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It's something when the thing I can be most critical about in a film is that some of the CGI in the climactic scene is every-so-slightly cartoonish.
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# ? Aug 27, 2020 04:25 |
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# ? Jun 5, 2024 06:58 |
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I think that Fury Road is the closest we can come to a perfect movie.
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# ? Aug 27, 2020 15:34 |
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If the Academy Awards had a "Most Awesome Movie" category it would have won that. Miller got robbed on director though.
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# ? Aug 27, 2020 15:50 |
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I like to imagine AW was partially responsible.
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# ? Aug 27, 2020 15:51 |
mllaneza posted:Miller got robbed on director though. It's not just that he made a fantastic movie, it's not just that he made a fantastic Mad Max movie, it's that he made a fantastic Mad Max movie after letting the ground lie fallow for thirty loving years, and then picked it up again, dusted it off, and started it right back up without a hitch*. *Actually a nightmare shooting schedule with multiple catastrophic hitches, but whatevs.
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# ? Aug 27, 2020 16:22 |
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I'm so impressed by the feel of Fury Road, because I think it informed AW but I think that Fury Road helped to break out of the dark greys we often associate with apocalypses. Making it garish has helped a lot I think.
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# ? Aug 27, 2020 21:57 |
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Josef bugman posted:I'm so impressed by the feel of Fury Road, because I think it informed AW but I think that Fury Road helped to break out of the dark greys we often associate with apocalypses. Making it garish has helped a lot I think. AW is like 5 years older than FR. Honestly it's pretty interesting that Road Warrior seemed to have such a long shadow over all sorts of fiction really just on aesthetic, cuz I don't think people really gave a poo poo about its plot or characters.
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# ? Aug 27, 2020 22:58 |
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Zurui posted:It's something when the thing I can be most critical about in a film is that some of the CGI in the climactic scene is every-so-slightly cartoonish. I thought so too untill I saw the making of that scene. That was a physical prop moved around in front of green screen on wires. How they made an actual object feel like bad CGI I will never know.
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# ? Aug 27, 2020 23:05 |
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Josef bugman posted:Making it garish has helped a lot I think. Tulip posted:Honestly it's pretty interesting that Road Warrior seemed to have such a long shadow over all sorts of fiction really just on aesthetic Garish reinforces the core concept: There will be big loud car chases with big loud cars.
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# ? Aug 28, 2020 02:16 |
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I've just started a new campaign of Apoc World 2e on Roll20 with some IRL friends who started playing D&D online with me last summer - been a real lifeline for us as we're split by the Irish diaspora and of course haven't been able to travel. For a palate cleanser for 5e we've tried a few different games and I've been edging in the more collaborative games because I love them - everyone intuitively grokked The Quiet Year, which I thought would be a good gateway drug. First session of AW went really well, but I was wondering - does anyone have a smooth way of doing threat maps online? I kind of think at the minute that the best way is to just do them the old-fashioned way on paper on my desk, or maybe put a template into Paint?
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# ? Sep 18, 2020 08:30 |
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I've been running an Uncharted Worlds game via Roll20 for the last year or so. It's been really good, and there's a lot of buy-in on the table. It's been pretty inspiring to see the sheer amount of creativity that has been on display. It's inspired me to write a whole bunch of homebrew playbooks and then start a second campaign with a different group of friends. Let me share what I've written. Infiltrator Biomutant Mecha Pilot Janus Sessile Mach Trooper Scorned Cephalon Handybot Hybrid Raider Collective The Meek The Ingenu
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# ? Oct 29, 2020 18:57 |
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What are people's thoughts on backing the second edition of Urban Shadows from like, a moral standpoint? I am torn. On the one hand, Truman did apologize, publically and in the infamous article, and I don't like the idea that if someone makes a mistake they can never be forgiven. Plus, Magpie Games posted this in the FAQ: quote:Is Andrew Medeiros involved in Urban Shadows: Second Edition? On the other hand, he's apparently still involved, so while they know he's a problem they are at least keeping him around (for now?). Plus, well, the situation with Zak S was absolutely terrible, just about the worst position one could possibly take in those circumstances. This should not be forgotten, and it's not like they made reparations in some way. Thoughts?
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# ? Oct 30, 2020 14:11 |
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Honestly I feel like this is one of those things that will depend on each person. Personally I am fine with backing Urban Shadows, but I wouldn't really blame anyone for not wanting to because of Mark.
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# ? Oct 30, 2020 22:35 |
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If you want the game, get it.
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# ? Nov 1, 2020 06:37 |
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Filboid Studge posted:I've just started a new campaign of Apoc World 2e on Roll20 with some IRL friends who started playing D&D online with me last summer - been a real lifeline for us as we're split by the Irish diaspora and of course haven't been able to travel. I make physical copies of the threat map and players' playbooks when I play AW, even online. I've tried making them in photoshop, roll20, and mspaint but I always end up just printing the sheets out. Using a pencil, and being able to just look at it (not have to alt-tab) is a massive boon for my GMing.
