|
Groovelord Neato posted:I'm honestly dreading what they do with the next Doom. How did his thread like Eternal? (In so far as a consensus can exist)
|
# ? Aug 13, 2020 14:36 |
|
|
# ? Jun 1, 2024 18:40 |
|
Groovelord Neato posted:I'm honestly dreading what they do with the next Doom.
|
# ? Aug 13, 2020 14:42 |
|
Rinkles posted:How did his thread like Eternal? (In so far as a consensus can exist) Based on the lengthy discussion we had about it a week or so ago mostly negative (though obviously not universal considering Kins's reply). Doom 2016 was fun Eternal was ok at best but neither of them was really "Doom".
|
# ? Aug 13, 2020 14:43 |
|
eternal ruled and was an overall fantastic game but i see why people wouldn't really consider it a doom
|
# ? Aug 13, 2020 15:00 |
|
And I don't think you can make a game that's "really Doom" in a fully 3D world because so much of Doom's essence is in being a real time dungeon crawler with guns.
|
# ? Aug 13, 2020 15:01 |
|
It's clearly Fake Doom for Fake Gamers because you can see where you're going and there's no flashlight.
|
# ? Aug 13, 2020 15:04 |
|
The Kins posted:It's clearly Fake Doom for Fake Gamers because you can see where you're going and there's no flashlight. That's the worst one! al-azad posted:And I don't think you can make a game that's "really Doom" in a fully 3D world because so much of Doom's essence is in being a real time dungeon crawler with guns. I think you can I just don't think it'd be very easy.
|
# ? Aug 13, 2020 15:10 |
|
i respected what it was doing, so to speak, but it wasn't for me. tbf, i am a scrub.
|
# ? Aug 13, 2020 15:35 |
|
If the walls aren't perpendicular to the floor and there isn't a fake Pantera midi playing loving count me out.
|
# ? Aug 13, 2020 15:37 |
|
Groovelord Neato posted:I'm honestly dreading what they do with the next Doom. I dunno about gameplay, but Bethesda hyping a member of Trivium livestreaming it at Quakecon was probably a pointed hint at who's doing the music for the DLC. As for Eternal, I beat it three times and loved its high points, but eventually resented being slapped to the ground hard any time I deviated from the One True Path for dealing with any given scenario. I'm lukewarm about the DLC at best, and skeptical of the third game outright - especially after the Mick Gordon drama and his probable absence from it. Hasturtium fucked around with this message at 15:43 on Aug 13, 2020 |
# ? Aug 13, 2020 15:38 |
|
I unabashedly love Doom 5 and rank it below Doom 2 only because Doom 2's WAD and Mod scene is insane. For me its 2, 5, 4, 3 Xpansion, 64, 1, 3 base game but I haven't played 3's expansion so its very concievably worse than I remember. Edit: added Doom 64 Barudak fucked around with this message at 17:37 on Aug 13, 2020 |
# ? Aug 13, 2020 16:14 |
|
Hasturtium posted:I dunno about gameplay, but Bethesda hyping a member of Trivium livestreaming it at Quakecon was probably a pointed hint at who's doing the music for the DLC. These were my thoughts as well. I played it, beat it, had fun once I got the hang of the mechanics, but the game gives ZERO leeway for how you approach fights. And because of that I have no interest in replaying it. You have to play the encounters exactly as the designers wanted you to. For example, as I stated in a previous post, shooting grenades into the mouths of Cacodemons with that "GULP" sound was cool at first but by the end-game I was sick of doing it. However, it's the best, and developer-approved way to kill them so the game basically forces you to keep doing it.
