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Martman
Nov 20, 2006

I hit some point in La-Mulana where my faith that I would be satisfied with the result of a riddle kinda snapped and I just caved and started using guide assistance. I felt lovely about it but still really respect the game overall. It seems like the kinda game that really benefits from talking your way through it with friends as you all are working on it.

Something about 2 felt just a little buggier or more haphazard or something and I bounced off it, I probably need to revisit it.

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Khanstant
Apr 5, 2007

ArbitraryC posted:

Nah I would say there's plenty of video games that are legit hard that you don't see brought up nearly as much as that series. Like even some old school megaman stuff probably requires tighter timing and muscle memory because the game didn't have to cushion anything for 3d graphics or a 3d world. The LP I mentioned wasn't a "pro gamer" just some LP crew on our forums, and they went into it blind and straight up didn't bother with all the difficult mechanics of the game because they could slowly out-stat things through attrition. I referenced parrying because it became an ongoing joke of the series, the assumption was always that this next mob/area/blah would surely force him to play better because he'd lose if he didn't, but he'd already have had such upgraded poo poo by that point that he could still just keep facetanking it.

As an easy modern example you could just look at basically any number of indie roguelikes, they span like infinite genres but generally are all way "harder" to reach a true end because there's no (reasonably accessible) mechanic to just let you grind and then win for free. You don't even really have to be going that hard out of your way in the DS to do it, the games are well balanced to the point that the worse you play the more time you'll spend on areas and the more you'll end up compensating with raw stats without making you really feel like you're just powerleveling.

e: to be clear I'm not saying they're bad games I'm just directly addressing the whole reputation they have for being the true difficulty of gaming people need to cut their teeth on. Straight up anyone can slowly fumble their way through them if they wanted to.

Old games were difficult and had different design philosophies, a transition state away from arcade experience. Relatively few AAA games exist compared to the thousands of indies for each one, there are definitely harder videogames than DS but not mainstream AAA releases in the past decade. Ninja Gaiden was way hard, I never beat the first levels at a friends house but also didn't feel interested in the challenge anyway.

When I say "pro" I don't really mean they get paid, but that they're a serious hobbyist. Someone on an LP crew is experienced at videogames as a medium, relatively fair assumption, right? To even have the knowledge or care to "cheese" dark souls via grinding or taking advantage of a tanky build/items presumes a certain depth of game-knowledge/logic that maybe the average consumer doesn't hopping over from Uncharted or whatever to DS.

Rockman Reserve
Oct 2, 2007

"Carbons? Purge? What are you talking about?!"

ah yes, that inscrutable shibboleth that only the truly hardcore would understand, “leveling up to get stronger”

Meme Poker Party
Sep 1, 2006

by Azathoth

food court bailiff posted:

ah yes, that inscrutable shibboleth that only the truly hardcore would understand, “leveling up to get stronger”

This is explicitly why character levels exist in most games they are present in. They idiot-proof the process of getting stronger. In the case of Dark Souls, you may have a good build, you may have a bad build. You may a good weapon for this boss, you might have a bad weapon for this boss. But more levels always means better.


Then you have the one high profile game in history with a level system that did NOT equate (relative) power with levels: Oblivion. And boy nobody ever loving let them forget it.

Meme Poker Party fucked around with this message at 21:25 on Jun 8, 2020

Khanstant
Apr 5, 2007

food court bailiff posted:

ah yes, that inscrutable shibboleth that only the truly hardcore would understand, “leveling up to get stronger”

yes but not as sarcastically, still a little sarcastic though.

"grinding" is something you need to have videogame disease already to do on purpose

Khanstant
Apr 5, 2007

Chomp8645 posted:

Then you have the one high profile game in history where levels did NOT equal (relative) power, Oblivion. And boy nobody ever loving let them forget it.

Petition to rename Oblivion to "Don't Sleep"

Rutibex
Sep 9, 2001

by Fluffdaddy
Hollow Knight is just a fantastic top notch metriodvania. its doesn't do anything new or experimental, it just picks a lane and does it well. can't really complain

The Breakfast Sampler
Jan 1, 2006


Chomp8645 posted:

This is explicitly why character levels exist in most games they are present in. They idiot-proof the process of getting stronger. In the case of Dark Souls, you may have a good build, you may have a bad build. You may a good weapon for this boss, you might have a bad weapon for this boss. But more levels always means better.


