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I keep hemming and hawing about UnderMine tbh; the early game feels like such a freakin slog even with upgrades. Possibly I was breaking into Summoning Stone 1 too early; the run I got that on was pretty broken Did they change anything for 1.0 that'd put any value on starting a new file?
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# ? Aug 10, 2020 04:41 |
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# ? May 27, 2024 23:12 |
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drat Post Void is very very cool for $2. There's something about a build engine (with vertical aim via mouse) game that rewards headshots that feels so good. Really hope this game blows up!
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# ? Aug 10, 2020 07:00 |
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bees x1000 posted:Synthetik's data files aren't (completely) obfusticated, you can use google and a text editor to skip the grind if you really want to. Got a quick pointer? Because opening them in notepad++ is compiled code Also isn't it server side? Or is that just for the arena module?
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# ? Aug 10, 2020 07:25 |
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HiroProtagonist posted:Got a quick pointer? Because opening them in notepad++ is compiled code AppData\Local\Synthetik\Save.sav ctrl+f 'subclass' to find the stuff you want to mess with for each class
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# ? Aug 10, 2020 15:23 |
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I have a sudden, intense, but inexplicable urge to get back into WASTED.
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# ? Aug 10, 2020 16:32 |
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Really dumb question out of nowhere. I'm looking for this old, old (early 00's maybe) automatic RPG roguelike. It's close to an idle game, but before idle games were really a thing. Maybe it was released during the Cookie Clicker craze. It's a game for windows, it almost looks like it was created in MS Paint, the graphics are really lovely. The game play was buying weapons that were usually silly (I think the top tier weapon was a nuke), then you'd hit 'go' and your little dude would move around the map and fight everything and you'd either win (and move on) or lose and start over. Whenever you bought anything in the store the sound effects were silly as well, a man's voice would say things like (bing, whoa, ping) etc. All of the sound effects, I think, were just this person's voice. Is this ringing any bells for anyone? I've tried googling everything I can think of and have not found any results.
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# ? Aug 10, 2020 17:18 |
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It doesn’t sound like Progress Quest but maybe try googling “games like progress quest” and see if that helps.
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# ? Aug 10, 2020 17:39 |
ToxicFrog posted:I have a sudden, intense, but inexplicable urge to get back into WASTED. As somebody who has dabbled in a lot of FPS Roguelites, I’ve tried to get into WASTED multiple times but I end up bouncing off of it after a few hours each time. It seems like something that would be right up my alley, so I don’t know why it’s never grabbed me.
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# ? Aug 10, 2020 17:44 |
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bees x1000 posted:AppData\Local\Synthetik\Save.sav nice, thanks
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# ? Aug 10, 2020 17:55 |
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Won a handful of loops in Undermine now and the lack of variety is starting to really show. Every run feels the same mostly and there isn't much of a challenge. Othermine is hard because you can just get like no attack upgrades but that just means its a slog, not really difficult. I think it was a major mistake to make relic unlocks something you have to buy with the meta currency to be added to the pool. Potions and familiars I'm fine with but Thorium is such a limited resource and the prices are kinda high that I barely unlock any of them which means my item pool remains stagnant, which means runs are even more samey than they would be normally. I also think there just isnt enough funny combos with relics. And you should be able to have multiple bomb relics, having to choose is lame! Ibram Gaunt fucked around with this message at 18:22 on Aug 10, 2020 |
# ? Aug 10, 2020 18:19 |
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Snooze Cruise posted:for the fraiser roguelike i think the casts should be different classes, so during character creation you choose either fraiser, niles, roz, and you eventually unlock bulldog, daphne (focus on pys attacks of course) and martin (who uses eddie as a support) Really late and not exactly a roguelike, but someone actually made a Fraiser pnp rpg: https://www.reddit.com/r/rpg/comments/86g86m/i_made_a_tabletop_rpg_of_frasier_called_boss/ . He also added an expansion that added bulldog! Also count me in with the folks who just recently started into Dungeonmans despite having it forever. Been having a pretty good time, but some of the mechanics are a bit obfuscated imo and cost me a couple characters. A couple questions: What counts as post-game? I've been doing a few of the 4 and 5 star maps, is that what's meant? Where do you find the final boss? And are there any other secret/hidden things to find? Is there a forum/guide/wiki/something that would have all of this?
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# ? Aug 11, 2020 09:42 |
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MussoliniB posted:Really dumb question out of nowhere. I'm looking for this old, old (early 00's maybe) automatic RPG roguelike. It's close to an idle game, but before idle games were really a thing. Maybe it was released during the Cookie Clicker craze. You aren't crazy. Was it the Automatic Adventurer?
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# ? Aug 11, 2020 10:35 |
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So I finished Void Bastards on Hard, and thought it was pretty brutal... Then that achievement popped up and I realized I'd picked the super hard difficulty That uh... that explains a few things about the balance. Anyway, that was a very polished, tightly designed game that I thought was just ok, but I'm not sure how much the screwy difficulty is tainting my view of the game Didn't dig the theming at all, which is a bit of a minus, loved the art style. Definitely recommend playing on Hard or Normal if you try it, don't pick rear end in a top hat difficulty.
