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GD_American
Jul 21, 2004

LISTEN TO WHAT I HAVE TO SAY AS IT'S INCREDIBLY IMPORTANT!
1. If you've got the mobility, jump behind them, shoot them in the back.
2. If they've got the majority of their firepower in one arm (Panther, for example), try to move to that side of them and hit them from that side (the aim line turns from red to blue). That arm will come off a lot quicker.
3. Don't charge straight up the map. Many missions are designed as straight ambushes, sometimes from two lances, designed to chew you to bits. Flank em.
4. If you see Infernos for sale, snap em up. 3-4 of those on a missile boat basically nullifies the turn of an enemy Mech. Fire them at the most dangerous one the enemy has.
5. Small amounts of LRMs are useless. Large amounts of LRMs are glorious. Few things finer than waves of indirect fire chewing them to bits at no risk to you.
6. Hit the "glass hammer" opponents first- high damage/low armor vehicles or Mechs, such as the Rifleman. The sooner you silence those guns, the better.

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sean10mm
Jun 29, 2005

It's a Mad, Mad, Mad, MAD-2R World
Anything with an AC20 must die immediately is my policy.

Also SRM carriers.

GD_American
Jul 21, 2004

LISTEN TO WHAT I HAVE TO SAY AS IT'S INCREDIBLY IMPORTANT!

sean10mm posted:

Anything with an AC20 must die immediately is my policy.

Also SRM carriers.

Oh yeah. You see an SRM/LRM carrier? It must die. NOW.

The longest loving animation on earth is how many missiles it hits you with.

Conspiratiorist
Nov 12, 2015

17th Separate Kryvyi Rih Tank Brigade named after Konstantin Pestushko
Look to my coming on the first light of the fifth sixth some day
Full jump jets on every 45+ ton mech.

sean10mm
Jun 29, 2005

It's a Mad, Mad, Mad, MAD-2R World

Conspiratiorist posted:

Full jump jets on every 45+ ton mech.

My only exceptions are LRM boats and 5x UAC5++ Annihilators.

EponymousMrYar
Jan 4, 2015

The enemy of my enemy is my enemy.
Shame on everyone. Forgot the 0th rule of mech building already: ammo goes in the legs.

Ravenfood
Nov 4, 2011

EponymousMrYar posted:

Shame on everyone. Forgot the 0th rule of mech building already: ammo goes in the legs.

I refuse because the ammo feeding situation seems like it would be absurd.

Runa
Feb 13, 2011

EponymousMrYar posted:

ammo goes in the legs is stored in the balls.

Rorahusky
Nov 12, 2012

Transform and waaauuuugh out!

sean10mm posted:

Anything with an AC20 must die immediately is my policy.

Also SRM carriers.

I'm glad we all agree that SRM Carriers are warcrimes.

Klyith
Aug 3, 2007

GBS Pledge Week

sean10mm posted:

My only exceptions are LRM boats and 5x UAC5++ Annihilators.

The first mission I field a mech with no jumpjets, there is guaranteed to be a map with terrain that I desperately want to use jumpjets on. It never fails.

3 of my mechs standing on top of a chest-high cliff, the anni or whatever at the bottom with a 4 turn walk the long way around.


Ravenfood posted:

I refuse because the ammo feeding situation seems like it would be absurd.

:same: It just looks wrong in the mechlab. Unless I have a mech that's really loaded with ammo I don't do legs.

OddObserver
Apr 3, 2009

Rorahusky posted:

I'm glad we all agree that SRM Carriers are warcrimes.

No, that would be inferno carriers.

ulmont
Sep 15, 2010

IF I EVER MISS VOTING IN AN ELECTION (EVEN AMERICAN IDOL) ,OR HAVE UNPAID PARKING TICKETS, PLEASE TAKE AWAY MY FRANCHISE

Rorahusky posted:

I'm glad we all agree that SRM Carriers are warcrimes.

I just wish there was a way I could buy some for my own use. We are dropping...3 mechs and 5 SRM carriers this mission.

Breetai
Nov 6, 2005

🥄Mah spoon is too big!🍌
Schreck ppc carriers with snubs occasionally appear if you have the DLC, and they're a priority kill too.

Pornographic Memory
Dec 17, 2008

Breetai posted:

Schreck ppc carriers with snubs occasionally appear if you have the DLC, and they're a priority kill too.

