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Gonkish posted:Is there a mod to make the loving Chaos minor factions actually stay loving dead? It's been a while since I played in Lustria but last time, at least, I had a loving mod that would force the Puppets of Chaos to, you know, DIE WHEN I WIPED THEM OUT. The beta patch messed up things triggering correctly after manually fought battles so I imagine that the trigger to stop chaos from spawning after all the stacks have been taken out isn't firing.
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# ? Jul 2, 2020 02:12 |
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# ? Jun 8, 2024 07:51 |
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It's infuriating. They don't ever stop. It's like playing Imrik all over again: same stacks, same fight, every turn, over and over until you just want to shoot yourself in the head. Blah.
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# ? Jul 2, 2020 02:29 |
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Southpaugh posted:It came up relatively recently but, is khateps campaign the worst in the game? It's unbelievably tedious. It's definitely up there. Though I would still rather play it than any chaos.
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# ? Jul 2, 2020 02:38 |
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Nakai's ME campaign is so chill. I spent 50 turns stomping dinos through the northern wastes. Norsca doesn't have many ranged units and I don't either. I'd set my battle line and walk forward. I generally like range-heavy armies but this has been a really fun change. My only ranged attacks are magic. Then I moved south because the VC owned territory all the way up to Ostermark. They're pushed back to Drakenhof now. I'm not sure what to do next. The human factions love me. Grimgor has 40+ cities and Chaos is showing up. Or I could take a road trip to fight some Elves...
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# ? Jul 2, 2020 02:39 |
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Southpaugh posted:It came up relatively recently but, is khateps campaign the worst in the game? It's unbelievably tedious. I havent played TK so i dont know if its my cup of tea but if not for the Wood Elves having an incredibly fun army I'd say wood elves. You just chill in the woods for 120 turns or so then kill some beastmen
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# ? Jul 2, 2020 04:37 |
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So which rebellions try to raze the settlement vs occupy? Is it mainly just skaven and chaos rebellions raze? Also why do they randomly disappear?
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# ? Jul 2, 2020 07:54 |
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Southpaugh posted:It came up relatively recently but, is khateps campaign the worst in the game? It's unbelievably tedious. It's weird because Khatep is probably one of the strongest guys. That free sand storm spell and his artillery mount are both amazing
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# ? Jul 2, 2020 11:08 |
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I thought Khatep was an uneventful cakewalk to be honest. Arkan's was the worst in my opinion. His gimmick is undead units, that get no tech or red line support and don't really flesh out the already concise tomb kings army. Then there's his start. Even though his early game slog period is relatively short (if it isn't, you've already lost), 20 turns of fighting nothing but britonia feels like 100.
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# ? Jul 2, 2020 12:00 |
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Babylon Astronaut posted:I thought Khatep was an uneventful cakewalk to be honest. Arkan's was the worst in my opinion. His gimmick is undead units, that get no tech or red line support and don't really flesh out the already concise tomb kings army. Then there's his start. Even though his early game slog period is relatively short (if it isn't, you've already lost), 20 turns of fighting nothing but britonia feels like 100. Arkhan gets a skill that globally buffs his vampire counts units for all armies, which is just as good as a red line skill
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# ? Jul 2, 2020 12:04 |
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Southpaugh posted:It came up relatively recently but, is khateps campaign the worst in the game? It's unbelievably tedious. In Mortal Empires? Yes
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# ? Jul 2, 2020 12:13 |
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Chaos and Beastmen are the worst You just aimlessly raze settlements and watch as other factions repopulate your beautifully destroyed areas of the map foreverially
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# ? Jul 2, 2020 14:38 |
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They can do so much work with Chaos and Beastmen for Total Warhammer 3. It's basically what I'm looking forward to most That and Ogres
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# ? Jul 2, 2020 14:42 |
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just lol if youre not looking towards an army of evil loving hats the most with warhammer 3
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# ? Jul 2, 2020 14:50 |
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HerraS posted:just lol if youre not looking towards an army of evil loving hats the most with warhammer 3 Hats with shotguns. They also have evil shotguns.
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# ? Jul 2, 2020 14:53 |
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I wonder how much of the evil hat army will be composed of greenskins since they keep a lot of those around as slaves.
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# ? Jul 2, 2020 15:31 |
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Ethiser posted:I wonder how much of the evil hat army will be composed of greenskins since they keep a lot of those around as slaves. I'd say they'll have slave chaff protecting the hats with shotguns for sure.
