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sean10mm
Jun 29, 2005

It's a Mad, Mad, Mad, MAD-2R World

Deuce posted:

Today in "gently caress the campaign forever," my ironman run got deleted on a campaign mission that failed on a timer with three rounds remaining on it. It was one of the later story missions where you try and rescue a dude, but *gasp* it's a trap! Wiped out the ambushers because at this point I'm running around in SLDF assault mechs, sprinted towards the data download point. I'm right next to it, three rounds left. Mission Failed!

I love the game but its engine is trash and iron man is not to be trusted.

sean10mm posted:

The answer is basically no and the role of the DLCs is 99% to build up the sandbox experience side in career mode.

Just get them on sale.

I'll expand on this a little more since I'm not phoneposting now and don't want to be a flippant dick accidentally.

The DLC are arguably overpriced at full price, but have gone on sale pretty regularly and are a good value then. They really do pretty much do nothing but beef up the sandbox career mode, to the point where it completely overshadows the campaign as the best way to play. I've gotten enough fun out of the DLC that getting them at full price would have been worth it, but Battletech is my crack so YMMV.

Flashpoint DLC adds the most content in terms of new missions, adding a giant pile of mini-campaigns to the career mode (and at the end of the campaign, but by then you're overpowered for most of them.)
Urban Warfare DLC adds electronic warfare and urban maps plus a few other things, it's the most meh IMO but worth getting with everything else.
Heavy Metal adds a giant pile of toys (weapons, mechs, etc.) and a career mode campaign that's fun. Some of the stuff it adds is also hilariously overpowered (but also usually stupidly expensive.)

Note that career mode deadline means nothing unless you're chasing a high score just because, and you can keep playing after it expires. All a higher score does is give you a different batch of free loot when the timer is up that you won't even need by then.

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Klyith
Aug 3, 2007

GBS Pledge Week
https://isthereanydeal.com/game/battletechseasonpass/info/

currently $30

isthereanydeal is generally an approved source for buying discount games, in that you aren't buying codes from criminals or actively hurting the developers. At worst the discount means the publisher does region-free codes and is selling them cheaply elsewhere. Which is a tiny bit of an ethical question whether you want to take advantage of, but if you're gonna wait for a 50% off sale anyways it's the same end result.

fennesz
Dec 29, 2008

GD_American posted:

Headshot = 3 pieces
Legged em = 2 pieces
Cored em (CT) = 1 piece

drat. I wish I knew that before fighting that Marauder :negative:

Hannibal Rex
Feb 13, 2010

You can get the Mercenary Collection, which is the main game plus season pass, for another couple of bucks cheaper.

Pharnakes
Aug 14, 2009
Well gently caress.

Oh well still a decent price really, thanks for the link. So now are there any mods that I should know about?

GD_American
Jul 21, 2004

LISTEN TO WHAT I HAVE TO SAY AS IT'S INCREDIBLY IMPORTANT!

Pharnakes posted:

Well gently caress.

Oh well still a decent price really, thanks for the link. So now are there any mods that I should know about?

Three big ones to choose from, here's a fantastic post breaking down their differences

https://www.reddit.com/r/Battletechgame/comments/ghz2bx/so_you_want_to_install_a_modpack_a_guide_to_chose/

sean10mm
Jun 29, 2005

It's a Mad, Mad, Mad, MAD-2R World

Pharnakes posted:

Well gently caress.

Oh well still a decent price really, thanks for the link. So now are there any mods that I should know about?

If you have played only vanilla campaign, I'd play career mode + all DLC before trying any of the mega-mods.

Some quality of life stuff:

Performance fix https://github.com/m22spencer/BattletechPerformanceFix/releases (you might want to disable the mechlab fix if you see weird stuff happening there)
How to skip intro and cutscenes https://www.nexusmods.com/battletech/mods/543?tab=description
Little things mod with lots of small fixes/tweaks https://github.com/mad2342/LittleThings/releases
SLDF Incoming, adds enemies with SLDF mechs https://onedrive.live.com/?authkey=%21AGAy%5FHiK64Y%5FUjg&cid=AEE8ED2DFC97BA6C&id=AEE8ED2DFC97BA6C%21115&parId=root&action=locate

sean10mm fucked around with this message at 21:20 on May 26, 2020

Alchenar
Apr 9, 2008

Klyith posted:

https://isthereanydeal.com/game/battletechseasonpass/info/

currently $30

isthereanydeal is generally an approved source for buying discount games, in that you aren't buying codes from criminals or actively hurting the developers. At worst the discount means the publisher does region-free codes and is selling them cheaply elsewhere. Which is a tiny bit of an ethical question whether you want to take advantage of, but if you're gonna wait for a 50% off sale anyways it's the same end result.