Then you have the one high profile game in history with a level system that did NOT equate (relative) power with levels: Oblivion. And boy nobody ever loving let them forget it.

appropriately so. man. oblivion is such a weird artifact of a game. I remember it fondly, spent probably 100 hours on it, but I'd never revisit it. groundbreaking at the time but it has aged so poorly. some great ideas executed as well as they could be at the time (I suppose?) it's just got this garish quality to everything, mechanics included, and it's hard to see past that to the good stuff (and there is a lot.)

I still think morrowind's pretty cool. and I've bought skyrim around 5 times now.

veni veni veni
Jun 5, 2005


Dark Souls has a reputation of being of being hard, but part of the genius of it is that the difficulty is extremely malleable in a way that few games are. At its default I'd say it's a pretty goddamn hard series, especially when stacked against the average mainstream game. Most games don't expect you to redo large chunks of levels or potentially face off against a boss for hours. At the same time someone who is terrible at Dark Souls can also get through it just fine via co-op or going off the beaten path to get better gear and more levels. Ultimately you get what you out of it, and the game doesn't reward or punish anyone for playing how they want. There's no trophies for doing a level 1 run or never summoning or whatever. Everyone gets the same bragging right in the end.

Sekiro, I'd say is legit really loving hard because it rips away all of the training wheels that BB and Dark Souls offers. It's a great game but ultimately I didn't finish it because it turns out I liked to have emergency training wheels in those games. I'm not the type of person to summon much in DS, but I don't think I've finished any of them without getting help on at least a couple of bosses. After spending 3 hours to beat a boss in Sekiro I just felt worn out and ended up giving the game an indefinite break (this also happened with every single non goon I know that loves Souls)

I actually kind of hate how much hype Fromsoft games get for being hard because I feel like it pressures them to out do themselves, when I think part of the beauty of their games is that they can be as hard or easy as you want at any given time without comprimising the experience too much. I hope elden ring gets back to some of the pre Sekiro stuff like CO-OP and leveling tbh.

Rockman Reserve
Oct 2, 2007

"Carbons? Purge? What are you talking about?!"

Khanstant posted:

yes but not as sarcastically, still a little sarcastic though.

"grinding" is something you need to have videogame disease already to do on purpose

the entire mobile game industry is monetized by this not being true at all

what are you even basing this assertion on

ishikabibble
Jan 21, 2012

Khanstant posted:

yes but not as sarcastically, still a little sarcastic though.

"grinding" is something you need to have videogame disease already to do on purpose

ah yes, the esoteric knowledge of

"i get stronger if i level up, and i level up by beating enemies. if i'm struggling with this boss then maybe i should beat up more easier enemies and come back stronger and try again"

that only hardcore gamers can intuit.

Fashionable Jorts
Jan 18, 2010

Maybe if I'm busy it could keep me from you



any game that doesnt have cheat codes built into it is shitgarbage

edit: easily edited savegame files are acceptable, but teetering into shitgarbage.

SilvergunSuperman
Aug 7, 2010

Fashionable Jorts posted:

any game that doesnt have cheat codes built into it is shitgarbage

edit: easily edited savegame files are acceptable, but teetering into shitgarbage.

I remember telling my dad about a code I found for road rash 2 that let you get some sweet hidden bike and he actually got mad that people would buy the game and not know that, thus getting CHEATED!

At age 8 I had to change the subject.

QuarkJets
Sep 8, 2008

Fashionable Jorts posted:

any game that doesnt have cheat codes built into it is shitgarbage

edit: easily edited savegame files are acceptable, but teetering into shitgarbage.

That's a dumb and bad opinion. Like imagine not playing some of the best games made in the past 2 decades simply because they don't have cheat codes lol

Rutibex
Sep 9, 2001

by Fluffdaddy
cheat codes are lame. unlockable cheats are where its at

edit: this opinion does not apply to NES games. those require cheat codes

Name Change
Oct 9, 2005


Rutibex posted:

cheat codes are lame. unlockable cheats are where its at

edit: this opinion does not apply to NES games. those require cheat codes

I gave up trying on Battletoads even when I had unlimited lives.

