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abraham linksys
Sep 6, 2010

:darksouls:

Carnaticum posted:

There is but its not very good, you're better off using the Needler in all situations.

yup, always gotta be using the needler against shield grunts and sniper rifles against flood, a foolproof strategy

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chaosapiant
Oct 10, 2012

White Line Fever

Legendary Ptarmigan posted:

Friend, he hasn't found the flood yet.

This is true. I have not found the flood yet.

Oxyclean
Sep 23, 2007


Solaris 2.0 posted:

Halo 3’s shotgun is pretty good. It’s not the OP monster it was in H1 but it’s a step up from 2.

As for a “one weapon for any situation” type I guess that would be the BR?

Honestly it feels like it takes more shots then I'd like to kill Brutes point-blank, despite Brutes being squishier then their H2 counter-part.

Mazerunner
Apr 22, 2010

Good Hunter, what... what is this post?
tbh I think the best way to kill h3 brutes at close range is just punch them, you can usually stagger them and kill in 2-3 hits. even chieftans you can dance around. just be smart about cover and splitting their group, or use a bubble shield for thunder dome action

likewise bruteshot is imo the best anti-flood weapon. actually I'm not sure how it compares in melee killing power against regular melee and swords, but you can use the grenade launcher at range to gib a group, or knock the ranged pure forms off the walls. kills tank pures in 2 melees or so anyway, even on legendary.



but also, is it just me or are the pure flood... kind of stupid? like the stalkers just stand around or run randomly, and the tanks are so slow and only occasionally try to swipe at you. the ranged are the only kind of dangerous ones.

Arc Hammer
Mar 4, 2013

Got any deathsticks?
The regular flood are more manageable than the one hit shotgunners from halo 2 but I think in making the regular flood forms more balanced they didn't give the pure forms enough care to make them actually fun to fight.

chaosapiant
Oct 10, 2012

White Line Fever

So I watched a video where, apparently, Gearbox ported Halo CE to PC, they hosed up the lighting, fog and bump-mapping. I've then read that this version was used as the foundation for future releases like Anniversary Edition. If I play in the classic graphics mode in MCC, am I playing with Gearbox's hosed up bullshit?

The Kins
Oct 2, 2004

chaosapiant posted:

So I watched a video where, apparently, Gearbox ported Halo CE to PC, they hosed up the lighting, fog and bump-mapping. I've then read that this version was used as the foundation for future releases like Anniversary Edition. If I play in the classic graphics mode in MCC, am I playing with Gearbox's hosed up bullshit?
Halo 1 Anniversary is based off of Gearbox's PC port, yes. 343 have fixed some of the graphical issues (like the water) and are aware of the rest with a stated intent to "bring CE back to parity of the original Xbox version", but they presumably have bigger, porting-the-rest-of-MCC-to-PC-shaped fish to fry at the moment. Working from home may also have interrupted some of those plans, since they apparently involved old Xbox devkits that are presumably sitting in their office.

chaosapiant
Oct 10, 2012

White Line Fever

Do the remastered graphics have any issues, or are they still working as intended?

The Kins
Oct 2, 2004

chaosapiant posted:

Do the remastered graphics have any issues, or are they still working as intended?
IIRC the remastered graphics use a different rendering engine, so while they don't necessarily look "good", they look as-intended.

JerikTelorian
Jan 19, 2007



Mazerunner posted:

but also, is it just me or are the pure flood... kind of stupid? like the stalkers just stand around or run randomly, and the tanks are so slow and only occasionally try to swipe at you. the ranged are the only kind of dangerous ones.

Pure Flood are up there with H2 Brutes on the "things I hate" chart. The needle ones shoot forever, they have really high health, and their reload lasts maybe a quarter of a second.

Arc Hammer
Mar 4, 2013

Got any deathsticks?
Finished Halo 3 last night. The Ark was really fun, as was The Covenant. I have no idea where the other Mendicant Bias terminals after The Ark level.

Also I thought that if you beat the Brute Chieftain in single combat at the end of The Ark then his pack brothers just leave. But they just attacked me. Maybe its because I had Chips Dubbo with me so he started shooting the brutes while I was in the duel.