They seem tougher than regular Schreck carriers too, I assume they put the saved tonnage into armor. Nasty buggers.

Arghy
Nov 15, 2012

Ravenfood posted:

I refuse because the ammo feeding situation seems like it would be absurd.

As i see it you basically have an internal ammo elevator that brings cassettes full of ammo to where ever the gun is. I remember in the lore the centurion would have 5 round cassettes but you'd never realistically fire off 5 rounds that fast because of the reload and recoil delay. You could also have things like hatch doors opening up and ammo being shuttled from armored boxes on the legs into the gun by a chain or piston.

BUG JUG
Feb 17, 2005



Thanks for the good posts! Tactically I think I'm fairly sound: I realized early on every map has a real obvious ambush point or two built into it if you just walk along the main route. And I know to concentrate fire on the heavies first. My biggest concern is I'm going to buy a mech or some equipment and then find out whoops it's not compatible with anything I have.

Complications
Jun 19, 2014

sean10mm posted:

Anything with an AC20 must die immediately is my policy.

Also SRM carriers.

The first time I saw the little SRM carrier truck I giggled to myself, and my lance prioritized the medium mech beside it. This is a stompy robot game, tanks are obviously fodder, what could that cute little thing possibly do to stompy mech anyway?

So there I was, with three mechs and a cute little missile truck...

GD_American
Jul 21, 2004

LISTEN TO WHAT I HAVE TO SAY AS IT'S INCREDIBLY IMPORTANT!

Arghy posted:

As i see it you basically have an internal ammo elevator that brings cassettes full of ammo to where ever the gun is. I remember in the lore the centurion would have 5 round cassettes but you'd never realistically fire off 5 rounds that fast because of the reload and recoil delay. You could also have things like hatch doors opening up and ammo being shuttled from armored boxes on the legs into the gun by a chain or piston.

The only connection the hips have to the leg is a joint that has to have massive rotation, if not a ball and socket then something mechanical with an equivalent range of motion through multiple axes. Now thread an ammo feed through that. Maybeeee a machine gun. But 105mm rounds or 37mm rockets?

But, I'm violating the first rule of Battletech, which is don't overthink it.

girl dick energy
Sep 30, 2009

You think you have the wherewithal to figure out my puzzle vagina?
When was CASE invented?

GD_American
Jul 21, 2004

LISTEN TO WHAT I HAVE TO SAY AS IT'S INCREDIBLY IMPORTANT!

PMush Perfect posted:

When was CASE invented?

I would have said without looking the 2700s.

Apparently 2452, which makes its extinction post-3rd Succession War even sadder.

https://www.sarna.net/wiki/Cellular_Ammunition_Storage_Equipment

Psion
Dec 13, 2002

eVeN I KnOw wHaT CoRnEr gAs iS

PMush Perfect posted:

When was CASE invented?

~1940s for tanks, probably earlier for naval warships

:v:

Arghy
Nov 15, 2012

GD_American posted:

The only connection the hips have to the leg is a joint that has to have massive rotation, if not a ball and socket then something mechanical with an equivalent range of motion through multiple axes. Now thread an ammo feed through that. Maybeeee a machine gun. But 105mm rounds or 37mm rockets?

But, I'm violating the first rule of Battletech, which is don't overthink it.

I could see armored boxes on the legs with basically a claw machine reaching down and grabbing a reload cluster and dragging it into the weapon haha but yeah they shouldn't let you put ammo in other areas.

girl dick energy
Sep 30, 2009

You think you have the wherewithal to figure out my puzzle vagina?

Arghy posted:

they shouldn't let you put ammo in other areas.
Then they should let you use CASE. :colbert:

LeschNyhan
Sep 2, 2006

Discovered I'd bought the season pass two years ago, and came back to all the DLC at once. It's a bit of an overload, but I'm getting the hang of it - the glut of lostech available in the black markets finally gives me something to spend money on. Currently I have a Grasshopper stuffed to the gills with ER and pulse lasers, a Firestarter that punches at least as hard as an Atlas, and a gauss Marauder that, uh, kind of breaks the game.

