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UnknownMercenary
Nov 1, 2011

I LIKE IT
WAY WAY TOO LOUD


punishedkissinger posted:

Do the civvies walking the sidewalk respawn?

No that only happens on GO bank.

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Coolguye
Jul 6, 2011

Required by his programming!

Explosionface posted:

Civilian genocide is always the answer to Diamond Store.

they're just lead zip-ties

Explosionface
May 30, 2011

We can dance if we want to,
we can leave Marle behind.
'Cause your fiends don't dance,
and if they don't dance,
they'll get a Robo Fist of mine.


punishedkissinger posted:

Do the civvies walking the sidewalk respawn?

Unless things have changed in the past couple years, there are only x number than spawn in, so once you ice all of them, you're set.

AAAAA! Real Muenster
Jul 12, 2008

My QB is also named Bort

Explosionface posted:

Unless things have changed in the past couple years, there are only x number than spawn in, so once you ice all of them, you're set.
This is how I remember it too. Theres like... two that path down the alley you need to go down to open the security door and then two more out and about that you need to take care of before they disappear off the map but still get alerted when your grenades shrapnel zipties go off. Then its just bag throwing simulator.

Mercedes Colomar
Nov 1, 2008

by Jeffrey of YOSPOS

Explosionface posted:

Civilian genocide is always the answer to Diamond Store any heist. I love war crimes.

Tulip
Jun 3, 2008

yeah thats pretty good



Dallas' American Flag mask just gets better and better.

punishedkissinger
Sep 20, 2017


this has been my exact arc playing this game

Rougey
Oct 24, 2013

Dead men call no cops.

Shooting Blanks
Jun 6, 2007

Real bullets mess up how cool this thing looks.

-Blade



Discendo Vox posted:

Generally do stealth heists on the highest difficulty possible. There are rarely difficulty differences in stealth above the Mayhem difficulty.

The most popular stealthable heists include:
Shadow Raid (classic stealth-only map with lots of complexity, extra loot, good balance, potentially excellent payout)
Big Bank (generally considered the greatest heist in the game-complex, deep, lots of loot)
Murky Station (weaker stealth-only map that is still very fair, potentially very lucrative)
The Bomb: Dockyard (relatively easy stealth design that becomes extremely lucrative with mastery- ~24 million per all loot run on top difficulty)
Train Heist (requires advanced tactics and takes some time, but pays very well)

Unpopular stealthable heists include:
Breaking Feds (unintuitive guard paths, almost no extra loot, lots of waiting for guards to move, badly scripted critical fail conditions)
White House (severe performance issues, many blind corners, no extra loot)
The Alesso Heist (extremely long and repetitive with RNG factors and "surprise" guard behavior changes, bad pay)
Border Crossing (extremely long, guard behavior issues, performance issues, theoretically great payout not worth it)
GO Bank (RNG-heavy, requires a dedicated team or a lot of luck/exploiting advanced systems)

These heists tend to involve a lot of repetitive tasks with no margin for error, frequently with a degree of chance involved in success.

I also have a DLC review list here:
https://forums.somethingawful.com/showthread.php?goto=post&postid=504563410#post504563410

I'd add Election Day as a relatively popular stealth heist, primarily for Day 2. Day 1 can absolutely be cheesed 95% of the time, or you can go the long way (which is rather annoying). Day 2 is a lot of fun to stealth, however, and is one of the better stealth heists for a group because with a small amount of work up front, everyone can participate in a more meaningful way than some of the others.

FAUXTON
Jun 2, 2005

spero che tu stia bene

Had an 11 minute exchange timer on big bank once

Discendo Vox
Mar 21, 2013

We don't need to have that dialogue because it's obvious, trivial, and has already been had a thousand times.
Unknownmerc is correct on Election Day; I only didn’t include it because the pay’s not so great.

I think the stationary guard bug on shadow raid was finally fixed about six months ago.

punishedkissinger
Sep 20, 2017

is sicario any good for a dodge build or do i just use rogue instead?