If you are browsing this forum and you don't have an isthereanydeal waitlist tracking things you want and emailing you when the discount you want hits then there's something wrong with you.

Deuce
Jun 18, 2004
Mile High Club
New career run. One-skull mission on the first planet. One of those "babysite the scrubs" missions. Splatter the Firestarter and Javelin OpFor. New hostile drop on the way to evac. Wait. Just one target?

Fully-armored TDR-5SE. I've got two Urbanmechs, a Commando, and a Blackjack, all piloted by rookies. :gonk:

(can't lose any of the scrubs, as per mission objective)

Edit: AI broke. Dude isn't even firing.

Deuce fucked around with this message at 01:21 on May 27, 2020

El Spamo
Aug 21, 2003

Fuss and misery
hope you maxed the salvage slider

Deuce
Jun 18, 2004
Mile High Club

El Spamo posted:

hope you maxed the salvage slider

Couldn't incapacitate the pilot. I had unlimited turns to only use called shots. Still destroyed everything.

El Spamo
Aug 21, 2003

Fuss and misery
Ah, well, that's how it goes (very) sometimes.

Deuce
Jun 18, 2004
Mile High Club
My start-of-game lootbox had an Assassin and a COIL-L. I've never really used either of these before. I am not a member of the Church of COIL. Fantastic combo for that irritating early game period when you're facing hordes of Locusts with seven evasion pips.


Also got an LBX-20 which is... not terribly impressive so far.

sean10mm
Jun 29, 2005

It's a Mad, Mad, Mad, MAD-2R World

Deuce posted:

My start-of-game lootbox had an Assassin and a COIL-L. I've never really used either of these before. I am not a member of the Church of COIL. Fantastic combo for that irritating early game period when you're facing hordes of Locusts with seven evasion pips.


Also got an LBX-20 which is... not terribly impressive so far.

Yeah it's oddly bad while the smaller LBX are good.

Rorahusky
Nov 12, 2012

Transform and waaauuuugh out!
LBX2s and 5s are amazing for their weight, UAC5s are as well. UAC2s less so, but are decent when mass fired. Once you start getting into the 10s and 20s though, autocannons start to lose out. The UAC10 is... decentish, but really suffers from having to devote so much weight towards ammo just so you con't run dry in the middle of a fight. You need at least 3 tons, maybe 4, and the UAC20 is That But Even Worse because in addition to this massive behemoth of a gun you have to devote so much tonnage to, you also need on average at least 5-6 tons of ammo to make it worthwhile in a fight. As for the LBX 10 and 20... well, for the weight you're devoting to such a weapon, you really want something that blows meaty chunks off the target, not sprays it all over. Better to just go with a regular AC 10 or 20 over an LBX, or better yet a Gauss Rifle.

Dyz
Dec 10, 2010

Rorahusky posted:

LBX2s and 5s are amazing for their weight, UAC5s are as well. UAC2s less so, but are decent when mass fired. Once you start getting into the 10s and 20s though, autocannons start to lose out. The UAC10 is... decentish, but really suffers from having to devote so much weight towards ammo just so you con't run dry in the middle of a fight. You need at least 3 tons, maybe 4, and the UAC20 is That But Even Worse because in addition to this massive behemoth of a gun you have to devote so much tonnage to, you also need on average at least 5-6 tons of ammo to make it worthwhile in a fight. As for the LBX 10 and 20... well, for the weight you're devoting to such a weapon, you really want something that blows meaty chunks off the target, not sprays it all over. Better to just go with a regular AC 10 or 20 over an LBX, or better yet a Gauss Rifle.

The UAC2++ is pretty powerful for its weight. 70 damage for a 5 ton weapon that only needs 1 ton of ammo is pretty nice.

Compare that to a regular snub PPC* which is 75 damage for 6 tons plus way more heat.

*snub PPCs with +10 damage are a much different story.

sean10mm
Jun 29, 2005

It's a Mad, Mad, Mad, MAD-2R World
UAC2++ are actually very good for headshots if you can mount multiples of them and/or mix them with a bunch of other >30 damage weapons.

Rorahusky
Nov 12, 2012

Transform and waaauuuugh out!