Finally, just a few screencaps from my current run. There may be a theme.








girl dick energy
Sep 30, 2009

You think you have the wherewithal to figure out my puzzle vagina?
Does anybody else name their mechs? I started with pretty basic names, but then I started to get more creative as I realized that A) nobody can judge me, and B) it's much easier to remember which of my two missile boats is LRMs and which is SRMs when one of them is named STRONGLY WORDED LETTER and the other is named SEŅOR BELTSANDER. (Well, STR WRD LETTER and SNR BELTSANDER, but y'know.)

My other main mechs right now are LASER ENVY, INEVITABILITY, GOODNIGHT KISS, and MORTAR ENEMY. Some of my favorite names from the past include FIGHT TRUCK, GUNMETAL GAY, UNFORTUNATE END, and my personal Atlas-II from my last campaign, MOTHRFUKR UNLTD.

girl dick energy fucked around with this message at 10:55 on Jun 7, 2020

Taerkar
Dec 7, 2002

kind of into it, really

Psion posted:

~1940s for tanks, probably earlier for naval warships

:v:

HMS Hood votes this post down.

CASE is functionally blow out panels and you really don't see anything like it actually fielded until the late seventies.

Ravenfood
Nov 4, 2011

PMush Perfect posted:

Then they should let you use CASE. :colbert:

It exists by default iirc?

Pornographic Memory
Dec 17, 2008

GD_American posted:

The only connection the hips have to the leg is a joint that has to have massive rotation, if not a ball and socket then something mechanical with an equivalent range of motion through multiple axes. Now thread an ammo feed through that. Maybeeee a machine gun. But 105mm rounds or 37mm rockets?

But, I'm violating the first rule of Battletech, which is don't overthink it.

I know the list of unrealistic things in battletech runs approximately infinity long but I think autocannons might be the most brain breaking one to me, because theoretically vanilla autocannons can be burst fire or single shot, and in any caliber, so long as the cumulative combination of these characteristics does "5" or "10" or "20" damage, but then they also all have the same weight and tonnage characteristics. Then you have ultra autocannons which somehow double damage by firing a second burst in the same time as it took to fire one burst even though autocannons already have variable rates of fire across different models? And then rotary autocannons I guess innovate by having gatling gun style barrels for even more shooty even though ultras are commonly but not consistently represented by having gatling gun rotating barrels too??

GD_American
Jul 21, 2004

LISTEN TO WHAT I HAVE TO SAY AS IT'S INCREDIBLY IMPORTANT!

Pornographic Memory posted:

I know the list of unrealistic things in battletech runs approximately infinity long but I think autocannons might be the most brain breaking one to me, because theoretically vanilla autocannons can be burst fire or single shot, and in any caliber, so long as the cumulative combination of these characteristics does "5" or "10" or "20" damage, but then they also all have the same weight and tonnage characteristics. Then you have ultra autocannons which somehow double damage by firing a second burst in the same time as it took to fire one burst even though autocannons already have variable rates of fire across different models? And then rotary autocannons I guess innovate by having gatling gun style barrels for even more shooty even though ultras are commonly but not consistently represented by having gatling gun rotating barrels too??

That seems like a great place for the Mechwarrior video games to expand on, like for instance a Mydron AC/5 would be a 40mm cannon that does x damage and has a cycle time of like 3 seconds, while a Defiance AC/5 could be a 55mm gun that cycles like 5.5 seconds but does higher damage Basically, allow a wide variety of cannons for different playstylees..

Then you could add some missile racks doing salvo fire and some doing ripple fire (allowing you walk onto targets but require holding the sight picture longer), etc.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

I want a Mechwarrior game with melee and a targeting reticle per gun that has to reset each shot unless you keep firing and they keep kicking more, so everything isn't laser accurate to the center of the screen.

Pornographic Memory
Dec 17, 2008

GD_American posted:

That seems like a great place for the Mechwarrior video games to expand on, like for instance a Mydron AC/5 would be a 40mm cannon that does x damage and has a cycle time of like 3 seconds, while a Defiance AC/5 could be a 55mm gun that cycles like 5.5 seconds but does higher damage Basically, allow a wide variety of cannons for different playstylees..

Then you could add some missile racks doing salvo fire and some doing ripple fire (allowing you walk onto targets but require holding the sight picture longer), etc.

MW5 actually has a nod to this with having single shot and burst fire variants of all ACs - single shot ACs obviously put all damage on one component, so burst fire ACs get slightly higher damage per burst to compensate. LRMs also have variants that fire the entire salvo simultaneously or fire off the missiles one-by-one rapidly, with the "single shot" missiles reloading faster and the "stream" missiles having better damage clustering. Different tiers of weapons are also considered to be variant models from different manufacturers (for example tier 0 trash weapons are almost all manufactured by Quickscell).

