that Warren Spector quote: “My ultimate dream is for someone to be foolish enough to give me the money to make what I call the One Block Role-Playing Game, where we simulate one building, one city block perfectly.” That demo was (obviously way off the mark but) so much closer to that concept than any of the full game could ever hope to be. BECAUSE it was all I had, I took the time to work out and play with all the systems, all the approaches, and discovering a new one was exciting every time. BECAUSE it was the whole population, seeing them all chunter around one by one felt informative, even characterful, it wasn't 'keeping me from' the rest of the game, it WAS the game, and what's more it meant I could hold it all, partial and entire, in my head at once, you never feel like you're missing out on other stuff going on elsewhere, you instead feel like you're eking out more and more cool poo poo on each iteration. I kind of feel like the design philosophy of making games better is often 'start the player at 0% of game explored, and improve the game by pushing up what constitutes 100%'. There are other games, like The Stanley Parable, where it feels more like, 'Start the player at 100% still left to discover, and make each % worthwhile'. I'm not really articulating it well there, but, there are some games I'm playing where I feel like I've seen 'nearly everything' but want to see it all, and then other games, like Dragon Age 2, where I feel like I've seen NOTHING of the whole, and to contemplate seeing even 50% is so exhausting an idea as to be repellent. I guess after typing all that out it's really just the boring quantity over quality discussion, but I certainly think there's something to be said for massively limiting the scope of a gaming world physically, that it's not just quality but density of quality, physically, too? My controversial opinion then is that small game worlds are more exciting than sprawling ones. Lets see if Cyberpunk does something to address that.
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# ? May 21, 2020 12:31 |
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Disco elysium is fine but also shows that the game mechanics for human interaction still sit at the scene in Terminator where Arnold is deciding how to respond to the landlord yelling at him with a variety of pre-canned responses.
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# ? May 21, 2020 12:38 |
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The most free I ever felt was typing swearwords in Police Quest
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# ? May 21, 2020 12:46 |
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The fallout demo is like the goddamn gold standard of demos, and most modern games have nothing like it. Back in the 90's demos had to be small and fit on a disc, and sell the entire loving game. Nowadays it's just the first two levels, aka the most simple and boring part of your product. Assuming there is one in the first place, that is.
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# ? May 21, 2020 12:55 |
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Serephina posted:The fallout demo is like the goddamn gold standard of demos, and most modern games have nothing like it. Back in the 90's demos had to be small and fit on a disc, and sell the entire loving game. Nowadays it's just the first two levels, aka the most simple and boring part of your product. Assuming there is one in the first place, that is. Yeah, it really was perfect. And, it's a drat shame that demos stopped existing. It was an absolute highlight of my youth getting a new PC gamer magazine and playing EVERY SINGLE demo on there, you got to see so many cool things that you wouldn't otherwise necessarily ever look at. I don't really understand precisely what killed 'demos' as a thing? I guess youtube somewhat? It only really dawns on me now, how much I miss that. It's such a stupid thing, but it really was such a staple of my youth. Like I'd get a magazine on a long car journey to see family, or on holiday or something, read it back to back, and get all hype to play the demos when I got home. Or, you know, just turn an otherwise nothing weekend into something exciting and cool. The mag would play a big part in it too, having it curated artistically makes a big difference.
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# ? May 21, 2020 13:33 |
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# ? May 20, 2024 02:41 |
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!Klams posted:Yeah, it really was perfect. And, it's a drat shame I don't really understand precisely what killed 'demos' as a thing? I guess youtube somewhat? The answer is simple: Idiots paying full price or more for games long before they're released. Demos don't need to exist anymore.
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# ? May 21, 2020 13:41 |