|
Trying to decide between Cloudpunk and A Hat in Time as they are roughly the same price. Any thoughts?
|
# ? Jul 4, 2020 17:10 |
|
|
# ? Jun 4, 2024 11:10 |
|
Orv posted:Shut up Cardiovorax.
|
# ? Jul 4, 2020 17:10 |
|
I'm just gonna say I that I'm definitely not the only one who eventually just started COC-ing to quest locations instead of walking there when all I had was a name and a vague direction instead of some way to actually find it. There's a reason that kind of gaming sensibility is relegated to a niche retro market these days: it was really annoying.SpitefulHammer posted:Trying to decide between Cloudpunk and A Hat in Time as they are roughly the same price. Any thoughts? Cardiovorax fucked around with this message at 17:20 on Jul 4, 2020 |
# ? Jul 4, 2020 17:12 |
|
Morrowind's most notable mapping feature probably is the fact that they outright lie to you about the directions to some of its locations.
|
# ? Jul 4, 2020 17:12 |
|
Samuringa posted:Morrowind's most notable mapping feature probably is the fact that they outright lie to you about the directions to some of its locations. Literal hours trying to find that loving cave.
|
# ? Jul 4, 2020 17:14 |
SpitefulHammer posted:Trying to decide between Cloudpunk and A Hat in Time as they are roughly the same price. Any thoughts? Cloudpunk is a pretty walking (driving?) simulator. You'd lose almost nothing by just watching someone stream it, the voice acting is mixed to put it charitably, and overall it's... fine, but not something I'd prioritize over AHiT by any metric.
|
|
# ? Jul 4, 2020 17:14 |
|
Samuringa posted:Morrowind's most notable mapping feature probably is the fact that they outright lie to you about the directions to some of its locations. In any other game I'd say it's cool that it simulates how it's hard for people give exact directions to distant or obscure places, but here I guess it's just Bethesda doing Bethesda stuff
|
# ? Jul 4, 2020 17:15 |
|
MonkeyforaHead posted:Cloudpunk is a pretty walking (driving?) simulator. You'd lose almost nothing by just watching someone stream it, the voice acting is mixed to put it charitably, and overall it's... fine, but not something I'd prioritize over AHiT by any metric. That's very charitable. The main character is fine but all the NPCs are *awful*. The writing isn't hideous but the acting is appalling.
|
# ? Jul 4, 2020 17:17 |
|
MonkeyforaHead posted:Shatter ($0.99) - IMO tied with BreakQuest for best Breakout clones ever made. Costs 10 cents extra to get it with the OST. You'll want the OST. The soundtrack for this is so good.
|
# ? Jul 4, 2020 17:23 |
Samuringa posted:Morrowind's most notable mapping feature probably is the fact that they outright lie to you about the directions to some of its locations.
|
|
# ? Jul 4, 2020 17:29 |
|
It's definitely some very Bethesda poo poo to release a game with major typos in your navigation directions and never fix them in a patch.Cardiovorax posted:You can always tell that the user base of Something Awful is getting old when they start 'kids these days'-ing about modern convenience features in games. Why, back in my day, we had to use graph paper when we wanted to map out a dungeon, and we liked it that way! None of that newfangled automap stuff for lazy people, no sirree. It's true that this would get annoying at times, but the solution was better world design and better signposting/memorability, not throwing away most of the benefits of open world.
|
# ? Jul 4, 2020 17:31 |
|
SpitefulHammer posted:Trying to decide between Cloudpunk and A Hat in Time as they are roughly the same price. Any thoughts? A Hat In Time is a very good game.
|
# ? Jul 4, 2020 17:37 |
|
HopperUK posted:That's very charitable. The main character is fine but all the NPCs are *awful*. The writing isn't hideous but the acting is appalling. I think mostly the main char VO is kinda annoying and she sounds like an naive american suburban white girl all the time. Some of the NPCs are okay imo.
|
# ? Jul 4, 2020 17:37 |
|
threelemmings posted:Just want to throw support to this, this game is amazing. Your ship can be built as an invisible rogue, you can literally be Link with a boomerang and sword, you can be a normal top down starfighter like in subspace continuum. The build variety and combos you can build are pretty amazing. The campaign is also really good, there is a fun variety of objectives and some really creative mission design, it never felt too samey. Oh yeah, I missed that post, but Ringrunner is an absolute steal if you've ever enjoyed top-down starfighter gameplay. Just a fantastic product. Samuringa posted:Morrowind's most notable mapping feature probably is the fact that they outright lie to you about the directions to some of its locations. I think this is probably from a lack of communication between the people making the maps and the people writing stuff, which only gets worse in larger games. Games also need editors.
