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Spookydonut
Sep 13, 2010

"Hello alien thoughtbeasts! We murder children!"
~our children?~
"Not recently, no!"
~we cool bro~
I ran into the airstrike on one of the nod commando missions thing and just alt-f4 in disgust

edit: https://www.pcgamer.com/guy-playing-command-and-conquer-red-alert-23-years-ago-i-feel-your-pain/

Spookydonut fucked around with this message at 17:51 on Jun 12, 2020

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Gadzuko
Feb 14, 2005
I like the RA Soviet mission where your guys get torched by explosive barrels in seconds from the start of the mission. With the speed jacked up it's hard to react in time to move them out of the way.

CAPTAIN CAPSLOCK
Sep 11, 2001



Just finished the Allied missions in Red Alert and they are much improved over the GDI ones. Just the fact that you can build a base in most of them is a godsend and makes them a lot more enjoyable. The 2 indoor missions loving suck though and might be worse than the Tib Dawn missions where you can't build units.

A Nice Big Dinner
Feb 17, 2006

Spookydonut posted:

I ran into the airstrike on one of the nod commando missions thing and just alt-f4 in disgust

edit: https://www.pcgamer.com/guy-playing-command-and-conquer-red-alert-23-years-ago-i-feel-your-pain/

Old school game difficulty: Make things arbitrarily difficult by stacking the odds unfairly against the player to give the illusion of challenge.

Splorange
Feb 23, 2011

NOD progression in Jim carrey gifs.

When the A-10 contrary to your expectations, can attack multiple moving targets.


"Oh cool, flamethrowers!" And then the realization that much like their real life counterparts, each additional flamethrower reduces the life expectancy of your troops by half.


"Oh cool, a flame tank!" And then the realization that it is mainly made out of napalm and paper.


All your vehicles are delivered by airmail and the plane carrying them can be shot down.


Spookydonut posted:

I ran into the airstrike on one of the nod commando missions thing and just alt-f4 in disgust

edit: https://www.pcgamer.com/guy-playing-command-and-conquer-red-alert-23-years-ago-i-feel-your-pain/

By any chance the mission where your forces are split in the beginning? (or one of them) I just finished it, after the nerve wracking start (you are in a hurry to clear you way into the base before the airstrikes start) it turned out to be one of the more fun nod missions. Excessive amounts of tiberium, laser obelisks.. invisible tanks.. good times :)

I can't however, believe I played this on the Saturn back in the day, since you couldn't save scum on the console. I must have used cheat codes because this poo poo is brutal.

This is the fourth time I bought this game, I question my sanity.

Alkydere
Jun 7, 2010
Capitol: A building or complex of buildings in which any legislature meets.
Capital: A city designated as a legislative seat by the government or some other authority, often the city in which the government is located; otherwise the most important city within a country or a subdivision of it.



Splorange posted:

All your vehicles are delivered by airmail and the plane carrying them can be shot down.


The same reaction gif can be used for one of the GDI missions where your base is practically beneath the path those cargo planes take only to find your rocket launchers won't loving target them.

gary oldmans diary
Sep 26, 2005
On a late-game mission where you start without a base, play it on easy first. It will be faster than going through on any higher difficulty and getting 1 or 2 traps further until a critical unit is injured with every attempt.

Sheen Sheen
Nov 18, 2002
Is it just the advanced guard towers that can shoot down the cargo planes? (and SAM sites if it’s Nod vs. Nod in multiplayer)

A Nice Big Dinner
Feb 17, 2006

Sheen Sheen posted:

Is it just the advanced guard towers that can shoot down the cargo planes? (and SAM sites if it’s Nod vs. Nod in multiplayer)

I think that any rocket based structure or unit can fire on cargo planes. I know that you can manually target buildable aircraft like Orcas and Nod Attack Choppers, but you cannot manually target things like cargo planes or A-10s, the AI will just attack those automatically if they happen to fly in range.

Escape Goat
Jan 30, 2009

Fruits of the sea posted:

I wish there was a way to poop out infantry from more than one barracks at a time so I could cover the map in endless streams of dudes, Zerg style.

Total Annihilation was great for this. I beat most of the campaign using mostly mass KBot factories continuously pumping out Peewees.

Mordja
Apr 26, 2014

Hell Gem

Escape Goat posted:

Total Annihilation was great

yeh

A Nice Big Dinner
Feb 17, 2006

I just finished the Covert Ops missions for Nod and I know that most people in this thread already know this, but it's silly how the more difficult missions in Tib Dawn are basically just a puzzle game dressed up as a strategy war game. I posted some strategies below just to show how not intuitive some of these missions are, but I'll spoiler them for those that want to try and figure them out by themselves.

