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SirSamVimes posted:I thought that bosses suppressed normal mob spawns then discovered the hard way that the bottom floor of my arena was covered in werewolves. Yesterday I fought Queen Slime and nearly had her killed on attempt one, and then I died to a loving pixie
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# ? May 26, 2020 23:39 |
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# ? May 25, 2024 14:47 |
Speaking of building in the air, I found a pretty cool spot of clouds with a building on it. It's above the snow biome I think, I was thinking about making that my "home base." Does it count as snow biome or its own thing, and is that good/bad for getting good npcs to live near me? Once I'm established up there it would be cool to build a sky-rail like you posted, maybe one that dips into the deep ground too. I know some NPC will move there but haven't looked up the NPC stuff yet since it's fun to build a thing and find some random new friend. i think it was just my golfer who moved in because his doors got busted off in a goblin no-knock raid
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# ? May 26, 2020 23:40 |
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SirSamVimes posted:Tried taking on Master Destroyer with full titanium, crystal serpent and a whole lotta buff potions. It uh, didn't end super well. This is why you want peace candles and calming potions when attempting any iffy boss. Bonus points for walling off the entire loving area and fighting the boss in a box so big it seems like outside. like this, sorta Ambaire fucked around with this message at 23:44 on May 26, 2020 |
# ? May 26, 2020 23:41 |
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Khanstant posted:Speaking of building in the air, I found a pretty cool spot of clouds with a building on it. It's above the snow biome I think, I was thinking about making that my "home base." Does it count as snow biome or its own thing, and is that good/bad for getting good npcs to live near me? Once I'm established up there it would be cool to build a sky-rail like you posted, maybe one that dips into the deep ground too. I know some NPC will move there but haven't looked up the NPC stuff yet since it's fun to build a thing and find some random new friend. i think it was just my golfer who moved in because his doors got busted off in a goblin no-knock raid Don't keep your main base in the sky or you'll regret it in hard mode. Sky is considered it's own biome for fishing quest purposes. I don't know how it affects NPC living preferences.
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# ? May 27, 2020 00:00 |
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axeil posted:Ah thanks for this. I've beaten every pre-hardmode boss on Expert, including the Brain of Cthulhu. Used the special seed for that. First Wall of Flesh kill was on Expert too! Beenades/The Bee's Knees rip that guy apart. Well I dug a firebreak for my Forest biome and just in time too. The Hallow was right up against one of the living trees and converting the wood into pearlwood. But now my main base should be safe from both the Corruption and the Hallow. Made an artificial Graveyard too. Anything worthwhile to do/craft there?
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# ? May 27, 2020 00:01 |
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Khanstant posted:Speaking of building in the air, I found a pretty cool spot of clouds with a building on it. It's above the snow biome I think, I was thinking about making that my "home base." Does it count as snow biome or its own thing, and is that good/bad for getting good npcs to live near me? Once I'm established up there it would be cool to build a sky-rail like you posted, maybe one that dips into the deep ground too. I know some NPC will move there but haven't looked up the NPC stuff yet since it's fun to build a thing and find some random new friend. i think it was just my golfer who moved in because his doors got busted off in a goblin no-knock raid That's a sky island. They have unique loot and can show up over any biome. They are their own thing and I don't think any NPCs like or dislike them, but they will live there if you fix up the house.
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# ? May 27, 2020 00:01 |
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axeil posted:Well I dug a firebreak for my Forest biome and just in time too. The Hallow was right up against one of the living trees and converting the wood into pearlwood. But now my main base should be safe from both the Corruption and the Hallow. Made an artificial Graveyard too. Anything worthwhile to do/craft there? Tons can be crafted in there because of the Ecto Mist permeating the graveyard also bring your npcs there for unique inventories (arms dealer, cyborg)
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# ? May 27, 2020 00:08 |
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Diephoon posted:Don't keep your main base in the sky or you'll regret it in hard mode. Sky is considered it's own biome for fishing quest purposes. I don't know how it affects NPC living preferences. Having enough NPCs up there should suppress wyvern spawns. My first expert hard mode world I made a, base on a sky lake to escape the clowns 🤡. Took out Expert Moon Lord last night, don't think I'm going to push myself for Master but I did spend 1.5hr farming him to drop both swords for Zenith - this thing is ridiculous in the best way.
