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I found this newbie vitality conjurer guide very easy to follow as somebody who is casually playing without twink gear with friends. We are currently around level 80 in ultimate. https://forums.crateentertainment.c...character/99959
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# ? Aug 16, 2020 05:34 |
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# ? Jun 10, 2024 07:31 |
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theshim posted:I mean, people routinely clear the hardest endgame content in PoE on Solo Self Found Hardcore (no trading, no partying up, one death and done). I fully agree that PoE has a learning curve like a brick wall and an at this point overwhelming amount of content bloat, but that's still a bit of an exaggeration. That was a reference to post-level ~60 content being relegated to maps, which you typically have to trade for because you can't reliably find them faster than you go through them. I could deal with the grind by itself, but the fact that you need to pay an entrance fee to even find poo poo that isn't too underleveled to farm is absurd.
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# ? Aug 16, 2020 07:31 |
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After the free BL3 weekend (no, I'm not paying for that game yet) and a friend talking about D3 a bunch, I had to boot this up and played for 2 hours tonight. Not able to remember which one was last played I noticed a level 1 toon with 0xp and 1 death on Ultimate, but couldn't recall if that was a normal arrangement or if I'd used GDEdit to cook it up. Regardless this was the way to go! So, with 5 deaths and about 2 hours of time, I got a summon class (necro+sham) to Burrwitch village. I would complain that everything is absurdly meaty and takes forever to die, but I'm also L31 already and the resistances are nearing 0% from random poo poo drops and devotions. Not the ideal way to go about playing, but I'm chuckling that I probably won't make it to the Warden the first time around until L40.
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# ? Aug 16, 2020 10:31 |
Clitch posted:I really like PoE's story, visuals, and gameplay. I think the skill tree and gem system are cool as hell. I still have yet to get to the endgame because I bounce off of the gearing meta every single time.
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# ? Aug 16, 2020 10:56 |
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Elderbean posted:I've played this game on and off, very casually. Any fun builds you guys would recommend for my least played classes of Arcanist, Shaman, or Necromancer? I'm only on my third character but I'm using the two-handed lightning build described here and enjoying it a lot so far https://www.youtube.com/watch?v=AnYEQtffPCA&t=112s The skills work well with ranged or melee and he also tells you (there's a section in the video called levelling 2handers) how to get the Korvan Storm Halberd (level 20) which is still miles better than anything else I find at level 45. I invested all my skill points in Shaman until level 35 or so and now I'm leveling up Arcanist to give me more spirit and some more defensive skills.
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# ? Aug 16, 2020 12:47 |
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My highest level character is a lvl 64 retaliation warlord. I'm finding him kind of boring. I'm about halfway through the FG expansion and I've already done the other DLC. Any point in keeping at this character? Will I unlock anything that will make leveling up new characters easier or faster?
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# ? Aug 17, 2020 23:58 |
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I don't think you get the potion for exp gain and the rock thing (unlocks all difficulty and waypoints) until FG in ultimate. Maybe the potion unlocks earlier after beating the main game in ultimate but it's been awhile. You can also respec if that play style sucks. Surely you can try a different build with the same classes that works. Suburban Dad fucked around with this message at 00:28 on Aug 18, 2020 |
# ? Aug 18, 2020 00:22 |
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All you have to do to get the xp potion is get your rep up with the malmouth resistance faction which you can do across any of the difficulties. That is definitely worth doing if you want to reroll. It wouldn't be a bad idea to get to the FG town in the next difficulty though which will let you grab the elite skip rune in case you need it. You only need to beat act 1 on elite to unlock the town so its not that bad.
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# ? Aug 18, 2020 01:11 |
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I didn't want to, but I'm forced to blast through the game on normal anyway because the inventory bags don't drop on higher difficulties. Oops. Been back and forth running around between normal and ultimate to grind (gently caress Veteran). 9 hours to both Necropolis on normal and Rocky Hills on Ultimate, no XP potions yet (changing next session). The Act1 main quest rewards on Ultimate just drowned my dude in XP and set the stage for casually romping around. Now at L49 with about 10 deaths, the toon can probably trounce everything but the FG final boss on Normal. Not super fast, but quicker than I remembered this game being for a casual pet build I didn't look up. That any interesting loot is locked to 50+ is still irritating though... bah.
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# ? Aug 18, 2020 02:37 |
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Canuckistan posted:My highest level character is a lvl 64 retaliation warlord. I'm finding him kind of boring. I'm about halfway through the FG expansion and I've already done the other DLC. Any point in keeping at this character? Will I unlock anything that will make leveling up new characters easier or faster? retaliation characters are less fun if you haven't passively farmed stuff for them on a really good character. Definitely try something else for awhile, like start a Shaman, grab a good 2her and go nuts with Primal Strike and pair it with pretty much anything that suits your fancy.
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# ? Aug 18, 2020 03:21 |
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The purchasable token that unlocks ultimate difficulty also gives you 5 bags and every rift in normal and elite.