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# ? Jul 2, 2020 15:33 |
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The evil hats will have a whole bunch of hobgoblins with or without wolves to get killed in their stead
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# ? Jul 2, 2020 16:45 |
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Ethiser posted:I wonder how much of the evil hat army will be composed of greenskins since they keep a lot of those around as slaves. I don't think they generally trust any greenskins with weapons aside from their hobgobbo Boyz.
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# ? Jul 2, 2020 17:20 |
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Babylon Astronaut posted:I thought Khatep was an uneventful cakewalk to be honest. Arkan's was the worst in my opinion. His gimmick is undead units, that get no tech or red line support and don't really flesh out the already concise tomb kings army. Then there's his start. Even though his early game slog period is relatively short (if it isn't, you've already lost), 20 turns of fighting nothing but britonia feels like 100. Ghouls are 500% better than the base TK skellingtons, esp. against Bretonnia (pair up one ghoul with one spear to royally muck up any cav they bring). Bats are OK to deal with archers and pursue stuff which TKs have trouble with early on (chariots aren't good pursuers, skelly cav is crap *besides* pursuing). Crypt horrors are pretty ghetto compared to Ushabti admittedly, but they fear stuff and the nice thing is their recruitment building gives stuff beyond 1 (one) unit of Ushabti so you can have a bunch of them in every army, instead of one doomstack full of Ushies and the rest bad skellingtons.
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# ? Jul 2, 2020 17:21 |
Jarvisi posted:I don't think they generally trust any greenskins with weapons aside from their hobgobbo Boyz. The source material varies on this. The last dedicated book let evil hats take most of the Greenskin roster, while the most recent supplement only game them hobgobbos
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# ? Jul 2, 2020 17:27 |
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Southpaugh posted:It came up relatively recently but, is khateps campaign the worst in the game? It's unbelievably tedious. Slider posted:So which rebellions try to raze the settlement vs occupy? Is it mainly just skaven and chaos rebellions raze? Also why do they randomly disappear?
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# ? Jul 2, 2020 17:31 |
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There'd be little point to an evil hat army if it's just mostly greenskins
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# ? Jul 2, 2020 17:39 |
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AAAAA! Real Muenster posted:ME or Vortex? Both tbh, pacing of the whole thing feels hosed.
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# ? Jul 2, 2020 17:48 |
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Southpaugh posted:Both tbh, pacing of the whole thing feels hosed. AAAAA! Real Muenster fucked around with this message at 17:59 on Jul 2, 2020 |
# ? Jul 2, 2020 17:49 |
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I've been playing through the WE ME campaign and I feel that it's close to being good, but the amber mechanic is just... ugh. I get that the campaign can't be 'sit in your forest doing nothing for 100 turns and win' but having to take over half of the world seems a bit extreme as well. I think there should be some way to 'purchase' amber at a slower rate or something (sort of like TK and additional armies), possibly with some diplomatic penalties or more events that make you have to defend. I'm not exactly sure, but something needs tweaking.
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# ? Jul 2, 2020 17:55 |
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My only hope is that the evil hats are properly hatty. I require hats that are at least 1.5 chorfs tall. For maximum evil hat.
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# ? Jul 2, 2020 18:01 |
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Gonkish posted:My only hope is that the evil hats are properly hatty. I require hats that are at least 1.5 chorfs tall. For maximum evil hat. Yeah hopefully they stick with the old models for inspiration ; the new Forgeworld ones are decidedly hatmasculated.
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# ? Jul 2, 2020 18:11 |
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Jarvisi posted:Arkhan gets a skill that globally buffs his vampire counts units for all armies, which is just as good as a red line skill It is better than a red line skill because it frees up a ton of skill points for your other lords. Loading up on buffed ghouls instead of the typical trash skeletons is wonderful.
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# ? Jul 2, 2020 18:15 |
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I want big rear end evil loving hats, I want evil hats riding the DOOMTRAIN, I want evil hats firing salvos of rockets that are MIRVs filled with homing skulls that yell and are on fire
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# ? Jul 2, 2020 18:23 |
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HerraS posted:I want big rear end evil loving hats, I want evil hats riding the DOOMTRAIN, I want evil hats firing salvos of rockets that are MIRVs filled with homing skulls that yell and are on fire
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# ? Jul 2, 2020 19:06 |
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Ethiser posted:The beta patch messed up things triggering correctly after manually fought battles so I imagine that the trigger to stop chaos from spawning after all the stacks have been taken out isn't firing. Not sure, but I feel like this is happening in my campaign too. I'm far away as Imrik, so the armies haven't been a huge problem yet, but the chaos corruption is getting annoying. Is there any way to fix it or is that just how this campaign will be forever?
