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RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

One day I'll remember the ai is allowed to cheat, climb impassible terrain or walk past you so it can rear shot you, but not today.

Rip every DHS I have

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sean10mm
Jun 29, 2005

It's a Mad, Mad, Mad, MAD-2R World

Klyith posted:

:yeshaha:

The max difficulty lance is a SLDF assault & heavy + 2 assaults, and you got two of them!

Nice. :respek:

I even captured video of how I maximized my salvage:

https://www.youtube.com/watch?v=MHlJTb9OTEI

Psion
Dec 13, 2002

eVeN I KnOw wHaT CoRnEr gAs iS

Pharnakes posted:

Pretty sure all ammo is cannonballs. Would explain the complete lack of AP abilities.

in one of the really early books gauss rifle ammo was a series of literal cannonballs gravity fed down into the chamber, so yeah

Hannibal Rex
Feb 13, 2010
The SLDF Highlander is an absolute bastard in the opfor. I thought I'd leave him for last to salvage, and his first Gauss shot caused a crit on my +3 hit defense gyro.

Arrath
Apr 14, 2011


drat I didn't realize the Cyclops Q would have such little free tonnage. I just saw the 7 missile hardpoints and was salivating. I think I've settled on 7 SRM4, 3t ammo, 1SL and 2jjs, which allows for pretty much max armor.

Get in there and missile the gently caress out of some people, oh yeah.

Conspiratiorist
Nov 12, 2015

17th Separate Kryvyi Rih Tank Brigade named after Konstantin Pestushko
Look to my coming on the first light of the fifth sixth some day

Arrath posted:

drat I didn't realize the Cyclops Q would have such little free tonnage. I just saw the 7 missile hardpoints and was salivating. I think I've settled on 7 SRM4, 3t ammo, 1SL and 2jjs, which allows for pretty much max armor.

Get in there and missile the gently caress out of some people, oh yeah.

Just field a 70 or 75 tonner and it'll do better.

By equipping it with 2 JJs you've effectively limited its available tonnage to 37 tons.

Compare with a 75 tonner which has 38.5 tons free with all four JJs equipped and enjoys better initiative.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

I'm sadly realizing that more missile hardpoints equals more disappointment

Also this entire bexce campaign I have somehow managed to only field three mechs with ballistics, a hunchback, an Orion, and a catapult

Arghy
Nov 15, 2012

GD_American posted:

Or all three. Imagine what that giant swinging cannon does to your CoG



Oh god i remember that mech from mechcommander 2, i think that's a gauss rifle and gently caress they were in every goddamn mission.

Zurai
Feb 13, 2012


Wait -- I haven't even voted in this game yet!

Arghy posted:

Oh god i remember that mech from mechcommander 2, i think that's a gauss rifle and gently caress they were in every goddamn mission.

Yeah, pretty sure that's a Hollander, which is a walking Gauss Rifle and that's it, just a Gauss Rifle.

Rorahusky
Nov 12, 2012

Transform and waaauuuugh out!

Arghy posted:

Oh god i remember that mech from mechcommander 2, i think that's a gauss rifle and gently caress they were in every goddamn mission.

The Hollander's entire premise is that it's a Gauss Rifle on legs, quite literally.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

IIRC, someone posted that under the tabletop rules it has a very high chance of firing, missing, falling over, and blowing itself up

Runa
Feb 13, 2011

RBA Starblade posted:

IIRC, someone posted that under the tabletop rules it has a very high chance of firing, missing, falling over, and blowing itself up

Pretty sure that's specifically the Heavy Gauss Rifle version of the Hollander. Regular GRs don't have a self-knockdown chance but HGRs most certainly do.

Still p. funny though

PunkBoy
Aug 22, 2008

You wanna get through this?

Pornographic Memory posted:

Because of those toys its canon that the Mauler has a malfunction where shooting it in the crotch causes the cockpit to eject

That's amazing. :allears:

DatonKallandor
Aug 21, 2009

"I can no longer sit back and allow nationalist shitposting, nationalist indoctrination, nationalist subversion, and the German nationalist conspiracy to sap and impurify all of our precious game balance."