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# ? Aug 18, 2020 05:11 |
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Hmmm. Then this toon must've been me tinkering with GDEdit before FG came out.
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# ? Aug 18, 2020 07:26 |
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Canuckistan posted:My highest level character is a lvl 64 retaliation warlord. I'm finding him kind of boring. I'm about halfway through the FG expansion and I've already done the other DLC. Any point in keeping at this character? Will I unlock anything that will make leveling up new characters easier or faster? As soon as you can enter Elite (iirc) or Ultimate difficulties after beating Loghorrean, you can go straight through the emissary portal and buy the thingie that unlocks Elite (iirc) and ultimate for new characters. It is a godsend.
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# ? Aug 18, 2020 08:09 |
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I got this and am having a lot of fun, despite the issues with ARPGs as a genre. I started off with a Cabalist and my pets wreck stuff (especially the raven, wtf) while i run around doing not much, but by lvl 30 I felt like It would be more fun to have a more interactive class, so I've rolled a nightblade which seems less powerful so far but gives me a lot more to do.
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# ? Aug 18, 2020 08:44 |
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Nightblade is used as a secondary mastery a lot, but all of its skills are good in one way or another, and a few are among my favorites. If you're playing a build with Nightblade in it, you're probably moving fast and hitting all the buttons. Other ARPG Update: I reinstalled Wolcen, got halfway through Act 1, and uninstalled again.
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# ? Aug 18, 2020 23:06 |
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Clitch posted:Other ARPG Update: I reinstalled Wolcen, got halfway through Act 1, and uninstalled again. Heh, I have it on my wishlist for in a year or two when it might be worth playing (from the sounds of it, haven't tried it).
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# ? Aug 19, 2020 01:29 |
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Bleh, finally managed to get my HC primal strike guy oneshot (turns out going to the mad priest in Forgotten Gods with 20% cold res is a bad idea), figured I'll try a pet build next since I have some necromancer stuff etc. stashed. Figured I'll go necro + occultist to get a big swarm, first with the skellies & taking the bird, hellhound & stinky garbage golem & a bunch of item-based pets like the crab later. Would that work, or is it spreading my points too thin? At least early on having, say, 5 points in skellies seems orders of magnitude better than spreading them between a bunch of summons.
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# ? Aug 20, 2020 21:03 |
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Using this pre-FG modded save continues to be interesting. I went back into GD Edit to remove the flag for Ultimate so I could buy the token and get the bags. That part went smoothly. But I'm still getting devotion points on top of the 55 that were declared, meaning this character looks to have 68-70 points spent while I don't know if all are actually active or glitching out yet showing. Anyway, 1/3 or so into AoM on Ultimate with only 15 deaths, but the game hasn't dropped useful gear in 10-20 levels so I gotta go grind on Elite until it coughs up some replacements. Pet builds really are too passive, but more fun to watch imo.
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# ? Aug 25, 2020 02:45 |
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Andrigaar posted:Using this pre-FG modded save continues to be interesting. I went back into GD Edit to remove the flag for Ultimate so I could buy the token and get the bags. That part went smoothly. But I'm still getting devotion points on top of the 55 that were declared, meaning this character looks to have 68-70 points spent while I don't know if all are actually active or glitching out yet showing. Best Guess: Shrine activations and Devotion Points are split between player.gdc and quests.gdd. So you wiped your Ultimate quest progress, and the flag that says to stop giving you DP at 55 is triggered by the number of shrine activations and not your character's DP count, if that makes any sense. So without manually subracting the DP you got in Ultimate, one side of your character save still says you have X DP, and the other says you're still good to receive Y DP from shrines you have yet to activate. When you monkey around with GD savegame editors, it really does treat them like two different buckets. You're probably getting the benefit from the extra devotions, if you're spending them, so have fun being OP.
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# ? Aug 25, 2020 09:31 |
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I could do with a Titan Quest II. Any word on what Crate's next project is?
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# ? Aug 25, 2020 12:00 |
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A town builder.
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# ? Aug 25, 2020 12:07 |
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If I have a weapon that has chance on attack to do something (in my case the club that summons cthonian devourers), I assume it'll only activate on attacks that actually swing the weapon? I'm using Drain Essence and the thing isn't doing anything, thought that was a bug first since Howl of Mogdrogen bound to Drain Essence works fine. EDIT: Nevermind, it does work, I'm just dumb / blind - turns out they pop up but are hidden behind all the other minions & clutter since they don't show up on the pet bar or buff bar (like skeletons)! Dropbear fucked around with this message at 19:46 on Aug 25, 2020 |
# ? Aug 25, 2020 19:33 |
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szary posted:A town builder.
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# ? Aug 26, 2020 10:03 |
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Some more screenshots here: https://forums.crateentertainment.com/t/whats-the-latest-on-crates-town-builder-game/47816/69 From what I've read, they are working on two more games, but the town builder is the only one that they've given any concrete information on.
