I think the wiki has hinted that faster smelters might be planned, but I doubt they will appear anyway. The alternate recipes for use in the Foundry and Refinery fulfill that function instead. There's various "alloy" recipes you can find for the Foundry, that combine two different ores (or an ore and an ingot) to make ingots more efficiently or faster, and there's also various "pure ingot" recipes you can find for the Refinery that typically combine ores with water to make much more ingots for the ore. The cost of using those recipes is more complexity in production lines, and more power use.
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# ? Jun 16, 2020 19:20 |
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# ? Jun 8, 2024 08:22 |
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While you can build over existing miners to upgrade, the game is stupid as gently caress about it. A mark 2 miner costs 2 remote miner tools. A mark 1 only costs 1. But to upgrade, you need to have 2 in hand as it doesn't recognize the old initial one in the mark 1. So, I don't know which function is exactly the case, but it either consumes both of the ones in your inventory and refunds the one from the old miner, or it uses the one from the old miner and one from your inventory and leaves the extra. Either way you end up with an extra, useless remote miner in your inventory unless you deconstruct the miner first, which defeats the point.
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# ? Jun 16, 2020 20:41 |
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Honestly I was expecting it to be a case where it deleted the extra miner
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# ? Jun 16, 2020 20:53 |
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Started from scratch with update 3, have been going very slowly because I'm trying to get a friend to join in, and haven't had much luck getting him to play more than a half-hour a week. This is basically my base with just the tier 1-4 stuff. I've got the space elevator loaded to unlock tiers 5 and 6, but am waiting for my friend to hit the button. You know what purely cosmetic thing I'd love for them to implement? We've got walls with snap-points for conveyors. How about floors with snap-points for conveyor lifts?
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# ? Jun 16, 2020 21:10 |
LifeSunDeath posted:That's a really nice looking building. I never enclosed any of my factory, it just felt unsatisfying. They should give you some kind of production bonus, or weather considerations that gamify making buildings, i think that would keep me more engaged in the cosmetic aspects of the game. Thanks, friend. So far the only bonus you'll get is performance, and since my computer is pretty beefy, I mostly do it because I like making stuff look good. I think I'm gonna keep all my refinery and oil stuff outside though, because that's the aesthetic that fits there.
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# ? Jun 16, 2020 21:56 |
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Am I trying too hard to relive the magic of Titan Fall 2 or does wearing runner boots and sprinting, jumping and crouch sliding faster then vehicle transportation?
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# ? Jun 16, 2020 23:42 |
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Leal posted:Am I trying too hard to relive the magic of Titan Fall 2 or does wearing runner boots and sprinting, jumping and crouch sliding faster then vehicle transportation? I really wish it worked like Tribes though, until then, yeet cannons all day.
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# ? Jun 16, 2020 23:53 |
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Is the only way to get the beter walls through the extra crap shop? If I get one of those special walls and place it badly.. and I dismantle it.. I get the wall back right?
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# ? Jun 17, 2020 00:13 |
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tater_salad posted:Is the only way to get the beter walls through the extra crap shop? You’ll get the blue print not an actual wall
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# ? Jun 17, 2020 00:21 |
tater_salad posted:Is the only way to get the beter walls through the extra crap shop? Yeah, everything in the game has a 100% refund, but just to be clear: you buy a blueprint for the wall, not just one unit of wall. e:f;b
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# ? Jun 17, 2020 00:22 |
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Gocha.. wasn't sure and didn't want my overflow storage to have gone to waste.
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# ? Jun 17, 2020 00:27 |
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drat getting rid of screws is a game changer, isn't it?
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# ? Jun 17, 2020 01:09 |
Nine out of twenty eight machines in my HMF factory are for screws. Now that I have the jetpack, I'm not stopping until I'm screwless.
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# ? Jun 17, 2020 01:30 |
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I'm working on building a massive vertical sushi bus and eurgh, having it up and running is going to be great but the actual process of building it kind of sucks
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# ? Jun 17, 2020 14:37 |
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ToxicFrog posted:I'm working on building a massive vertical sushi bus and eurgh, having it up and running is going to be great but the actual process of building it kind of sucks I settled in the dune desert region of the map after starting in the first area. I'm currently almost done pulling every resource node in the region into my base, but it's so tedious, but when I'm done I'll have more resources than god till I don't, and need to expand outward. The shittiest thing about it is I only have up to tier 3 belts so far, so I know I'm running more lines than i need to but I've been procrastinating on setting up oil because and there's none in the region, but I'm going to have to once I get the last branch of belts into my base because if not, what else is there to do?