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# ? Aug 11, 2020 11:15 |
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alansmithee posted:Also count me in with the folks who just recently started into Dungeonmans despite having it forever. Been having a pretty good time, but some of the mechanics are a bit obfuscated imo and cost me a couple characters. A couple questions: Adventure maps scale arbitrarily high, but they start out at the same level as normal-game dungeons. So if you keep doing them eventually you'll be in the postgame. I would guess that the final dungeon is around level 18ish? The final boss is in a dungeon in the bottom-right corner of the world map. You can't access that dungeon until you do the Mountain Fortress dungeon in the middle of the map. So far as I know, there's no useful wiki for the game. There are some other secrets though. Most notably, how you actually use those starshards. I can give more details if you like, but it wasn't clear if you were saying "tell me the secrets" or "tell me if there are secrets".
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# ? Aug 11, 2020 15:28 |
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MussoliniB posted:Really dumb question out of nowhere. I'm looking for this old, old (early 00's maybe) automatic RPG roguelike. It's close to an idle game, but before idle games were really a thing. Maybe it was released during the Cookie Clicker craze. Was this NPC Quest? I don't remember the sound effects or the nuke, but the broad strokes "gameplay" sounds the same.
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# ? Aug 11, 2020 15:52 |
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https://twitter.com/RiskofRain/status/1293199546126938115
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# ? Aug 11, 2020 16:01 |
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TooMuchAbstraction posted:Adventure maps scale arbitrarily high, but they start out at the same level as normal-game dungeons. So if you keep doing them eventually you'll be in the postgame. I would guess that the final dungeon is around level 18ish? I'm in the "tell me secrets" camp. I've found the altar and started making some gear cosmic, but not sure if there's anything else for shards. Also is the final dungeon the Dread Spire? I've got it marked as clear, but don't remember any particular boss in there. alansmithee fucked around with this message at 16:31 on Aug 11, 2020 |
# ? Aug 11, 2020 16:09 |
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alansmithee posted:I'm in the "tell me secrets" camp. I've found the altar and started making some gear cosmic, but not sure if there's anything else for shards. Nope, starshards are for cosmicing gear. There is one secret I know of regarding them: the "legendary blade" that the message log hints at when you cosmic something is Yesterday's Knife. And don't worry if you aren't a one-handed weapons character; you can turn it into a two-hander, polearm, bow, or staff when you cosmic it. There's a semi-secret postgame dungeon, but you get the key to start the unlock process when you beat the final boss. It's not particularly obscure, so I'll just let you discover that one on your own. There's a secret infinite dungeon that you can access randomly by sleeping at the inn. But it's not as fleshed-out as adventure maps so I'd say just do this once to experience it for a bit, and then leave. There's a Halloween event that you can trigger at any time if you buy the relevant book from the Doomsayer. Or just wait for Halloween to roll around in the real world. Also, not really a secret so much as an exploit: if you fight a champion lich, they can drain 5 points of stremf from you, which you can only get back by defeating them. Turns out the way this is coded is "the lich drains stremf from whoever they're aggro'd on right now, and then whoever kills them gets the stremf." So, summon a buddy, let them get drained, then hey, free 5 points of stremf when you win. Particularly nice for graveyard maps, since their bit of special loot is a super-enchant scroll that drains your stremf when used.
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# ? Aug 11, 2020 16:20 |
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Ibram Gaunt posted:Won a handful of loops in Undermine now and the lack of variety is starting to really show. Every run feels the same mostly and there isn't much of a challenge. Othermine is hard because you can just get like no attack upgrades but that just means its a slog, not really difficult.
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# ? Aug 11, 2020 16:24 |
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TooMuchAbstraction posted:Nope, starshards are for cosmicing gear. There is one secret I know of regarding them: the "legendary blade" that the message log hints at when you cosmic something is Yesterday's Knife. And don't worry if you aren't a one-handed weapons character; you can turn it into a two-hander, polearm, bow, or staff when you cosmic it. Thanks for all this! And just in case my edit was too late, I cleared the Dread Spiral, is that where the final boss is? I don't seem to recall any particular boss fight in there, just went to like 4 different chambers with enemies.