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# ? May 27, 2020 00:13 |
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Ahhhh, the circle of life. Got fossil armor, ammo box and ammo potion for 60% ammo usage reduction... https://i.imgur.com/3NbsAzh.mp4 fe: how the gently caress do I embed an imgur mp4 in something awful's antiquated forums code? edit: holy gently caress that's huge. how do I make it smaller? wouldn't display in preview
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# ? May 27, 2020 00:21 |
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Ambaire posted:Ahhhh, the circle of life. Got fossil armor, ammo box and ammo potion for 60% ammo usage reduction... Why not just farm a desert in another world
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# ? May 27, 2020 00:38 |
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Internet Kraken posted:Why not just farm a desert in another world Because I'm choosing not to farm other worlds. Once I get to hardmode, I will progress one other world to hardmode just for crimson stuff and maybe a living loom, but that's it.
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# ? May 27, 2020 00:41 |
what do you need that much sand for
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# ? May 27, 2020 00:48 |
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Cool trick: Put on some flower/fairy boots, find/carve some flat grassy space in the jungle, walk back and forth cutting down grass for easy jungle grass seeds (they're low drop chance and need 25 for research). Sadly doesn't work on underground mushroom grass.
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# ? May 27, 2020 00:48 |
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Honestly, if you're going to use an exploit like that to generate infinite sand anyway, I don't really see a reason to not just spawn it in with Journey mode research, but I suppose it's your time.
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# ? May 27, 2020 00:53 |
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I mean yeah they patched out all other ammo recovery, clearly sand is only an exception because it's also a block.
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# ? May 27, 2020 00:55 |
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Ambaire posted:Because I'm choosing not to farm other worlds. Once I get to hardmode, I will progress one other world to hardmode just for crimson stuff and maybe a living loom, but that's it. I don't get why you'd make restrictions about not farming purely cosmetic building materials but are fine with looting the actual game balance affecting items you don't normally get in one world. Zereth posted:what do you need that much sand for I'm always farming sand because I need more glass and outside of the surface of the desert and ocean its actually pretty rare. Its like the one block I go to other worlds for because I don't wanna gently caress up the surface of my biomes a ton. Frankly I think one lame thing about Terraria is how you can miss out on the purely cosmetic block crafting stations in your world. I had to go to like 5 different ones just to get a living loom. Internet Kraken fucked around with this message at 00:59 on May 27, 2020 |
# ? May 27, 2020 00:57 |
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Freakazoid_ posted:Cool trick: Put on some flower/fairy boots, find/carve some flat grassy space in the jungle, walk back and forth cutting down grass for easy jungle grass seeds (they're low drop chance and need 25 for research). Fire flares into the ground to break the grass for you.
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# ? May 27, 2020 00:59 |
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Internet Kraken posted:I don't get why you'd make restrictions about not farming purely cosmetic building materials but are fine with looting the actual game balance affecting items you don't normally get in one world. they did a really good thing by making crates for all biomes both hard mode and normal, and then they didnt add like, desert pyramid loot and living tree loot and a couple odds and ends. just put all of it in there goddamnit its like five items
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# ? May 27, 2020 01:02 |
^^^ ahh, so that's why i have to double double-click to start my save file. I might do the same thing to replenish my desert. I spawned by a desert and underground desert together, but it looks like hell because I've raided so much sand.Diephoon posted:Don't keep your main base in the sky or you'll regret it in hard mode. Sky is considered it's own biome for fishing quest purposes. I don't know how it affects NPC living preferences. I haven't fished once, is it just bad because hardmode gives you a lot of fishing quests that are hard to do in sky biome? That area did seem to be constantly beset from harpies and I didn't know where they were or if they'd go away if I settled the area more. Is it skybiome thats bad for late-game or building a base in the sky that's bad? cool floating base on a cloud seems too dope to just give up on so easily, and surely I can make a floating cloud base at any elevation, if the elevation is the hard-mode danger you allude to
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# ? May 27, 2020 01:07 |
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three npcs stops enemy generation so you can put them anywhere except corruption and crimson, because they will move out. i would think sky towns are totally fine and with the implementation of pylons you no longer are incentivized to have your town directly on top of your hellevator i guess that said, when a wyvern DOES spawn, maybe on the edge or during a blood moon or something, they will completely gently caress up all of your npcs because they will mulch them through the walls