Either way, great level. The Covenant was also fun once I realized you could give an odst your spartan laser, mount him on the back of a mongoose and you have an infinite one shot kill railgun.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

The plasma rifle is oddly good against Flood in H3

Mazerunner
Apr 22, 2010

Good Hunter, what... what is this post?

JerikTelorian posted:

Pure Flood are up there with H2 Brutes on the "things I hate" chart. The needle ones shoot forever, they have really high health, and their reload lasts maybe a quarter of a second.

i'm telling you, smack em off the wall with a brute shot. they'll fall somewhere they can't shoot you and they'll either sit there uselessly, or transform into stalker/tank forms which are also useless. once they/you get in close you can punch them once (maybe twice for the tanks) with the brute shot and kill them easy

Mazerunner
Apr 22, 2010

Good Hunter, what... what is this post?

Arcsquad12 posted:

Finished Halo 3 last night. The Ark was really fun, as was The Covenant. I have no idea where the other Mendicant Bias terminals after The Ark level.

for the covenant:

in the first and third tower (the two that you go in), they're in roughly the same spot, on the raised section with the elevator. Like once you get to the elevator terminal just keep walking and cross over into a shadowy section.

at the second tower (usually you'd fly by), land and it's by the front door. There's also a skull on the long outer walkway promenade thing.


for cortana:

there's a room that still got a lot of the uncovered covenant architecture not all goopified. there's a big rush of flood combat forms too. you want to find a way into the lower section beneath the middle. This is a Cortana terminal not Mendicant Bias though. Also there's a skull if you platform your way up some flood mushroom to the top of the room.

for Halo:

at the start, before you even get to the control room and any enemies. stick to the right in a cave for a semi-hidden path that leads to a skull. when you reach some forerunner support beam looking things, jump on and go to the right again (Cortana will say "where are you going?") This leads to a power generator room like in Two Betrayals and a terminal. You can also grenade jump across a gap for an easter egg.

Animal Friend
Sep 7, 2011

Halo 3 flood missions with a sword and a brute shot (and extremely lucky grenades) are comically easy.

I finished my solo Legendary play through mid week and I was DREADING "Cortana" but it wasn't too bad. Brute shot has splash damage against flood and destroys the bodies so they can't be reanimated. It will knock the ranged forms off of walls, and melee kills everything in one hit- tanks in 2, as already mentioned above.

Sword will kill anything but some elite flood in one hit.

Of course, the entire thing was basically a cakewalk after Halo 2. "The Covenant" with proper weapon management was a breeze. Pro tip- keep one shot left on the spartan laser then palm it off to an ODST at the start, keep that dude alive and swap back for an extra crispy brute chieftain in the tower.

Arc Hammer
Mar 4, 2013

Got any deathsticks?

RBA Starblade posted:

The plasma rifle is oddly good against Flood in H3

It's like the Halo 1 plasma rifle where it is very solid against the Flood. Halo 2 enemies feel like they have insane damage resistance against specific weapon types that damages weapon viability against certain enemy types. Plasma doesn't do poo poo against h2 brutes or flood.

Animal Friend
Sep 7, 2011

Arcsquad12 posted:

It's like the Halo 1 plasma rifle where it is very solid against the Flood. Halo 2 enemies feel like they have insane damage resistance against specific weapon types that damages weapon viability against certain enemy types. Plasma doesn't do poo poo against h2 brutes or flood.

Halo 2 weapons were more specialised in the sandbox and I think a lot of tweaks tried to emphasise dual wielding.

Plasma rifle was super strong against shields and could be wielded with SMG. It sucks against flesh and so flood tank it. Dual plasmas would still murder anything else though, even on Legendary (except your own TTK negated this).

General thoughts below:


Having done Halo 2 and 3 solo Legendary fairly close together I have to admit 2 still has the best sandbox and most rewarding moment to moment gameplay.

2 is rough but most of the rage comes from the bullshit snipers and your tiny health being tied to vehicles (it loving sucks being in a Scorpion and needing 2-3 shots to take out a banshee or ghost, which spawn in pairs or triplets, and can end you in 3-5 seconds of fire). Most of the encounters force you to think quick and react quick and even though you're weaker than everything, its mostly "fair" in that all the enemies are bound by the same rules as you. An Elite Ultra might be able to tank a plasma grenade stick, but can still by one shot by a melee from behind and a plasma pistol EMP will still totally down shields. Brutes are damage sponges but 2 BR headshots or a brief carbine spam on the head will down them super quick. Not to mention needle super combines. If you plan it right, they're actually easier than elites.

