|
#BanuLivesMatter
|
# ? Jun 8, 2020 05:27 |
|
|
# ? May 31, 2024 22:06 |
|
Quavers posted:Will it get medic / engineer / support roles ? Holy poo poo they got nothing
|
# ? Jun 8, 2020 05:37 |
|
"Wow, Star Citizen looks jank as gently caress."
|
# ? Jun 8, 2020 06:02 |
|
Sandweed posted:post a 15 minute vid of you having fun instead. sebmojo posted:Please do. Okay. https://www.youtube.com/watch?v=zArmlmMeedE I take off from Delamar with a stock Drake Buccaneer, do a CS3 rated bounty hunt, and then fly back and land. The only bug I encountered with this video is that the enemy AI broke at the end and they stopped moving. It can happen sometimes during a fight and it spoils the fun. This problem has existed for quite a while, though, as I remember seeing it back in 3.6.0. It probably existed before that too. I forgot to throw my good components on my Buccaneer this patch so I was constantly dealing with overheating issues. The stock Buccaneer doesn't have adequate coolers to handle its powerful engines. I have fun doing combat missions with the Buccaneer because it is so incredibly nimble that you can maneuver yourself behind the AI and chase them, but I couldn't really do it that much in this video because of the overheating problem. If you overheat and blow your power system you basically die so I had to take it easy. I also don't really do these bounty hunt missions anymore as the pay is worthless. I got 2500 aUEC + a 1500 aUEC bonus for that. By doing an unlawful claimjumper mission I could make 15000 aUEC + ~4000 aUEC in bonuses. My OBS settings were also hosed up so it downscaled the video and added a black bar. I have a 16:10 monitor but Star Citizen's UI craps out at that aspect ratio so I have to play in 16:9 borderless windowed mode. OBS was set to 16:10 so you get a black bar and I didn't want to re-record the whole video just to fix that.
|
# ? Jun 8, 2020 06:07 |
|
I can't get over the way this frost effect or whatever it's supposed to be makes the character look like they're wearing a hazmat suit to do bukkake cleanup. Who the gently caress thinks that looks good? 20 years ago maybe.
|
# ? Jun 8, 2020 06:14 |
|
Man that bounty hunting video looks so cool. First it takes like 4 minutes to get to any combat and then you park your space ship and let the AI fly around you while you shoot at them for minutes at a time rotating your ship left and right while some white tect obscures a third of you horizontal space.
|
# ? Jun 8, 2020 06:15 |
|
That walking animation is killing me
|
# ? Jun 8, 2020 06:16 |
|
Nalin posted:Okay. So other than the: * AI that broke * Default systems on your ship that aren't set up to work together * Punishment for overheating being instant death * Payout for the mission being worth so little as to discourage you from doing it * Window not rendering correctly at your chosen aspect ratio It worked perfectly, bug free! I mean if you're having fun, by all means you do you, but I would not say this was a bug free performance, just bugs that have grown so routine they've become background noise to you Sarsapariller fucked around with this message at 06:21 on Jun 8, 2020 |
# ? Jun 8, 2020 06:17 |
|
Nalin posted:Okay. thanks for posting this, it's good to see what the almost working version is.
|
# ? Jun 8, 2020 06:24 |
|
sebmojo posted:thanks for posting this, it's good to see what the almost working version is. If you squint you can almost see, were there no bugs, the outline of a solid 6/10 derivative space game, which is just about Roberts's sweet spot. This is assuming he can maintain a team that is better than he is, which is every team. Once they're done stripping the game back down to barebones flight, and open up the game to modders that can fix the visuals, there's very nearly a game here that can proudly take its place right behind Star Raiders for the 2600.
|
# ? Jun 8, 2020 06:31 |
I had a surprisingly bug free (besides the constant jittering and broken NPCs) few hours during free fly week and even then I found it just incredibly boring. The game is designed to waste your time and when I finally got to do something fun (combat) it felt like a boring and confusing slog until the AI ship just decided to explode. There was almost no feedback on how much damage I was doing or if I myself was taking damage it was just a bunch of icons most of which seem to do or display nothing. Luckily the AI is brain dead so even my first time playing SC and fighting it was trivially easy to win. I quit pretty soon after because I just had no desire to see what else Star Citizen had to offer, the very basic loops it has are a complete bore.