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# ? Aug 26, 2020 12:03 |
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Banished already came out 6 years ago.
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# ? Aug 26, 2020 12:51 |
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Clitch posted:Banished already came out 6 years ago. Maybe Crate will make a good version?
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# ? Aug 26, 2020 13:58 |
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szary posted:A town builder. But why?
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# ? Aug 26, 2020 14:45 |
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bloom posted:But why? ARPGs don't sell gangbusters a town builder can be made into a mobile game and rake in the dough
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# ? Aug 26, 2020 14:54 |
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Excelzior posted:ARPGs don't sell gangbusters
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# ? Aug 26, 2020 15:02 |
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Mordja posted:If Steamspy's at all to be believed, I think GD kind of did do gangbusters... They found a niche
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# ? Aug 26, 2020 15:09 |
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I think GD did sell quite well, but its also had at least one free weekend which throws off steamspy pretty hard.
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# ? Aug 26, 2020 15:15 |
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from wikipedia "In a live dev stream on Twitch on 19 April 2019 Crate announced that Forgotten Gods had sold over 100,000 copies and collectively between all of the DLCs and the base game Grim Dawn had sold over 3 million copies"
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# ? Aug 26, 2020 15:22 |
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It has the benefit of being one of the big three ARPGs, one of which is free (Path of Exile) and the other is Diablo 3 so it felt like the entire audience for this genre kind of just picked their side. I tried Chronicon but ehhh... I dunno.
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# ? Aug 26, 2020 15:24 |
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Someone from Crate said at some point that not only do they expect the arpg market to be pretty crowded for the near future, the owner of the company also wants to have a diverse portfolio of games and not just be focused on one specific niche. I also think making a town builder is really weird, and I probably won’t play it, but the more power to them if that’s the kind of game they want to make.
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# ? Aug 26, 2020 17:21 |
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Honestly it already seems crowded to me. PoE for the turbo hardcore spreadsheet type, Diablo for the turbo casual type, GD seems to fill an OK space in between. I picked up Torchlight 3 and while the classes are pretty cool (Railmaster is a really fun concept) the game just doesn't really do anything interesting and I just have a hard time envisioning any sort of space "between PoE and GD" or "between D3/D4 and GD" for other games to come in as. I picked this up over the Summer Sale and I had fun but I didn't get very far before ditching it for other games. I feel like the genre is just kinda stagnant, or I've simply played too much of it as D2 was a childhood defining game for me, and I've played PoE on-and-off since beta.
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# ? Aug 26, 2020 18:04 |
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Sab669 posted:Honestly it already seems crowded to me. PoE for the turbo hardcore spreadsheet type, Diablo for the turbo casual type, GD seems to fill an OK space in between. I picked up Torchlight 3 and while the classes are pretty cool (Railmaster is a really fun concept) the game just doesn't really do anything interesting and I just have a hard time envisioning any sort of space "between PoE and GD" or "between D3/D4 and GD" for other games to come in as. I feel like I've just about squeezed all of the fun I'm going to out of Grim Dawn(it was over a thousand hours. I ain't mad), and nothing on the horizon looks like it's up to taking that spot. ARPGs seem to bring out the goldilocks in a lot of people, including me.
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# ? Aug 26, 2020 19:11 |
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Figured I'll give an Eye of Reckoning build with a ton of Chance on Attack items & a no-cooldown devotion build a shot; anyone tried something like this, is it viable? Alternative would be a grasping vines one, but a melee proc spinner seems like it'd be more fun to me. On that topic, what are some other good (assuming Eye of Reckoning even is one) proc activator skills to keep in mind? Also, what would be a good second class for this type of thing - Occultist at least thanks to Curse of Frailty, I imagine? OR Nightblade for Veil of Shadow / Inquisitor for Gaze of Empyrion to stack even more hits & hit effects to closeby monsters when spinning? That might be interesting. Inquisitor would probably fit better? EDIT: Nevermind, apparently auras have been patched so that they don't proc chance on attack stuff anymore (or at least devotion skills, but probably items too?) Dropbear fucked around with this message at 21:17 on Aug 26, 2020 |
# ? Aug 26, 2020 20:33 |
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And I don't know how long-term-thinking Crate was when they made the decision but they were almost certainly going to be competing against PoE2 and D4.
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# ? Aug 26, 2020 22:20 |
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Was there not an interim update awhile back where they mentioned a re-focus on GD given how well things had played out with their last, Last big update for it as opposed to directly diving at the builder project?
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# ? Aug 26, 2020 23:43 |
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# ? Jun 10, 2024 07:31 |
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ExiledTinkerer posted:Was there not an interim update awhile back where they mentioned a re-focus on GD given how well things had played out with their last, Last big update for it as opposed to directly diving at the builder project? It would be cool if they made a mode where base game + expansions spanned the whole difficulty and level range in one playthrough.
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# ? Aug 27, 2020 10:45 |