|
# ? Aug 13, 2020 16:22 |
|
Here's some more Fake Doom: https://twitter.com/bethesda/status/1293934149628289027
|
# ? Aug 13, 2020 16:42 |
I also enjoyed both DOOM 2016 and DOOM: ETERNAL, and if I had to pick one that I liked more, it'd probably be Eternal. There's a lot of things going on and--like people have said a bunch already--the combat can feel more like a Character Action game, but it was a more frenetic FPS experience than basically anything I can recall in recent memory. I wasn't a huge fan of the additional systems: The freeze grenade, the flame belch, etc. and found myself usually forgetting about them and/or ignoring them, even on Nightmare difficulty. I think I warmed up to the Blood Punch a lot more by virtue of the fact that I'd periodically try to punch something in the face in the heat of the moment and end up gibbing them--pretty handy as a periodic reminder of its existence. Absolutely hated the Marauder for the first 30 minutes of the initial encounter and, once I figured them out, I actually kind of looked forward to their occasional appearance. With the exception of the plasma gun's "microwave mod", all of the weapons felt punchy and useful...even if I did gravitate toward 3 or 4 of them, specifically, and found myself rarely using the Ballista. Cream-of-Plenty fucked around with this message at 16:52 on Aug 13, 2020 |
|
# ? Aug 13, 2020 16:50 |
|
Nothing in Doom 2016 was better than in Doom Eternal.
|
# ? Aug 13, 2020 17:05 |
|
Ammo capacity?
|
# ? Aug 13, 2020 17:06 |
|
Serephina posted:Ammo capacity?
|
# ? Aug 13, 2020 17:09 |
|
Mordja posted:Nothing in Doom 2016 was better than in Doom Eternal. The gauss cannon was better than the ballista
|
# ? Aug 13, 2020 17:10 |
|
Mordja posted:Nothing in Doom 2016 was better than in Doom Eternal. Not having so much terrible plot.
|
# ? Aug 13, 2020 17:13 |
|
Haven't played Eternal but 2016, like all Dooms, begins as a perfect 10 then slides downhill after the first episode. Doom 3 is a weird inversion where I only want to play the hell level and nothing else.
|
# ? Aug 13, 2020 17:18 |
|
The Kins posted:Here's some more Fake Doom: this is very cool. They also did a fixes/update pass on the WAD for this release, also available for regular use: https://www.doomworld.com/forum/topic/69960-back-to-saturn-x-episode-2-is-out-of-beta-v100-aug-13-2020/ quote:Download BTSX E2 Version 1.0.0: http://esselfortium.net/wasd/btsx_e2.zip
|
# ? Aug 13, 2020 17:22 |
|
Groovelord Neato posted:Not having so much terrible plot. Oh, you're one of those absolute morons who cares about the story. A real freak-of-nature. How I pity you.
|
# ? Aug 13, 2020 17:27 |
|
Mordja posted:Nothing in Doom 2016 was better than in Doom Eternal. Just the story, writing, art style, soundtrack, voice acting, UI and level design.
|
# ? Aug 13, 2020 17:36 |
|
Definitive Doom tier list: D2(because of mods and wads), D:E, BD, D1(because of its significance), D2016, D64
|
# ? Aug 13, 2020 17:47 |
|
Mordja posted:Definitive Doom tier list: You are going to make some people's blood boil with that D64 at the bottom!
|
# ? Aug 13, 2020 17:50 |
|
I have never played Doom64
|
# ? Aug 13, 2020 17:52 |
|
I think I'm just broken and do not like modern graphics and can't get past it. I was just watching people play Eternal on Twitch and there's like motion blur every 3 seconds and particle effects everywhere and it's just constant sensory overload. I feel like readability is everything and so chromatic aberration and god rays and bloom and 666 billion tri models and poo poo just irritate my old, failing brain.
|
# ? Aug 13, 2020 17:53 |
|
caleb posted:I think I'm just broken and do not like modern graphics and can't get past it. I was just watching people play Eternal on Twitch and there's like motion blur every 3 seconds and particle effects everywhere and it's just constant sensory overload. I think this is fair. Doom 16 and especially Eternal are incredibly fast paced, exhausting affairs with alot happening on screen at once. I imagine if you have any kind of sensory issue or sensitivity the game is going to be pretty much unplayable.
