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I'd like to see the rest of the arm attachments for the Prawn, if there are any.AltaBrown posted:Use the Repulsion cannon on the Sea Moth. Also, this. The way people are talking, I really want to see this thing in action; video game physics are amazing. I really hope you can ragdoll Reapers. I noticed something about torpedoes on some vehicles, but nobody's talked about them. Are they just absolutely crappy or something?
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# ? May 30, 2020 16:52 |
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# ? Jun 2, 2024 00:47 |
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Overbuild your habitat and make it flood (a deep flood), then go in and repair it. Show off the doors, and how they make rooms flood at different levels.
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# ? May 30, 2020 17:18 |
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Drive your cyclops deep into the void as penance for killing the baby ghost leviathan.
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# ? May 30, 2020 17:43 |
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azren posted:I noticed something about torpedoes on some vehicles, but nobody's talked about them. Are they just absolutely crappy or something? They don't really do anything and they're hard to make. That said, I wouldn't mind seeing the torpedoes in action.
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# ? May 30, 2020 19:42 |
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azren posted:I'd like to see the rest of the arm attachments for the Prawn, if there are any. This game does not have the most robust physics system and it kinda makes it even better.
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# ? May 30, 2020 21:48 |
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I would also like to see the various deterrent technologies you can use to ward off aggressive wildlife. I don't remember if it was brought up, but you can chase off most medium sized aggressive fish, including crabsquids, by headbutting them with the seamoth's canopy. Supposedly the seamoth armor upgrade only affects collision damage and not creature attacks, so I think I went though a good part of the game wearing a false sense of security.
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# ? May 30, 2020 23:02 |
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I wanna see torpedos being used!
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# ? May 30, 2020 23:26 |
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There's this bizarrely complex cave system inside a specific tree mushroom that stretches all the way to the far reaches of the bulb Zone, it has some really neat views and geometry inside that could be cool to show off. Also, the crash zone mesas are a thing of note I don't think you've shown off yet.
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# ? May 31, 2020 02:02 |
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jboslund posted:I would also like to see the various deterrent technologies you can use to ward off aggressive wildlife. There's a Seamoth Taser upgrade which is great for when a Reaper grabs you. You shock the crap out of its face and then it swims away like a puppy hit with a rolled up newspaper.
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# ? May 31, 2020 02:11 |
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Polderjoch posted:Also, the crash zone mesas are a thing of note I don't think you've shown off yet. No power in Heaven or on Earth could get me to go to the right-hand side of the Aurora. The water is murky, there's like five different Reapers all hanging out there, and there's just nothing to do or see. Otherwise so far it sounds like you all want to see:
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# ? May 31, 2020 03:02 |
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DoubleNegative posted:No power in Heaven or on Earth could get me to go to the right-hand side of the Aurora. The water is murky, there's like five different Reapers all hanging out there, and there's just nothing to do or see. Fair enough, I still don't get why those mesas exist at all, it's not like there's anything there anyway and there's practically nothing useful on or around them. I made a field base on top of one of them once and with my modded scanner room that greatly increases the range, I discovered... that the literal only things in that entire section of the map were 4 reapers, metal salvage, and some early-game outcrops At least I found like, 8 time capsules.
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# ? May 31, 2020 03:12 |
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Oh jeez, I just realized that there's something else I'd like to see if it's possible, but it would basically be speedrunning the game on a new file. I'd love to see if it's possible to save the Sunbeam by finishing the game before it gets shot out of the sky.
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# ? May 31, 2020 05:32 |
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Polderjoch posted:Fair enough, I still don't get why those mesas exist at all, it's not like there's anything there anyway and there's practically nothing useful on or around them. I imagine it's there to make the area feel like an actual impact zone where a huge-rear end spaceship crashed. If this big ship smashed into an area that was still full of life and stuff, it would probably feel less, well..impactful.
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# ? May 31, 2020 07:10 |
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azren posted:Oh jeez, I just realized that there's something else I'd like to see if it's possible, but it would basically be speedrunning the game on a new file. I'd love to see if it's possible to save the Sunbeam by finishing the game before it gets shot out of the sky. It's definitely possible. If you're able to shut down Gun Island before triggering the final Sunbeam event (not difficult, just use the radio very sparingly) then it changes the scene such that the Sunbeam doesn't even try to land- the captain comes on and explains that there's a huge debris field and he can't risk it. He leaves and promises to send help. ...or at least that's how it supposed to happen. When I did it, the regular shoot down event and animations played, albeit with glitchy animations from and back to its deactivated state. I looked into it and saw that lots of people had the same problem. Not sure if it ever got patched or not, it apparently worked properly in older versions of the game.
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# ? May 31, 2020 08:32 |
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If you knew where to go would you even need to use the radio? I haven’t gotten the impression the map is randomized, just where you’ll find some pieces, but I might have understood it wrong.
