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Ugly In The Morning posted:Does anyone else get weird graphics glitches on some shifts? I’ll start and a bunch of things will be totally blacked out. The fix for that is to rotate your view, if that doesn't work you'll have to restart. It's still early access...
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# ? Jul 11, 2020 19:58 |
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# ? Jun 10, 2024 20:24 |
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The thing I don't get about the timer is that it's redundant with tool health. You could effectively limit shifts and prioritize efficiency by just having tools break when they get to 0% health, which would also let the player take their time with planning and allow you to give more time by just giving tool health upgrades ala tethers. As it stands these two mechanics don't make much sense together and I'm not sure what the intent with both of them being in game is. The timer-free mode really makes this shine too imo, since you're still fairly limited by tool health.
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# ? Jul 11, 2020 20:45 |
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I'm getting really good at blindly sniping the power cell lol Tool damage seems to not matter at all right now, at 3% my cutter seems to be identical to 100%
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# ? Jul 11, 2020 21:30 |
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RBA Starblade posted:I'm getting really good at blindly sniping the power cell lol A final upgrade to the scanner that provides an Augmented Reality view of the systems and components would be super helpful.
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# ? Jul 11, 2020 21:32 |
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The only noticeable difference to damaged tools, aside from smoke, is the split saw will push you back a little harder with more damage.
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# ? Jul 11, 2020 21:37 |
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RBA Starblade posted:I'm getting really good at blindly sniping the power cell lol
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# ? Jul 11, 2020 21:40 |
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Chev posted:Do you know that the mouse wheel controls scanner modes? The power cell is super visible in several of them. Yeah but I always assume "it won't be THIS panel" and then it is
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# ? Jul 11, 2020 21:41 |
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There is no way you full buffalo a hard ship or higher end gecko in 15 min ( cue video proving me wrong) There needs to be a compromise between shift cost and what you leave on the table, but it is a step in the right direction. Someone said above it's basically $50k a minute.? Go as long as you want, just get charged in perpetuity. Still not seeing a s Reason to take any longer to remove anything but reactor and big ticket items , then just spawning a new ship , but liking the updates so far
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# ? Jul 11, 2020 22:22 |
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Roundboy posted:There is no way you full buffalo a hard ship or higher end gecko in 15 min ( cue video proving me wrong) Ask and ye shall receive. Make sure to turn on the captions, that's where the commentary is. To be fair, however, the work orders are pretty sloppy, and a lot go unfulfilled, but that wasn't the point of this video. The point was "gut and recycle a Gecko for as much money as possible in a single shift," and once you've unlocked everything, work orders don't mean anything.
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# ? Jul 11, 2020 23:54 |
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If you mostly ignore work orders you can 'whole buffalo' the gecko. Transport and industrial. If you just want big ticket items as fast as possible you can get the industrial reactor out ($3m) and yourself back in the hab in under a minute. For the transport you can pull the reactor, ECU, engines, nacelles, and power generator out in about 4 minutes for $5m. For grinding work orders the hard mackeral can have all work orders filled in 10 minutes but for only ~$3m. Almost Whole buffalo, This bad boy can deep fry a buffalo in 30 seconds, It is Effectively failed but still a win Big Ink fucked around with this message at 21:26 on Jul 12, 2020 |
# ? Jul 12, 2020 03:17 |
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I got this game like a week ago, I've done a mackerel or two per day and slowly been getting the hang of it. Did my first gecko - the light transport one - today and jesus gently caress things got big. Took like five shifts to pull the sucker apart while figuring out where everything was but I had fun and made some dosh. This game does a great job of satisfying that building itch for me, I used to love capturing AI ships in Space Engineers, figure out where all the traps and stuff was and reverse-engineer them. Amusingly enough my wife watched me gut a mackerel and described the whole game as 'Viscera Cleanup Detail with spaceships' and she's not really too far off.
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# ? Jul 13, 2020 20:37 |
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# ? Jul 14, 2020 04:14 |
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I always lol that the only two airlocks out of the industrial ship are either side of the reactor, in front of the large cache of fuel tanks.
