|
Leperflesh posted:re: that contract - having failed to reach an agreement on the contract, the writer should not have provided work, and Paizo should not have accepted any work offered. Not only for ethical reasons, but for copyright: Paizo's copyright claim on the published material is challengable if the author had no contract and wasn't paid. It's a huge litigation risk. MadScientistWorking fucked around with this message at 14:41 on Jun 6, 2020 |
# ? Jun 6, 2020 14:30 |
|
|
# ? May 25, 2024 14:40 |
|
moths posted:If Lou Zocchi turns out to be an escaped nazi I am through with this hobby. At one of the first Gencons, back when it was a con almost purely for historical wargames, Lou Zocchi physically ejected the guys selling "historical" Nazi "memorabilia" from the premises Or at least that's how I heard the story
|
# ? Jun 6, 2020 16:50 |
|
garthoneeye posted:Yeah, they wanted to do sets on more planes than Dominaria, but discovered when the entire cast changes every block it is hard to get people to emotionally invest in any particular instance. wizzardstaff posted:And then once they had firmly established their main cast they returned to Dominaria and introduced them to an entirely new roster of unique and quirky characters crewing the Weatherlight, a ship once notable for being able to planeswalk itself but now 100% planebound. There's just enough time for this diverse crew to learn to work together with each other (to assist the main characters) before the action shifts and leaves them behind, totally absent from the climax of the story in the next act. Wait, they brought back the Weatherlight, gave her a new crew, then left them all behind? Why even bother? They could have just had the characters they want to focus on keep the ship if they're going to make such a deep cut. Joe Slowboat posted:I think that the way people read the Magic setting is more like, they read the books and short stories because there are little interesting bits in the card game and flavor, or they just know there's more content for the setting of a competitive card game they like. Yeah, that sounds about right. I never managed to find any of the Weatherlight books, but piecing together their journey through the cards was pretty interesting in its own right. It's too bad the concept is getting squandered like this.
|
# ? Jun 6, 2020 16:56 |
|
Corrode posted:The second link in the Discord block is for a specific message. You can't open it unless you're part of the server but it gives Discord enough to start moving on. Just submitted my reports as well.
|
# ? Jun 6, 2020 17:05 |
|
Corrode posted:Speaking of fash, Arch Warhammer is a well-known Nazi piece of poo poo who makes Warhammer lore videos and also advocates for genocide. The members of his Discord also fantasise about loving kids! Clicking on the link that starts with "discordapp" opens up discord. Am I supposed to link that in the report? I'm confused.
|
# ? Jun 6, 2020 17:09 |
|
The cards and mechanics in Lorwyn/Shadowmoor were practically dripping with flavor. I always wished we'd got a setting book for that block.
|
# ? Jun 6, 2020 17:13 |
|
paradoxGentleman posted:Clicking on the link that starts with "discordapp" opens up discord. Am I supposed to link that in the report? I'm confused. Discord asks you to link a specific message, and that's the link we grabbed to report
|
# ? Jun 6, 2020 17:21 |
|
gtrmp posted:At one of the first Gencons, back when it was a con almost purely for historical wargames, Lou Zocchi physically ejected the guys selling "historical" Nazi "memorabilia" from the premises poo poo, I hope that's true. We could really use a heartwarming thread for the dozen points of light in the industry.
|
# ? Jun 6, 2020 17:26 |
|
paradoxGentleman posted:Clicking on the link that starts with "discordapp" opens up discord. Am I supposed to link that in the report? I'm confused. I missed this as well. The first link that starts with “support” goes to the support page to file a trust and safety report. The second is the specific message id link, which is one of the required fields. Make sure to copy the link to the mega archive and the discord server ID into your report message as well. Edit: I’d just right click the discord message link and ‘copy url’ to make sure you have the whole thing. It was compressed when I looked at it.
|
# ? Jun 6, 2020 17:52 |
|
moths posted:poo poo, I hope that's true. It matches with what I've been told about the early days of wargaming - the guys who played WWII wargames made certain to use the Iron Cross in most of their work because no one wanted to replicate Nazi imagery. It may seem surprising now, but there was a time in the USA when being a Nazi was considered to be controversial and caused you to be a pariah.
|
# ? Jun 6, 2020 18:21 |
|
Gau posted:It matches with what I've been told about the early days of wargaming - the guys who played WWII wargames made certain to use the Iron Cross in most of their work because no one wanted to replicate Nazi imagery. It may seem surprising now, but there was a time in the USA when being a Nazi was considered to be controversial and caused you to be a pariah. It's forgotten now, but there was an actual outcry in the early 80s at the way some hex-and-chit games' box art were starting to look a bit like Axis propaganda posters. There used to be a collection on BGG about it.
|
# ? Jun 6, 2020 19:41 |
|
Loxbourne posted:It's forgotten now, but there was an actual outcry in the early 80s at the way some hex-and-chit games' box art were starting to look a bit like Axis propaganda posters. There used to be a collection on BGG about it. I've definitely seen some of that stuff. It gets even worse if the product features the SS. I still get a little antsy around people who like to play as "elite" SS units in wargames.