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# ? Jun 17, 2020 14:51 |
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There's oil south/south-west of the dune desert. I like going that way as opposed to going straight west for it. Because right below that is Aluminum and Uranium.
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# ? Jun 17, 2020 15:10 |
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In playing Satisfactory with my spaghetti factory (haven't gotten to Let's Game It Out level yet, it makes me wish that there was a real 'factory' just like mine at a place like Disneyland when I was a kid. I could wander around, trying to trace exactly where everything went and what everything was for. And then wandering away from the main part and discovering coal factories and oil refineries and whatever else is in my base's future. I'd have been in seventh heaven. They could have dropped me off in that exhibit and left me there all day. I could see myself, holding my dad's hand (my dad was a physicist who also did engineering) and having him explain everything and the ratios and why this equaled that. Would have been way cool.
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# ? Jun 17, 2020 16:16 |
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Leal posted:drat getting rid of screws is a game changer, isn't it? Screws and wire are both annoying cuz anything that needs em needs a bunch so it is easy to run out of belt capacity parallelizing production. Alt recipes to get around or even simplify em (hello making wire & screws directly from iron ingots!) are nice indeed.
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# ? Jun 17, 2020 17:55 |
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That's what I hate about wire as well. It stacks in 500s so the recipe calls for 30 of them, but there's no way to balance that on a mixed belt.
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# ? Jun 17, 2020 18:06 |
I wish there was some kind of intermediate on-track transport between belts and trains that let me shuttle resources from medium distance sites without spanning long, ugly belts across the landscape, or building trucks prone to getting stuck or running out of fuel for no reason. Transport pods on overhead tracks or cargo hyper-tubes or something. Setting up a dedicated train line for one node is just a little bit too much.
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# ? Jun 17, 2020 18:54 |
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Black Griffon posted:I wish there was some kind of intermediate on-track transport between belts and trains that let me shuttle resources from medium distance sites without spanning long, ugly belts across the landscape, or building trucks prone to getting stuck or running out of fuel for no reason. Transport pods on overhead tracks or cargo hyper-tubes or something. Setting up a dedicated train line for one node is just a little bit too much. They need to allow for jump pad box throws.
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# ? Jun 17, 2020 18:55 |
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God drat I am bottlenecked hard by Heavy Modular Frames and all the good poo poo needs a ton of it. I'm actually stalling all my plans to go make an outpost dedicated to the bastards just so I can make as many trains as I want.
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# ? Jun 17, 2020 18:57 |
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Black Griffon posted:I wish there was some kind of intermediate on-track transport between belts and trains that let me shuttle resources from medium distance sites without spanning long, ugly belts across the landscape, or building trucks prone to getting stuck or running out of fuel for no reason. Transport pods on overhead tracks or cargo hyper-tubes or something. Setting up a dedicated train line for one node is just a little bit too much. I haven't started playing around with trucks yet, but according to Kibitz they only actually 'drive' (and can get stuck) if they're within a certain distance of you. Beyond that, they just teleport from navigation node to navigation node and run fine. It might be useful to just set up the truck stop far enough away to get that behavior and run belts in from there? EDIT: Admittedly this may just be the worst of both worlds.
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# ? Jun 17, 2020 18:58 |
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I avoid trying to build things like that simply because buildings are so drat huge in this game. The only way to build anything is to just build 4x4 foundations straight up and then build out from there just to have enough room to place things.
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# ? Jun 17, 2020 19:01 |
Ignoranus posted:I haven't started playing around with trucks yet, but according to Kibitz they only actually 'drive' (and can get stuck) if they're within a certain distance of you. Beyond that, they just teleport from navigation node to navigation node and run fine. It might be useful to just set up the truck stop far enough away to get that behavior and run belts in from there? Yeah I've noticed the pathing behavior and trucks certainly work fine enough, but I just don't find them... elegant enough.