Cloak & Dagger:
Once you make it to your MCV you basically just deploy it right in the base and begin to capture GDI buildings, base creep turrets, strategically sell off buildings and build tanks until you win. I think that one of the strategy guides back in the day basically straight up said that you should use the sandbag exploit to block incoming enemy units as a legitimate way to beat the mission? It would be goofy if Westwood actually developed the mission with that exploit strategy in mind.

Under Siege:
Take a stealth tank to the bottom center of the map and destroy a church to uncover a crate with credits in it. Take your stealth tank and then blow open a small portion of wall at the GDI base in the NW and then Engineer rush the base with your APC. Capture, base creep, and build tanks until you win.

Nod Death Squad:
Take your two stealth tanks to the far right end of the map and go north until you reach where the cliff and GDI base walls converge. Begin attacking the wall corner until you have just enough room to squeeze your stealth tanks into the NE corner of the base, but allow time for your tanks to go in and out of stealth while you do this so they don't draw too much attention. By this time all of the units in the GDI base should be mobile and heading towards the remaining units you left behind, wherever they are. Move your stealth tanks near the Advanced Comm. Center so that they're just out of range of the lone AGT. Win game.

There may be other ways to beat these missions, but the ones I posted seem to be the most efficient and least time consuming ones there are.

A Nice Big Dinner fucked around with this message at 02:14 on Jun 13, 2020

ate shit on live tv
Feb 15, 2004

by Azathoth

obese retard posted:

Old school game difficulty: Make things arbitrarily difficult by stacking the odds unfairly against the player to give the illusion of challenge.

When poo poo is stacked against you, that is literally the definition of a challenge :confused:

NoNotTheMindProbe
Aug 9, 2010
pony porn was here
The long lost cousin of the Westwood/Petroglyph RTS stable is Universe at War: Earth Assault. I remember having a ton of fun playing that game but it got hosed over by Microsoft as it was a Games For Windows Live release. I don't think you can even buy it anywhere anymore.

Mordja
Apr 26, 2014

Hell Gem
UAW had its problems but it was legit one of the most unique RTS I've played, One faction could switch its entire army from light to dark, another's bases were gigantic, customizable murderbots.

A Nice Big Dinner
Feb 17, 2006

ate poo poo on live tv posted:

When poo poo is stacked against you, that is literally the definition of a challenge :confused:

What I meant by that statement was that it seems like most modern games these days have more sensible and fair ways to balance harder difficulties even while stacking the odds against you. At times it feels like older games, since they weren't as complex as modern day games, used more rudimentary and/or arbitrary methods to increase game difficulty to the point of just being annoyingly unfair, like randomness or just increasing the chance for bad luck. Those are just my observations though. I could be wrong.

Vakal
May 11, 2008

NoNotTheMindProbe posted:

The long lost cousin of the Westwood/Petroglyph RTS stable is Universe at War: Earth Assault. I remember having a ton of fun playing that game but it got hosed over by Microsoft as it was a Games For Windows Live release. I don't think you can even buy it anywhere anymore.

My favorite obscure RTS back in the day was War Inc.

It was very much a C&C clone but it had some unique takes on the formula as money carried over between missions, so you could do lots of things like design cheaper or more expensive variants of all your units and invest spare cash in the stock market on the side.





Alkydere
Jun 7, 2010
Capitol: A building or complex of buildings in which any legislature meets.
Capital: A city designated as a legislative seat by the government or some other authority, often the city in which the government is located; otherwise the most important city within a country or a subdivision of it.



Welp finally beat the GDI campaign for the first time...ever! Woo! Also got the Death From Above achievement.

Game's dicking me out of the getting the "Kane laughs at the orbital strike" ending though: every time I use the Ion Cannon to finish off the temple infantry pop out, and when infantry pop out the Temple's no longer the last Nod unit/building destroyed. Not sure if I was helped more by Spookydonut's breakdowns of the map or by Nod's harvester AI breaking...multiple times. They'd just sit there so I'd go out of my way to ignore them if they weren't filling up Nod's coffers. Every now and then something would get them moving and then they'd stop soon afterwards. Eventually just dropped them with Orcas, and by that point I'd taken out both ConYardss (you can't rebuild them in the same spot if I capture your hidden one in the village, fuckers!) so the AI was just hosed.