RBA Starblade posted:

More granularity in damage would be cool in Battletech 2. BEXCE has "XL engines" that overfill into left and right torsos and explode your mech if it goes. Instead I'd like to see that but you can damage the engine, reducing move speed via fewer hexes, if the an arm blows off, the other arms' guns are less accurate and the mech is less stable (because several tons just fell off), things like that. Less total destruction and more slugfests, p much.

Also I want that mech up there.

I want them to just straight up double structure HP, just so crits and internal damage happens more often without the fight already being over at that point.

Sipher
Jan 14, 2008
Cryptic
Is there a reason for me to buy this gauss rifle for 5 million, when UA/Cs exist? It's -3 ton and -1 slot but 5mil is a bunch of credits, but but it's also the only gauss rifle I've seen so far.

Hannibal Rex
Feb 13, 2010

Sipher posted:

Is there a reason for me to buy this gauss rifle for 5 million, when UA/Cs exist? It's -3 ton and -1 slot but 5mil is a bunch of credits, but but it's also the only gauss rifle I've seen so far.

I assume that's the ++ gauss?

It's not the *~*most efficient*~* ballistic weapon compared to the UAC2++, but it's still a good weapon for head capping and punching through armor, and the guaranteed 5 structure damage can be hilarious when you're up against mechs with ammo in the CT.

PhotoKirk
Jul 2, 2007

insert witty text here

Sipher posted:

Is there a reason for me to buy this gauss rifle for 5 million, when UA/Cs exist? It's -3 ton and -1 slot but 5mil is a bunch of credits, but but it's also the only gauss rifle I've seen so far.

Yes.

I was lucky enough to find two of them and mount them in the arm of a Royal Highlander.

Pornographic Memory
Dec 17, 2008
Gauss rifles are cool and when you learn what mechs have ammo in the CT it's fun to crit ammo bins on pristine mechs with called shots.

sean10mm
Jun 29, 2005

It's a Mad, Mad, Mad, MAD-2R World

Sipher posted:

Is there a reason for me to buy this gauss rifle for 5 million, when UA/Cs exist? It's -3 ton and -1 slot but 5mil is a bunch of credits, but but it's also the only gauss rifle I've seen so far.

Pros

Extreme range
High accuracy
Very low heat
High enough damage to 1 hit kill with headshots
Some damage (5 points) bypasses all armor and can cause criticals, including ammo explosions

Cons

Heavy (15 tons standard, 13 tons on +/++ versions) and needs 2 tons of ammo to make it through a long battle
Takes a lot of space (the ++ version helps with this)
Has noticeable accuracy penalties on point blank shots

They're fun on heavy/assault mechs.

Sipher
Jan 14, 2008
Cryptic
Thanks! Didn't realize the (5) was structure damage.

WhiteHowler
Apr 3, 2001

I'M HUGE!

Sipher posted:

Is there a reason for me to buy this gauss rifle for 5 million, when UA/Cs exist? It's -3 ton and -1 slot but 5mil is a bunch of credits, but but it's also the only gauss rifle I've seen so far.
Do you have a MAD-3R? If yes, buy the Gauss and aim for the head. Crank the salvage slider to the right and it'll pay for itself in a few missions.

If not, eh, it doesn't matter that much if you already have a supply/source of UAC++.

My current headhunter mech (I keep two of them) is a MAD-3R with:
- Gauss Rifle++ (2 x ammo)
- Large Pulse Laser++
- UAC2++ (1 x ammo)

Max armor, no need for heat sinks with a Coolant Vent pilot, even on hot maps.

The Gauss will often just decapitate an enemy, but the LPL++ can do it too if the enemy isn't in cover. The UAC2++ isn't that important, but another Gauss is too heavy, and another LPL++ runs too hot for sustained firing.

Sipher
Jan 14, 2008
Cryptic
I do, it's got two UAC++ and a UAC10++ on it, it makes me laugh as it just deletes mechs.