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# ? May 31, 2020 09:24 |
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Kibayasu posted:If you knew where to go would you even need to use the radio? I haven’t gotten the impression the map is randomized, just where you’ll find some pieces, but I might have understood it wrong. If your goal is to get to Gun Island and shut it down before the Sunbeam gets there, you can skip most of the game, I think. I've never done it or watched runs of it, but just offhand I think you'd rush getting the Seamoth, then rush getting the Prawn. Get the Moonpool parts so you can build the Prawn's depth module and then head straight for where we're at in the LP now.
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# ? May 31, 2020 10:11 |
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You can take all the time you want if you just don't bother fixing the radio until you're good and ready.
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# ? May 31, 2020 10:16 |
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The Lone Badger posted:You can take all the time you want if you just don't bother fixing the radio until you're good and ready. Really? I'd always assumed it was just timer based. I had no idea the timer didn't start until you fixed the escape pod.
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# ? May 31, 2020 11:29 |
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Gothsheep posted:Really? I'd always assumed it was just timer based. I had no idea the timer didn't start until you fixed the escape pod. You get the first Sunbeam radio message a certain time after the start of the game, then the next message a certain time after hearing the first, and so on until the actual scene is twenty minutes after hearing the last message. If you never fix the radio, and thus never actually hear the messages, the plotline won't progress.
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# ? May 31, 2020 11:31 |
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Tenebrais posted:You get the first Sunbeam radio message a certain time after the start of the game, then the next message a certain time after hearing the first, and so on until the actual scene is twenty minutes after hearing the last message. This. I actually went through about 75% of the game without ever touching the radio. It took longer, but I had more fun exploring and stumbling on places than being directed by coordinates. It's really not that hard to get by without the radio, even if you don't already know roughly where everything is positioned. EggsAisle posted:...or at least that's how it supposed to happen. When I did it, the regular shoot down event and animations played, albeit with glitchy animations from and back to its deactivated state. I looked into it and saw that lots of people had the same problem. Not sure if it ever got patched or not, it apparently worked properly in older versions of the game. The same thing happened to me. It was a known bug at the time, although I have no idea if it was ever fixed. The fact that they have an audio transmission done up for it means that it was an event that you were supposed to be able to trigger if you wanted. At the time I played, there was supposed to be a workaround where you triggered the Sunbeam landing timer and then entered the facility to deactivate the gun platform, but this still only worked occasionally. I just gave up and ignored the radio after a few tries. It doesn't accomplish anything either way, but dammit, I prevented another ship from getting blasted out of the sky.
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# ? May 31, 2020 14:27 |
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The wiki says this, with regards to the Sunbeam:quote:However, if the player manages to disable the Quarantine Enforcement Platform before the Sunbeam arrives, [the Sunbeam's captain] will inform them that they cannot attempt a landing due to large amounts of debris orbiting the planet. Despite the Sunbeam and its crew surviving, their attempt to rescue the player still fails.
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# ? May 31, 2020 15:06 |
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azren posted:Oh jeez, I just realized that there's something else I'd like to see if it's possible, but it would basically be speedrunning the game on a new file. I'd love to see if it's possible to save the Sunbeam by finishing the game before it gets shot out of the sky. The current world record gets off planet around the time the Aurora explodes so yeah it’s possible
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# ? May 31, 2020 15:12 |
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#23 - Thermal Plant What's that? You want to go even deeper?
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# ? May 31, 2020 16:03 |
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I got lucky with the Thermal Plant. The Sea Dragon Leviathan spooked the poo poo out of me when I first saw it, so I went around the edge from the entrance to find a good place to park the Cyclops. I hid it away behind a pillar, I think. I can't believe that you were able to park the Queen Bee basically right underneath the drat thing with no trouble at all. Anyway, the place where I parked my Cyclops happened to align with the mountain entrance, so when I started moving towards the mountain, the two glowing pillars were easily visible. That being said, I wound up circling the mountain later on anyway, purely because of me wanting to turn over every possible stone in the game. As for the plant itself, I've never seen that glitch either. I don't remember ever having any trouble running around in the Prawn inside that place.
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# ? May 31, 2020 16:22 |
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Oh the floor bug doesn't happen with just alien structures. At one point when I was redesigning my main base I had a point where I couldn't walk through one of the tubes without falling through the floor into the ocean itself. It went so far I had to construct another door to be able to even get inside the other end of the tube without falling through.
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# ? May 31, 2020 16:25 |
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That glitch getting your Prawn clipped inside the floor firs thappened to me there, and after that it happened every single time I went inside them. It's ridiculously annoying. Another annoying thing is Ion Batteries coming in so late, it would've been much better if you got a few in like, the Degasi Grand Reef base or something. Also, you missed most of the Time Capsules because they typically only spawn at the edges of the map, with most of them tending to spawn in the northern edges of Blood Kelp, and the Mountain, Dunes, Crash zone, and Bone Field biomes, all of which you avoided (for good reason). If you do go to them though a single trip to one of them can easily net you with a good number of them, which is where I got Ion Batteries and upwards of 8 Cuddlefish from in my run of the game.