Outside of the artificial snipers, vehicles (and shotgun flood, I guess) its a situation where although you are exceptionally vulnerable, you are still super lethal.

Halo CE and 2 pushed that the elites are your equal. In the early game of 2 (on PC I only did one play though and it was Legendary- I hadn't played it since the 360 days but it was also the one game I ever went to a midnight launch for so I was very familiar with it) bumping into red elites was kinda scary. In the later levels you learn to adapt but then there's even more Zealots and Ultras...and then damage sponge brutes with 1-2 hit kill brute shots and 1 hit kill melees but are easily dispatched at range... It's challenging because each time you bump into one you have to think quickly to survive, but the weapons in your hands allow you to clinch it. By 3, Brutes are kinda chumps. They don't kill you in one melee hit, their shields don't recharge, they don't dual wield weapons or draw swords on you.

The only ones that seem equal are the chieftains, and to be honest all the chieftain fights in 3 were highlights for me. Although I am kind of torn. They both play by the rules and don't. You can assassinate them, but you can't stick them. They have weapons you can't access without killing them, but that you can save from earlier and use against them. They have access to "equipment" abilities but you can kill them quickly and steal them... The thing with these caveats is that they add to the sandbox on repeat play throughs when you know who has what, but otherwise its just kind of more blatant artificial difficulty addition.

In Halo 2 you can have an Elite ultra rush you, if you evade and do enough damage, he'll draw a sword and hunt you down. You can noob combo, grenade, rocket, evade and assassinate them. Its tough but doable and it plays into the established rules of the game as the pertain to you- you're equals. Seeing a Brute Chieftain in 3, panicking and throwing a grenade only for it to bounce off of them and for them to become invincible and corner you with their hammer kinda really sucks.

That said, the simple buffs to overall health, melee damage and the debuffs to flood infantry durability make Halo 3 Legendary feel like a complete and satisfying game overall, and not some kind of sadistic ritual.

Halo 1 Legendary is challenging but I think I've played it too much to objectively state an opinion. It's my most played FPS outside of maybe FEAR and so I only ever play on Legendary due to it otherwise being uninteresting.
Halo 2 was the most frustrating but rewarding.
Halo 3 was the most complete experience.
Halo: Reach was Reach with more baddies. Like at that point the sandbox was reduced(refined?) to noob-combo/headshot weapons are the only viable method of play and it was just kind of a slog. It also made vehicle sections about as much of a chore as Halo 2.

Also while I am defending(?) Halo 2, at least the cutscenes show Chief with the BR, an actual useful weapon. I don't think I used the rear end Rifle once in 3.

Arc Hammer
Mar 4, 2013

Got any deathsticks?
I thought the Assault Rifle in 3 was the best version of it. The one in Reach feels like rear end.

JerikTelorian
Jan 19, 2007



The Human Sniper got an extremely good sound update in Halo 2 Anniversary. That thing is thunderous.

Also, seconding the awesome Halo 3 AR. It feels so good to get back after the SMG.

Okan170
Nov 14, 2007

Torpedoes away!

RBA Starblade posted:

The plasma rifle is oddly good against Flood in H3

It also has hidden powers- it’s one of the few weapons that will damage Pure Flood forms when they go into their defensive curled up posture.

Of course I only just realized after all these years that you can shoot the infection form out of combat forms’ chests, essentially headshotting them. Though they can still reanimate.

edit: Came across these in my recommendations a few days ago- lots of amazing historical development chaos

https://www.youtube.com/watch?v=EwfnAM3dBrM
https://www.youtube.com/watch?v=sBi_xx26ClM

Okan170 fucked around with this message at 19:29 on Jul 20, 2020

SirDrone
Jul 23, 2013

I am so sick of these star wars

Mazerunner posted:

I finally drove an anti-air wraith for the first time :syoon:

You'd think they could just bite the bullet and implement it already without using a glitch.

