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Hellioning posted:Felix is probably the best written non-lord character in this game. Blue hair, dead parents, important family, wields a sword. He's the best written non-Lord because he's a Lord in disguise.
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# ? Jul 10, 2020 00:08 |
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# ? Jun 6, 2024 11:57 |
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Hellioning posted:Felix is probably the best written non-lord character in this game. I'd put him below Dorothea, Hubert, and Shamir but he's definitely up there.
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# ? Jul 10, 2020 00:12 |
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ever since the FEH summer reveal there's been a bunch of new art of the characters they chose in their outfits (Ingrid, Sylvain, Byleth, Rhea, Dorothea, Lorentz) and a bunch more characters who weren't picked, and while most are just opportunities to draw titties (including the original art honestly) I do like that apparently everyone drawing fan art has agreed that Edelgard doesn't know how to swim, which leads to really cute pictures like this: https://twitter.com/Oneirio/status/1281284267436204032
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# ? Jul 10, 2020 00:21 |
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Edelgard would never use an Immaculate One floatie.
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# ? Jul 10, 2020 00:47 |
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DC Murderverse posted:ever since the FEH summer reveal there's been a bunch of new art of the characters they chose in their outfits (Ingrid, Sylvain, Byleth, Rhea, Dorothea, Lorentz) and a bunch more characters who weren't picked, and while most are just opportunities to draw titties (including the original art honestly) I do like that apparently everyone drawing fan art has agreed that Edelgard doesn't know how to swim, which leads to really cute pictures like this: Well that part is canonical. She cannot swim. IIRC it's in her Bernie supports.
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# ? Jul 10, 2020 01:46 |
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Eimi posted:Well that part is canonical. She cannot swim. IIRC it's in her Bernie supports. lol I guess that's what I get for not doing a CF run
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# ? Jul 10, 2020 01:52 |
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https://twitter.com/ScruffyTurtles/status/1281076055965655042
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# ? Jul 10, 2020 02:10 |
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So, I've been missing out by ignoring Hanneman all three playthroughs? Just discovered yesterday that if you don't recruit Hanneman and Manuela, they appear as Church units in the invasion of the Monastery.
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# ? Jul 10, 2020 05:46 |
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AlternateNu posted:So, I've been missing out by ignoring Hanneman all three playthroughs? Yeah, Hanneman rules and has some good supports. He's uh, pretty bad as a unit since he has Dedue tier speed though.
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# ? Jul 10, 2020 05:54 |
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AlternateNu posted:So, I've been missing out by ignoring Hanneman all three playthroughs? They also appear in a paralogue in Azure Moon.
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# ? Jul 10, 2020 06:17 |
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Harrow posted:Yeah Felix is great, both as a character and in battle (where he's one of the strongest characters in the game) I had to do a double take when I read his passive because it is bonkers, especially in the early game.
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# ? Jul 10, 2020 07:20 |
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AlternateNu posted:I had to do a double take when I read his passive because it is bonkers, especially in the early game. It feels more like a trap to me as battalions hit +3 mt super early game and just go up from there, while also adding defensive stats and gambits. I've been getting everyone to C in authority and it has been good.
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# ? Jul 10, 2020 07:38 |
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Sometimes I see 3 stars next to a stat when I go to train it. What does it signify?
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# ? Jul 10, 2020 07:41 |
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Yeah Felix's trait feels like garbage anywhere past early game. Even without +5 mt, many of the batallions give defense/resistance as well which helps a lot. Also my entire team is getting spd screwed so I might end up rolling with just Byleth or something. Friggin' Dimitri is at 9 spd at level 15. It's not a huge deal since the statues seem to give huge xp gains but drat. I want to double something please. Shadow225 posted:Sometimes I see 3 stars next to a stat when I go to train it. What does it signify? If you tutor that student in that stat 12 times (4 for each star), it will change from a bad red arrow (decreased stat gain) to a good blue arrow (increasing stat gain) and they'll get a special ability from it. It's only worth it in some cases but it can be useful. Captain Cappy fucked around with this message at 07:46 on Jul 10, 2020 |
# ? Jul 10, 2020 07:43 |
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Also the stat turns into a strength, which a few students really appreciate (Dorathea really likes having Faith magic being turned from a weakness to a strength). A lot of the skills you get with them can be eh (I think one is Seal Movement lol) so maybe just look up which ones are okay on Serenes Forest since it’s always super light on plot spoilers.
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# ? Jul 10, 2020 08:53 |
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it's worth noting that units with hidden talents tend to actually not be very good in whatever skill it is. like for example felix has a talent in reason but his spell list is exactly two spells long. similarly people with talents in weapon skills tend to learn exactly one special weapon art with that weapon, while people with natural affinity usually learn about 2-3 on average. not that this should hold you back from doing them,. it can still be very useful for various purposes to have a strength in that skill.
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# ? Jul 10, 2020 09:14 |
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Also giving Lysithia Thunderbrand and Thrysus is hilarious.