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# ? Jul 14, 2020 16:39 |
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Heffer posted:I always lol that the only two airlocks out of the industrial ship are either side of the reactor, in front of the large cache of fuel tanks.
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# ? Jul 15, 2020 03:06 |
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I think one of the audio logs or some Weaver chatter actually covers the real reason: the FTL gates got upgraded, but all these old ships can't handle the stress of the new transit system, so Lynx Corporation bought up a shitload of them on the cheap so they or their The fact that these ships are poorly constructed death traps is completely unrelated, and if you think the new ships aren't also poorly constructed death traps, I envy your innocence.
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# ? Jul 15, 2020 03:20 |
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At least they were thoughtful enough to put a thin aluminum wall and some glass between the passengers and the reactor.on the transport version.
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# ? Jul 15, 2020 18:36 |
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MechaCrash posted:I think one of the audio logs or some Weaver chatter actually covers the real reason: the FTL gates got upgraded, but all these old ships can't handle the stress of the new transit system, so Lynx Corporation bought up a shitload of them on the cheap so they or their Not FTL- they basically shoot the ships out of a rail gun at insane speeds to go to other planets.
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# ? Jul 15, 2020 20:42 |
Yeah, humanity in this game haven't left the solar system. Getting into orbit at all is still stupidly expensive, and once there the only way to get anywhere outside earth orbit in a reasonable timeframe is to get launched out of the railgun station and into a series of accelerator gates along the trajectory to your destination planet, each one adding a jolt of 50g acceleration (or de-acceleration after the halfway point). It's a railway in space.
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# ? Jul 15, 2020 22:03 |
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Orbits don't work like that though
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# ? Jul 15, 2020 22:47 |
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No but its cool
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# ? Jul 15, 2020 22:54 |
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This guys is way better than I am: https://www.youtube.com/watch?v=_PFnjVLOx0c
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# ? Jul 16, 2020 00:01 |
It looks like some physics bug caused the stern to move off as soon as it became detached. Normally you need a ton of tethers to move all three stern pieces as a whole, so it doesn't seem like a reliable trick to use.
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# ? Jul 16, 2020 00:13 |
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You can move a large mass just by grappling something unattached, such as a chair or anything, and place it against the object and lightly swinging your grapple in the direction you want the mass to go. It's a physics Big Ink fucked around with this message at 00:04 on Jul 18, 2020 |
# ? Jul 16, 2020 02:41 |
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I like to smash the 600 kg keel pieces full force into the heavier stuff.
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# ? Jul 16, 2020 04:53 |
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dev vlog talking about the upcoming patch, most of it is spent not talking about it. https://www.youtube.com/watch?v=T192bslrx1g&feature=emb_title Back Hack fucked around with this message at 21:44 on Jul 16, 2020 |
# ? Jul 16, 2020 20:58 |
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Is anyone getting weird problems with the Gecko reactor? When I use the utility key it triggers an immediate meltdown.
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# ? Jul 16, 2020 22:07 |
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Kraftwerk posted:Is anyone getting weird problems with the Gecko reactor? When I use the utility key it triggers an immediate meltdown. It shouldn't be going into meltdown unless you either cut the coolant or pull the reactor from it's casing.
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# ? Jul 16, 2020 22:27 |
Back Hack posted:dev vlog talking about the upcoming patch, most of it is spent not talking about it. Science vessel sounds neat, but I really hope we get militarized ships at some point. Preferably with live ordnance still onboard.
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# ? Jul 17, 2020 06:17 |
So Brazil clearcut everything and then dammed up the Amazon river to create a freshwater inland sea for farming. Florida is underwater, nearly everything on the coast is underwater or desert. How far into the future is this game? 5 years? 4?
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# ? Jul 17, 2020 10:03 |
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RBA-Wintrow posted:So Brazil clearcut everything and then dammed up the Amazon river to create a freshwater inland sea for farming. Its desertification and sea level rise as a result of global warming. You can see the submerged land masses where you'd expect them to be, in a lighter color, more shallow blue.