Dyz posted:

The UAC2++ is pretty powerful for its weight. 70 damage for a 5 ton weapon that only needs 1 ton of ammo is pretty nice.

Compare that to a regular snub PPC* which is 75 damage for 6 tons plus way more heat.

*snub PPCs with +10 damage are a much different story.

I was mainly comparing baseline weapons against one another, since you generally only get semi-reliable access to ++ weapons once you unlock either the black market or a factional store, the former being a crapshoot since you're often stuck waiting for a random event to trigger and the latter requiring an alliance and 100 rep.

WhiteHowler
Apr 3, 2001

I'M HUGE!
After some flying around and shopping in my new career mode, I've managed to snag a MAD-3R very early in the game. It's by far the best mech I have; my other "primary" lance is two Centurions and a Shadow Hawk.

I'm wondering how to load it out before I have a bunch of money or access to SLDF and ++ parts...

To deal with the heat and add more chances for headshots, I set it up with:
2 x Large Laser
2 x AC/2
2 x Medium Laser

It hits pretty hard at my current mission level (2-2.5 skulls), but I'm curious how other people have modified the stock build in the early game.

Also, I didn't max out the armor. Should I always max out the armor? I don't remember -- I usually did when making custom mechs for tabletop, but this is a bit different.

Klyith
Aug 3, 2007

GBS Pledge Week

WhiteHowler posted:

Also, I didn't max out the armor. Should I always max out the armor? I don't remember -- I usually did when making custom mechs for tabletop, but this is a bit different.

Some people say always max out armor. Some people say max armor for your tank mechs and reduce it for sniper types. Some people say more dakka > more armor.


Personally I prefer firepower to max armor, and have developed some good defensive tactics to mitigate damage from the AI. (I also play real drat slow so rarely misclick mechs into awful positions.)

But that does mean once in a while I lose an arm or leg, and so occasionally lose cool equipment. I dialed in my preferences back when most gear was pretty replaceable. In the post-HM meta of ++ grade lostech, getting a really good gun destroyed is a real setback, so I'm willing to concede that more armor might be "the best" way now. Still gonna keep doing my thing though.

For one thing if I stripped guns for more armor my missions would take even longer to play. :rolleyes:

Sipher
Jan 14, 2008
Cryptic
I'm not that great at this game but I also found one super early. I put a bunch of large lasers on it until my pilot leveled up to called shot mastery. It was a big chunk of my lances firepower, with great range but some heat issues. Now I've got two AC10++/+++, four tons of ammo and basically nothing else but armor on it. It just lumbers into range and headcaps anything it looks at with a 35% chance. Even if it whiffs the head it can fire all day long at 120dmg a turn.

Hannibal Rex
Feb 13, 2010

Rorahusky posted:

I was mainly comparing baseline weapons against one another, since you generally only get semi-reliable access to ++ weapons once you unlock either the black market or a factional store, the former being a crapshoot since you're often stuck waiting for a random event to trigger and the latter requiring an alliance and 100 rep.

FYI, to get a Black Market invitation, you need to be in a Black Market system. If you plan your routes accordingly, it shouldn't take long.

Otherwise, the tooltips on the nav map will tell you which advanced tag a system needs to have for whichever weapons you're looking for to show up in the regular shop. I generally don't even bother to buy lower than ++ versions, except maybe right at the start.

WhiteHowler posted:

After some flying around and shopping in my new career mode, I've managed to snag a MAD-3R very early in the game. It's by far the best mech I have; my other "primary" lance is two Centurions and a Shadow Hawk.

I'm wondering how to load it out before I have a bunch of money or access to SLDF and ++ parts...

To deal with the heat and add more chances for headshots, I set it up with:
2 x Large Laser
2 x AC/2
2 x Medium Laser

It hits pretty hard at my current mission level (2-2.5 skulls), but I'm curious how other people have modified the stock build in the early game.

Also, I didn't max out the armor. Should I always max out the armor? I don't remember -- I usually did when making custom mechs for tabletop, but this is a bit different.

I'd try either 2 LL, 2 AC5 or 3 LL, 1 AC5 if you don't have the tonnage for the former. UAC2s would be even better. I wouldn't bother with Medium Lasers on a dedicated long-range build.

I tend to run pretty near-maxed armor. I usually take some off the legs, and rear. You can probably also afford to reduce the CT a bit if you want to go lightly armored, but I'd always max the arms and front side torsos. For rear armor, I usually don't go lower than withstanding a PPC hit without risking a crit - so 55.