Arc Hammer
Mar 4, 2013

Got any deathsticks?
I might just play through The Ark again because that was a hell of a lot of fun. The Dawn going full tilt into a landing run followed by the Scorpion convoy with the super happy marine listing off all the things a Tank can beat is great.

Solaris 2.0
May 14, 2008

Arcsquad12 posted:

I might just play through The Ark again because that was a hell of a lot of fun. The Dawn going full tilt into a landing run followed by the Scorpion convoy with the super happy marine listing off all the things a Tank can beat is great.

Personally I think “The Ark” is the greatest level in any Halo game. It does everything that Halo is strong at. Large scale combined arms battles facing near-impossible odds. Amazing set piece battles, and a bombastic atmosphere.

My favorite part when I did my MCC playthough was giving one of my ODST buddies a rocket launcher, getting him on a back of a mongoose, and then causing all sorts of havoc.

RevolverDivider
Nov 12, 2016

The Ark is one of the best levels of any FPS.

Arc Hammer
Mar 4, 2013

Got any deathsticks?
I don't know if it is as good as ARC Complex, but ARC Complex is probably the best FPS level of the last twenty years. Both it and The Ark take full advantage of their respective games' sandboxes and just let you go wild with ways to approach the combat arenas.

Though The Ark doesn't have a Marauder in it, which might clinch it for some people.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Lmao five people on the other team in a big team game dropped so we spent the whole time shooting ourselves in the back and giving the other three guys free shots on the medal train (a warthog with two other assholes on it lol). One particular guy we were with was trying extra hard with a sniper rifle to outkill our shenanigans. We looked it up later and he was Naded, a top Halo player. He was streaming. :v:

(I checked the vod for a laugh but actually he was a good sport about it besides trying extra hard lol)

Abroham Lincoln
Sep 19, 2011

Note to self: This one's the good one



I just drove a dude to 50 kills in a gauss hog and all I have to say is gently caress the gauss hog

Logical1234
Dec 3, 2013
(For the record, I was once one of those Xbox Halo brats the Internet mocked over the years. Though I was more of a campaign guy. This is me indulging in some nostalgia)

I finally got the Collection for PC, and replayed through the entire Halo Reach campaign on Heroic in one sitting.

For the record: gently caress the MAC canon. If I decided to a Legendary run, it will be co-op just to have them suffer through that.

I got to say, the campaign was really tightly written with hindsight. While the characters weren’t as fleshed out as some would prefer, it’s works for this scenario. The atmosphere was literally one ‘tense’ note, and it makes you as the player wish we could have known these characters longer, and thus it feels like a loss as the members of the main cast start going down.

And for the record, I have always been more of a fan of Reach’s artstyle and atmosphere compared to all the other games. Though Halo 3: ODST is a close second.

So the Reach campaign was fun. It also made me remember why I ducking despise Grunts, jackals, or enemy rear end in a top hat in campaign with a plasma pistol with a fiery passion. It’s for the same reason whyI hate enemies that debuff you in RPG’s. On higher difficulties, one overcharge screw you over in a vehicle level, or knock out your shields right when your in a firefight with the Elites and or brutes.

I will enjoy killing the Grunts with satisfaction.

Arc Hammer
Mar 4, 2013

Got any deathsticks?
Man, they werent kidding when they said the hit detection on Halo 3 MP was busted.

Okan170
Nov 14, 2007

Torpedoes away!

Logical1234 posted:

I got to say, the campaign was really tightly written with hindsight. While the characters weren’t as fleshed out as some would prefer, it’s works for this scenario. The atmosphere was literally one ‘tense’ note, and it makes you as the player wish we could have known these characters longer, and thus it feels like a loss as the members of the main cast start going down.

And for the record, I have always been more of a fan of Reach’s artstyle and atmosphere compared to all the other games. Though Halo 3: ODST is a close second.

So the Reach campaign was fun. It also made me remember why I ducking despise Grunts, jackals, or enemy rear end in a top hat in campaign with a plasma pistol with a fiery passion. It’s for the same reason whyI hate enemies that debuff you in RPG’s. On higher difficulties, one overcharge screw you over in a vehicle level, or knock out your shields right when your in a firefight with the Elites and or brutes.