Jeff the Mediocre
Dec 30, 2013


Don't credits carry over between missions in the campaigns in some way? I remember that being the case.

Dandywalken
Feb 11, 2014

Im on the last GDI mission now myself. Codename Delphi was probably the hardest so far.

Alkydere
Jun 7, 2010
Capitol: A building or complex of buildings in which any legislature meets.
Capital: A city designated as a legislative seat by the government or some other authority, often the city in which the government is located; otherwise the most important city within a country or a subdivision of it.



Jeff the Mediocre posted:

Don't credits carry over between missions in the campaigns in some way? I remember that being the case.

There's code for it, but there's only a couple times where the credit carry-over is higher than the initial sum you'd normally start with anyways.

NoNotTheMindProbe
Aug 9, 2010
pony porn was here

Vakal posted:

My favorite obscure RTS back in the day was War Inc.

It was very much a C&C clone but it had some unique takes on the formula as money carried over between missions, so you could do lots of things like design cheaper or more expensive variants of all your units and invest spare cash in the stock market on the side.


The best 90's C&C clone was Dark Reign. The Krush, Kill 'n' Destroy series was pretty fun as well.

VodeAndreas
Apr 30, 2009

Vakal posted:

My favorite obscure RTS back in the day was War Inc.

It was very much a C&C clone but it had some unique takes on the formula as money carried over between missions, so you could do lots of things like design cheaper or more expensive variants of all your units and invest spare cash in the stock market on the side.







I have tried to find this game and failed, I only had the demo back at the time but I remember the unit design part was fantastic... I never found a :filez: copy and it's not on GoG :(

Tiny Timbs
Sep 6, 2008

VodeAndreas posted:

I have tried to find this game and failed, I only had the demo back at the time but I remember the unit design part was fantastic... I never found a :filez: copy and it's not on GoG :(

https://archive.org/details/msdos_War_Inc._1997

gary oldmans diary
Sep 26, 2005
https://www.myabandonware.com/game/war-inc-dby

Fister Roboto
Feb 21, 2008

Spookydonut posted:

I ran into the airstrike on one of the nod commando missions thing and just alt-f4 in disgust

edit: https://www.pcgamer.com/guy-playing-command-and-conquer-red-alert-23-years-ago-i-feel-your-pain/

Haha, I had a similar experience in Nod Mission 5. Destroyed the base, didn't get mission complete. Ran all over the map looking for some soldier hiding behind a bush, nada.

Turns out when they say you should build SAM sites to protect against air strikes, it's not just a suggestion. I built one and immediately won :shepface:

VodeAndreas
Apr 30, 2009


Ah-hah! Nice, will see if I can get it running sometime.

e: or does this just run in browser? :aaaaa:

shyduck
Oct 3, 2003


Playing though RA Soviet campaign and came across an odd little glitch that benefitted me in mission 5, the one where you have to secure the island.

I build a sub pen knowing it’ll trigger the Allied MCV to enter the transport and head to the island. Except... it never does. It does that spin-in-place thing like it’s stuck. So I just save it at that point and figure I’ll just take advantage by stacking up paratroopers at the north beachhead. It’s still stuck, so I’m able to amass tanks and wipe it out and the base while it’s still on the north shore. I capture the dome, clear out the rest of the map and mission accomplished.

I reload to that saved point out of curiosity, but now the MCV immediately moves freely and heads to the island like it’s supposed to.


Strange.

Durendal
Jan 25, 2008

Who made you God to say
"I'll take your sheep from you?"



Dark Reign was a drat good game. Now that’s a remaster I want to see.

Spookydonut
Sep 13, 2010

"Hello alien thoughtbeasts! We murder children!"
~our children?~
"Not recently, no!"
~we cool bro~

shyduck posted:

Playing though RA Soviet campaign and came across an odd little glitch that benefitted me in mission 5, the one where you have to secure the island.

I build a sub pen knowing it’ll trigger the Allied MCV to enter the transport and head to the island. Except... it never does. It does that spin-in-place thing like it’s stuck. So I just save it at that point and figure I’ll just take advantage by stacking up paratroopers at the north beachhead. It’s still stuck, so I’m able to amass tanks and wipe it out and the base while it’s still on the north shore. I capture the dome, clear out the rest of the map and mission accomplished.

I reload to that saved point out of curiosity, but now the MCV immediately moves freely and heads to the island like it’s supposed to.


Strange.

https://www.pcgamer.com/guy-playing-command-and-conquer-red-alert-23-years-ago-i-feel-your-pain/

Escape Goat
Jan 30, 2009


I thought the joke was just linking for the headline (like an Onion article), but this is amazing.