Klyith
Aug 3, 2007

GBS Pledge Week

LeschNyhan posted:

Finally, just a few screencaps from my current run. There may be a theme.

<COMMANDO BEATDOWNS>

Stop it! He may be a tiny boy with a bowl haircut, but he doesn't deserve to be bullied!


PMush Perfect posted:

Does anybody else name their mechs?

Yes, but with not particularly creative names because the IG interface looks silly when you have LONG IRONIC JOKE NAME - KGC-0000 selected and the text is spilling way out past the end of the iconography.

Technowolf
Nov 4, 2009




Ravenfood posted:

It exists by default iirc?

Yes, it does, which is why putting the ammo in the legs is the safest thing to do, because even if your 4 tons of AC20 ammo goes off (2000 damage!) the only thing you lose is the leg and not the entire mech.

GD_American
Jul 21, 2004

LISTEN TO WHAT I HAVE TO SAY AS IT'S INCREDIBLY IMPORTANT!

Pornographic Memory posted:

MW5 actually has a nod to this with having single shot and burst fire variants of all ACs - single shot ACs obviously put all damage on one component, so burst fire ACs get slightly higher damage per burst to compensate. LRMs also have variants that fire the entire salvo simultaneously or fire off the missiles one-by-one rapidly, with the "single shot" missiles reloading faster and the "stream" missiles having better damage clustering. Different tiers of weapons are also considered to be variant models from different manufacturers (for example tier 0 trash weapons are almost all manufactured by Quickscell).

Well, hot drat. I may need to try it (if I ever get a PC that can handle it).

Ronin Of Dreams
Oct 9, 2012

Even Death laughs when the nukes begin to rain.

PMush Perfect posted:

Does anybody else name their mechs?

I would, but I honestly swear I forget that that's even a FEATURE every time I actually boot up the game to play. I'm terribly, horribly bad at that. Like I'm mentally blind to the capability, and more than once I've run the wrong missile boat for my plans as a result. You've got some fun names going though!

Putting jumpjets on every mech, meanwhile, is something I simply choose not to bother with. Which just plain makes me a heathen comparatively. XD

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

I usually go with something dumb. My GRF-1N is a Peasant Griffin. My ML/SRM Highlander is a Lowlander. My LRM boat KGC is a Queen Crab. And so on. :v:

My Stalkers are Stalker, Ranger, Artyom, and Ulman :v:

I've actually got seven of these things now please fight me with another assault, anyone

girl dick energy
Sep 30, 2009

You think you have the wherewithal to figure out my puzzle vagina?

PMush Perfect posted:

Does anybody else name their mechs? I started with pretty basic names, but then I started to get more creative as I realized that A) nobody can judge me, and B) it's much easier to remember which of my two missile boats is LRMs and which is SRMs when one of them is named STRONGLY WORDED LETTER and the other is named SEŅOR BELTSANDER. (Well, STR WRD LETTER and SNR BELTSANDER, but y'know.)

My other main mechs right now are LASER ENVY, INEVITABILITY, GOODNIGHT KISS, and MORTAR ENEMY. Some of my favorite names from the past include FIGHT TRUCK, GUNMETAL GAY, UNFORTUNATE END, and my personal Atlas-II from my last campaign, MOTHRFUKR UNLTD.
One of my friends just pointed out that I have almost the exact same naming aesthetic as actual robot combat teams (Robot Wars, etc.) and now I can't unsee it.

Edit: VVVV

RBA Starblade posted:

Oh I forgot, my Urbie is Scooty Puff Jr. and my Atlas is Scooty Puff Sr.
Perfect.

girl dick energy fucked around with this message at 17:12 on Jun 7, 2020

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Oh I forgot, my Urbie is Scooty Puff Jr. and my Atlas is Scooty Puff Sr.

Chef Boyardeez Nuts
Sep 9, 2011

The more you kick against the pricks, the more you suffer.
I have a melee Gladiator named "Sexecutioner" which makes me giggle every time I see it.

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abuse culture.
Sep 8, 2004
One more piece of advice: the U/AC2++ is the best weapon in game, buy them every single time you see them. The medium laser++ (damage) is the second best

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