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# ? Jul 2, 2020 19:38 |
AAAAA! Real Muenster posted:Do the skulls that yell and are on fire have hats?
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# ? Jul 2, 2020 20:31 |
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as Arkhan I like 2 ghouls and 2 hounds, the hounds can basically completely destroy any routing peasants (combine a rear charge with doom n darkness) or just send them out to eat archers. don't let them fight cav. use your first $5000 and a rite on getting the ark of souls. fun times.
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# ? Jul 2, 2020 20:43 |
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Jarvisi posted:I don't think they generally trust any greenskins with weapons aside from their hobgobbo Boyz. Certainly not after Gimgor
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# ? Jul 2, 2020 22:56 |
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drat Dirty Ape posted:I've been playing through the WE ME campaign and I feel that it's close to being good, but the amber mechanic is just... ugh. I get that the campaign can't be 'sit in your forest doing nothing for 100 turns and win' but having to take over half of the world seems a bit extreme as well. I think there should be some way to 'purchase' amber at a slower rate or something (sort of like TK and additional armies), possibly with some diplomatic penalties or more events that make you have to defend. I'm not exactly sure, but something needs tweaking. You get amber from every settlement your military allies own. Join the order tide and just be a horde with a (very rich) home base, letting them colonize behind you.
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# ? Jul 2, 2020 23:52 |
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I was deleting some old saves the other day and found my Khatep ME game where I conquered the entire map. I don't even remember doing it. I think I was in a bad place.drat Dirty Ape posted:I've been playing through the WE ME campaign and I feel that it's close to being good, but the amber mechanic is just... ugh. I get that the campaign can't be 'sit in your forest doing nothing for 100 turns and win' but having to take over half of the world seems a bit extreme as well. I think there should be some way to 'purchase' amber at a slower rate or something (sort of like TK and additional armies), possibly with some diplomatic penalties or more events that make you have to defend. I'm not exactly sure, but something needs tweaking. Amber definitely needs a tune up. My personal belief is that the currency should be re-tuned to be more like Canoptic Jars like you said, with Amber turned into something generated by your settlements on a per turn basis. Wood Elf settlements that can be properly upgraded should give a trickle to get you started, the settlements outside should give more, and captured capitals should give you a lot. That way there's still a requirement for growth, research and the purchasing of units but you still get Amber to spend rather than worrying about going into the red on Amber because you opted to permanently spend one on something and then your military alliance buddy started to eat poo or fight another of your military allies. It'd also make growing yourself up enough to confederate the other Wood Elves take less time and mitigate more of that initial build-up's tedium and stress, particularly that how far you need to roam to get that Amber currently when your home region's public order has a tendency towards tanking any time you stay out for five seconds.
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# ? Jul 3, 2020 01:35 |
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TheLastRoboKy posted:I was deleting some old saves the other day and found my Khatep ME game where I conquered the entire map. I don't even remember doing it. I think I was in a bad place. I tried doing this once, conquered all the pleasant and unpleasant land on the map, once all that was left was uninhabitable desert/wasteland yeah no thanks. Mayyyyyybe if you didn't have to worry about macro as much the later on the game went it would be doable.
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# ? Jul 3, 2020 01:55 |
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I keep running into this thing where I start sieging a settlement and it won't let me attack manually or auto resolve. I just had two armies sitting on Khemri for like 4 turns and it never gave me an option to do anything. Is this a bug?
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# ? Jul 3, 2020 03:35 |
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Yorkshire Pudding posted:I keep running into this thing where I start sieging a settlement and it won't let me attack manually or auto resolve. I just had two armies sitting on Khemri for like 4 turns and it never gave me an option to do anything. Is this a bug? Other than not having siege attackers for walls/gates? Hopefully it's just as simple as that.
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# ? Jul 3, 2020 03:43 |
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# ? Jun 8, 2024 07:51 |
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Do I have to have a specific kind of unit to do that? I’ve been running eshin night runner armies for 70 rounds and it wasn’t happening
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# ? Jul 3, 2020 03:53 |