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# ? Jul 17, 2020 13:44 |
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You can find an audio log about how the coasts of Georgia and Alabama have really choice diving tourism to see Florida if you're willing to brave the super hurricanes.
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# ? Jul 17, 2020 14:05 |
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So how do you handle depressurizing all the rooms on a Gecko? I depressurize the main room, but all the other rooms are still full. I've tried opening all the doors before triggering the atmospheric controller, but they all close and isolate rooms once I switch it on.
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# ? Jul 17, 2020 14:29 |
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Bloody Pom posted:Science vessel sounds neat, but I really hope we get militarized ships at some point. Preferably with live ordnance still onboard. I would buy a Homeworld ship DLC in a heartbeat. Slicing up an assault frigate or a carrier would kick insane amounts of rear end.
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# ? Jul 17, 2020 14:32 |
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Travic posted:So how do you handle depressurizing all the rooms on a Gecko? I depressurize the main room, but all the other rooms are still full. I've tried opening all the doors before triggering the atmospheric controller, but they all close and isolate rooms once I switch it on. Opening a door will give you a gust of air but not cause a catastrophic decompression. Basically depressurize the main area, then open each door in turn. Use the x button to hold on to the wall. Don't forget to depressurize the airlocks.
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# ? Jul 17, 2020 14:35 |
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Ugly In The Morning posted:I would buy a Homeworld ship DLC in a heartbeat. Slicing up an assault frigate or a carrier would kick insane amounts of rear end. That's why I hope for steam workshop support. All that beautiful unlicensed content created by fans.
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# ? Jul 17, 2020 14:35 |
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You need to be slightly careful when opening doors in a Gecko as cargo crates can get launched into valuable salvage. Open doors with floating junk first so they hopefully bounce off another door instead of the engine console or bottles of fuel on the wall. A popular alternative to full venting is to leave the airlocks and cockpit pressurized so you can nick them open and let explosive decompression detach them from the outer hull.
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# ? Jul 17, 2020 14:39 |
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Heffer posted:That's why I hope for steam workshop support. All that beautiful unlicensed content created by fans. I legit am excited for workshop support and the chance to maybe make a ship or two for some people to rip apart. I'm sure all the big name sci-fi series ships will quickly be added; things like the Star Trek tech manuals where they detail where all the little systems are in the ship will feed some interesting designs.
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# ? Jul 17, 2020 14:45 |
Travic posted:So how do you handle depressurizing all the rooms on a Gecko? I depressurize the main room, but all the other rooms are still full. I've tried opening all the doors before triggering the atmospheric controller, but they all close and isolate rooms once I switch it on. I've found the safest and most useful approach to be to pressurize the main room, then head into the crawlspace and from there vaporize the floor of the other pressurized rooms from below with the stinger head. Once done, head back to the main room and depressurize it again. The added benefit is that with the floor gone you'll have easy access to move the content down to the barge once you've peeled off the outer hull. Destroying doors directly seem to cause atmospheric controls in adjacent rooms to stop working, and partial cuts in walls will cause that wall to catastrophically fail if the pressure state on one side at any time doesn't match the other.
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# ? Jul 17, 2020 14:53 |
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Heffer posted:Opening a door will give you a gust of air but not cause a catastrophic decompression. Basically depressurize the main area, then open each door in turn. Use the x button to hold on to the wall. Don't forget to depressurize the airlocks. OK. I was hoping there was some trick. I opened a room and a box flew by and hit the ECU triggering a meltdown. Just bad luck. On a lighter note I've gotten into the habit of putting my character's right hand on the left airlock door and vice versa and watching it glitch out when the door opens. Travic fucked around with this message at 15:56 on Jul 17, 2020 |
# ? Jul 17, 2020 14:54 |
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# ? Jun 10, 2024 20:24 |
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The https://www.youtube.com/watch?v=FozfsiTim2o a few quick examples, Edit: It's not really safe, you can see the ECU exploded from the airlock debris either directly or through damaged electronics exploding. Possibly fuel cells, I wasn't paying that close attention to what was being destroyed. Big Ink fucked around with this message at 21:46 on Jul 17, 2020 |
# ? Jul 17, 2020 19:34 |