|
|
# ? Jun 8, 2020 07:13 |
|
Sarsapariller posted:* Default systems on your ship that aren't set up to work together Yeah. It is all very, very weird. The Drake Buccaneer is like the only ship in the game that doesn't come with stock components good enough to fly without running into problems. It's probably because CIG made it as a big "gently caress you" to all the Cutlass Black owners who were complaining about how much of a trash ship it was which didn't conform to its advertised role at all. People gave Ben a lot of poo poo over the Cutlass to the point where CIG created the Buccaneer and let people CCU to it for free. Kinda funny how it is the one ship in the game with inadequate components. Oh, and it has massive shield holes in the front and has one of the lowest hull HPs in the game. Sarsapariller posted:* Punishment for overheating being instant death You don't die, but if you overheat your power generator it shuts down and you lose all power, which means you stop moving and your shields disappear. In the middle of a fight this usually means the AI will promptly blow you up. I've complained about it before as it is way too punishing. You shouldn't be allowed to overheat your power generator. Sarsapariller posted:* Window not rendering correctly at your chosen aspect ratio Well, I mean, it renders correctly, but it suffers from the problem that many games nowadays suffer from: UI gets cut off the screen. Many game devs end up designing for 16:9 and wider and don't think about how their UIs should scale for more square-ish aspect ratios. For a couple weeks after Last Oasis launched I couldn't even use the trade stations because of 16:10 UI issues. Sarsapariller posted:I mean if you're having fun, by all means you do you, but I would not say this was a bug free performance, just bugs that have grown so routine they've become background noise to you It's rarely a bug-free performance. I was originally asked to give a trip report and I said it wouldn't be that interesting because by now I know how to avoid most debilitating issues that new players run into. It would just be a trip report about spawning in, doing some missions, and ending my session making money. Maybe upgrading a ship with my earnings. I'm not saying that the bugs don't exist, nor am I excusing CIG for them. I've been very vocal about CIG needing to focus less on features and more on squashing bugs.
|
# ? Jun 8, 2020 07:21 |
|
Jobbo_Fett posted:Man that bounty hunting video looks so cool. First it takes like 4 minutes to get to any combat and then you park your space ship and let the AI fly around you while you shoot at them for minutes at a time rotating your ship left and right while some white tect obscures a third of you horizontal space. If spending 4 minutes to get into combat is so off-putting for you, I would suggest not playing any games in the space genre. Even games with good reputations like Elite Dangerous have downtime where you have to browse missions boards, accept a mission, and then travel to the location. I also did not park my space ship. I was flying around a lot, boosting and turning and stopping. The Buccaneer is a glass cannon and I would have exploded very quickly if I wasn't avoiding shots. Plus it has shield holes which make it even more of a death trap.
|
# ? Jun 8, 2020 07:27 |
|
Nalin posted:If spending 4 minutes to get into combat is so off-putting for you, I would suggest not playing any games in the space genre. Even games with good reputations like Elite Dangerous have downtime where you have to browse missions boards, accept a mission, and then travel to the location. Slow to a crawl and then do an long and awkward circle with your enemy as it blindly fires away from you; thrilling combat, 10/10, give Chris another 100 million! I mean if you think that Star Citizen is good, go for it man, buy an Idris or two. I’m not here to convince any of its supporters to forsake it, but conversely it’s wayyy too late in the day to try to convince anyone here to change their minds. I’ve played the game, I’ve experienced it’s combat, and it’s total poo poo. I mean I think Elite’s combat is boring, but it’s light years beyond this. Go play any modern space sim and you’ll have a much better combat experience and it won’t be buried within a broken pre-alpha in development hell.
|
# ? Jun 8, 2020 08:16 |
|
Quavers posted:This guy might be my favorite Citizen right now, he's so bitter
|
# ? Jun 8, 2020 08:55 |
|
Nalin posted:Okay. Thank you for posting. I have several questions: Bucanner is generally one of the better ship for PvE bouty hunting? Mission on youtube frankly looked long and quite boring. And 2500UEC looks like nothing. How many such mission you have to take to upgrade to next better ship? Components upgrades to ships have insane prices in UAC? And if I have only starter aurora, it is realistic to buy avenger/bucanner doing only missions/trading? Otherwise I agree with other posters it can be 6/10 if they focus on space part, and iron out bugs, fix awfull map etc..
|
# ? Jun 8, 2020 09:06 |
|
How much does the Buccaneer cost? Because I can understand you having a bad time taking an unupgraded Sidewinder out hunting, but not having something costing a lot being unusable out the box for a basic mission.
|
# ? Jun 8, 2020 09:13 |
|
Anticheese posted:How much does the Buccaneer cost? Because I can understand you having a bad time taking an unupgraded Sidewinder out hunting, but not having something costing a lot being unusable out the box for a basic mission. "Only" 110 USD.
|
# ? Jun 8, 2020 09:27 |
|
Finally, a ship that doesn't punch above its weight
|
# ? Jun 8, 2020 10:22 |
|
Anticheese posted:Finally, a ship that doesn't punch above its weight "The Buccaneer has been designed from the ground up to fly and fight the way you live. No leather interiors or hyperpillows here: the ‘Bucc is a scrapper designed to maneuver and fight above its weight class. This rough-and-tumble frontier fighter can be maintained in the worst of conditions in order to keep real, working space crews alive."