|
# ? Jun 6, 2020 19:47 |
|
Agent Rush posted:Wait, they brought back the Weatherlight, gave her a new crew, then left them all behind? Why even bother? They could have just had the characters they want to focus on keep the ship if they're going to make such a deep cut. They have this absurd conviction that, because their main characters are planeswalkers, they couldn't possibly have any other method for travel between planes, because that would "undermine what makes the planeswalkers special." You know, like how DC Comics can't have airplanes because then who cares that Superman can fly? It's incredibly stupid and hurts both their ability to build interesting recurring characters and their ability to leverage their best assets, interesting worlds, by having those worlds evolve via contact with each other.
|
# ? Jun 6, 2020 20:16 |
|
Every planeswalker is unique anyway. Just make the Weatherlight a planeswalker.
|
# ? Jun 6, 2020 21:38 |
|
Another issue with the new magic storyline, in the old days most important characters were unaging, exit could be an issue but on the upside it meant sets could be hundreds of years apart. All of the sets from innistrad to war of the spark took something like 5 years which means all of those planes have been in constant chaos.
|
# ? Jun 6, 2020 22:00 |
|
Well, I got the following message back from Discord Trust and Safety re: the heinous poo poo posted upthread:code:
|
# ? Jun 6, 2020 22:16 |
|
Green Intern posted:Well, I got the following message back from Discord Trust and Safety re: the heinous poo poo posted upthread: Yeah the sigmarxism subreddit picked it up too so there's been a lot of reports going in I think. One of our guys got an actual response saying they're looking into it so fingers crossed.
|
# ? Jun 6, 2020 22:34 |
|
moths posted:I think Carmack is confusing story for context. Doom '93 doesn't really have any story beyond the elevator pitch, but that's all the framework you need for an action game. He doesn’t believe it anymore anyway.
|
# ? Jun 7, 2020 12:31 |
|
Green Intern posted:Well, I got the following message back from Discord Trust and Safety re: the heinous poo poo posted upthread: I got the same thing but what's funny is that say don't coordinate but also coordinate to send just one report. The threat to take action against reporters is also pretty tone deaf but it's discord so.
|
# ? Jun 7, 2020 13:24 |
|
My response on Arch's Discord was:quote:Hello, Yeah, I think the server admin knows what's going on.
|
# ? Jun 7, 2020 14:20 |
|
moths posted:I think Carmack is confusing story for context. Doom '93 doesn't really have any story beyond the elevator pitch, but that's all the framework you need for an action game. Those story elements had very little to do with it's reception, which wasn't really as bad as the memes would have you believe. The flashlight mechanics, and the aforementioned tonal shift, were what alienated some people. Doom 2016 was received EXTREMELY well and included all of those story elements (dialogue/cutscenes), and offered an even more expanded lore that you could dive into at your leisure. The key difference was that 2016 completely embraced the run and gun style of the original, made the lore even more ridiculous while simultaneously playing it completely straight, and gave us one of the greatest characterizations of a silent FPS protagonist ever.
|
# ? Jun 7, 2020 14:49 |
|
MadScientistWorking posted:Speaking as someone who has signed legal documents from Paizo they have a pretty poor reputation with how they handle them. I think at one point there was a year backlog on sending them out. I know a dozen or so people that were in a similar boat of supposed to be under legal documentation but not. And anymore, that's why I sign things before I stay writing the final product.
|
# ? Jun 7, 2020 18:10 |
|
Eastmabl posted:And anymore, that's why I sign things before I stay writing the final product. Onyx Path literally tells us writers to do no work until contracts are signed.
|
# ? Jun 7, 2020 18:15 |
|
Apologies for keeping this vague-ish. I contacted a developer at a smaller game company inquiring about being a freelancer. I didn't send in a pitch or any material; I did make mention of some previous small-time RPG credits, and offered these (and some custom materials for the game line he develops) as writing samples. I didn't send them, just mentioned them. He told me he would bring up the proposal at the company's weekly meeting. I did not hear back, and followed up after a week. There was no response. This was about six weeks ago. I presume I was ghosted because the company wanted to pass, but I don't have confirmation of that. Every employee at this company has a regular day job and just does game dev as a sideline out of love, and this particular dev works in health care, so actual forgetfulness in a time of medical crisis may be a possibility. I know this is a small but active company with several books in the pipeline. Should I reach out again, and if so would I get a better reception if I had a specific pitch in mind? Or should I just let this go.
|
# ? Jun 7, 2020 19:56 |
You should follow up again, possibly with a clear statement; "I'm going to make one more attempt after this, and if I do not hear back from you I will assume that there will be no further reply." You can butter that up how you like. This is a business thing.
