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Ah man I was happy to see the Bear lunge but it turned out to be not quite aggressive enough. That's okay, Bears, your day will come!
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# ? May 24, 2020 06:54 |
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# ? Jun 9, 2024 20:22 |
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Nice to see a two turn victory! With the turn order randomness and the fact that the reinforcements show up earlier for those who act earlier, the game seems very swing-y. That in turn, should encourage fast gameplay.
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# ? May 24, 2020 07:12 |
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NeoRonTheNeuron posted:Nice to see a two turn victory! Also, drat did DM get results with that lucky lunge. Congratulations to MagusOfStars!
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# ? May 24, 2020 07:34 |
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NGDBSS posted:So far as Dr. Snark was running things, reinforcements were actually simultaneous and processed before turn 2 itself. It's technically a houserule but very much a necessary one. If not for it turn orders would need way too many contingencies based on what territories a player hasn't lost and or what population/continent bonuses they temporarily have. Plus it's honestly kind of unfair from a gameplay perspective - see Balkania, who would have probably wiped out the Saharans with those reinforcements. I honestly don't know why "simultaneous reinforcements" isn't an official rule, because that just makes more sense in terms of gameplay and strategy.
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# ? May 24, 2020 07:41 |
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Without simultaneous reinforcements, Balkania has a decent shot at the win. Drop all 10 troops into western or central Europe, invade West Africa, then take a shot at both HQs. Risky, especially because DM has a fortified HQ, but ultimately it'd have been 11 troops to conquer 3 territories and 8 troops. I don't know the loss ratio against fortified HQs but it had to have at least a 33% chance. E: by the way, is Empress-general Blix a reference to something?
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# ? May 24, 2020 08:01 |
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Omobono posted:Without simultaneous reinforcements, Balkania has a decent shot at the win. Drop all 10 troops into western or central Europe, invade West Africa, then take a shot at both HQs. As for Empress-General Blix? The character concept is based on the relationship of Moebius and the Elder God from the Legacy of Kain games. The first game ended quicker than the expected character arc, but eh I can always bluster about in the background. The character design is just me throwing together screenshots from (lightly modded) Code Vein, aka Anime Vampire Dark Souls. The dress-up simulator doesn't do age or pants for ladies well but otherwise it's pretty robust.
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# ? May 24, 2020 08:48 |
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Omobono posted:Without simultaneous reinforcements, Balkania has a decent shot at the win. Drop all 10 troops into western or central Europe, invade West Africa, then take a shot at both HQs. I think without simultaneous reinforcements, they'd want to place about half in the south and about half in Iceland, and try to take both Sahara and the Bears' HQs. That would probably work out to be a bit easier than trying to take Sahara and the fortified DM.
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# ? May 24, 2020 09:59 |
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Ah, I didn't notice that. Simultaneous reinforcements is a good ruling. Were reinforcements placed one by one (to allow reacting to others' placements)? Or did everyone do a silent reveal?
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# ? May 24, 2020 10:09 |
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I told you reports of a balkanian victory were exaggerated
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# ? May 24, 2020 11:52 |
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The Die Mech Council of Wizards used our magical prowess to conquer these pitiful opponents and eliminate the useless fleshlings. Our success is not surprising, as we had used our magic to calculate the outcomes of all possible scenarios and prepared innumerable conditional plans to ensure our dominance, no matter what happens. The Radio DJ's and the Bears both thought they were allies of us, undoubtedly due to our magic-fueled diplomatic efforts. Once we conquered the pitiful ursines and the foolish Radio DJ's and sacrificed their strongest warriors at our altar of blood, the distant remnants of Khan Industries and the so-called 'Empire' of Balkania fell quickly under the sway of our holy rituals. We have allowed pitiful remains of each of these so-called factions to remain, to ensure the continued availability of blood sacrifices. Construction has commenced on a city-sized ossuary in Brazil named Sacrificia, with walls of blood and bone, as a permanent reminder of what happens to those who oppose Die Mechaniker. The Reign of Blood has commenced. We are the sufficiently advanced magic which shall dominate this world forever. Top: Construction of Sacrificia / Bottom: Close-up of Sacrificia's walls
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# ? May 24, 2020 14:49 |
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That is so loving metal.
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# ? May 24, 2020 17:08 |
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Welp. that's Legacy.
