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JIZZ DENOUEMENT posted:Folks at tabletop tactics were playtesters for 9th. It at least implies that some codexes are already written. Which... they'd have to be, to maintain any sensibly brisk release schedule following the corebook going on sale. (It's also possible a lot of the rules for upcoming codexes have been written but the fluff text hasn't because it's less important to get that playtested and nailed down early.)
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# ? Jun 11, 2020 19:17 |
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# ? Jun 3, 2024 21:39 |
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^That's a good point about the rules being done but maybe not the fluff or art.Mjolnerd posted:you could also interpret this as they were playtesting the existing codexes to verify that they worked with the new core ruleset They talk about how there's new points and rules for the armies, and that Chef and Lawrence were specifically looking for broken combinations. And they talk about how they don't expect codex power creep because of this playtester feedback. So perhaps your interpretation is correct, perhaps not. Either way, there's only one correct course of action; speculate wildly!
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# ? Jun 11, 2020 19:25 |
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Having all the Codex's written at the start does seem like it would help with power creep.
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# ? Jun 11, 2020 20:14 |
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SerCypher posted:Having all the Codex's written at the start does seem like it would help with power creep. Honestly, agreed, but in general reacting to player feedback on 8th as a whole is going to mean later codexes will probably be better or more interesting than later ones.
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# ? Jun 11, 2020 20:25 |
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SerCypher posted:Having all the Codex's written at the start does seem like it would help with power creep. Exactly! It's a really good idea for balancing.
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# ? Jun 11, 2020 20:36 |
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The Bee posted:Honestly, agreed, but in general reacting to player feedback on 8th as a whole is going to mean later codexes will probably be better or more interesting than later ones. True, but hopefully there will be less of that? The last time I played there were some real dogshit codexes that were like 5 years behind the other factions. Edit: Or some factions still had to use their army list from the core rulebook lol.
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# ? Jun 11, 2020 21:15 |
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I thought they weren't releasing a shitload of new codex books
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# ? Jun 11, 2020 23:20 |
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JBP posted:I thought they weren't releasing a shitload of new codex books They'll always release new codexes, they just don't need to trash the existing ones and release bland indexes first.
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# ? Jun 11, 2020 23:23 |
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Booley posted:They'll always release new codexes, they just don't need to trash the existing ones and release bland indexes first. Oh yeah I know they'll release new codexes, maybe I'm misreading because I took it as them releasing a deluge of new books with the release of 9th
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# ? Jun 11, 2020 23:26 |
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JBP posted:I thought they weren't releasing a shitload of new codex books All the codecies are being redone, the current ones will just work in 9th until they get their replacement.
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# ? Jun 11, 2020 23:27 |
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So, uh. What are the odds on T'au being fun to play/play against this edition.
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# ? Jun 11, 2020 23:34 |
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Stephenls posted:So, uh. Higher
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# ? Jun 11, 2020 23:38 |
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I just hope melee becomes a bit more choppy.
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# ? Jun 11, 2020 23:40 |
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Things like unstable might make it so they can't castle up, or having a strat or effect like a burning building. Make them do more than sit an shoot an making a 5" or higher piece block los gives them less firing power. For objectives they will have to give up shooting to claim. My personal hopes is only objective secure on troops will let you secure rather than 1 of 50 shield drones sitting to claim it. Would also make troops mandatory.
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# ? Jun 12, 2020 00:45 |
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How do people like Infiltrators? Thinking of swapping out two of my intercessor squads for some Infiltrators. Maybe they can "screen" things. Whatever that means... Edit: I'd run them as 5 man squads without the optional extras, as they seem both expensive and poo poo.
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# ? Jun 12, 2020 01:21 |
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Gunder posted:How do people like Infiltrators? Thinking of swapping out two of my intercessor squads for some Infiltrators. Maybe they can "screen" things. Whatever that means... They're fine. What chapter stuff are you using? I'd probably only swap out one since intercessors are generally baller.
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# ? Jun 12, 2020 01:22 |
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Ultramarines. I'm running two battalions. 6x 5-man Intercessor squads with Bolt Rifles. Was possibly gonna give up 2 of them for some Infiltrators. I already have quite a lot of firepower from all those bolt rifles, plus my two Aggressor squads.
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# ? Jun 12, 2020 01:34 |
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Gunder posted:Ultramarines. I'm running two battalions. 6x 5-man Intercessor squads with Bolt Rifles. Was possibly gonna give up 2 of them for some Infiltrators. I already have quite a lot of firepower from all those bolt rifles, plus my two Aggressor squads. Oh yeah if you're swapping in two five man squads I reckon go for it. Their guns can give things a shock and special rules are really useful for blocking deep strikes as well as creating early threats up table on objectives. They'll gel nicely with ultras for sure.
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# ? Jun 12, 2020 01:48 |
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For_Great_Justice posted:
Where'd you see this?
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# ? Jun 12, 2020 05:55 |
The Bee posted:Where'd you see this? It was in the Community Article about Missions. Actions for Missions replace shooting and/or charging. But that's for things like draining power from one of the four pillars for bonus VP, not just standing on one.
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# ? Jun 12, 2020 06:37 |
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jng2058 posted:It was in the Community Article about Missions. Actions for Missions replace shooting and/or charging. But that's for things like draining power from one of the four pillars for bonus VP, not just standing on one. Oh, huh! I actually really like that. Though seeing how they differ from faction to faction, I have to wonder. Are these secondary objectives basically replacing the mission card system, or will these just be used for regular, non-card missions? I like the sound of secondary objectives a lot, but after they seriously improved mission cards in Chapter Approved 2019 it'd be a shame to toss them entirely.