I will enjoy killing the Grunts with satisfaction.

I have a feeling that the feeling of Halo games is tightly related to the tone of the games- specifically the combination of apocalyptic destruction, human extinction, casual humor, slight dopeyness and etherial almost new-agey music. When parts of this take a background position, the darker sadder parts of the setting start becoming more apparent. Like the way that Reach and 4 both dial back the "sillier" parts of the equation, and whats left doesn't really hang together quite as well. One of the Bungie podcasts back in the 2000s had one of the devs describe it pretty well that Halo is a universe that is "fun to play in" but would "suck to live in" and I wonder if finding a new voice is part of what is tripping the new games up some, apart from terrible plot.

Piekuuns
May 15, 2009
Man, what the gently caress, why the hell all the levels are so bright for Halo: CE "remastered" graphics.

Okay, I get they slapped the neon lights in all the possible crevices for forerunner stuff, but for some levels they completely changed the general lighting.

For example, Two Betrayals. It's supposed to be snowy night, but nope, look up at you'll see giant rear end moon that acts more like a blue sun making level feel and look like a slightly overcast day instead of night.

It's sure been an experience. Making a mental note for future replays to play the gearbox Halo: CE with Chimera instead of whatever this is.

Kin
Nov 4, 2003

Sometimes, in a city this dirty, you need a real hero.
It's funny how much of a wet fart the story is in Halo 2.

I just finished playing it and sure there's the Elite rebellion but when you take a step back and think about everything that happened in the game, really there's not that loving much.

Master chief gets rid of a bomb on a space station, spends 10 minutes on earth chasing a scarab before being sucked onto Halo II. Then he runs to a building in the middle of a lake, punches a big bad guy in the face and falls into to the water where he's grabbed by the Gravemind for 'exposition'. After that he gets teleported somewhere else, runs to a dead end, quips another already dying big bad guy and fucks off back to earth again.

Meanwhile the Arbiter gets made into the Arbiter, kills some dude who knows too much about the truth of things, goes looking for the key to start halo before being stabbed in the back and thrown to the gravemind for 'exposition'. Then his final act is hunting for the key to stop halo, watch fighting break out between the elites and brutes and then kill the chief brute.

I guess what i'm saying is that even though there was stuff happening, and it took a while to play, it really didn't feel like all that much.

Like, take Goldeneye (granted it was based on a movie). I feel it had more plot going for it on a level by level basis even from a design point of view. Take the Facility level, you break in through the vents, out the bathroom go through labs and whatnot and end up on a runway to escape the level. Irrespective of the bigger story that level in itself kind of tells a story.

The entirety of halo 2's levels feel like i was just wandering from one corridor to another for reasons, and in some cases i was even backtracking through the same loving hallway.

Jobbo_Fett
Mar 7, 2014

Slava Ukrayini

Clapping Larry
So anyone willing to do the Halo 3 co-op run with a bad Halo player like me?

Arc Hammer
Mar 4, 2013

Got any deathsticks?
Its surprising how little happens in Halo 2 when possibly the largest battle of the entire war happens in the game... as a brief cutscene at the start of Gravemind. The majority of the covenant fleet was at High Charity and what was left of the Prophet's fleet was at the portal at Voi and then crushed at the Ark.

Offscreen the Elites absolutely massacred the Brute fleet and essentially crippled the covenant before Halo 3 even started.

Lord Ludikrous
Jun 7, 2008

Enjoy your tea...

I'm wondering if anyone else has experienced this. Before playing the MCC I hadn't played the Halo games in a really, really long time, and I remembered Halo 2 as being totally kickin rad awesome (first game I ever bought brand new on the day of release too), and Halo 3 being good...but not massively memorable or as good as Halo 2.

Going back to them now in the MCC I'm finding Halo 3 is leaps and bounds better than Halo 2 (with the exception of "Cortana" which is like hitting a brick wall in terms of pacing). Having read a lot about Halo 2's hellish development cycle I think it really shows when compared to the original and 3. In retrospect I can't help but wonder if they'd have done better to have had Halo 2 as a launch title for the Xbox 360, as it would've allowed for a longer development cycle, given them more power to work with, given MS a killer launch title, and as the 360 came out the following year not kept fans waiting all that much longer.