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# ? May 27, 2020 01:08 |
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FFFFuuuuuuck. I just entered Hardmode last night, and of course the Corruption part of the V hits my surface desert town. The real annoying part is it also hit my cavern town at the edge of hell. Like 7 NPC homes, useless, just like that. A temporary NPC tenement is under construction until I can clementate the entire thing
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# ? May 27, 2020 01:10 |
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Internet Kraken posted:Why not just
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# ? May 27, 2020 01:17 |
Verviticus posted:three npcs stops enemy generation so you can put them anywhere except corruption and crimson, because they will move out. i would think sky towns are totally fine and with the implementation of pylons you no longer are incentivized to have your town directly on top of your hellevator NPCs respawn, right? It also seems like maybe something I would need to build a defense array or something with? Is there anything "tower defensey" I can set up in general, right now monsters walzt in and out of my town like its nothing, because it is. Hardmode is a long way away, I'm taking these advices as a challenge. Something called Wyvern may or may not eventually be a huge PITA. Last thing I did yesterday was fight the Eater of Worlds. I was "prepared" in that I had some potions on me and a relatively empty inventory. I got some yoyo and a qt slime boi and figured that would just mow through the drat thing like it does the little ones. I got to about 40% health but couldn't heal myself as i was running up my shaft to lure it to surface. i was full of hubris, but today i am going at it again, this time with gumption.
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# ? May 27, 2020 01:24 |
You cant cross over journey and non journey worlds/characters. and even if you could at that point just... use an inventory editor to give yourself some 999 stacks of glass or something, idk. Khanstant posted:NPCs respawn, right? It also seems like maybe something I would need to build a defense array or something with? Is there anything "tower defensey" I can set up in general, right now monsters walzt in and out of my town like its nothing, because it is. They do.
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# ? May 27, 2020 01:30 |
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Do the rare spawn NPCs just disappear? I've seen "unconscious man" and "bound woman" a couple of times on my Lifeform Analyzer, but every time I've gone to look for them, going backwards and forwards then up and down, they disappear before I can find them. Are they getting killed before I can find them? Do I have the blood of innocent tavernkeeps and stylists on my hands? I honestly just want to finish off my NPC towns in certain biomes.
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# ? May 27, 2020 01:47 |
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Yeah, they can get killed if you don't get to them quickly enough. They also despawn if you move too far away from them. In my experience, you can pretty much just stand in place in the underground and they'll eventually spawn back in somewhere near you, though. You don't have to be moving. I recommend getting some Hunter potion. It highlights enemies and NPCs, which makes it far easier to find them. They'll be bright green.
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# ? May 27, 2020 01:51 |
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Memento posted:Do the rare spawn NPCs just disappear? I've seen "unconscious man" and "bound woman" a couple of times on my Lifeform Analyzer, but every time I've gone to look for them, going backwards and forwards then up and down, they disappear before I can find them. Are they getting killed before I can find them? Do I have the blood of innocent tavernkeeps and stylists on my hands? they could be dying or they could be out of range of your sight and despawning before you get them in view
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# ? May 27, 2020 01:51 |
Memento posted:Do the rare spawn NPCs just disappear? I've seen "unconscious man" and "bound woman" a couple of times on my Lifeform Analyzer, but every time I've gone to look for them, going backwards and forwards then up and down, they disappear before I can find them. Are they getting killed before I can find them? Do I have the blood of innocent tavernkeeps and stylists on my hands? they can get killed and i know the stylist can be a pain because she spawns in spider dens and tends to get eaten by spiders your best bet is bomb out some tunnels in an area (use scarab bombs, combine bombs and desert fossils, they dig like 3x20 tunnels very fast), light everything up, and just stay still until the lifeform analyzer lights up President Ark fucked around with this message at 01:58 on May 27, 2020 |
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# ? May 27, 2020 01:52 |
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Memento posted:Do the rare spawn NPCs just disappear? I've seen "unconscious man" and "bound woman" a couple of times on my Lifeform Analyzer, but every time I've gone to look for them, going backwards and forwards then up and down, they disappear before I can find them. Are they getting killed before I can find them? Do I have the blood of innocent tavernkeeps and stylists on my hands? They despawn because you have moved out of range of them. Which happens a lot because they will be detected off screen and odds are you’re not going to go directly at them. Lifeform Analyzer would be so much better if it also gave you a direction.