Shibawanko
Feb 13, 2013

Fashionable Jorts posted:

any game that doesnt have cheat codes built into it is shitgarbage

edit: easily edited savegame files are acceptable, but teetering into shitgarbage.

cheat codes are only cool if they're not helpful like they just give all of the characters giant heads or unlock a credits roll with a grainy picture of the development team and their families

Khanstant
Apr 5, 2007

food court bailiff posted:

the entire mobile game industry is monetized by this not being true at all

what are you even basing this assertion on

ishikabibble posted:

ah yes, the esoteric knowledge of

"i get stronger if i level up, and i level up by beating enemies. if i'm struggling with this boss then maybe i should beat up more easier enemies and come back stronger and try again"

that only hardcore gamers can intuit.

I'm thinking of it more as "hey this activity is annoying and tedious, better make it go by slightly faster by doing it over and over gambling on things to make this irksome activity over faster" but i can't argue against how intermittent reward for predictable activity is like the most effective psychological game to play with a person.

where do you draw the lines for degree of gamertude? controlling 3rd person avatar in a 3d space while also managing camera and actions comfortably? if dark souls is hard/easy for you? is it only competitive multiplayer games where gamer coreness can be determined?

Shibawanko
Feb 13, 2013

every RPG should have a hidden casino like lufia 2 does

Khanstant
Apr 5, 2007
all casino games within games should be like the casino level in sonic

is pepsi ok
Oct 23, 2002

The hidden casino in SMRPG sucked.

Excelzior
Jun 24, 2013

Shibawanko posted:

every RPG should have a hidden casino like lufia 2 does

every RPG should have a hidden roguelike dungeon

...like lufia 2 does

e: and also a kickass boss battle theme

https://www.youtube.com/watch?v=RBnYGYa6l3M

Excelzior fucked around with this message at 23:49 on Jun 8, 2020

Rutibex
Sep 9, 2001

by Fluffdaddy

is pepsi ok posted:

The hidden casino in SMRPG sucked.

no way save scumming the blackjack table was the best source of frog coins in the game

Khanstant
Apr 5, 2007
i vaguely remember cheesing some dice blocks in order to get some lazy shell item for peach that made her actually invulnerable to damage

poisonpill
Nov 8, 2009

The only way to get huge fast is to insult a passing witch and hope she curses you with Beast-strength.


Diablo 2 might have been longer, more varied, and had better classes, but I have fonder memories of Diablo 1. It was the first real online experience I ever had, and I liked the anarchy of it, and it had a certain charm that I didn’t get from the sequel.

Rutibex
Sep 9, 2001

by Fluffdaddy
i like diablo 1 because you could dupe items by picking up a potion at the same time as an item off the ground. they never fixed this bug and it persists to this day in the GoG version.

Dubplate Fire
Aug 1, 2010

:hfive: bruvs be4 luvs
I had more fun with diablo 1 too.

poisonpill
Nov 8, 2009

The only way to get huge fast is to insult a passing witch and hope she curses you with Beast-strength.


Honestly? I liked the chaotic culture of duping and cheating and player killing that gave Diablo 1 its Wild West feel

Rutibex
Sep 9, 2001

by Fluffdaddy
yeah it was the best. different levels of hax were available. simple duping for the beginner, but whole cheat engines for the more experienced. the best was the one that allowed you to attack people in town somehow. PKing was fine, but only the most dastardly were TKers (Town Killers :v:)

is pepsi ok
Oct 23, 2002

Rutibex posted:

i like diablo 1 because you could dupe items by picking up a potion at the same time as an item off the ground. they never fixed this bug and it persists to this day in the GoG version.

My first act of griefing was creating a b.net game room advertising that I could dupe items for people and when they dropped their gear on the ground I just took it and laughed at them :allears:

Khanstant
Apr 5, 2007

poisonpill posted:

Diablo 2 might have been longer, more varied, and had better classes, but I have fonder memories of Diablo 1. It was the first real online experience I ever had, and I liked the anarchy of it, and it had a certain charm that I didn’t get from the sequel.

Never even played online, just felt like cheating to my kidbrain. Diablo 1 is a really good game, entirely different from later versions that turn into some proto mmo-gear-grind game. Diablo is just one scary trip through hell through a church that got hosed up by demons.