|
# ? Jul 4, 2020 17:39 |
HopperUK posted:That's very charitable. The main character is fine but all the NPCs are *awful*. The writing isn't hideous but the acting is appalling. The main character is fine for casual dialogue but she can't emote her way out of a wet paper bag. I thought Control was pretty good, and the beauty of the guy who perpetually talks in the past tense like a self-narrating stereotypical noir detective is that he's supposed to sound cheesy, and boy does he ever. Best character.
|
|
# ? Jul 4, 2020 17:42 |
|
K8.0 posted:It's true that this would get annoying at times, but the solution was better world design and better signposting/memorability, not throwing away most of the benefits of open world. That said, I honestly don't really think they got rid of the good things about open world games to begin with. I mean, Oblivion had major issues, but that was more because its world was lovely and boring from the ground up, not because it had a quest compass and Morrowind didn't. When I played Skyrim, I constantly stumbled over cool and interesting places all the time just by picking a direction and wandering off, so this is a complaint I just never really understood. I like Morrowind better for a lot of reasons, but it's not really for the quality of the map design so much as for the quality of the artistic direction. Giant mushrooms, swamps and ash deserts full of ancestor tombs are just more conceptually interesting than yet another fairly generic medieval Northern Europe-mashup full of caves and vikings. That's something that can be legitimately criticized. That locations are clearly marked on your map and that somehow this makes the game less fun seems to me like it really isn't, though.
|
# ? Jul 4, 2020 17:42 |
|
I like involved orienteering when done well, and also POI compasses. They are both good but involve different levels of dev focus and game vision so they aren't comparable 1:1 even when a series has veered one way or the other in its incarnations.
|
# ? Jul 4, 2020 17:44 |
I think part of the issue is that marking the locations on the map immediately reveals their purpose, drawing attention to the fact everything is either a dungeon (everyone's hostile) or a settlement (everyone's friendly). With Morrowind, it's a lot less clear-cut: a lot of the wildreness locations have NPCs going on pilgrimages, some of the tombs you rob actually have family members paying respect to ancestors, stuff like that. If you wonder into a new location in Morrowind, you don't really know what to expect unless it's a daedric temple (and even those have quests sometimes). Meanwhile, coming up on location in Skyrim, you can take one look at the map and tell it's going to be a level-scaled bandit den. No sense of discovery whatsoever. I'll admit the art direction might be a factor here as well, the setting of last two TES games is just boring.
|
|
# ? Jul 4, 2020 17:48 |
|
anilEhilated posted:I think part of the issue is that marking the locations on the map immediately reveals their purpose, drawing attention to the fact everything is either a dungeon (everyone's hostile) or a settlement (everyone's friendly). With Morrowind, it's a lot less clear-cut: a lot of the wildreness locations have NPCs going on pilgrimages, some of the tombs you rob actually have family members paying respect to ancestors, stuff like that. If you wonder into a new location in Morrowind, you don't really know what to expect unless it's a daedric temple (and even those have quests sometimes).
|
# ? Jul 4, 2020 17:53 |
|
Beat Hazard 2: I'm really enjoying this top-down arena shooter with music generating the levels, but the daily challenges seem to require you to sign up for spotify and gently caress that. Gonna stick to my own collection thank you. e: aha managed to get around it with open mic mode and youtube on tap. Daily challenges CAN be done! StrixNebulosa fucked around with this message at 18:04 on Jul 4, 2020 |
# ? Jul 4, 2020 17:58 |
|
I'm hoping that maybe I'm literally "playing it wrong" but Outer Wilds quickly turned into a wildly unfun precision platforming game that feels like the game designers played the Xen levels from Half-Life and thought it was way too easy. All the atmosphere and exploration is amazing, then I miss a jump or jump too high and that's a wipe have to start all over again.
|
# ? Jul 4, 2020 17:59 |
|
Since this is the de facto gaming thread, in Arkham Knight, once you walk into a room and a riddle pops up, how do you see the riddle again?
|
# ? Jul 4, 2020 18:04 |
|
Ask for games, I'll PM the kee or if you don't have PM's then give it in Steam chat. Puss! The Spiral Scouts Evergarden Sword Legacy: Omen Fluffy Horde Hacknet Chasm Tower of Guns Think of the Children Rising Dusk Quest of Dungeons Primal Carnage: Extinction Paper Fire Rookie Masquerade: The Baubles of Doom Boundless Sininu fucked around with this message at 20:40 on Jul 4, 2020 |
# ? Jul 4, 2020 18:12 |
|
Sininu posted:Ask for games, I'll PM the kee or if you don't have PM's then give it in Steam chat. If you've still got it, I would like My time at Portia please! https://steamcommunity.com/id/pennfalath e: cheers! Pennfalath fucked around with this message at 19:11 on Jul 4, 2020 |
# ? Jul 4, 2020 18:13 |
|
Sininu posted:Ask for games, I'll PM the kee or if you don't have PM's then give it in Steam chat.