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# ? May 27, 2020 01:53 |
seriously these things rule https://terraria.gamepedia.com/Scarab_Bomb
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# ? May 27, 2020 01:58 |
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Cardiovorax posted:Honestly, if you're going to use an exploit like that to generate infinite sand anyway, I don't really see a reason to not just spawn it in with Journey mode research, but I suppose it's your time. I'm playing with a classic character on a Master difficulty large world. Journey mode.. blah. Tried it, didn't feel real enough. I like to work for my rewards. Also, the sandgun stuff was just for fun. I've barely explored a tiny fraction of my underground desert and I'm not shy of dynamiting a bunch of it. Got about 2k sand earlier.. only 'duplicated' a couple hundred, not that it matters to anyone.
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# ? May 27, 2020 01:59 |
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Yeah the Analyzer will say "bound woman" and I'll keep going in the direction I'm going, until it stops saying it, then go back until it says it again, and start going perpendicular to the direction of travel, then lose it, then come back and try to find the signal again, by which time it's usually gone. I checked the wiki and it said to find a spider cave, and go towards it and away from it until you get the spawn then head in and search properly. Of course, if I can find a Magic Conch, I'll stop bothering, because all I want to do is stop having to hop all the way to the ocean to get fishing quests. edit: yeah Scarab Bombs are awesome, and fossils aren't too hard to find either to make them. Hellevators never looked so easy.
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# ? May 27, 2020 02:00 |
President Ark posted:seriously these things rule https://terraria.gamepedia.com/Scarab_Bomb Memento posted:Of course, if I can find a Magic Conch, I'll stop bothering, because all I want to do is stop having to hop all the way to the ocean to get fishing quests.
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# ? May 27, 2020 02:01 |
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What kind of accessories should I be gunning for in hardmode as a mage?
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# ? May 27, 2020 03:13 |
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Mana flower?
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# ? May 27, 2020 03:15 |
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Sorcerer's Emblem is kind of a no-brainer, I think. 15% flat damage bonus is pretty good.
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# ? May 27, 2020 03:16 |
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celestial cuffs and mana regeneration band are vital.
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# ? May 27, 2020 03:31 |
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No Safe Word posted:Watching a bunch of streamers of other games that have never played Terraria before experience it for the first time is pretty funny. Especially those playing hard/mediumcore not knowing what a world of pain it can be. This sounds pretty fun, who've you been watching?
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# ? May 27, 2020 07:38 |
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dis astranagant posted:celestial cuffs and mana regeneration band are vital. Wouldn't all they do be decrease your rate of mana potion consumption without actually affecting your combat effectiveness?
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# ? May 27, 2020 07:41 |
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# ? May 25, 2024 14:47 |
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Using the lifeform analyser: Monsters spawn in a small radius around you. Actually, a rectangular one, 84 tiles away at the farthest. As you move, that region moves. By the time you notice the monster's name on the life form analyzer, you've likely moved the region away from where it was when the monster really spawned. That's important, because that means the monster is likely a candidate to despawn now. Specifically, if you've moved it offscreen, it's in danger of despawn, and you have 12.5 seconds to get it back onscreen or else it's gone. So: If you see a Lost Girl or Skeleton Merchant or whatever on your HUD, the best practice is probably to STOP moving around (in case it's still onscreen) and seriously think about which direction to move in next. The most probable direction that it's in is backwards from your direction of travel, because you didn't notice the name immediately (if you did immediately notice the name pop up, pick the direction that's most accessible to you). QUICKLY backtrack in that direction and light up everything because you only have 12.5 seconds to veer a different way if you guessed wrong. https://terraria.gamepedia.com/NPC_spawning https://terraria.gamepedia.com/NPC_despawning
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# ? May 27, 2020 07:48 |