Discendo Vox
Mar 21, 2013

We don't need to have that dialogue because it's obvious, trivial, and has already been had a thousand times.
Seventh Anniversary Update is here, and it's pretty big! Chainslog below, with comments in brackets

New Additions
New Suit: The Prime
New Gloves: Lucky
New Weapon Color: Pleiades
New Song: Cakewish
Updated Crimespree & Holdout game modes with additional rewards
Updated the mask customization UI for a smoother, more streamlined mask experience [this is actually really nice!]

:siren:The following achievements that require four players wearing specific masks can now be completed solo with bots:siren:
  • Reindeer Games
  • Ghost Riders
  • Funding Father
  • Four Monkeys
  • Sounds of Animals
  • Unusual Suspects
  • Wind of Change
  • Riders On the Snowstorm
  • Honor Among Thieves
  • Animal Kingdom

General
Fixed an issue in mask customization where the currently highlighted slot number appears next to the name of the mask in the “Finalize Mask” message
Fixed an issue where assets would disappear if a client switched profile in the loadout
Fixed an issue in VR where two handed weapons from the Fugitive Weapon Pack had missing front grip points

Character Art
Fixed clipping issues when Chains equipped the Fedora or the Fancy Top Hat mask
Fixed graphical issues with the Murkywater Uniform in various poses and animations
Fixed graphical issue with The Classic and The Sunny Rico outfits
Fixed a graphical issue with The Minstrel outfit on Sangres and Rust
Fixed an issue where Joys sleeves would be rolled up when equipping any armor
Fixed an issue where Clovers forearm clips out of the default outfit when equipping the Brenner LMG
Fixed an issue where Sangres’ arms are flipped when wearing the Legacy Tactical outfit
Fixed clipping issues with the default gloves, when wearing the Legacy Tactical outfit, on several characters

Levels
The Big Bank - Fixed an issue with the hacking device on the left balcony that would pop in and out of view depending on your distance to it
Breakfast in Tijuana - Fixed an issue with shadows on the paintings in the cafeteria
Breakfast in Tijuana - Adjusted the pathing for the prisoner when he walks to the garage
Breakfast in Tijuana - Fixed an issue where the player could open a door early on and skip several objectives
Breakfast in Tijuana - Added a reminder in the HUD to the placement of the hacking devices
Breakfast in Tijuana - Fixed an issue where the windows to the offices on the second floor could break if the players shot the door to open it
Breakfast in Tijuana - Fixed the number plates of the cars in the level
Breakfast in Tijuana - Made the grenades dead drop placement at the Front of Building more hidden
Breakfast in Tijuana - Fixed an issue with the sprinkler system shadows
Breakfast in Tijuana - Fixed minor graphical issues on a bookshelf in one of the upstairs rooms
Breakfast in Tijuana - Fixed an issue with the paper shredder collision
Breakfast in Tijuana - Fixed an issue with the shadows on the outside of the compound
Breakfast in Tijuana - Added VO that was missing between the discovery of the armory and the coding of the RFID tag when the player used a drill on the evidence room door [this skip is now anticipated]
Election Day 1 - Fixed an issue where a player would not be able to answer a guard pager
Four Stores - Fixed an issue in Four Stores where cameras continued to ring even after the mission had already gone loud
Framing Frame Day 3 - Fixed an issue where objective items could be looted through walls in the bedroom
Goat Simulator Day 1 - Fixed an issue with the shadows on the cherry blossom trees in the park area
Golden Grin Casino - Adjusted the height of a security camera near the Security Center so it can be looped
Hell’s Island - Added collision to a gate section so that players can no longer jump through the gate and skip objectives
Henry’s Rock - Fixed missing collisions on a wall, which allowed players to jump through the wall
No Mercy - Fixed an issue where players would sometimes appear to be levitating above the elevator at the end of the level
San Martín Bank - Fixed an issue with the IT guy walking through the servers in the server room [this was a source of a lot of complaints!]
San Martín Bank - Fixed an issue where a player could get stuck inside the lamp in the vault
San Martín Bank - Removed floating debris from the hole that is blown in the wall to the vault
San Martín Bank - Added alarm stickers to the windows of the bank
Santa's Workshop - Fixed an issue where sentry guns could be placed so that the cops could not destroy them
Shacklethorne Auction - Fixed an issue where the auction manager could not be handcuffed in stealth
Shacklethorne Auction - Fixed an issue where Shacklethorne Auction was listed in the Custom Stealth Tracks in the sound menu
Watchdogs Day 1 - Fixed an interaction for planks near the start of the level

Discendo Vox fucked around with this message at 18:53 on Aug 13, 2020

EorayMel
May 30, 2015

WE GET IT. YOU LOVE GUN JESUS. Toujours des fusils Bullpup Français.