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# ? May 24, 2020 18:37 |
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NeoRonTheNeuron posted:Ah, I didn't notice that. Simultaneous reinforcements is a good ruling. Silent reveal. Edit: Also while I'm here, we do need people to step up for the next round! I've already gotten a couple of applications sent in, but we do need more! Dr. Snark fucked around with this message at 19:35 on May 24, 2020 |
# ? May 24, 2020 18:53 |
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Also if you want to help a player/faction strategerize, get in the Discord.
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# ? May 24, 2020 21:51 |
quote:The short lived Solar War is a typical example of Gnomish oddity. However bizarre we find the notion of waging a war of conquest so that your leader can finish his bladeless beard trimmer, the gnomes thought it was perfectly sensible. Not only did they willingly fight and die for this cause, they did so with the zeal of a crusade. Nowhere is this more clearly seen than in the most daring operation of the war, an at-all-costs lunge from one end of the Eurasian continental mass to the other. The defending Balkanian forces, who had left the gnomes entirely out of consideration while focusing on their African rivals, were decisively crushed by the first waves. This is all the more remarkable because of the cobbled-together nature of the Gnomish war machine. The vanguard of the force was composed of flamethrower-armed walking leviathans leased from the Decorator's guild, who used them to dry paint more rapidly, while the infantry support consisted entirely of carpenters who usually use their long-ranged nail guns to assemble buildings from the comfort of their guild halls. The weakness of these absurd notions allowed the Balkanians to easily blunt the drive after the initial impact, although even there we see evidence of Gnomish zeal. Many Balkanian units engaging out-of-supply Gnomish units report an apallingly high rate of below-the-knee amputations, as the defiant gnomes quite literally resorted gnawing off any leg they could reach in order to hurt the foe. For those that wonder what my plan was, I did not think a victory at that point was practically achievable for anyone, and sought to cripple my nearest rival who had left a careless weak point. Siam was strong enough to withstand just about any effect, so the core of my power base was secure. This made the lunge into Europe a risk I was willing to take.
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# ? May 24, 2020 23:05 |
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For anyone who didn't figure out the reference in the Big Bear's name: Nanook-One-Mike-Hotel -> N1MH -> NIMH (as in The Secret Of)
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# ? May 24, 2020 23:19 |
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WWI Board Modifications: -MagusofStars has created the Large City "Sacrificia" in Brazil! Future holders of Magus' Legacy will be able to start in Sacrificia! -Gnoman has created the Small City "Gnowhere" in Southeast Asia/Siam! -NGBDSS has created the Small City "Plokamia" (TL: Tentacle) in Southern Europe! -Xelkevos has created the Small City "Medvedgrad" (TL: Bear City) in Kamchatka! -DoubleMayCare has created the Small City "Antenna Town" in Egypt! Also unmentioned previously, Risk Legacy game boards come with this little signature box that I had the first round of players set up signatures for: And after submitting some digital signatures: this was the result: expertly recreated by a steady hand skilled at copying digital signatures you cant get higher quality than that i tell you Thread Highlights: DLord posted:Within the hidden bunker Double May Care posted:Alright, I don't have a lot of time. There's a robot wizard at the door pointing their staff at me so regroup wherever you can and lay low. This is not a bit. I repeat, THIS IS NOT A BIT! MagusofStars posted:The Die Mech Council of Wizards used our magical prowess to conquer these pitiful opponents and eliminate the useless fleshlings. Our success is not surprising, as we had used our magic to calculate the outcomes of all possible scenarios and prepared innumerable conditional plans to ensure our dominance, no matter what happens. The Radio DJ's and the Bears both thought they were allies of us, undoubtedly due to our magic-fueled diplomatic efforts. Once we conquered the pitiful ursines and the foolish Radio DJ's and sacrificed their strongest warriors at our altar of blood, the distant remnants of Khan Industries and the so-called 'Empire' of Balkania fell quickly under the sway of our holy rituals. We have allowed pitiful remains of each of these so-called factions to remain, to ensure the continued availability of blood sacrifices. Construction has commenced on a city-sized ossuary in Brazil named Sacrificia, with walls of blood and bone, as a permanent reminder of what happens to those who oppose Die Mechaniker. Gnoman posted:The short lived Solar War is a typical example of Gnomish oddity. However bizarre we find the notion of waging a war of conquest so that your leader can finish his bladeless beard trimmer, the gnomes thought it was perfectly sensible. Not only did they willingly fight and die for this cause, they did so with the zeal of a crusade. Nowhere is this more clearly seen than in the most daring operation of the war, an at-all-costs lunge from one end of the Eurasian continental mass to the other. The defending Balkanian forces, who had left the gnomes entirely out of consideration while focusing on their African rivals, were decisively crushed by the first waves. This