Ardlen
Sep 30, 2005
WoT



WhiteHowler posted:

My current headhunter mech (I keep two of them) is a MAD-3R with:

The Gauss will often just decapitate an enemy, but the LPL++ can do it too if the enemy isn't in cover. The UAC2++ isn't that important, but another Gauss is too heavy, and another LPL++ runs too hot for sustained firing.
Look for a MAD-2R and you can run 3 LPL++ just fine.

Hannibal Rex
Feb 13, 2010

Ardlen posted:

Look for a MAD-2R and you can run 3 LPL++ just fine.

You'll be better off with 6 ERML++, if you can find enough of them.

EponymousMrYar
Jan 4, 2015

The enemy of my enemy is my enemy.
You can run a lot of things on the Marauder variants to make them good.

My MAD-3R when I first got it rocked two UAC/5's and 2 LL++'s. Then I upgraded to ER LL's. Then I got my davion rep up and salvaged enough good stuff to have it go 3 UAC/2 ++'s, 2 or 3 tons of ammo (I forget atm) and four ER ML +'s.

It's been headcap city all the way.

Arrath
Apr 14, 2011


Conspiratiorist posted:

Just field a 70 or 75 tonner and it'll do better.

By equipping it with 2 JJs you've effectively limited its available tonnage to 37 tons.

Compare with a 75 tonner which has 38.5 tons free with all four JJs equipped and enjoys better initiative.

I don't even have any heavies yet

The salvage gods have been unkind, while this just fell into my lap.

Conspiratiorist
Nov 12, 2015

17th Separate Kryvyi Rih Tank Brigade named after Konstantin Pestushko
Look to my coming on the first light of the fifth sixth some day
If it's the best you've got then go head and outfit him like 4xSRM6 w/ 3 tons ammo and a couple medium lasers, or if you've got a Breaching Shot pilot, 2xLRM20 w/5 tons ammo.

GD_American
Jul 21, 2004

LISTEN TO WHAT I HAVE TO SAY AS IT'S INCREDIBLY IMPORTANT!
I just replayed this loving destroy vehicles mission at least a dozen times trying to figure out how to crack it. I finally did after about six hours.

It froze at the salvage screen.

This.

loving.

Game.

Gwaihir
Dec 8, 2009
Hair Elf
Tip for any version of the game, mods or not: the"restart mission" option is horrifically buggy and most frequently results in freezing at the salvage screen. The safest bet if you need to restart is always just load a pre mission save fresh after starting the game.

binge crotching
Apr 2, 2010

PhotoKirk posted:

Yes.

I was lucky enough to find two of them and mount them in the arm of a Royal Highlander.

The SLDF Highlander can fit dual UAC-20s, a snubbie, and full jumpjets. It's fast enough that I feel it works better as a brawler than a sniper.

sean10mm
Jun 29, 2005

It's a Mad, Mad, Mad, MAD-2R World

binge crotching posted:

The SLDF Highlander can fit dual UAC-20s, a snubbie, and full jumpjets. It's fast enough that I feel it works better as a brawler than a sniper.

It's as slow as all the other slow assaults in the game, and you can stick 3 jump jets on any of those, too.

e: Except the annihilator.

sean10mm fucked around with this message at 18:44 on Jun 5, 2020

PhotoKirk
Jul 2, 2007

insert witty text here

binge crotching posted:

The SLDF Highlander can fit dual UAC-20s, a snubbie, and full jumpjets. It's fast enough that I feel it works better as a brawler than a sniper.

I use my build to jump and delete turrets from a distance. I hate getting knocked down because an LRM turret (or three) locks onto one of my mechs.

It's also good for that damnable lunar convoy map.

Hannibal Rex
Feb 13, 2010
Agamemmnon used to be my favorite Battletech character after I first encountered him in a pirate Marauder almost single-handedly dismantling the opposition while I was still running around in lights and mediums.

But now his place in my heart has been taken by Calamar Gigante!