Discendo Vox posted:

:siren:The following achievements that require four players wearing specific masks can now be completed solo with bots:siren:
  • Reindeer Games
  • Ghost Riders
  • Funding Father
  • Four Monkeys
  • Sounds of Animals
  • Unusual Suspects
  • Wind of Change
  • Riders On the Snowstorm
  • Honor Among Thieves
  • Animal Kingdom

:popeye:

Also the weapon material looks cool, might slap it on the breaker or something

Blacula
Dec 22, 2008

Any chance they added native support for borderless fullscreen (for multiple monitors)? Surprised it didn't have it last time I installed, and that was after a 5 year break that made me forget those types of details.

maswastaken
Nov 12, 2011

quote:

Breakfast in Tijuana - Fixed an issue where the player could open a door early on and skip several objectives
BOOOOOOOOOO

Discendo Vox
Mar 21, 2013

We don't need to have that dialogue because it's obvious, trivial, and has already been had a thousand times.

maswastaken posted:

BOOOOOOOOOO

For those not in the know, you could do a simple crouch move and open a door straight to the corridor with the prisoner, skipping 70% of the objectives. Worked in loud too.

EorayMel
May 30, 2015

WE GET IT. YOU LOVE GUN JESUS. Toujours des fusils Bullpup Français.
The cooling/crystalizing process is absent, meaning if that bizarre concoction were to work in real life, it would produce hot meth sludge instead of the intended version.

watho
Aug 2, 2013


The real world will, again tomorrow, function and run without me.

EorayMel posted:

The cooling/crystalizing process is absent, meaning if that bizarre concoction were to work in real life, it would produce hot meth sludge instead of the intended version.

mods rename me Hot Meth Sludge tia

HebrewMagic
Jul 19, 2012

Police Assault In Progress
Unlocking Hot Meth Sludge as a new perk deck/throwable replacement, pouring the molten Crystal gel into Jimmy's mouth and regenerating 5% armor

Tulip
Jun 3, 2008

yeah thats pretty good


EorayMel posted:

The cooling/crystalizing process is absent, meaning if that bizarre concoction were to work in real life, it would produce hot meth sludge instead of the intended version.

Isn't the HCl step the crystallizing step?

EorayMel
May 30, 2015

WE GET IT. YOU LOVE GUN JESUS. Toujours des fusils Bullpup Français.
It is never explained why the crew goes to an abandoned house in a forest, the same one in Rats, as a matter of fact, to cook meth. In the case of Rats, the crew went to the house to save Hector's meth operation from both the cops and the Mendozas and get information from the Cobras, but here, the crew goes to a deteriorating cabin in a forest with the threats of gangs and cops for the sole purpose of profiting off meth. Assuming that the crew is only cooking meth under these circumstances because they don't have a meth lab of their own, they could simply bag and secure the individual parts of the lab, seeing that it's simple enough that it has, at most, 12 parts. A possible explanation is that the crew goes to the house because of Bain's inaccurate instructions and the explosive consequences of putting in a wrong ingredient, but the former problem is rectified in Hotline Miami, as its meth lab has fully accurate instructions for cooking.

HebrewMagic
Jul 19, 2012

Police Assault In Progress
Sometimes you just gotta cook meth in the woods for the aesthetic

Coolguye
Jul 6, 2011

Required by his programming!