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# ? Nov 18, 2020 06:56 |
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CPA Hell posted:First, I have an idea for a really fun Colony World type hack; emulating shows like the 100, Outcasts, Terra Nova, Deep Space 9, Earth 2, parts of the Expanse or parts of Battle Star Galactica etc. Most of the playbooks could be loosely based off of the ones in AW. I've found ideas other shared online, but I'm not really thrilled with them. Anyway, the game was a ton of fun but here's them important part: I just used AW pretty much exactly as-is. I had two custom moves for the setting - one for jury-rigging poo poo out of whatever gear you might have on hand (to prevent us from having to detail peoples' kit) and one for what happens if you are exposed to vacuum. Everything else just...works. Vanilla AW is an incredibly flexible system and can accommodate a wide variety of vastly different settings with very little tinkering of the core mechanics. You don't even really need a bunch of custom playbooks because the bulk of the stuff you're going to want to do is already covered by the basics. OK, so the Driver's vehicle is an immaculately maintained vintage shuttle - it's still a vehicle that provides him and anyone who he wants to take with him delicious mobility. You can probably solve 90% of your issues by just running AW as-is and introducing a handful of custom moves for the setting.
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# ? Nov 18, 2020 17:46 |
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Baseline AW is just shockingly good as a system. I can say good things about some of the hacks but the original flavor is still the best I've encountered.
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# ? Nov 18, 2020 18:08 |
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Tulip posted:Baseline AW is just shockingly good as a system. I can say good things about some of the hacks but the original flavor is still the best I've encountered.
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# ? Nov 18, 2020 20:43 |
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Ilor and I have talked about this a lot (and recently too, like, last week recently) and I'm of the opinion that a lot of AW Hacks are someone going 'Aw man, I have this sweet idea for a game! I'll just hack AW to make it!' and then they make AW needlessly complicated and it's worse for it. They probably could've just used vanilla AW with different names and terms and maybe an additional mechanic or two and it would've worked out just fine. Instead they staple on clunky sub-systems that disrupt the narrative based flow of the game. I'm looking at you here, John Harper.
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# ? Nov 18, 2020 23:22 |
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AW is so good that a lot of people have made hacks for it without, like, even reading it all the way through and understanding how it works.
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# ? Nov 19, 2020 16:53 |
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Apocalypse World GMs: do you ever restrict playbooks? I'm specifically eyeing the Driver because of the multitude of suitable settings in which "guy with a car" is not tenable for whatever reason (it didn't come up but a previous campaign had people in high-rises above a deadly fog, I've been pondering Bioshock's Rapture or something similar as an inspirational location and it explicitly has no private transport, etc). I imagine the Brainer would meet that barrier for people who don't like the psychic elements too. Never seen people advocate for it, though, usually the opposite.
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# ? Dec 3, 2020 03:15 |
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SkyeAuroline posted:Apocalypse World GMs: do you ever restrict playbooks? I'm specifically eyeing the Driver because of the multitude of suitable settings in which "guy with a car" is not tenable for whatever reason (it didn't come up but a previous campaign had people in high-rises above a deadly fog, I've been pondering Bioshock's Rapture or something similar as an inspirational location and it explicitly has no private transport, etc). I imagine the Brainer would meet that barrier for people who don't like the psychic elements too. Never seen people advocate for it, though, usually the opposite. "I don't want to GM for this/this doesn't fit in the setting I want to run" is completely legitimate. (My one warning re: the Brainer is that the psychic maelstrom is built into the mechanics, so you're still going to have that even without the playbook -- but it's fine to say "I don't want to have a Brainer in this game, can you do something else?")
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# ? Dec 3, 2020 03:37 |
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SkyeAuroline posted:Apocalypse World GMs: do you ever restrict playbooks? I'm specifically eyeing the Driver because of the multitude of suitable settings in which "guy with a car" is not tenable for whatever reason (it didn't come up but a previous campaign had people in high-rises above a deadly fog, I've been pondering Bioshock's Rapture or something similar as an inspirational location and it explicitly has no private transport, etc). I imagine the Brainer would meet that barrier for people who don't like the psychic elements too. Never seen people advocate for it, though, usually the opposite. I think if you have any amount of setting in mind you pretty much have to. Your playbooks so heavily influence what kind of game it's going to be.
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# ? Dec 3, 2020 04:59 |
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BlackIronHeart posted:Ilor and I have talked about this a lot (and recently too, like, last week recently) and I'm of the opinion that a lot of AW Hacks are someone going 'Aw man, I have this sweet idea for a game! I'll just hack AW to make it!' and then they make AW needlessly complicated and it's worse for it. They probably could've just used vanilla AW with different names and terms and maybe an additional mechanic or two and it would've worked out just fine. Instead they staple on clunky sub-systems that disrupt the narrative based flow of the game. I'm looking at you here, John Harper. I gotta say, even tweaking the GM moves and principles will result in a dramatically different experience without touching the playbooks or player moves.