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# ? Jul 10, 2020 09:39 |
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I'm making constance punch people and nobody can stop me
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# ? Jul 10, 2020 11:01 |
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AlternateNu posted:I had to do a double take when I read his passive because it is bonkers, especially in the early game. His passive is excellent early when battalions are bad but it means he eventually collapses in the lategame since he either a) Doesn't have a passive or b) Doesn't have a battalion.
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# ? Jul 10, 2020 11:29 |
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My Felix started doing well, he's a monster now. Also I like how the minimum base stats for classes works; I certified Annette as an armor knight and she got +6 defense and +4 hp. Feels like a pro strat for mages to do a quick dip into axe/armor to get the free stats.
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# ? Jul 10, 2020 11:44 |
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Is there any way to quickly see whether my units are ahead or behind the curve stat-wise? I have the impression that my Edelgard and Ferdinand have had really good level ups since they barely take physical damage and dish out a ton in return + have good speed, but I'm not sure if that's just confirmation bias or whether they're ahead of where they should be at level 20.
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# ? Jul 10, 2020 12:36 |
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Deltasquid posted:Is there any way to quickly see whether my units are ahead or behind the curve stat-wise? I have the impression that my Edelgard and Ferdinand have had really good level ups since they barely take physical damage and dish out a ton in return + have good speed, but I'm not sure if that's just confirmation bias or whether they're ahead of where they should be at level 20. Serenes Forest used to to that for older games but they stopped making them with Awakening (and they don’t even have the total class + character growths for Fates/Echoes which kinda sucks) but the general rule is that if your guys match the enemy’s level and curb stomp them that they’re pretty goddamn good. https://serenesforest.net/three-houses/characters/growth-rates/ These are the growth rates so you can just punch in the numbers, add them to their base stats (https://serenesforest.net/three-houses/characters/base-stats/) and see if you’re really curious. (Also classes affect growths but the basic/intermediate ones only have a slight impact). Edelgard’s base strength is stupidly high though so her hitting like a bulldozer is the rule rather than the exception.
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# ? Jul 10, 2020 13:07 |
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Thanks, I was afraid I'd have to do that. Can you easily see which stats will be raised to the class minimum when switching classes?
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# ? Jul 10, 2020 13:11 |
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I think that's what the retired teacher in the Abyss is supposed to be for, but I have no idea how the parse his output except that he's super impressed when I've used stat boosters to shore up character's weak spots.
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# ? Jul 10, 2020 13:13 |
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Deltasquid posted:Thanks, I was afraid I'd have to do that. Can you easily see which stats will be raised to the class minimum when switching classes? From my quick googling, you need to manually check. After doing a cursory check on my own run, it mostly seems like mages getting def from armor knight classes and armor knights getting res from mage/priest classes are the big obvious gains, along with shoring up mag and str on any ambitious hybrids.
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# ? Jul 10, 2020 14:39 |
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Mercedes/Caspar paralogue on Maddening: turns out it's kinda tough! On my first try I actually hosed up enough that I ran out of divine pulse charges and had to actually reset but I got it eventually, even if it meant staying up way too late
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# ? Jul 10, 2020 16:06 |
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Deltasquid posted:Is there any way to quickly see whether my units are ahead or behind the curve stat-wise? I have the impression that my Edelgard and Ferdinand have had really good level ups since they barely take physical damage and dish out a ton in return + have good speed, but I'm not sure if that's just confirmation bias or whether they're ahead of where they should be at level 20. you could spend a lot of effort doing this, but why? if your units are blowing the enemies up, then they're good. if they aren't, then they're bad. everyone in 3h has good enough growth rates that they could turn out amazing with just a bit of luck, so there's really no need to go delving further into exactly what probability it was that your edel got super stronk.
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# ? Jul 10, 2020 16:58 |
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It's mostly out of curiosity, but also I'm playing on hard mode and the DLC paralogues are kicking my rear end even though I'm overleveled a bit and blazing through the non-DLC paralogues and story missions. Balthus' paralogue says it's recommended for level 13 and up but my level 15 team got its rear end kicked and I scraped by with my level 20 team when trying again later. So I'm wondering if I'm like, in front of the curve for level 20 and the DLC paralogues are just designed to be hard even then, or whether I got a bunch of good levels on some characters and bad levels on others, etc.
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# ? Jul 10, 2020 17:17 |
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Deltasquid posted:It's mostly out of curiosity, but also I'm playing on hard mode and the DLC paralogues are kicking my rear end even though I'm overleveled a bit and blazing through the non-DLC paralogues and story missions. Balthus' paralogue says it's recommended for level 13 and up but my level 15 team got its rear end kicked and I scraped by with my level 20 team when trying again later. So I'm wondering if I'm like, in front of the curve for level 20 and the DLC paralogues are just designed to be hard even then, or whether I got a bunch of good levels on some characters and bad levels on others, etc. Tangent question, are those level recommendations dependent on difficulty level and/or NG+ status? (I'm guessing not.) But if this is not a NG+ run (or you're not using renown to get early skills/weapon levels), I can see it still having a tough time on hard. That said, I'm in the middle of AM, chapter 17, and lol that they give you basically the same Valley -> Bridge -> E&L series of battles as every other non-CF route. I swear, if they don't give me the opportunity to take back Firdiad and shank Cornelia, I'm going to be mad.