|
# ? Jun 8, 2020 10:26 |
|
Dwesa posted:"The Buccaneer has been designed from the ground up to fly and fight the way you live. No leather interiors or hyperpillows here: the ‘Bucc is a scrapper designed to maneuver and fight above its weight class. This rough-and-tumble frontier fighter can be maintained in the worst of conditions in order to keep real, working space crews alive." Lol, 15 “punches above it’s weight” ships later...
|
# ? Jun 8, 2020 10:31 |
|
Nalin posted:Okay. I watched 3/4 of this clip while I was waiting for something to render, and the entirety of the dogfighting is dragging your mouse to the left or right on a flat plane.
|
# ? Jun 8, 2020 12:10 |
|
I think the trash fire that SC has become isn't due to the parts where things work. They're the things that CR micromanaged to the point of smeg. Stripping out all the FPS portions, the entire PU, and leaving the Hangar module alone with maybe a simple social hub. Then expanding on Arena Commander and making that a dynamic mission generator with varying maps and scenarios would make Star Citizen an extremely playable experience.
|
# ? Jun 8, 2020 12:29 |
|
FTR got sent a lot of hatemail from the Citizenry after his last video https://www.youtube.com/watch?v=c1-5ZQWwndg
|
# ? Jun 8, 2020 12:41 |
|
here's a take so hot even FUDsters will disagree: i think E:D's strategy of making space combat play more like ww2 plane combat (pitch authority > yaw authority) is a good idea
|
# ? Jun 8, 2020 13:18 |
|
Inacio posted:here's a take so hot even FUDsters will disagree: i think E:D's strategy of making space combat play more like ww2 plane combat (pitch authority > yaw authority) is a good idea Maybe because they thought about stuff and tested it: Recent thread in /refunds on Elite posted:As per the dev behind this (Mike Evans)
|
# ? Jun 8, 2020 13:28 |
|
Nalin posted:played the game Thank you for your service
|
# ? Jun 8, 2020 13:37 |
|
Danknificent posted:Thank you for your service
|
# ? Jun 8, 2020 14:12 |
|
Sarsapariller posted:Trip Report: not to defend star citizen but generally in an online game that provide a way to grief people if you want to have fun you have to embrace it and be one of the griefers. Otherwise you only ever are a victim of the griefing and thats never fun
|
# ? Jun 8, 2020 14:19 |
|
I am immersed in playdoh where I form the face of my perfect person Behold, I am an artist, and should be paid by the company patreon directly
|
# ? Jun 8, 2020 14:24 |
|
Sanya Juutilainen posted:Maybe because they thought about stuff and tested it: weird how it actually feels better than star citizen's "yeah just do whatever" approach huh
|
# ? Jun 8, 2020 14:27 |
|
Are people still defending this project? Why?
|
# ? Jun 8, 2020 14:29 |
|
man that "update" email is just sad lmao
|
# ? Jun 8, 2020 14:34 |
|
Sneeze Party posted:Are people still defending this project? Why? Money goes in, excuses come out, repeat until dead
|
# ? Jun 8, 2020 14:47 |
|
Sanya Juutilainen posted:Maybe because they thought about stuff and tested it: I personally love this design decision. gently caress realism and go ham on what the devs think is worthwhile.
|
# ? Jun 8, 2020 14:48 |
|
quote:TIL you can "frame" good citizens into prison bravo! emergent gameplay! buy an idris!
|
# ? Jun 8, 2020 14:51 |
|
no_recall posted:I personally love this design decision. gently caress realism and go ham on what the devs think is worthwhile. Staying true to a vision is good when your vision involves an aspect of something desirable Star Citizen on the other hand is the true vision of a car salesman. Beep beep, I'm a discounted jeep, now turn the key and watch the smoke billow from both the exhaust and the bonnet and hand me a few thousand dollars to get repairs done for real this time
|
# ? Jun 8, 2020 14:52 |
|
Sanya Juutilainen posted:
Chris Roberts hisses and retreats into the shadows.
|
# ? Jun 8, 2020 15:00 |
|
Sarsapariller posted:So other than the: $300M and they almost have something that's as fun as this: https://www.youtube.com/watch?v=PLn8sYkQT90&t=162s
|
# ? Jun 8, 2020 15:05 |
|
|
# ? May 31, 2024 22:06 |
|
Zazz Razzamatazz posted:Chris Roberts hisses and retreats into the shadows. And the best part is that Chris just keeps repeating, over and over, 'fidelity' or 'realism' but when the rubber hits the road, his "game" is the least fidelitious, least realistic game it can possibly be, and it feel absolutely terrible. Even an unrealistic game can be OK if it feels real or moves in an intuitive way, and of course SC does not. It truly is the absolute worst.
|
# ? Jun 8, 2020 15:06 |