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# ? Aug 11, 2020 16:33 |
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alansmithee posted:Thanks for all this! And just in case my edit was too late, I cleared the Dread Spiral, is that where the final boss is? I don't seem to recall any particular boss fight in there, just went to like 4 different chambers with enemies. After you beat those 4 bosses in the 4 sub-dungeons in the Dread Spire, a portal to a fifth sub-dungeon opens up (I just beat Dungeonmans for the first time this week and it was near the top of the Cathedral area, but YMMV). The final boss is at the bottom of that one. I didn't see anything that hinted at a secret dungeon in its drops (that said its drops literally covered the entire floor of the arena so it might have gotten lost in the shuffle?) so if TMA doesn't mind I'd love a more specific hint? Dallan Invictus fucked around with this message at 16:43 on Aug 11, 2020 |
# ? Aug 11, 2020 16:41 |
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this is a big one, holy moly
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# ? Aug 11, 2020 16:44 |
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Dallan Invictus posted:I didn't see anything that hinted at a secret dungeon in its drops (that said its drops literally covered the entire floor of the arena so it might have gotten lost in the shuffle?) so if TMA doesn't mind I'd love a more specific hint? Sure. You should have gotten a set of Scrobold gear added directly to your inventory when the boss died. Not dropped on the floor, just tossed straight from his exploding corpse to your character. Wear it all and go to the Convenient Scrobold Warren.
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# ? Aug 11, 2020 17:47 |
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How is ROR2? I played a few runs of the first one until I cleared the game once and never saw the appeal. I'm not sure what I didn't like about it, probably the timer and how it seemed to turn enemies into bullet sponges.
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# ? Aug 11, 2020 18:03 |
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I think it was really designed for multiplayer. I returned it pretty quickly.
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# ? Aug 11, 2020 18:09 |
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I only played single player ROR1 and didn't enjoy it much, even after cheating to unlock everything. I didn't think multiplayer would change much in my eyes. ROR2 looks like a blast however, but my CPU can't run it.
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# ? Aug 11, 2020 18:11 |
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I think its pretty sick either single or multiplayer. The timer is still a core mechanic though if that's a big turn off for you but one thing I really liked about it compared to RoR1 is that enemies generally feel less bulletspongey which was definitely a problem in the first game imo
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# ? Aug 11, 2020 18:18 |
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risk of rain 2 doesn't have the issue 1 did where if you play as a melee character then you have to eternally jumpattack or else you'll get immediately deleted by a clump of enemies since it was on a 2d plane. that alone is such a nice change. but even beyond that it's just a superb game in general and if you're not a fan of timers then you're not going to enjoy it, because it's a core aspect of the loop.
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# ? Aug 11, 2020 18:24 |
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In Steam today there is a Awesome Traditional Roguelikes bundle For $32 You get: quote:Caves of Qud Two of these (Caves of Qud and Dungeonmans) are goon made. I don't seem to have a Steam link so search for the bundle on your Steam front page in the Special Offers section. This is an incredible deal. Helical Nightmares fucked around with this message at 18:55 on Aug 11, 2020 |
# ? Aug 11, 2020 18:34 |
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Dungeonmans five bucks today, and The Traditional Roguelikes Bundle is live! https://store.steampowered.com/bundle/15790/The_Traditional_Roguelikes_Bundle/ Caves of Qud, Tales of Maj'Eyal, Sword of the Stars: The Pit, and UnReal World are all part of a bundle now, if you own one you get a discount on the rest. And we're also in a Daily Deal today so there's mad discounts everywhere. Tell yo friends haha wait you don't have any. e;fb
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# ? Aug 11, 2020 18:35 |
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Helical Nightmares posted:In Steam today there is a Awesome Traditional Roguelikes bundle edit: oh silly me. Well, for me the price is notably higher. :/ Turin Turambar fucked around with this message at 18:52 on Aug 11, 2020 |
# ? Aug 11, 2020 18:50 |
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Turin Turambar posted:Where? https://store.steampowered.com/bundle/15790/The_Traditional_Roguelikes_Bundle/ Note that its actually $32, but reduced depending on which games you already own
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# ? Aug 11, 2020 18:52 |
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MMF Freeway posted:https://store.steampowered.com/bundle/15790/The_Traditional_Roguelikes_Bundle/ Woopse! Changing immediately. Thanks for the catch.
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# ? Aug 11, 2020 18:54 |
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someone awful. posted:Was this NPC Quest? I don't remember the sound effects or the nuke, but the broad strokes "gameplay" sounds the same. This is it! Thank you all so much. I'm going to give the other games a try too because, why not?
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# ? Aug 11, 2020 19:07 |
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Is The Pit any good? I've already got the rest in the bundle.
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# ? Aug 11, 2020 19:36 |
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the pit sucks
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# ? Aug 11, 2020 19:43 |
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Unreal World seems really strange for a roguelike theme. Can someone sell me on it?
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# ? Aug 11, 2020 20:09 |
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unreal world is kind of funny but not that good tbh
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# ? Aug 11, 2020 20:21 |
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Unreal World is available for free too
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# ? Aug 11, 2020 20:24 |
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# ? May 27, 2024 23:12 |
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Dramicus posted:Is The Pit any good? I've already got the rest in the bundle. The Pit is like, 9/10ths of a good game that's completely ruined by the tedious bullshit you have to do to actually succeed. There's item crafting, crafting is 100% required if you want to use any kind of reasonable weapon, you aren't told any of the recipes (and can either look them up or train a skill used solely for discovering recipes) and you frequently just don't get enough materials to craft anything of value.
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# ? Aug 11, 2020 20:30 |