By diablo 2 you're baby-satan with heck of magic powers for a romp adventure through fantasy land. in 3 you're some sort of self-insert mary sue that stands between heaven and hell and rejected wow expansion maps.

Doodles
Apr 14, 2001
The only reason Starfox is still popular is all the furry porn of the main characters.

That goes double for Sonic the Hedgehog.

RenegadeStyle1
Jun 7, 2005

Baby Come Back
I don't know how people feel about sonic forces but I thought it was exactly "almost good".

Fashionable Jorts
Jan 18, 2010

Maybe if I'm busy it could keep me from you



Shibawanko posted:

cheat codes are only cool if they're not helpful like they just give all of the characters giant heads or unlock a credits roll with a grainy picture of the development team and their families

Those are cool and good, but I don't think anyone would play the Sims for more than 4 hours if it weren't for the Motherlode cheat.

When I'm in my 18th playthrough of a game, sometimes I just wanna get unlimited ammo and gently caress around.

Excelzior
Jun 24, 2013

Fashionable Jorts posted:

Those are cool and good, but I don't think anyone would play the Sims for more than 4 hours if it weren't for the Motherlode cheat.

When I'm in my 18th playthrough of a game, sometimes I just wanna get unlimited ammo and gently caress around.

rosebud;!;!;!;!;!;!;!;!;!;!;!;!;!

Ruffian Price
Sep 17, 2016

it would repeat the command every frame as you held down enter if you ended it with two semicolons :smug: I also added spaces but that was probably just pigeon superstition

Ghost Leviathan
Mar 2, 2017

Exploration is ill-advised.

RenegadeStyle1 posted:

I don't know how people feel about sonic forces but I thought it was exactly "almost good".

That certainly is unpopular, everyone says it's not only awful but clearly Sonic Team actively giving up on making good games and instead trying to distract people by making their original character canon

Caesar Saladin
Aug 15, 2004

Sonic fans have some kind of stockholm syndrome where if they are given something that almost kinda resembles something passable they latch onto it like its actually good. Like that movie, it was complete garbage, it was just miserable, yet it has a super high audience rating on rotten tomatoes and people on the internet speak about it like it wasn't actually below average children's movie. Sonic Mania is the only thing that has justified Sonic's existence in a long, long time.

Fashionable Jorts
Jan 18, 2010

Maybe if I'm busy it could keep me from you



Caesar Saladin posted:

Sonic fans have some kind of stockholm syndrome where if they are given something that almost kinda resembles something passable they latch onto it like its actually good. Like that movie, it was complete garbage, it was just miserable, yet it has a super high audience rating on rotten tomatoes and people on the internet speak about it like it wasn't actually below average children's movie. Sonic Mania is the only thing that has justified Sonic's existence in a long, long time.

I tried watching that movie after so many people proudly declared that "its not that bad!". I paused it to do something else for ten seconds, then forgot about it for four hours. Its so bland and by the numbers. i forgot it existed as i was watching it.

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Kaincypher
Apr 24, 2008
I'm always on the fence as to whether or not I love Souls/Bloodborne/Nioh games. Especially with the combination of losing my young reflexes and/or the patience to waste half of an hour per boss fight. At the end of Nioh 2 right now, and while it's a ton of fun, the last levels are just chaining early level bosses together. If you summon another human player or two these fights take but a moment, however most of these bosses are murder when you're by yourself. If you have a human ally the boss focuses on one of you, and the person not being targeted can just go full throttle with the attacks. Boss will then switch targets, and now you do the reverse. But solo? Between my twitch gaming skills degrading and not wanting to take 30 minutes slowly chipping away at a boss one swing at a time, it's just not as fun. Git Gud seems to be just constant dodgerolls with a few quick strikes that take ages to actually whittle down the boss' monster HP. Event the human boss fights are rigged, as they all have 10 times your health, do far more damage per combo than your PC ever will, and have nearly endless amounts of stamina that recovers instantly. They're all beatable, of course, but you either have to have the twitch skills of a 12 year old jacked up on mountain dew, cheese it, overlevel a lot, or just bring along an army visitors to get anywhere.

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