EorayMel posted:

It is never explained why the crew goes to an abandoned house in a forest, the same one in Rats, as a matter of fact, to cook meth. In the case of Rats, the crew went to the house to save Hector's meth operation from both the cops and the Mendozas and get information from the Cobras, but here, the crew goes to a deteriorating cabin in a forest with the threats of gangs and cops for the sole purpose of profiting off meth. Assuming that the crew is only cooking meth under these circumstances because they don't have a meth lab of their own, they could simply bag and secure the individual parts of the lab, seeing that it's simple enough that it has, at most, 12 parts. A possible explanation is that the crew goes to the house because of Bain's inaccurate instructions and the explosive consequences of putting in a wrong ingredient, but the former problem is rectified in Hotline Miami, as its meth lab has fully accurate instructions for cooking.

the last part of bain loving struggling with the formula is the funniest part to me. bro, we came here to do LITERALLY THIS.

Tulip
Jun 3, 2008

yeah thats pretty good


EorayMel posted:

It is never explained why the crew goes to an abandoned house in a forest, the same one in Rats, as a matter of fact, to cook meth. In the case of Rats, the crew went to the house to save Hector's meth operation from both the cops and the Mendozas and get information from the Cobras, but here, the crew goes to a deteriorating cabin in a forest with the threats of gangs and cops for the sole purpose of profiting off meth. Assuming that the crew is only cooking meth under these circumstances because they don't have a meth lab of their own, they could simply bag and secure the individual parts of the lab, seeing that it's simple enough that it has, at most, 12 parts. A possible explanation is that the crew goes to the house because of Bain's inaccurate instructions and the explosive consequences of putting in a wrong ingredient, but the former problem is rectified in Hotline Miami, as its meth lab has fully accurate instructions for cooking.

The Crew goes there because they are impelled to do so by the unholy law-demons that drive their eternal punishment.

watho
Aug 2, 2013


The real world will, again tomorrow, function and run without me.

sometimes you get the cravings that only cooking meth in a run down house that’s known to be a meth lab by local law enforcement can satisfy

Inexplicable Humblebrag
Sep 20, 2003

None of the characters can be seen using protective equipment of any kind when cooking is in progress. The minimum required safety gear is a gas-proof breathing mask with adequate filtration, like those integrated into the hazmat suits of the dead cooks. The crew's ballistic face masks has open eyeholes and ports at the nose for ease of breathing during use, which is not adequate.

Coolguye
Jul 6, 2011

Required by his programming!

Inexplicable Humblebrag posted:

None of the characters can be seen using protective equipment of any kind when cooking is in progress. The minimum required safety gear is a gas-proof breathing mask with adequate filtration, like those integrated into the hazmat suits of the dead cooks. The crew's ballistic face masks has open eyeholes and ports at the nose for ease of breathing during use, which is not adequate.

look the ballistic mask of my shadowrun character has an embedded rebreather and therefore

Grapplejack
Nov 27, 2007

Inexplicable Humblebrag posted:

None of the characters can be seen using protective equipment of any kind when cooking is in progress. The minimum required safety gear is a gas-proof breathing mask with adequate filtration, like those integrated into the hazmat suits of the dead cooks. The crew's ballistic face masks has open eyeholes and ports at the nose for ease of breathing during use, which is not adequate.

Technically they aren't open eyeholes, since you can get glare if you look at lights. The masks are closed.

HebrewMagic
Jul 19, 2012

Police Assault In Progress

Coolguye posted:

look the ballistic mask of my shadowrun character has an embedded rebreather and therefore

watho
Aug 2, 2013


The real world will, again tomorrow, function and run without me.

Grapplejack posted:

Technically they aren't open eyeholes, since you can get glare if you look at lights. The masks are closed.