is all the more remarkable because of the cobbled-together nature of the Gnomish war machine. The vanguard of the force was composed of flamethrower-armed walking leviathans leased from the Decorator's guild, who used them to dry paint more rapidly, while the infantry support consisted entirely of carpenters who usually use their long-ranged nail guns to assemble buildings from the comfort of their guild halls. The weakness of these absurd notions allowed the Balkanians to easily blunt the drive after the initial impact, although even there we see evidence of Gnomish zeal. Many Balkanian units engaging out-of-supply Gnomish units report an apallingly high rate of below-the-knee amputations, as the defiant gnomes quite literally resorted gnawing off any leg they could reach in order to hurt the foe. Anyway, with that aside: New Commanders Requested! We need a new roster of people for the next round! So far Akratic Method (no faction specified), bunnyofdoom (Saharans), and Namtab and grandalt (Balkania) have put in their requests for the next game, but we could use more people! Even if you don't get in this round, a backlog of future players would certainly be appreciated! Don't hesitate to sign up and get the chance to do terrible things to the game board! Dr. Snark fucked around with this message at 07:28 on May 25, 2020 |
# ? May 25, 2020 07:19 |
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Oh sorry just to clarify i wanted to play as balkania, so if grandalt is ahead of me in the queue im happy to wait until game 3 E: unless recruitment is really slow in which case i'll be the former balkanian emperor in another nation (the robots) to speed things up. Your choice. Namtab fucked around with this message at 11:04 on May 25, 2020 |
# ? May 25, 2020 10:59 |
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Make me the bears! And do I need to send Lowtax some spine money for PMs or is email fine?
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# ? May 25, 2020 12:03 |
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I get that major cities can be the starting location of only a particular faction, and are costlier to take over... but I don't fully understand minor cities. What's their deal?
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# ? May 25, 2020 12:28 |
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Iunnrais posted:I get that major cities can be the starting location of only a particular faction, and are costlier to take over... but I don't fully understand minor cities. What's their deal? Cities are harder to take over. Major cities cost two armies to take (so you have to send a minimum of three armies and lose two of them) and minor cities cost one army (so you need two armies minimum and lose one).
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# ? May 25, 2020 13:26 |
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Minor cities count as one extra population and major cities count as two extra population, in addition to the standard 1 population each territory has. You get 1 reinforcement for every 3 population you control, round down, plus continent bonuses; you always get a minimum of 3 reinforcements from population, even if you controll less than 9 population points. The world capital (not currently available, but it's mentioned in the rules) counts as 5 population.
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# ? May 25, 2020 14:33 |
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OddHaberdasher posted:Cities are harder to take over. Major cities cost two armies to take (so you have to send a minimum of three armies and lose two of them) and minor cities cost one army (so you need two armies minimum and lose one). That's only if you move into them when they're unoccupied though. If someone else has a city and you conquer that territory, you only have to pay whatever units you lost to normal combat. EDIT: removed spoilers, sorry! But yeah, cities gain more relevance as the game goes on. TooMuchAbstraction fucked around with this message at 19:11 on May 25, 2020 |
# ? May 25, 2020 14:40 |
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You can sign me up for any nation as well though I prefer Not Bears
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# ? May 25, 2020 15:12 |
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TooMuchAbstraction posted:Whenever a new territory card is revealed, *stuff happens* I think this is inside a sealed envelope right now? You might want to check and remove. Omobono fucked around with this message at 19:35 on May 25, 2020 |
# ? May 25, 2020 17:01 |
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Omobono posted:I think this is inside a sealed envelope right now? You might want to check and remove. Crap, sorry. Thanks for the catch. I've removed the spoilers from my prior post.
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# ? May 25, 2020 19:11 |
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Akratic Method posted:Make me the bears! Neither, that's why I created a Discord to make life easier:
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# ? May 25, 2020 19:21 |
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You also can't start on a scar territory unless your player/legacy founded the major city on it. So Gnowhere stops all future players from playing in SE Asia, which is usually one of the better starting areas. I approve of putting a minor city here, because it will make the games more interesting----it'll make it somewhat harder to break both into and out of Australia, and if you want to put a base right on the border, you can only do it from the Aussie side now.