Hannibal Rex fucked around with this message at 17:39 on May 27, 2020

GD_American
Jul 21, 2004

LISTEN TO WHAT I HAVE TO SAY AS IT'S INCREDIBLY IMPORTANT!
Doing a miniature version of Wolf's Dragoons' tour around the Inner Sphere just to raid everyone's faction store.

- Allied with Davion to stock up on AC++ (too early in the timeline for UACs, gotta make nice with em again later),
- then Canopus for those sweet +10 damage medium lasers and +3 hit defense gyros,
- then Marik for those sweet sweet 120m rangefinders.

Trying to cozy up to Liao now to see what they've got, then going to BUSHIDO SPACE to close out the 4th succession war.

Wish they had some flashpoints around big stuff in the 4th War like hunting down Teddy Kurita with the Lyrans (or alternately, making the Elsies look like fools with Teddy), or helping the Dragoons at Misery or Wolcott.

sean10mm
Jun 29, 2005

It's a Mad, Mad, Mad, MAD-2R World

WhiteHowler posted:

I'm wondering how to load it out before I have a bunch of money or access to SLDF and ++ parts...

To deal with the heat and add more chances for headshots, I set it up with:
2 x Large Laser
2 x AC/2
2 x Medium Laser

This is actually a kind of bad head-shot build even for early game gear.

It takes 61 points of damage to blow up the head.

You want 1-2 weapons that do at least 65 damage each, *or* bunches of weapons that do at least 35 damage each.

Before you get ++ weapons it's a pretty short list of choices.

a) Stick an AC/20 on it and blow the entire head off at once at close range.
b) Stick a mix of LL and AC/5 (or a vanilla UAC5 if you're lucky) on it and blow the head off with hits by any 2 of your # of weapons. AC/10 is too heavy for something that doesn't blow the whole head off in 1 hit, PPC is too hot, and ML, AC/2 and UAC2 do less than 1/2 the damage needed to blow off the head.

Later in the game it becomes trivial to build megacheese Marauders like triple UAC2++ that fire 6 shots for 35 damage each at unlimited range with no heat or recoil, and any 2 that hit are an instant kill.

sean10mm fucked around with this message at 18:20 on May 27, 2020

WhiteHowler
Apr 3, 2001

I'M HUGE!
Thanks, I went to a build with 2xLL and 2xAC/5.

And now have 2/3 of another MAD-3R. Even without the headshot factor, the variety of weapon hardpoints is really nice for an any-range brawler.

sean10mm
Jun 29, 2005

It's a Mad, Mad, Mad, MAD-2R World

WhiteHowler posted:

Thanks, I went to a build with 2xLL and 2xAC/5.

And now have 2/3 of another MAD-3R. Even without the headshot factor, the variety of weapon hardpoints is really nice for an any-range brawler.

I "suffered" with the considerably worse MAD-3D for a big chunk of my current game. Never had the chance to get the last 3R piece.

Then last night I found a black market with 3 pieces of a MAD-2R for sale.

After achieving 100 rep with the pirates for that sweet discount.

:getin:

WhiteHowler
Apr 3, 2001

I'M HUGE!
I don't know how randomized the markets are, but I found a bunch of MAD-3R pieces pretty close to the starting planet -- mostly around the Arano Restoration, and just "west" of it, creeping up a little into Liao space.

GD_American
Jul 21, 2004

LISTEN TO WHAT I HAVE TO SAY AS IT'S INCREDIBLY IMPORTANT!

sean10mm posted:

After achieving 100 rep with the pirates for that sweet discount.

Are there any all-pirate planets? Like core ward in the Bandit Kingdoms?

Klyith
Aug 3, 2007

GBS Pledge Week

WhiteHowler posted:

I don't know how randomized the markets are, but I found a bunch of MAD-3R pieces pretty close to the starting planet -- mostly around the Arano Restoration, and just "west" of it, creeping up a little into Liao space.

Mech parts are not totally random, they get themed by the faction that owns the store.

Marauder parts show up in stores in independent & taurian systems (MAD-3R) and davion systems (MAD-3D).


(If you want to find which factions will stock your favorite mechs, look in StreamingData\data\itemCollections for files of the type itemCollection_systemStores_MechParts_[faction]_[size].csv)

Deuce
Jun 18, 2004
Mile High Club
I love the ambush missions where you start behind the convoy, but to be strong enough to out-mass the escorts you can't be fast enough to actually chase them down.

Arrinien
Oct 22, 2010





Deuce posted:

I love the ambush missions where you start behind the convoy, but to be strong enough to out-mass the escorts you can't be fast enough to actually chase them down.