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# ? Jul 10, 2020 17:43 |
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Deltasquid posted:It's mostly out of curiosity, but also I'm playing on hard mode and the DLC paralogues are kicking my rear end even though I'm overleveled a bit and blazing through the non-DLC paralogues and story missions. Balthus' paralogue says it's recommended for level 13 and up but my level 15 team got its rear end kicked and I scraped by with my level 20 team when trying again later. So I'm wondering if I'm like, in front of the curve for level 20 and the DLC paralogues are just designed to be hard even then, or whether I got a bunch of good levels on some characters and bad levels on others, etc. The DLC paralogues are insanely hard, yeah.
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# ? Jul 11, 2020 01:19 |
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It's hosed up that Ignatz is my favorite unit on Verdant Wind Maddening This kid turned out incredible this run. Just a crit machine one-rounding everything he sees with Hunter's Volley. What an amazing Sniper. I'm gonna miss this Ignatz when I finish this run. Also I have Byleth as a War Master regularly reaching 100% crit rate with a Wo Dao+ so that's pretty fun too Harrow fucked around with this message at 02:39 on Jul 11, 2020 |
# ? Jul 11, 2020 02:36 |
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I'm loving the support conversations on my first playthrough of this game. It's hilarious though how characters will call each other out and insult each other, and then when the dialogue is finished, I get a "Doodly-doo! Support level increased to level C!" or whatever. Is there any point to unlocking multiple classes on the same level for a character? Or am I better off just focusing them on one class until they can get to a higher level class?
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# ? Jul 11, 2020 16:40 |
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Inu posted:Is there any point to unlocking multiple classes on the same level for a character? Or am I better off just focusing them on one class until they can get to a higher level class? It really depends on if you plan on taking the time to master classes for their abilities. Some of them are pretty useful (Brigand, Mage, and Pegasus Knight all have great master abilities, for example), but it can also take a while to master classes, especially on your first playthrough. If I remember correctly, I didn't bother on my first Hard/Classic playthrough. I just picked one class per tier for each character and promoted every 10 levels and did just fine.
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# ? Jul 11, 2020 16:46 |
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AlternateNu posted:So, I've been missing out by ignoring Hanneman all three playthroughs? Manuela is one of my favorites. She’s a bit crap as a unit because her proficiencies all kinda don’t lead into one another. But I really like her supports with everyone she has supports with Between her and Persona 5 is “hot teacher who’s life is a mess” a trope now
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# ? Jul 11, 2020 16:47 |
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Manuela's proficiencies do line up pretty well with Trickster, weirdly. Maybe I'll try that and actually use her one of these runs
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# ? Jul 11, 2020 17:00 |
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After not playing for a long time after beating Cindered Flower I picked this back up again and messed up my Blue Lion run by forgetting to do the White Heron and had no saves before it, which means I have never played this game with a dancer because on CF I made Flaynn my dancer. Oops! I got so triggered I immediately started over with Golden Deer but was still pretty salty as I recruited Hilda and she was a complete wrecking ball Upshot is, Hilda is even MORE of a wmd this time and whenever she kills something and shouts her name I too am shouting HilDA HilDA I wish Golden Deer people weren't so boring though.
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# ? Jul 11, 2020 17:46 |
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Harrow posted:Manuela's proficiencies do line up pretty well with Trickster, weirdly. Maybe I'll try that and actually use her one of these runs I did that my CF run and it worked pretty well. It helped she rose to necessity of my limited recruitment gimmick and got good levels. But! If you want to talk Tricksters, let me tell you about Dorothea with the sword and white magic avoid abilities...
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# ? Jul 11, 2020 18:19 |
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I’m still working on making Constance a war monk because she currently lacks the proficiencies for it, but mystic blow seems to stack with fiendish blow, magic +2 and brawling prowess so she oneshots most enemies with mystic blow. It’s ridiculous
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# ? Jul 11, 2020 18:25 |
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Its Rinaldo posted:After not playing for a long time after beating Cindered Flower I picked this back up again and messed up my Blue Lion run by forgetting to do the White Heron and had no saves before it, which means I have never played this game with a dancer because on CF I made Flaynn my dancer. Oops! Hilda does have some of the best victory quotes in the game. *She just gets finished axing a dude to death.* "Uhg. You're making me all sweaty!" As for Manuela, I used her a lot in my first playthrough because I was dumb and completely ignored the recruiting mechanic. So, I needed bodies. She ended up my most diverse character. By the end, she ended up mastering Mage, Priest, Thief, and Bishop, and spent time as a Swordmaster and Mortal Savant. AlternateNu fucked around with this message at 17:57 on Jul 12, 2020 |
# ? Jul 12, 2020 17:53 |
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# ? Jun 6, 2024 11:57 |
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My favorite is adult Hapi’s “Relax. You’re dead.” It reaches my inner stoic in a way that no one else quite does.
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# ? Jul 13, 2020 00:54 |