|
# ? Jul 4, 2020 18:14 |
|
I would really like Guacamelee 2.
|
# ? Jul 4, 2020 18:15 |
|
Can I have Call of Duty®: WWII? Edit: Thank you, Sininu. Det_no fucked around with this message at 18:50 on Jul 4, 2020 |
# ? Jul 4, 2020 18:44 |
|
Sininu posted:Ask for games This rad dude/dudette just gave me this. They're awesome! A++++, would PM again
|
# ? Jul 4, 2020 18:47 |
|
Also feel free to ask for multiple games, it'll take forever to give many of them away due to low interest.
|
# ? Jul 4, 2020 18:59 |
pentyne posted:I'm hoping that maybe I'm literally "playing it wrong" but Outer Wilds quickly turned into a wildly unfun precision platforming game that feels like the game designers played the Xen levels from Half-Life and thought it was way too easy. Ways I have had my runs ended in Outer Wilds (not really spoilery but spoilered anyway to be thorough): - a cyclone picked up my ship and tossed it onto a mountain 30 seconds after I got out of it to explore - autopilot crashed me directly into the moon - jumped to a distant platform that turned out to be completely occupied by ghost matter and I couldn't see the telltale crystals until it was too late - jumped to the ledge above me that turned out to be completely occupied by ghost matter and I couldn't see the telltale crystals until it was too late - autopilot crashed me directly into the Hearthian satellite - died to fall damage while jumping around on the Interloper (somehow) - was busy watching something on my map when suddenly I was crushed to death by rising sand in an area I didn't know had rising sand - autopilot flew me into one of the chunks orbiting the white hole at full speed - died to the end of the time loop RIGHT after struggling like hell to get into an interesting area (on at least 5-6 occasions) - autopilot crashed me directly into the Interloper when the Interloper was the autopilot's actual assigned target - suffocated or ran out of fuel halfway through an exploration run because the game really hates you having fuel if you aren't near a campfire or your ship - autopilot hard-reversed and crashed me directly into the planet I was just taking off from I finished the game. I loved the discovery and the story. I hated playing it.
|
|
# ? Jul 4, 2020 19:00 |
|
pentyne posted:I'm hoping that maybe I'm literally "playing it wrong" but Outer Wilds quickly turned into a wildly unfun precision platforming game that feels like the game designers played the Xen levels from Half-Life and thought it was way too easy. Right there with you on platforming frustrations. What helps is that there is always another place to explore.
|
# ? Jul 4, 2020 19:01 |
|
Sininu posted:Also feel free to ask for multiple games, it'll take forever to give many of them away due to low interest. edit: Sininu is great and I really appreciate the gifts. Cardiovorax fucked around with this message at 19:06 on Jul 4, 2020 |
# ? Jul 4, 2020 19:02 |
|
"i'm ready to die in space," said the protagonist, and space heard him loud and clear
|
# ? Jul 4, 2020 19:02 |
|
Hey! For those of you who picked up Planetfall in the humble bundle, we have a thread here. There’s a chill discord linked in the OP, and a regular group down for multiplayer or just shooting the breeze about the game. Usually every month or two there’s been a tournament-and we are currently in the semifinals of the most recent one. Check it out if you’re interested!
|
# ? Jul 4, 2020 19:03 |
|
Sininu posted:Ask for games, I'll PM the kee or if you don't have PM's then give it in Steam chat. Mothergunship please
|
# ? Jul 4, 2020 19:03 |
|
Dodoman posted:Mothergunship please No more Mothergunship, sorry!
|
# ? Jul 4, 2020 19:07 |
|
MonkeyforaHead posted:Ways I have had my runs ended in Outer Wilds (not really spoilery but spoilered anyway to be thorough): The game explicitly tells you that auto-pilot is a death trap and you have to pay attention or you'll end up flying into the sun.
|
# ? Jul 4, 2020 19:08 |
|
speaking of death traps, that list left off my favorite cause of death, learning that the ship has an eject button
|
# ? Jul 4, 2020 19:10 |
|
There's so many fun ways to die in Outer Wilds, it's part of why it works so well IMO. It breeds paranoia and you really don't want to make mistakes due to the consequences. Started up Shadow of War after finishing Mordor and... yikes, the story in this worse and I'm already confused about what's happening. The orcs are great. Pretty awesome to get ambused when you least expect it and have them directly comment on what's happening - like when I sent a worm to gather intel on one captain and he shows up immediately, angry that someone had been snooping on him.
|
# ? Jul 4, 2020 19:27 |
|
|
# ? Jun 4, 2024 11:10 |
|
Sininu posted:Ask for games, I'll PM the kee or if you don't have PM's then give it in Steam chat. Still have Override: Mech City Brawl? I have PMs. edit: thanks a lot! odiv fucked around with this message at 19:41 on Jul 4, 2020 |
# ? Jul 4, 2020 19:36 |