|
# ? Aug 13, 2020 17:55 |
|
the straight line design of doom5's back end levels sucked but it has some incredible opening hours so those were worth it the second half put me off of buying 6 or (eventually) 7 though. also i never liked the closed arenas it does feel like this is a topic every 3 days. ultimately there are a lot of cool retro-FPSes now so I'm good. ultrakill early fall, babey
|
# ? Aug 13, 2020 18:02 |
|
Mordja posted:I have never played Doom64 You should. It loving owns. Can someone help me install Yamagi Quake 2 on Mac? I installed all the right files and put them in the right places but it still won’t launch.
|
# ? Aug 13, 2020 18:05 |
|
The Kins posted:Here's some more Fake Doom: Oh Lordy, this with the Final Doomer BtSX weapons will keep me happy for a while, thank you.
|
# ? Aug 13, 2020 18:05 |
|
Mordja posted:Oh, you're one of those absolute morons who cares about the story. A real freak-of-nature. How I pity you. No it's that I don't care about the story (in the sense there should barely be one). caleb posted:I think I'm just broken and do not like modern graphics and can't get past it. I'm the same sort of brokebrained. Groovelord Neato fucked around with this message at 18:29 on Aug 13, 2020 |
# ? Aug 13, 2020 18:27 |
|
I noticed that when playing the Ratchet games back to back. At first I wasn't sure what it was, but I think I was enjoying the PS2 games more because the image was easier to parse.
|
# ? Aug 13, 2020 18:34 |
|
Hasturtium posted:Oh Lordy, this with the Final Doomer BtSX weapons will keep me happy for a while, thank you.
|
# ? Aug 13, 2020 18:46 |
|
I'm also a person who has a hard time with modern graphics, it's usually way too busy, like the clear design of old games a lot better.
|
# ? Aug 13, 2020 18:53 |
|
caleb posted:I think I'm just broken and do not like modern graphics and can't get past it. I was just watching people play Eternal on Twitch and there's like motion blur every 3 seconds and particle effects everywhere and it's just constant sensory overload. I find this is an issue with a lot of modern games because you just get sensory overload with all the detail and it's why so many have gone for hacky solutions like throwing more UI indicators on things to highlight what is actually important vs. what is just scenery. I think it's not just about detail but about art direction and some games are better about this than others. The worst offenders are the ones where everything is moving all the time and you can't pick anything out from the mess. I haven't played it but I feel like Control is a good example of a game where they use the art direction well, to have a game that looks pretty but also has clearly readable environments vs. enemies (Mirror's Edge did a similar thing) by using very stark, plain colour environments with details used sparingly rather than everything being greebled to hell.
|
# ? Aug 13, 2020 19:13 |
|
Borderlands 3 v Borderlands 2 is a good recent example of the importance of readability, and how prettier isn't always better.
|
# ? Aug 13, 2020 19:30 |
|
I find all the comments about Doom Eternal not giving any leeway in how you play vastly overstated. The game has quite a variety of options to handle every situation, and a variety of difficulty levels to accommodate every player. The amount of discussion regarding the Marauder in the main Eternal thread is proof of that. Every time someone bitches about how they hate having “one true way” to beat Marauders, several people pipe up and provide a variety of strategies that work effectively. As someone who started playing Doom in ‘93 with the Shareware release, I believe that Doom Eternal is every bit as good as the classics. The only thing it’s missing is a mod scene and 25 years of worship.
|
# ? Aug 13, 2020 19:38 |
|
Source your quotes.
|
# ? Aug 13, 2020 19:47 |
|
|
# ? Jun 1, 2024 18:40 |
|
It's not untrue that Doom Eternal has a variety of options, the problem is that it forces you to use all of them, in rapid succession, constantly, for most of the time spent in almost every major fight. You match one enemy to its countermeasure, then you have to do a different one, then a third one, now a second of the first one has spawned but its countermeasure is still on cooldown, and so on. You can't pick your favorite gun or the one with the most ammo and just blast away like you can in 2016 or the 2.5D games.
|
# ? Aug 13, 2020 19:47 |