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# ? May 25, 2020 19:44 |
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Dr. Snark posted:Neither, that's why I created a Discord to make life easier: Perfect! I'm on the channel; changed my nick to match my name on here. Veryslightlymad posted:You also can't start on a scar territory unless your player/legacy founded the major city on it. For the record: the start rules, in order of precedence (a rule overrides any rule later on the list) 1) You can't start next to someone else. 2) You can start on a major (2) city you placed. 3) You can't start anywhere with a sticker. And yeah, I am 100% down for game-end moves that mess up the obvious or usual Risk plays. I also like to put a scar to make defense harder at the entrance to Australia, and maybe somewhere in South America, the other pretty easy continent to grab and defend.
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# ? May 26, 2020 00:17 |
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Journal of Sir Grandalt Nodington Things are dire here, while the attack on the Saharans was a success, the blood spilt seems to be have exactly what the machines wanted. Their horrible circles are everywhere; we have barely managed to escape them with our lives. Even worse, the last message from Empress-Genera Blix tells that the capital has fallen and the western front collapsed. In weight of these events and following her order, we have begun work on a city named Plokamia. Hopefully this will allow to us to survive the dreaded machines magiks. ----- Also it seems like scars might be out of play for the next game, as I don't think there is enough for all the players.
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# ? May 26, 2020 05:45 |
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grandalt posted:Also it seems like scars might be out of play for the next game, as I don't think there is enough for all the players. 3 ammo shortages, 3 bunkers, minus one that got used, 5 players. There should be exactly enough unless I missed something.
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# ? May 26, 2020 05:57 |
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One thing I don't get is how ammo shortage scars work in the story. Like, someone puts a sticker on Germany, and suddenly everyone drops the ammunition when they cross the border?
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# ? May 26, 2020 06:47 |
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OddHaberdasher posted:One thing I don't get is how ammo shortage scars work in the story. Like, someone puts a sticker on Germany, and suddenly everyone drops the ammunition when they cross the border? At this scale, it's not about the ammo that the troops are actually loading in their guns, but the supply lines that keep them able to do so. Presumably ammo shortage regions make maintaining those supply lines difficult.
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# ? May 26, 2020 07:01 |
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5 pages in and we're already on WW2? That was fast. I remember lurking SA during the original Risk Legacy; in fact it was that that made me buy an account to read up when the paywall was over LP. Looking forward to seeing Imperial Balkania rise once more, hopefully.
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# ? May 26, 2020 08:04 |
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Everyone needs to hurry up and so game 2 can start
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# ? May 26, 2020 08:14 |
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malkav11 posted:At this scale, it's not about the ammo that the troops are actually loading in their guns, but the supply lines that keep them able to do so. Presumably ammo shortage regions make maintaining those supply lines difficult. Yes but, correct me if I'm wrong, but aren't scars, including ammo shortages, permanent? I can understand things like bunkers and cities staying from the beginning to the end, but you'd think someone would go ahead and fix whatever problem is causing such large supply problems.
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# ? May 26, 2020 08:37 |
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OddHaberdasher posted:Yes but, correct me if I'm wrong, but aren't scars, including ammo shortages, permanent? I can understand things like bunkers and cities staying from the beginning to the end, but you'd think someone would go ahead and fix whatever problem is causing such large supply problems. I can safely say that both A) you're thinking about this way too hard and B) said shortage would probably be due to something ridiculous like a curse of entropy or hostile terraforming or something similar. You can cancel scars if you win a game, so that would reflect the powers in control deciding to roll up their sleeves and actually deal with the problem.
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# ? May 26, 2020 08:40 |
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I'm throwing my hat in the ring for the Khans when they're next available.
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# ? May 26, 2020 08:54 |
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OddHaberdasher posted:Yes but, correct me if I'm wrong, but aren't scars, including ammo shortages, permanent? I can understand things like bunkers and cities staying from the beginning to the end, but you'd think someone would go ahead and fix whatever problem is causing such large supply problems. ha ha ha thinking that people would actually fix problems More relevantly, maybe everyone likes it being hard to defend a territory. The locals have a longstanding tradition of sabotaging defenders, because a) the newly-victorious forces are always happy to buy lots of celebratory whatevers, and b) they're working on collecting a complete set of cultural heritages. The ultimate goal is to have some kind of medal or official letter of thanks from the leader of every single faction.
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# ? May 26, 2020 14:32 |
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# ? Jun 9, 2024 20:22 |
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Just to let you guys know that we still need a minimum of 2 commanders to kick off the next game! Don't be afraid to sign up, there are plenty of people in the Discord willing to help with faction ideas and strategizing!
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# ? May 26, 2020 19:44 |