this is especially true for the groucho marx glasses

EorayMel
May 30, 2015

WE GET IT. YOU LOVE GUN JESUS. Toujours des fusils Bullpup Français.
The deal can fail (entering loud part) in several ways and places:
    The crew arrives at the trade with insufficient meth bags.
    This may not always result in a firefight, see below for more details
    The crew arrives at the trade in the back of the gang member's truck with no meth bags.
    A player fires an unsuppressed weapon.
    A player fires a suppressed weapon too close to a gang member.
    A gang member hears an explosion, like from C4 on a safe, explosive grenades, concussion grenades, rocket/grenade launchers.
    A player throws a smoke grenade too close to a gang member.
    A gang member hears the death scream of another who was killed by a player.
    A gang member notices a dead body.
    A gang member notices a burning gang member from incendiary grenade, molotov, or grenade launchers with incendiary rounds.
    A gang member notices a bodybag or a player trades a bodybag.
    A gang member sees a broken window, or hears one being broken.
    The Cobras double cross the group.
    The police ambush the group before the trade begins.
    A player steals back a bag of meth once it is traded.
    A player activates an ECM feedback.
    A player uses a loud saw.
    A player uses a silent saw too close to a gang member.
    A player places a drill on a safe (drilling at all will result in the mission going loud).
    A gang member notices a beeping C4 on a safe.
    There is currently a glitch in the game in which the Cobras will turn hostile after opening the safe.
However, the deal won't fail if:
    A player places deployable item like tripmines, sentry guns, etc.
    A player shoots a suppressed weapon or throwing a silent throwable like shuriken, knives, etc.
    A player throws a fire bomb like incendiary grenades, molotov, or grenade launchers with incendiary rounds.
    A player places tripmines with the explosive sensor triggers a gang member's body.
    A player shoots an unsuppressed weapon, causes an explosion (C4 on a safe, explosive grenades, concussion grenades, rocket launchers, grenade launchers), throws a smoke grenade, breaks windows, activates an ECM feedback, or uses a loud saw when all Cobras are dead in a stealth part.

Inexplicable Humblebrag
Sep 20, 2003

the gang members habitually wear bluetooth earpieces and immediately open fire should they hear a weird buzz

The Big Bad Worf
Jan 26, 2004
Quad-greatness
I've been playing a lot of payday 2 recently. Running on a vanilla install, no mods. I notice sometimes when I join pubbie games that one or more players will just have their name displayed as varying lengths of underscores ________________. It also feels like when I see this and manage to join, that the game just doesn't do an initial sync properly - like in a holdout, player positions will update accordingly, but I never receive any data about where the police are at, so I can't actually do anything to help. I tried sticking it out for a minute or so in one of these games, and eventually my client crashed.

Is this because I'm joining modded servers without mods installed, or is this just a thing that can happen sometimes?

Coolguye
Jul 6, 2011

Required by his programming!
underscores are unicode names that the game doesn't display properly - you're probably joining a lobby with some folks from japan, china, korea, russia, or whatever.

the syncing issues are probably not related to mods; most mods are just UI mods and don't affect client/server functionality. it's possible, it's just unlikely. what's more likely is you're joining a server where the host is halfway across the planet and their internet's made of wood.

Coolguye fucked around with this message at 19:30 on Aug 17, 2020

Mercedes Colomar
Nov 1, 2008

by Jeffrey of YOSPOS
Does Payday VR still, exist? I keep having an error pop up when I try to load it since I got my setup a month ago roughly. And PD:VR was one of the things I was looking forward to.

Discendo Vox
Mar 21, 2013

We don't need to have that dialogue because it's obvious, trivial, and has already been had a thousand times.

Manuel Calavera posted:

Does Payday VR still, exist? I keep having an error pop up when I try to load it since I got my setup a month ago roughly. And PD:VR was one of the things I was looking forward to.

It should? I've heard no news to the contrary

Kikas
Oct 30, 2012

Manuel Calavera posted:

Does Payday VR still, exist? I keep having an error pop up when I try to load it since I got my setup a month ago roughly. And PD:VR was one of the things I was looking forward to.

Payday 2 VR you mean. I've played it just, uh, fine yesterday. Gotta lower some settings, this game working like rear end has been a constant between the flatscreen and VR version but it's so goddamn bad in VR it makes me sick.

Mercedes Colomar
Nov 1, 2008

by Jeffrey of YOSPOS
I'll give the old "uninstall then reinstall" thing a try, see if that fixes it. That's one solution I saw but haven't yet tried.

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maswastaken
Nov 12, 2011

Does the regular version work for you? One of the updates caused problems for a whole bunch of people, requiring all manner of solutions like reinstalling various VC++ redistributables and updating MSI Afterburner, etc.

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