Not that it matters I suppose, Halo 2 was a massive success anyway. Thinking back I had a very high option of ODST, so I'm hoping when it gets added to the MCC it holds up just as well.

Arc Hammer
Mar 4, 2013

Got any deathsticks?
Halo CE was a rushed development that was quickly revamped into an FPS after Bungie was bought by Microsoft and told to make an Xbox launch title. So rushed that parts of the development were scrapped four months before release and rebuilt from scratch.

Halo 2 was a development nightmare where the company had achieved huge success with the first game but had an abysmal company organizational problem which also led to rushed development, plus impossibly high expectations due to sequel hype. They also scrapped a ton of stuff and started from scratch. Sadly most of this was campaign related, while the multiplayer released more or less as intended and ended up changing the face of online shooters forever.

Halo 3 is the only game Bungie made that really seems to have been released the way they intended, but their relationship with Microsoft was going sour as the company wanted to milk the poo poo out of Halo as a franchise and Bungie didn't want to keep doing the same thing forever. ODST went from an expansion pack to a standalone project and then got shortchanged as they moved more people over to Reach so they could finished their contractual obligations to Microsoft before leaving.

Solaris 2.0
May 14, 2008

Lord Ludikrous posted:

I'm wondering if anyone else has experienced this. Before playing the MCC I hadn't played the Halo games in a really, really long time, and I remembered Halo 2 as being totally kickin rad awesome (first game I ever bought brand new on the day of release too), and Halo 3 being good...but not massively memorable or as good as Halo 2.

Going back to them now in the MCC I'm finding Halo 3 is leaps and bounds better than Halo 2 (with the exception of "Cortana" which is like hitting a brick wall in terms of pacing). Having read a lot about Halo 2's hellish development cycle I think it really shows when compared to the original and 3. In retrospect I can't help but wonder if they'd have done better to have had Halo 2 as a launch title for the Xbox 360, as it would've allowed for a longer development cycle, given them more power to work with, given MS a killer launch title, and as the 360 came out the following year not kept fans waiting all that much longer.

Not that it matters I suppose, Halo 2 was a massive success anyway. Thinking back I had a very high option of ODST, so I'm hoping when it gets added to the MCC it holds up just as well.

Replaying both 2 and 3 I’m of the opinion that Halo 3 is everything Bungie wanted to do in 2 but did not have the time or tech to do it.

Halo 2 battles feel like small skirmishes whereas in 3 you get huge set piece battles in a wide variety of settings. Also the gunplay feels much more refined. Bungie stopped trying to force Dual-Wielding into the game and focused on the Guns/Grenades/Melee combo that worked so well in the original game. The narrative is also far more straightforward.

Also the Flood are better. In Halo 2 they were annoying bullet sponges but in 3 they go down quick to about any weapon and can be insta-killed via Melee. The pure forms that shoot spikes can gently caress off tho.

Also the multiplayer is Halo 2 MP but more refined.

To me, Halo 3 fixes everything I hated about 2, and polishes/refines the things it did well.

Arc Hammer
Mar 4, 2013

Got any deathsticks?
If only the net code wasn't a mess and the hit detection wasn't hosed.

Abroham Lincoln
Sep 19, 2011

Note to self: This one's the good one



Lord Ludikrous posted:

I'm wondering if anyone else has experienced this. Before playing the MCC I hadn't played the Halo games in a really, really long time, and I remembered Halo 2 as being totally kickin rad awesome (first game I ever bought brand new on the day of release too), and Halo 3 being good...but not massively memorable or as good as Halo 2.

I think I had about the same experience. I remembered Halo 2 as having faster gameplay overall and kinda resented 3's slightly slower pace. I think my memory had painted it as having a better campaign for whatever reason, and now in retrospect I think it mostly just came from me conflating the hype around it into it actually being that good of a game.

I think I also really overvalued how good Reach was by comparison too, possibly because it had AR starts and a good pistol instead of Battle Rifles everywhere and then, welp. :v:

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Arc Hammer
Mar 4, 2013

Got any deathsticks?
https://www.youtube.com/watch?v=40jdpzrpIps

Man I haven't watched these in years but they're still really good.

I, ah, used the shotgun.

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