Splorange
Feb 23, 2011

obese retard posted:

What I meant by that statement was that it seems like most modern games these days have more sensible and fair ways to balance harder difficulties even while stacking the odds against you. At times it feels like older games, since they weren't as complex as modern day games, used more rudimentary and/or arbitrary methods to increase game difficulty to the point of just being annoyingly unfair, like randomness or just increasing the chance for bad luck. Those are just my observations though. I could be wrong.

Modern games definitely have gotten better at: if the AI can do something you can too (and vice versa) and constrain luck as a factor in the outcome, though that last part is inherently hard to do in a clickety-click RTS.

There's also the thing about adding cool features/units that aren't integrated into the game well and end up being pointless which perhaps isn't as much a function of old school. I seem to recall Total Annihilation and its spiritual successor Supreme Commander - in spite of becoming total clusterfuck engagements - you'd still find a situational use for those peewees and tier 1 units... in multiplayer nonetheless. (Rushing is a valid strategy but not the only strategy when the unit count on both sides approaches laughable.)

I totally agree that when Tiberium Dawn/Red Alert are being challenging, they are also unfair. In such a way that the dissonance of the "AI" playing by different rules is too obvious. In other words; the stacking of the deck isn't elegantly done. I totally get why people hate that, I did too in my youth.

Now I'm just an old man enjoying it for what it is - nostalgia :shepspends:

FrickenMoron
May 6, 2009

Good game!
Ran into a new bug in Soviet Mission 12, suddenly the shadow expanded on the entire map and all my Mammoths stopped doing any damage. Could still run over infantry but hitting anything did no damage no matter what. Reloading an earlier save didnt help.

KOGAHAZAN!!
Apr 29, 2013

a miserable failure as a person

an incredible success as a magical murder spider

Durendal posted:

Dark Reign was a drat good game. Now that’s a remaster I want to see.

I remember, back in the day, PCG set it and Total Annihilation up as duelling franchises. "Who will be the new king of the RTS?!" on the cover, that sort of thing. TA, of course, completely flattened it and everybody quickly forgot about Dark Reign. But then these days TA is itself practically a footnote.

I definitely preferred Dark Reign as a kid, for the moodier atmosphere and the more eclectic unit designs. It did a lot of stuff that was really advanced for the time period, too- waypoints, patrolling, unit dispositions, activated unit abilities, different movement and terrain types.

The sequel I don't remember so well but I suspect it sucked rear end.

FrickenMoron
May 6, 2009

Good game!
Dark Reign II actually still was good fun but it was pretty rough, being one of the early 3d RTS games.

Fishbus
Aug 30, 2006


"Stuck in an RPG Pro-Tour"

The thing is TA still works on modern machines, the resolution scales well (even though it's literally just zooming out) and it has more command features compared to a lot of modern era RTS'

being able to have planes automatically come out and patrol is great, or patrolling construction units will repair things.

I want to install it on steam again

Mordja
Apr 26, 2014

Hell Gem

Fishbus posted:

The thing is TA still works on modern machines, the resolution scales well (even though it's literally just zooming out) and it has more command features compared to a lot of modern era RTS'

being able to have planes automatically come out and patrol is great, or patrolling construction units will repair things.

I want to install it on steam again

I had to install a separate .dll for it to work properly, but the unofficial patch adds even more functionality, like a megamap, better pathfinding, and a bunch of useful control stuff like double-click select and the ability to drag-construct buildings.

Though I don't actually like how the game itself plays, TA Spring had even better features. Chief among them was the way you could have your constructors automatically build mexes in a defined area.

MonkeyLibFront
Feb 26, 2003
Where's the cake?
I've always had a soft spot for Warzone 2100, the functionality late game with being able to add planes and artillery to detection points so they would defend if any enemy entered in to its range was phenomenal for its time.

Mordja
Apr 26, 2014

Hell Gem
Its campaign structure was cool too, you basically built and defended your base on a single persistent map and sent out armies to complete missions on seperate ones. I think you could switch between the two at will?

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MonkeyLibFront
Feb 26, 2003
Where's the cake?

Mordja posted:

Its campaign structure was cool too, you basically built and defended your base on a single persistent map and sent out armies to complete missions on seperate ones. I think you could switch between the two at will?

Yep you could as some missions you only really built a FOB and would have to send reinforcements to the mission sector. Also the persistent map would get bigger throughout the campaign. Very similar in parts to Earth 2150 in that vein.

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