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# ? Dec 3, 2020 05:47 |
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New worldwide wrestling came out. The new art looks pretty keen.
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# ? Dec 8, 2020 04:42 |
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Golden Bee posted:New worldwide wrestling came out. The new art looks pretty keen. I just preordered the book today, though I'll be reading the PDF in anticipation. I'm wrapping up a 10 month long Monster of the Week campaign and then will be switching to World Wide Wrestling. I'm hoping to run two different stables (Raw and Smackdown style) that come together for the major events, with some shakeup between the shows after each PPV so the players get to interact with different people every few weeks.
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# ? Dec 10, 2020 17:58 |
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Are there any good AW hacks/ new versions on itch?
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# ? Dec 11, 2020 01:17 |
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Golden Bee posted:New worldwide wrestling came out. The new art looks pretty keen.
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# ? Dec 11, 2020 01:42 |
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Asnorban posted:I just preordered the book today, though I'll be reading the PDF in anticipation. I'm wrapping up a 10 month long Monster of the Week campaign and then will be switching to World Wide Wrestling. I'm hoping to run two different stables (Raw and Smackdown style) that come together for the major events, with some shakeup between the shows after each PPV so the players get to interact with different people every few weeks. Online? Which time zone?
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# ? Dec 14, 2020 23:40 |
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Golden Bee posted:New worldwide wrestling came out. The new art looks pretty keen. I'm using the maneuver art as an aid for non-wrestling fans in a FATE wrestling campaign I'm in. Really handy. I think the presentation is also better; it's a good upgrade all around.
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# ? Dec 18, 2020 03:31 |
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my group cancelled on me for the fourth time in a row so I'm just going to run my own drat game, which games here are well-put-together and easy to run? I've dabbled in monster of the week a bit and that's pretty fun
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# ? Dec 28, 2020 00:28 |
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Poland Spring posted:my group cancelled on me for the fourth time in a row so I'm just going to run my own drat game, which games here are well-put-together and easy to run? I've dabbled in monster of the week a bit and that's pretty fun What kind of stuff do you like to watch or read? The more familiar you are with a genre's conventions, the easier it is for you to run a PbtA game based on them.
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# ? Dec 28, 2020 00:31 |
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Glazius posted:What kind of stuff do you like to watch or read? The more familiar you are with a genre's conventions, the easier it is for you to run a PbtA game based on them. This. It's actually kind of difficult to get into some pbta games unless you like the flavorm i love Masks, for example, but just cant get into Monsterhearts. Those are teen superheroes and horny teens that are also monsters, either metaphorically or literally.
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# ? Dec 28, 2020 00:34 |
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well one thing I want is a sense of humor, I want my players to be able to pull off wild and wacky poo poo if they feel like it. I watch a lot of fantasy and sci fi and hell, all sorts of stuff really
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# ? Dec 28, 2020 00:35 |
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Poland Spring posted:well one thing I want is a sense of humor, I want my players to be able to pull off wild and wacky poo poo if they feel like it. I watch a lot of fantasy and sci fi and hell, all sorts of stuff really I'm gonna pitch Voidheart Symphony. Persona 5-style mix of mundane-world social life management and metaphysical high-concept dungeon delving. Really fun combat, great gameplay loop. Very anime.
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# ? Dec 28, 2020 01:02 |
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Poland Spring posted:well one thing I want is a sense of humor, I want my players to be able to pull off wild and wacky poo poo if they feel like it. I watch a lot of fantasy and sci fi and hell, all sorts of stuff really Blades in the Dark/Scum and Villainy are also pretty easy pitches for this feel.
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# ? Dec 28, 2020 02:37 |
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Spirit of 77 has comedy baked into all the modules, and is the only PTA game that tells you explicitly to shoot players in the earlobe.
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# ? Dec 28, 2020 05:57 |
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I’m hoping that some of you folks might be able to tell my why my strong desire to run a Sprawl game (all respect to Mike Pondsmith but he’s a fuckin nerd) is a terrible idea
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# ? Jan 3, 2021 08:54 |
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Basic Chunnel posted:I’m hoping that some of you folks might be able to tell my why my strong desire to run a Sprawl game (all respect to Mike Pondsmith but he’s a fuckin nerd) is a terrible idea It's not, Sprawl might not be the most sophisticated PbTA out there, but it does what it says on the tin. Stealing setting assumptions from CP20XX is fine, Pondsmith might be a nerd but he's a highly rated cyberpunk nerd.
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# ? Jan 3, 2021 09:45 |
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# ? Jun 5, 2024 06:58 |
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Basic Chunnel posted:I’m hoping that some of you folks might be able to tell my why my strong desire to run a Sprawl game (all respect to Mike Pondsmith but he’s a fuckin nerd) is a terrible idea If you want to run a heist/crime focused cyberpunk game, it’s great for that. The games I’ve run have ended up like sci-fi versions of the Parker novels and that was exactly what I was looking for.
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# ? Jan 3, 2021 15:31 |