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# ? Jun 17, 2020 19:04 |
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Black Griffon posted:Jesus loving christ in heaven this took a lot of time. Holy gently caress. At least now I get 2.81 heavy modular frames per minute. This factory looks amazing and is what I aspire to build once I unlock enough stuff to start taking down the "temporary" starting base I've built up
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# ? Jun 17, 2020 19:20 |
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Uhh I forget who asked about 'better smelters"... While you don't get better smelters in themselves, you do get a few superior alternate crafting recipes for refining ore using water and ore in a chemical plant. That is really handy for throughput.
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# ? Jun 17, 2020 20:46 |
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Given how much more power you'd need, though, it might be easier / more energy efficient to have a train running to a second resource node, rather than converting all your smelters to alt recipes.
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# ? Jun 17, 2020 21:00 |
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I don't know why I waited till tier 5 to start putting mats into the Awesome Sink but I've finally got all of the extra construction bits. I feel like I can really start building semi-permanent structures now. Everything I've set up so far is offensive to look at.
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# ? Jun 17, 2020 21:13 |
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I'm fond of building platforms out in the mountains to move stuff around easier (and to get my trains around) so that Awesome Shop thing that lets you build cosmetic columns was welcome. Yes, I can violate physics with no gameplay repercussions but it makes my brain hurt to see platforms jutting out of rock walls with no support.
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# ? Jun 17, 2020 21:22 |
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Speedball posted:I'm fond of building platforms out in the mountains to move stuff around easier (and to get my trains around) so that Awesome Shop thing that lets you build cosmetic columns was welcome. Yes, I can violate physics with no gameplay repercussions but it makes my brain hurt to see platforms jutting out of rock walls with no support. and those concrete support pillars look great on bridges.
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# ? Jun 17, 2020 21:38 |
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Leal posted:
Well its been a few days but I got truck stops lined up with belts feeding the fuel and material to export out to factories. I figure one dedicated truck per factory to bring materials to the factory, a series of smart splitters to separate out everything and an extra truck stop with overflow materials that get shipped back when the truck returns will get things going.
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# ? Jun 18, 2020 01:28 |
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Is the alternate recipe for steel (iron bars + coal) better? Or is it just good if you want to centralize iron ore -> iron bar?
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# ? Jun 18, 2020 02:38 |
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Oxyclean posted:Is the alternate recipe for steel (iron bars + coal) better? Or is it just good if you want to centralize iron ore -> iron bar? I've only been playing for a few days, but there is a nice alt recipe for iron bars (iron ore + water), so that combined with the alt recipe for steel could be pretty great.
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# ? Jun 18, 2020 02:54 |
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Oxyclean posted:Is the alternate recipe for steel (iron bars + coal) better? Or is it just good if you want to centralize iron ore -> iron bar? It's 50% more steel per iron/coal, it's amazing.
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# ? Jun 18, 2020 02:54 |
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Oxyclean posted:Is the alternate recipe for steel (iron bars + coal) better? Or is it just good if you want to centralize iron ore -> iron bar? https://satisfactory.gamepedia.com/Hard_Drive#Useful_recipes list of useful alt recipes and not so useful ones.
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# ? Jun 18, 2020 03:04 |
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SynthesisAlpha posted:It's 50% more steel per iron/coal, it's amazing. I probably should have realized that by comparing numbers. I was wondering if maybe I was just confusing myself somewhere along the way. I spent a good hour setting up 2 normal iron deposits with a rich coal deposit which eventually fed 6 foundries thanks to the recipe and was nearly saturating a t3 belt. Felt good, until I plunked down some beam and pipe makers and realized just how quickly I used up my production. I found a bunch of power shards so I think I have an option to scale it up. Just kinda wish I planned ahead a bit better since I don't know if I have the space or not. LifeSunDeath posted:https://satisfactory.gamepedia.com/Hard_Drive#Useful_recipes When they say "oil is limited resource" can nodes literally run out? Or is it just that there's not really enough nodes to waste on other things? Oxyclean fucked around with this message at 03:08 on Jun 18, 2020 |
# ? Jun 18, 2020 03:05 |
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Just launched the final tier of the space needle Ada didn't say anything. And tier 8 doesn't exist. I don't know how I feel about this.
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# ? Jun 18, 2020 03:10 |
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It will whenever they add whatever is next.
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# ? Jun 18, 2020 03:13 |
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# ? Jun 8, 2024 08:22 |
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Oxyclean posted:
I think they mean, the nodes are few and far between, but no it doesn't run out that I know of.
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# ? Jun 18, 2020 03:21 |