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# ? May 31, 2020 16:27 |
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I've had a couple of time capsules ping when I'm in the mushroom forest, the problem is finding them is a complete pain because the place is really vertical at the same time so no way of knowing if they're on the ground on in one of the trees.
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# ? May 31, 2020 16:35 |
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You can activate your Cyclops shields to instantly unstick succ bugs. No need to go outside.
Hwurmp fucked around with this message at 16:52 on May 31, 2020 |
# ? May 31, 2020 16:42 |
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Ok, ok, I know this game is very unrealistic; it's not meant to be, etc. etc. But water surrounding a magma flow would NOT be only 50°C!!!
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# ? May 31, 2020 17:29 |
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Hwurmp posted:You can activate your Cyclops shields to instantly unstick succ bugs. No need to go outside. Yeah, that's something I wanted to mention in the videos. But each activation of the shields while on regular power cells takes 5% of your Cyclops' batteries. So when it was time to show it off, I had serious doubts about the Queen Bee's ability to return from the depths and elected not to.
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# ? May 31, 2020 17:33 |
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Sanctuaries Alpha, Beta, and Cappa? Shouldn't that be Gamma? Kappa is like letter 10 in Greek. And please go pet the Sea Dragon.
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# ? May 31, 2020 18:35 |
Not gonna lie, that dropping energy meter on the Cyclops is stressing the hell out of me. Admittedly, by the time I got here in my playthrough, I had ran out of energy and had to whip up an emergency base with a thermal plant, battery recharger and nothing else - and spend a long time just hanging in the dark, repairing the Cyclops and waiting for the goddamned power cells to top up. The fact I didn't find the thermal plant and happily went on to the next zone didn't help either. anilEhilated fucked around with this message at 19:11 on May 31, 2020 |
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# ? May 31, 2020 19:06 |
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What I've always done is bring the non-Kyanite components for the Cyclops' Thermal Reactor with me, and once I see my first deposit I mine that and craft it. Then the lava larvae can stick to it all they want and they've never pushed it below 60%.
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# ? May 31, 2020 19:09 |
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Kyanite is such a pain in the rear end to harvest. Any other material, including ion cubes, you reliably get one or two every time the node loses a chunk of its size. With the kyanite node, you might get a single chunk; most of the time you get nothing. Really it seems you got insanely lucky to get 4 out of each the nodes you harvested. I don't think the Sea Dragons prey on the Reapers, I think they eat the same microorganisms the other leviathans eat. The skeletal Reaper you found suffered the same fate as those newbies you were talking about earlier: it wandered into the inactive volcanic zone trying to get away from something bad, and found itself in an even worse situation.
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# ? May 31, 2020 20:24 |
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Okay I haven't been tremendously intimidated by the reapers, but that sea dragon is loving terrifying! I love the creature design in this game, it does such a beautiful job of making the things you find weird and, well, alien at the very least, and loving horrifying at the worst.
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# ? May 31, 2020 20:33 |
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Morrow posted:What I've always done is bring the non-Kyanite components for the Cyclops' Thermal Reactor with me, and once I see my first deposit I mine that and craft it. Then the lava larvae can stick to it all they want and they've never pushed it below 60%. All three vehicles have recharger modules & they all charge pretty fast if you can get the vehicle into the designated area (heat/sunlight). They're practically necessary, as you can see.
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# ? May 31, 2020 22:00 |
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Wicked Them Beats posted:Sanctuaries Alpha, Beta, and Cappa? Shouldn't that be Gamma? Kappa is like letter 10 in Greek. The PDA also pronounces acquired "ack-wired". It's one of those little things that just grates on my nerves whenever I hear it.
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# ? May 31, 2020 22:01 |
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Wicked Them Beats posted:Sanctuaries Alpha, Beta, and Cappa? Shouldn't that be Gamma? Kappa is like letter 10 in Greek. why would the aliens be Greek
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# ? May 31, 2020 22:03 |
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Dyz posted:The PDA also pronounces acquired "ack-wired". It's one of those little things that just grates on my nerves whenever I hear it. How else would you pronounce it?
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# ? May 31, 2020 22:14 |
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# ? Jun 2, 2024 00:47 |
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So that bug is a constant problem when you're getting out of your prawn on dry land. As best I can figure, it's because the game wants to put your in your 'I am swimming' body, which is, you know, you being horizontal instead of standing up. So you're basically crawling around on your belly. Fortunately, there is a very easy fix for it. Just go into the water. If you crawl back over to the water, and then cross back inside, you'll be put standing properly.
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# ? May 31, 2020 22:41 |