|
|
# ? Jun 7, 2020 20:44 |
|
Loxbourne posted:It's forgotten now, but there was an actual outcry in the early 80s at the way some hex-and-chit games' box art were starting to look a bit like Axis propaganda posters. There used to be a collection on BGG about it. Jack Radey of People's Wargames made a big stink about it in the industry press and turned things around some. There were big problems in the 70s and 80s in characterizing the Soviets in WW2 as good guys or allies. Thanks to the Cold War, they were currently the bad guys and a bigger direct threat to America than the Nazis were. That also kept their wartime archives unavailable to researchers in the West, so the only primary sources available on the Eastern Front were German and the only first hand accounts were from German officers trying to get get lumped under the Nazi umbrella. They were the source of the "clean Wehrmacht" myth and the "elite units overrun by human waves" myth. Things started to turn around after the archives opened in the early 90s (David Glantz did some great scholarship here and his books on the subject are now pretty much standard), but the core of the wargames industry were still people who grew up being taught that Communist = Enemy. GDW (the Traveller people) were amongst the first of the new wave, publishing The Great Patriotic War in 1988, which is pretty good for a company founded in the 70s. That really stood out on store shelves in 1988 when this was still the standard (1984 publication) for an Eastern Front game.
|
# ? Jun 7, 2020 22:40 |
mllaneza posted:That really stood out on store shelves in 1988 when this was still the standard (1984 publication) for an Eastern Front game.
|
|
# ? Jun 7, 2020 22:48 |
|
mllaneza posted:GDW (the Traveller people) were amongst the first of the new wave, publishing The Great Patriotic War in 1988, which is pretty good for a company founded in the 70s. Can't pass up an opportunity to praise GDW, loved their stuff. Their fictional WW3 game Twilight 2000 was weirdly progressive for the time, featuring tons of women combatants and plenty of written scenarios about bashing fash. It was also a military game that in no way praises the military as an inherently good thing, with most military units either blindly fighting a war that should have ended or turning into marauders that need to be stopped.
|
# ? Jun 7, 2020 23:57 |
|
Twilight 2k is pretty drat amazing and managed to have an anti-war message while still being an RPG with gun chart porn and tanks.
|
# ? Jun 8, 2020 00:24 |
|
e: nm
Absurd Alhazred fucked around with this message at 19:15 on Jul 22, 2020 |
# ? Jun 8, 2020 00:25 |
|
That looks great! I don't know if I like reworking the timeline every edition though.
|
# ? Jun 8, 2020 00:31 |
|
e: nm
Absurd Alhazred fucked around with this message at 19:15 on Jul 22, 2020 |
# ? Jun 8, 2020 00:37 |
|
Look i didn't sign up for Twilight 2020, I'm already living it.
|
# ? Jun 8, 2020 00:42 |
|
Sounds like the timeline is the same or similar to the older games???quote:Just like the original version, the new edition is set in a year 2000 devastated by war – now in an alternate timeline where the Moscow Coup of 1991 succeeded and the Soviet Union never collapsed.
|
# ? Jun 8, 2020 03:59 |
|
Yeah it actually sounds like they're going back to the second version which wasn't bad - and is pretty close to real history. I'm happy to be corrected! Merc 2000 and Twilight: 2013 both went in kind of their own ways. Going to be cool to see how this turns out.
|
# ? Jun 8, 2020 04:15 |
|
I really liked T2k 2.1nd Edition. Frank Chadwick had a knack for playable systems
|
# ? Jun 8, 2020 06:09 |
|
Unless I'm blind, I don't think this has been already posted in this thread: https://twitter.com/zbeg/status/1269962379925708801
|
# ? Jun 8, 2020 17:48 |
|
Also while invoke prejudice might have been unintentional on design's part, it was definitely purposeful on the artists part, given that he is in fact an open kkk supporter. So it wouldn't have surprised me if he did some finagling to get the art on that particular collector id.
|
# ? Jun 8, 2020 17:52 |
|
Terrible Opinions posted:Also while invoke prejudice might have been unintentional on design's part, it was definitely purposeful on the artists part, given that he is in fact an open kkk supporter. So it wouldn't have surprised me if he did some finagling to get the art on that particular collector id. It's not a collector number visible anywhere on the card though, it's the unique ID from when all the cards were digitized years later for a searchable database. I don't know whether something like that number existed in internal records before Gatherer was created, but it's not something that would have been accessible from the outside. Starting with multiverseid=1 and working up, it seems that the IDs are arranged by color and then alphabetically. I don't have the patience to go through all 1487 of the preceding numbers but I assume they follow that pattern. It's possible that someone could have done some tricky manipulation to fit that card into that position, but if they did then the break in the pattern should be discoverable.
|
# ? Jun 8, 2020 18:13 |
|
|
# ? May 25, 2024 14:40 |
|
Oh really? I thought the gatherer number was somehow related to the larger collector number lists from back in the scry magazine days or the like. My bad then.
|
# ? Jun 8, 2020 18:21 |