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# ? Jun 12, 2020 06:52 |
The Bee posted:Oh, huh! I actually really like that. Though seeing how they differ from faction to faction, I have to wonder. Are these secondary objectives basically replacing the mission card system, or will these just be used for regular, non-card missions? I like the sound of secondary objectives a lot, but after they seriously improved mission cards in Chapter Approved 2019 it'd be a shame to toss them entirely. As I understand it there will be three categories: Primary - The way you get VP as described in the mission itself, and worth the most VP. Secondary - You choose these from certain categories, no more than one per category, and you have the option to choose a mission specific Secondary as one of your choices if you want. Worth less VP. Tertiary - First Strike, Slay the Warlord, Linebreaker, also worth less VP. I haven't heard anything to indicate the cards are still a thing, but who knows? They haven't released all the information yet, just dribs and drabs.
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# ? Jun 12, 2020 07:51 |
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Gunder posted:How do people like Infiltrators? Thinking of swapping out two of my intercessor squads for some Infiltrators. Maybe they can "screen" things. Whatever that means... i havent used them yet but i'll let you know if i get around to using my blood angels list. a battalion of melee scouts and a battalion of infiltrators thrown at the enemy turn 1 with +1 to wound seems pretty sick and if you don't want to do that the 12' screen is really nice, just means its a lot harder for people to deep strike at you if thats their deal, a 9 inch charge is one thing, 12 is very ambitious. not sure if thats worth the extra points though if you're not planning to use concealed positions, depends on your opponent.
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# ? Jun 12, 2020 14:11 |
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https://www.warhammer-community.com/2020/06/12/taking-flightgw-homepage-post-1 It's time to feel the need for speed with today's 9th ed rules update. There's a new keyword, aircraft, that comes with an number of new rules and highlights. Some of which are:
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# ? Jun 12, 2020 16:18 |
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Looks like they're differentiating actual aircraft from flying monsters and infantry, which is pretty nice. Never made sense that they were in many ways identical.
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# ? Jun 12, 2020 16:20 |
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Does each different type of model have a unique engagement range or do all aircraft have the same engagement range?
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# ? Jun 12, 2020 16:27 |
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Wonder how flying transports will be impacted if coming in from strategic reserves. Will they act like a flying drop pod, or will units be able to disembark and move normally? Will units in reserve be able to embark inside after deployment?
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# ? Jun 12, 2020 16:33 |
Spanish Manlove posted:Does each different type of model have a unique engagement range or do all aircraft have the same engagement range? As I understand it, Engagement Range means "within 1" of an enemy model".
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# ? Jun 12, 2020 16:55 |
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jng2058 posted:As I understand it, Engagement Range means "within 1" of an enemy model". There's certainly nothing to suggest it would be any different yet.
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# ? Jun 12, 2020 17:18 |
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I really love painting these guys: They look so cool, and thankfully, they're now pretty great on the table too.
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# ? Jun 12, 2020 17:20 |
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So if this list is comprehensive, none of the new Ad Mech planes are aircraft. Which is... odd.
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# ? Jun 12, 2020 17:26 |
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https://www.warhammer-community.com/2020/06/12/warhammer-40000-preview-tomorrowgw-homepage-post-4/ So they included a teaser video for the box reveal tomorrow in the usual "How to watch article" and oh boy some of that stuff looks good.
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# ? Jun 12, 2020 17:26 |
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jng2058 posted:As I understand it, Engagement Range means "within 1" of an enemy model". Ah ok, I never really played against much melee armies so I didn't know that
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# ? Jun 12, 2020 17:27 |
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Gunder posted:I really love painting these guys: Nice paint job, I do love the primaris chaplain model, it was going to be my Grey Knight Chaplain until I managed to snag the limited edition store opening one cheap on ebay
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# ? Jun 12, 2020 17:34 |
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Cooked Auto posted:https://www.warhammer-community.com/2020/06/12/warhammer-40000-preview-tomorrowgw-homepage-post-4/ I wonder if there will be a Ravenwing version of those bikes.
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# ? Jun 12, 2020 17:35 |
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Kitchner posted:Nice paint job Apart from the metallics it's all one thick coat of contrast, straight from the pot.
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# ? Jun 12, 2020 17:37 |
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EvilHawk posted:
Aren't they more like ornithhopters? So they can hover?
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# ? Jun 12, 2020 17:41 |
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EvilHawk posted:
I asked about that on Facebook, these are the units gaining the keyword that don't already have it in their codex - apparently they're ignoring the errata last year that added it to those units.
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# ? Jun 12, 2020 17:42 |
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a witch posted:I wonder if there will be a Ravenwing version of those bikes. Shouldn't be too hard to make I think, especially if you take stuff from the previous Ravenwing kits.
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# ? Jun 12, 2020 17:43 |
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# ? Jun 3, 2024 21:39 |
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SerCypher posted:Aren't they more like ornithhopters? So they can hover? Most regular 40k aircraft can hover too, though, it’s built into their rules. They can be charged by ground units when they do it. Killed a Valkyrie with an intercessor sergeant’s power fist that way once As someone pointed out, though, new Admech fliers only didn’t make this list because the Aircraft keyword is already on their datasheet.
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# ? Jun 12, 2020 17:49 |