The lunar convoy map where you start behind them in the valley, and you're at the foot of the gigantic hill is the worst map in the game and nobody will ever convince me otherwise.

It wasn't super hard once I figured out I could take jump-capable mechs and haul rear end over the hill to meet the convoy on the other side, but it sure is boring because I never figured out another reliable way to do them, so every time I see a lunar ambush convoy I'm just dreading having to do the exact same thing over again.

Arghy
Nov 15, 2012

Deuce posted:

I love the ambush missions where you start behind the convoy, but to be strong enough to out-mass the escorts you can't be fast enough to actually chase them down.

This is why i usually take 2 LRM boats with me on ambush maps so i can quickly destroy a the convoy vehicles that are getting away. My go too is thunderbolts because they can usually mount LBX2's with LRM20's and some ML's meaning they're great for peppering targets with LRM's while blowing chunks off enemy mechs with their other weapons.

Klyith
Aug 3, 2007

GBS Pledge Week
To me seeing the phrase "I figured out I could take jump-capable mechs" is almost as strange as "I figured out I could take mechs with guns". I'm just like :confused:


Now that I think about it, that's a good reason I haven't done a stock mech run and probably wouldn't enjoy it if I did. Not enough jumpjets.

sean10mm
Jun 29, 2005

It's a Mad, Mad, Mad, MAD-2R World

Klyith posted:

Not enough jumpjets.

:hmmyes:

And I just lost an Atlas II to a stray AC20 shot out of nowhere lmao

:xcom:

Arghy
Nov 15, 2012

Kinda wish there was an UAC overheat mechanic where you could potentially fire more shots but risk jamming, like dumping 5 rounds of UAC2 in 1 combat round with the heat buildup and potentially risking a turn of unjamming it. Select a 2 round burst for less risk or go for a long burst of 3-5 rounds.

PageMaster
Nov 4, 2009
Is there a medium equivalent to the Firestarter small laser loadout? I'm starting too collect heavy (and two-thirds of the way to my first assault) mechs and it's been doing plenty work but it's starting to have trouble keeping up against heavier enemies and multiple Lances in higher skull missions. The bigger mechs are nice but so slow and I'm hoping progression isn't just resorting to replacing everything with assaults, but I haven't found a good medium that does what the Firestarter has in the early to midgame.

Arrath
Apr 14, 2011


PageMaster posted:

Is there a medium equivalent to the Firestarter small laser loadout? I'm starting too collect heavy (and two-thirds of the way to my first assault) mechs and it's been doing plenty work but it's starting to have trouble keeping up against heavier enemies and multiple Lances in higher skull missions. The bigger mechs are nice but so slow and I'm hoping progression isn't just resorting to replacing everything with assaults, but I haven't found a good medium that does what the Firestarter has in the early to midgame.

A Vulcan? I love mine, being a fast medium loaded up with small weapons and punching other guys in the dick.

E: wow i forgot how many weapons the Firestarter can carry, goddamn

Arrath fucked around with this message at 04:57 on May 28, 2020

anakha
Sep 16, 2009


One thing I appreciate about playing with mods (BEX:CE mainly) is that they lock the variants such that you can't just slap jump jets on everything and call it a day. Gives you more of a challenge in lance-building.

The TDR-5SE I salvaged has become nearly-indispensable because outside of mechs available only to that specific mod, it's one of the most reliable ways of getting a jumpy heavy missile brawler onto the field.

Pornographic Memory
Dec 17, 2008

PageMaster posted:

Is there a medium equivalent to the Firestarter small laser loadout? I'm starting too collect heavy (and two-thirds of the way to my first assault) mechs and it's been doing plenty work but it's starting to have trouble keeping up against heavier enemies and multiple Lances in higher skull missions. The bigger mechs are nice but so slow and I'm hoping progression isn't just resorting to replacing everything with assaults, but I haven't found a good medium that does what the Firestarter has in the early to midgame.

The PHX-1b loaded up with medium and small lasers and double heat sinks is probably the end-game version of the laser spam Firestarter, but you can only get it off the black market. The Grasshopper would be the other, more accessible alternative, it's a heavy so still kind of slow but no other mech can match the sheer medium and small laser spam it can mount.

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Dyz
Dec 10, 2010
The SLDF Black Knight has something like 8 energy hardpoints and 5 support hardpoints and is slightly slower than the Grasshopper if you want another laser show mech with less jump but more rave.

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