BUG JUG
Feb 17, 2005



I have never played Battletech before..I bought this game two weeks ago. I'm loving the campaign but I am so loving lost with mech building/weapons/ammo. Are there any good guides out there for someone with literally zero knowledge coming in?

Hannibal Rex
Feb 13, 2010

BUG JUG posted:

I have never played Battletech before..I bought this game two weeks ago. I'm loving the campaign but I am so loving lost with mech building/weapons/ammo. Are there any good guides out there for someone with literally zero knowledge coming in?

Before you're getting heavier mechs and ++ weapons, the most efficient loadout is to just take a bunch of medium lasers and SRMs on most of your mechs. You'll want to have ammo for 8-12 salvos. Heat is basically your mana bar, running too cold is wasting damage potential. I'd say a heat delta of 15-20 is good until you figure out what you're most comfortable with.

Slower mechs can carry more tonnage. Don't mix short and long range weapons. Lobg range weapons are less weight-efficient, but a slower mech with LRMs, large lasers or AC5 is good for support.

sean10mm
Jun 29, 2005

It's a Mad, Mad, Mad, MAD-2R World

BUG JUG posted:

I have never played Battletech before..I bought this game two weeks ago. I'm loving the campaign but I am so loving lost with mech building/weapons/ammo. Are there any good guides out there for someone with literally zero knowledge coming in?

GET EVERY PILOT THE BULWARK ABILITY, beyond that don't worry too much.

Google "battletech spreadsheet" and sort by free tonnage. That's the basic ranking of how good the mechs are, because speed has way less value in this game than carrying more weapons and armor.

The list of good early weapons in the base game (no DLC) is medium laser, SRM, AC/20, machine gun, small lasers. They're all short range (especially machine guns and small lasers!) but give more bang for the buck early on when you just don't have much tonnage to work with. AC5 and large laser aren't bad either, LRMs are good but require mechs with decent usable tonnage and lots of missile hardpoints to get the most out of; carrying 1 small LRM launcher is kind of dumb.

SRMs and especially LRMs work best in bulk. Outfit a mech with as many big launchers as possible and 1 ton of ammo per 10 tubes and use it to knock enemies over.

Early in the game repair times are very long until you build mech bay upgrades, so it helps to know "quick fixes" to make.

Pro tip: changing armor values is free and takes no time.

For instance if you have a blackjack with two AC2s, replace them with 1 AC5 and use the weight savings for more armor.
If you have a mech with 1-2 PPCs that's running stupid hot, replace them with large lasers. The damage loss is small and the heat drop is huge, and you save weight and gain an aim bonus from the lasers that helps your incompetent early game pilots hit.
If you have a mech with a mix of small missile launchers, like an SRM2 + LRM5, replace them with more/bigger launchers of just one type and you'll come out ahead on both weight and damage.

sean10mm fucked around with this message at 15:09 on Jun 6, 2020

fennesz
Dec 29, 2008

BUG JUG posted:

I have never played Battletech before..I bought this game two weeks ago. I'm loving the campaign but I am so loving lost with mech building/weapons/ammo. Are there any good guides out there for someone with literally zero knowledge coming in?

This thread helped me out a lot a few weeks ago when I was new. The most helpful things were:

1. Missiles good.
2. PPC bad.
3. Firestarter with all Small Lasers good.
4. Bulwark good.

Rorahusky
Nov 12, 2012

Transform and waaauuuugh out!
I've recently come into possession of a pair of MG++ that weight zero tonnage and shoot 10 shots instead of 5 that are pretty hilarious.

Ravenfood
Nov 4, 2011

Rorahusky posted:

I've recently come into possession of a pair of MG++ that weight zero tonnage and shoot 10 shots instead of 5 that are pretty hilarious.

Weigh 0 tons? So they're basically just completely free damage (minus the 1 ton for ammo)? Nice.

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fennesz
Dec 29, 2008

Ravenfood posted:

Weigh 0 tons? So they're basically just completely free damage (minus the 1 ton for ammo)? Nice.

The half stacks of MG ammo are nice as well unless you plan on throwing them on a Firestarter or something.

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